Commit Graph

7312 Commits

Author SHA1 Message Date
ShizCalev 1175a83e88 Correct blue space to bluespace (#40746) 2018-10-09 11:31:15 -07:00
swindly b771478f06 Add glowstick suicide (#40787) 2018-10-09 11:04:41 -07:00
MrDoomBringer 2da05a2c74 Buffs agent ID cards by giving them a line of examine text (#40757)
* feedback

* asdf

* oh i see
2018-10-08 10:47:15 -04:00
ShizCalev 2a933c34d1 Adds a space in occupied intellicard names (#40728) 2018-10-08 10:34:47 +02:00
YPOQ 5b239f901e Fixes badass syndrones not recieving their weapon_auth implant (#40744) 2018-10-07 06:54:19 -04:00
Suicidalpickles e4e1699c56 Adds Skub Suicide (#40736)
* Adds Skub Suicide

title
another dumb meme suicide

* Update miscellaneous.dm

* Update miscellaneous.dm
2018-10-07 06:50:28 -04:00
Tlaltecuhtli 848261b285 if you have musician trait you can now choose which instrument you get (#40588) 2018-10-07 06:44:19 -04:00
81Denton f3bc3ce1da Adds more family heirlooms (#40717)
* Adds more family heirlooms

yeap... quake was a good game

* Moths always have lanterns or flashlights as heirlooms

* Lanterns

* Gives moth heirloom lantern reduced light range

* More engineering, CE, botanist, QM/cargo tech items
2018-10-07 06:42:27 -04:00
XDTM 255415682a Changes new holochip sprites so they increase in size every 1000x (#40585)
cl XDTM
tweak: Credits now change size every 1000x. The 1000+ credit color has been moved to 1-4 credits instead.
/cl

Jumping every 1000x makes more sense than waiting until 5k. 1000 credit holochips, as a result, will still be red, although with a larger size.
2018-10-06 07:53:04 +13:00
Jordan Brown 22530c9970 Merge pull request #40697 from ShizCalev/intellicard-runtime-fix
Fixes intellicard runtime
2018-10-05 09:37:56 -04:00
KetasDotepasto 8170834a40 Fix the service cyborgs RSF. (#40652)
Since service cyborgs do not use matter for their RSF, I changed the
RSF to no longer check for matter if the user is a service cyborg.
2018-10-05 04:51:04 -04:00
MMMiracles e5c1a858cb durathread fix (#40685) 2018-10-05 04:33:58 -04:00
Brett Williams 5a117b18b2 [QoL] Headset Channel Descriptions Are No Longer Hardcoded (#40582)
* headsets are now more responsive

* Implemented changes to distance, wording, and pretty printing.

* Added :h for first channel in list, follows convention afaik
2018-10-04 12:16:56 +02:00
ShizCalev c033d5093c Fixes intellicard runtime 2018-10-03 23:07:57 -04:00
ShizCalev 0efcb4d60d Updates Implant Pads (#40628) 2018-10-03 13:20:14 +03:00
MrDoomBringer 9b85aa5efc Re-adds showing your ID [GOOF YOU LITERALLY HAD TO CHANGE ONE WORD, GOD] (#40555)
* GOOF

* frickin

* asdf

* sorry cant add an examine tooltip. please ping me on discord in 2-3 days, or else im reporting you to github staff

* asdfasdf

* goof you know i love you but cmon fam i had to do it to you

* pkpingu

* new line

* Adds it to all cards

* pkpingu i swear im not retarded ok dont tell anyone

* turn around flip it and reverse it
2018-10-03 10:40:30 +02:00
MMMiracles 5ee8a6bb1f Adds clothing production for Botany (#40563)
cl MMMiracles
add: Botany can now grow cotton to produce cloth for various jumpsuits.
add: Cotton can be mutated into a much more durable strand, allowing for the production of crude armor.
add: Rainbow flowers, an alternative for clothing dyeing, is obtainable through cargo's exotic seed crate.
add: A loom can now be crafted with some planks so you can actually weave that cotton into a usable fabric.
add: Fannypacks, softcaps, beanies and scarves are now craftable with cloth and dyeable.
/cl

[why]: A way to produce clothing and naturally obtain cloth past ripping up other stuff seemed useful and with the economy aspect, might actually have some extra use.
2018-10-03 10:13:34 +13:00
Tlaltecuhtli 933976a12b new icons for the forcefield projector and the atmos projector (#40483)
cl
sprites: new icon for the atmos projector and forcefield projector
/cl
new icons
2018-10-03 10:01:48 +13:00
XDTM 1e7c87a9d7 [Ready for Review/Testmerge]Adds scanner gates (#39986)
* Adds scanner gates

* fix

* fix

* fix2

* fix3

* update!

* tgui build
2018-10-02 10:29:15 +02:00
ShizCalev b7739a4a23 Standardizes bomb logging (#40474)
Fixes #39976

A good number of things were missing various parts of the logging (going to GLOB.bombers, not going to client logs, not logging to game, ect), or doing incorrect things like passing admin verbs to saved logs.

Unified all the necessary actions under a single proc log_bomber() which handles everything in most use cases. This way the log isn't all jumbled up with inconsistent messages, everything's one format so you can quickly find what you need to bwoink the right person.
2018-10-01 15:03:00 +13:00
ShizCalev d235f27088 Adds syndicate balloon mood modifier for antagonists (#40504)
* Adds syndicate balloon mood modifier for antagonists

* undrunked the code
2018-09-30 20:55:06 -04:00
ShizCalev 2fa1ac1349 Replaces istypes with the proper tool_behaviour checks. (#40414) 2018-10-01 03:10:31 +03:00
Militaires 7773f6e909 nerfs agent box a smidgen (#40566)
* nerfs agent box a smidgen

* 20 ms
2018-09-29 23:04:14 -04:00
Mickyan c6803492ab Add new graffiti (#40559) 2018-09-29 19:47:52 -07:00
JStheguy f33adf32b2 Resprites holochips (#40567)
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* taking the cowards way out

removes metric prefixes from holochip naming scheme

* fiddles about with holochip sprites a bit more
2018-09-29 18:35:47 +03:00
Kierany9 bb1e45b165 [s] Assimilation oversights (#40519)
* oof

* it can't be this dumb, right?

* hivemind hosts can't be assim objectives

* 1 am compiles

* eh
2018-09-29 03:09:57 +03:00
FantasticFwoosh f70698b7cc Adds fancy boxes to cardboard crafting & flour sacks + UE designs to biogenerator. (#40394)
* Adds fancy box types to cardboard recipies

So now with co-operation the chef can mass stock eggs & donuts, while the chaplain can hold reserve candles.

* Tidies up syntax

Missing comma threatens derail, oversight fixed.

* Adds UE & flour sacks to biogen designs

Adds universal enzyme (reagent transferred into biogenerator container) & flour sacks to the biogenerator designs.
2018-09-29 02:03:23 +03:00
Jordan Brown 4d01a12371 Merge pull request #40529 from ShizCalev/log-message-stacktrace
Cleans up some log_message stacktraces
2018-09-27 19:02:37 -04:00
cacogen 00feea5594 Janitor balance changes (#40141)
cl cacogen
balance: Space cleaner in spray bottles travels 5 tiles instead of 3 (doesn't affect other reagents)
balance: Trash bag fits in exosuit slot of janitor biosuit
balance: All soaps are faster
balance: Soaps now clean all decals on a tile instead of just one
balance: Soap now has limited uses (100 for most, 300 for NT brand which janitor gets)
balance: Mops are considerably faster
balance: Basic mop holds twice the reagents
balance: Janitorial cart now refills mops completely with one click
balance: Basic and advanced mops are more robust (8 force and 12 force)
balance: Galoshes no longer leave bloody footprints
balance: Chameleon noslips no longer leave bloody footprints
fix: Bulb boxes can be used on light replacers refill them in bulk
balance: Light replacer can be used in-hand to change all bulbs on a tile
add: Custodial barrier projector which creates solid wet floor signs that force people to walk to pass (available through service protolathe)
/cl

Janitor's been an exercise in futility for years, and the job is made redundant by janitor cyborgs who can't even keep up with the mess themselves. Spreading blood is instant, but takes a lot longer to clean. The goal here is to make it easier to keep up with the mess and make the controls less finicky while avoiding affecting combat too much (the mop and spray bottle are is a good weapons after all).
2018-09-28 09:21:14 +12:00
ShizCalev 2a01a9d447 Cleans up some log_message stacktraces 2018-09-26 21:13:39 -04:00
ShizCalev 3648be653c Adds forcefield projectors to toolbelts (#40475) 2018-09-25 23:52:55 -06:00
81Denton b031ba7a04 Adds gorilla cubes to the uplink (#40468)
* Adds gorilla cubes to the uplink

* fixes floyd's spelling
2018-09-25 23:51:09 -06:00
XDTM 1553afab24 [Ready for review]Adds credit holochips to replace magic cash (#40462)
cl XDTM
add: Added credit holochips, a form of semi-physical currency to use in transactions. They can be generated by id cards by drawing from bank accounts and can be used to make payments.
add: There is no limit to the amount of credits that can be stored on a holochip, but being holograms they are vulnerable to electromagnetic pulses, and may disappear if exposed to one!
add: Holochips can be split with alt-click, and can be merged by clicking on another holochip.
/cl

Inserting physical cash into ids and printing it on the go is really jarring, and since we're on a sci-fi universe i think that hard-light hologram chips with encrypted credits sounds more believable.

As a plus, they don't have to deal with messy stack calculations with different denominations, and simply have a credits var that holds their amount. They change color based on the amount of cash for easy recognizability.
2018-09-26 10:35:02 +12:00
ShizCalev a1c2eb3bf1 Fix dirty vars and broken floor tiles (#40313)
Fixed vareditted bonfires not properly igniting at round start.
Fixed vareditted pianos switching to minimoogs at round start.
Fixed some vareddited flashlights not turning on properly at round start.
Fixed all missing floor icons
Fixed bookcases at the Wild West away mission not being properly populated.
Fixes missing icon in DM for syndie playing cards.
Added support to change the burning icon of bonfires (right now there's the
normal on_fire and warm states, warm being more of a burning embers sort of
deal.)
2018-09-24 22:48:41 -07:00
Kierany9 9e8d7509b6 [READY] [Gamemode Bounty] Assimilation (#40296)
* it's ready boi

* typos, things i forgot to uncomment and mindshields revealing hosts

* Requested bugfixes/syntax changes

* Fixes Network Invasion runtime and other misc fixes

* oops

* Fixes mindshield runtime

* Mind control and lots of fixes

* Admin logging and runtime fixes

* dumb bugs and fluff text

* Commented out code, typos and finalizing player numbers

* runtime

* Major runtime fixes, buffs and distortion field

* death on MC'd vessel death, destroy_hive and hive removal on death

* code review

* oops

* Mind Control realname fix
2018-09-24 21:18:55 +02:00
XDTM a3926a51eb [Ready]Bluespace research updates (#40245)
* Quantum Keycards

* Bluespace research updates

* .

* ..

* codersprites

* costier

* moved portal gun

* removes hand tele
2018-09-24 11:30:07 +02:00
oranges 189086c93f Merge pull request #40341 from bobbahbrown/grenade-fixes
Tweak Chemical Grenade Assemblies to Show Beakers
2018-09-23 19:26:07 +12:00
AnturK 922c1c8c54 Radial RCD Menus (#40350)
Naksu
add: RCDs now have a comfier interface
/cl

Continuation of #40044
Now includes airlock type menu and single-menu sanity.
2018-09-23 19:25:05 +12:00
Iamgoofball f735a7d34d [READY][PAID CODE] economy PR (#40312)
With the power of CAPITALISM AND ECONOMY, you too could be This Guy.
2018-09-23 02:50:51 -04:00
ShizCalev 1c10bd9256 Fix PDA light exploit (#40402) 2018-09-22 21:09:24 -07:00
ShizCalev f42288136c Allows departments to access their corresponding mech maintenance protocols (#40397) 2018-09-22 22:34:12 -04:00
Mickyan 906c7f445b Fixes a typo with the musician quirk (#40398)
* musician grammar

* removed other "the"
2018-09-22 22:32:41 -04:00
XDTM b7c7593191 [Ready]Moves traits to datums (#38505)
I've been in a few situations where traits would be handy to track certain object or datum flags, and there's no particular reason that ties them to living mobs aside from being initially a disability rework.
2018-09-22 21:50:03 +12:00
Jordan Brown eeeae7d4d0 Merge pull request #40395 from ShizCalev/syndie-monkey-cubes
Adds Waffle Co. brand monkey cubes
2018-09-22 01:20:49 -04:00
ShizCalev 6d68ba4e9d Adds Waffle Co. brand monkey cubes 2018-09-21 19:17:55 -04:00
ShizCalev 10985a1060 Adds inhand for the rainbow knife (#40369) 2018-09-21 18:52:48 -04:00
Mark9013100 874f2ba094 ERT edits (#40360) 2018-09-21 18:27:47 -04:00
ShizCalev 324f4e0b6f Makes flashes, & flashbangs flash (#40357)
* Makes flashes & flashbangs flash

* cleanup / badminnery feature

* Added cameras
2018-09-20 23:46:44 -04:00
octareenroon91 e2eea456a8 Fix alien screwdrivers not appearing on toolbelts (#40345)
There was no icon in belt_overlays.dmi for "screwdriver_a". I'm using
"screwdriver_nuke" since they're basically all-black.
2018-09-19 17:56:38 -07:00
vuonojenmustaturska de357a79d8 Adds plasmaglass shards, they can be made into spears (#40327)
* stuff and things

* adds back missing gonbola

* remove useless var

* slapcrafting fix

* transfer memes
2018-09-19 23:05:43 +02:00