Commit Graph

157 Commits

Author SHA1 Message Date
ShizCalev 1175a83e88 Correct blue space to bluespace (#40746) 2018-10-09 11:31:15 -07:00
MMMiracles 5ee8a6bb1f Adds clothing production for Botany (#40563)
cl MMMiracles
add: Botany can now grow cotton to produce cloth for various jumpsuits.
add: Cotton can be mutated into a much more durable strand, allowing for the production of crude armor.
add: Rainbow flowers, an alternative for clothing dyeing, is obtainable through cargo's exotic seed crate.
add: A loom can now be crafted with some planks so you can actually weave that cotton into a usable fabric.
add: Fannypacks, softcaps, beanies and scarves are now craftable with cloth and dyeable.
/cl

[why]: A way to produce clothing and naturally obtain cloth past ripping up other stuff seemed useful and with the economy aspect, might actually have some extra use.
2018-10-03 10:13:34 +13:00
ShizCalev 2fa1ac1349 Replaces istypes with the proper tool_behaviour checks. (#40414) 2018-10-01 03:10:31 +03:00
cacogen 00feea5594 Janitor balance changes (#40141)
cl cacogen
balance: Space cleaner in spray bottles travels 5 tiles instead of 3 (doesn't affect other reagents)
balance: Trash bag fits in exosuit slot of janitor biosuit
balance: All soaps are faster
balance: Soaps now clean all decals on a tile instead of just one
balance: Soap now has limited uses (100 for most, 300 for NT brand which janitor gets)
balance: Mops are considerably faster
balance: Basic mop holds twice the reagents
balance: Janitorial cart now refills mops completely with one click
balance: Basic and advanced mops are more robust (8 force and 12 force)
balance: Galoshes no longer leave bloody footprints
balance: Chameleon noslips no longer leave bloody footprints
fix: Bulb boxes can be used on light replacers refill them in bulk
balance: Light replacer can be used in-hand to change all bulbs on a tile
add: Custodial barrier projector which creates solid wet floor signs that force people to walk to pass (available through service protolathe)
/cl

Janitor's been an exercise in futility for years, and the job is made redundant by janitor cyborgs who can't even keep up with the mess themselves. Spreading blood is instant, but takes a lot longer to clean. The goal here is to make it easier to keep up with the mess and make the controls less finicky while avoiding affecting combat too much (the mop and spray bottle are is a good weapons after all).
2018-09-28 09:21:14 +12:00
ShizCalev 3648be653c Adds forcefield projectors to toolbelts (#40475) 2018-09-25 23:52:55 -06:00
81Denton b031ba7a04 Adds gorilla cubes to the uplink (#40468)
* Adds gorilla cubes to the uplink

* fixes floyd's spelling
2018-09-25 23:51:09 -06:00
XDTM 1553afab24 [Ready for review]Adds credit holochips to replace magic cash (#40462)
cl XDTM
add: Added credit holochips, a form of semi-physical currency to use in transactions. They can be generated by id cards by drawing from bank accounts and can be used to make payments.
add: There is no limit to the amount of credits that can be stored on a holochip, but being holograms they are vulnerable to electromagnetic pulses, and may disappear if exposed to one!
add: Holochips can be split with alt-click, and can be merged by clicking on another holochip.
/cl

Inserting physical cash into ids and printing it on the go is really jarring, and since we're on a sci-fi universe i think that hard-light hologram chips with encrypted credits sounds more believable.

As a plus, they don't have to deal with messy stack calculations with different denominations, and simply have a credits var that holds their amount. They change color based on the amount of cash for easy recognizability.
2018-09-26 10:35:02 +12:00
Iamgoofball f735a7d34d [READY][PAID CODE] economy PR (#40312)
With the power of CAPITALISM AND ECONOMY, you too could be This Guy.
2018-09-23 02:50:51 -04:00
Jordan Brown eeeae7d4d0 Merge pull request #40395 from ShizCalev/syndie-monkey-cubes
Adds Waffle Co. brand monkey cubes
2018-09-22 01:20:49 -04:00
ShizCalev 6d68ba4e9d Adds Waffle Co. brand monkey cubes 2018-09-21 19:17:55 -04:00
Mark9013100 874f2ba094 ERT edits (#40360) 2018-09-21 18:27:47 -04:00
subject217 7fd806a0ce Quick cult fixes (#40133)
* what a silly goose

purifying shades actually works now and less overlay overkill

* removes two exclamation points

it looks bad
2018-09-06 18:19:55 +03:00
subject217 2acaa8ae1b [Ready][?] Robustin's cult nerf, back from the dead. (#39717)
balance: Once the blood cult reaches 20% of the active player population, they will receive a notice that the cult is "rising" - and after a moderate delay the eyes of all existing and new cultists will be permanently red. Examining a cultist with uncovered eyes will confirm their supernatural appearance.
balance: Once the blood cult reaches 40% of the active player population they will receive a warning and after a moderate delay will glow red, permanently revealing the identity of existing and new blood cultists.
add: Any non-cultist can now strike a (filled) soulshard with a bible to purify it. Purified shades have a unique appearance and will be eager to get revenge on the cult. Bibles can be printed in the library.
balance: Juggernauts have 25% less HP and 35% less projectile reflection.
balance: Cult mirror shield is slightly easier to break, has less illusions, and has -33% throwing distance.
balance: The EMP blood spell has -1 light and heavy radius.
balance: The revive rune now requires 3 sacrifices per revive, it still starts with one "freebie" revive. Giving "souls" to AFK/Catatonic cultists remains free of charge.
balance: Twisted Construction now has a channel time with added noise/effects when used on doors. It also hurts you slightly more to use.
balance: You can now only hold 1 blood spell without an empowering rune and 4 with one.
del: The Bloody Bastard Sword is no longer available in Blood Cult. It's still spawnable with admin tools.
2018-09-05 23:16:38 +12:00
Emmett Gaines 0943e56e08 Adds the signal origin as the first arg to all signals (#39861)
* Adds the signal origin as the first arg to all signals

* Fixes some storage and nanite procs
2018-08-28 18:28:29 +03:00
81Denton 523ebb1adf Add bomb defusal shuttle loan event (#39881)
This is a shuttle loan event where CentCom asks you to defuse an active
syndicate bomb.

The good part? It pays a lot of dosh.

The bad part? You have a real chance of dying, blowing up the supply shuttle
and tearing a big fukken hole into cargo bay.

Maybe cargo techs will step back for a second and think "is the money really
worth that risk"?

Anywho, I blacklisted syndie bombs from cargo exports (so people can't just
send it back to CentCom) and also moved shuttle loan related items into
shuttle_loan.dm.
2018-08-25 02:06:18 -07:00
XDTM d9e691f393 [Ready] [Reviewed] Nanites 2 (#37922)
* Adds programmable nanites to robotics

* Oh yeah i might want to actually PR the files

* nanite injectors, nanite printer, nanite analyzer

* We're back

* remove some reagent stuff

* more removal

* those too

* cool icons!

* might pass travis now

* lotsa code

* tgui fixes/misc fixes

* WE'RE FUNCTIONAL BOYS

* some ui stuff

* Misc fixes, cloud update, access nanites

* activation check

* stuff

* preparing for new chamber sprite

* Physical backups, sensor nanite programs

* techweb sensor nanites

* fix

* include

* fix again

* revert

* blinding nanites

* minor change

* minor tweaks

* makes minor shocks interfere with nanites

* fix

* split trigger file into the others, for consistency

* cleanup, added mindshield nanites to techwebs

* include n all

* how'd that even happen

* Fixed HUD, readded missing remote icon, added nanite scanner, health analyzers can now detect nanites, added stealth program

* cost tweaks

* better term

* new icon! by MrDoomBringer

* icons/tweaks

* tgui build

* boards

* fix

* fixes implants not updating mindshield status

* move implant hud to living

* new remote sprite

* scanner sprite

* biotype checks

* some nerfs

* new open chamber sprite

* Fixes mindshield implants not updating the HUD, fixes uninstalling always removing the first program, adds 25% and 75% health sensors

* correction

* nerfs antistun nanites

* fixes scanners and minor tweaks

* fixes revs with mindshield

* oh yeah haha

* Fixes wonky techweb

* Moves pyro program to weapon node

* Adds defib program and some investigate logging

* mistype

* fix

* fix2

* save your files before committing

* emps can desync from cloud

* pretty outdated

* Cloud backups are now tied to the cloud consoles; you can no longer build a new console to access existing backups.

* UI fix

* more fix

* okay fix for real

* tested and working

* Extra Settings rework, sensor nanites vastly better

* non-unique glitches

* Public chamber, extra settings rework, new sensors, speech program

* Mute and mind control nanites

* mind control into hazard

* better description

* fixes

* fixes relay nanites

* fixes TK access

* mind control costs less

* UI update

* removed pointless code bit

* tgui build

* compiles

* dammit

* paralysis keeps victim upright

* Adds sounds to consoles

* some feedback for some subtle effects

* new chem lore

* Viral nanite customization

* fix

* tgui build

* Added mitosis nanites

* removes glitched nanites from techwebs

* Added flesh eating nanites, poison nanites, hallucination nanites

* ,

* #traviscoding

* Adds memory leak, renames nanite roam node to nanite smart

* Voice sensor + some techweb desc tweaks

* hallucination and Hear() fix

* changes signal registering to the new method

* 75% done, i think

* should be all

* more fix

* more changes

* okay should be fine now

* ninja

* inheritance

* i don't care about originality!

* line endings

* line endings 2

* maybe

* fixes program installation

* new review

* line endings?

* line endings??

* line endings???

* wait do i even use this

* fixes public nanite chamber cloud id

* maint overlay for chambers

* args doesn't work well here

* antiabuse checks

* compile tho

* fixes locked remotes

* disk renaming

* skull echo nanites

* self scan program

* Condenses a lot of sensors into a few generic but customizable versions

* fixes machinery runtimes. Hacky, but a proper fix would likely require a refactor of machinery typing.

* forgot to save

* empty

* metastation nanite lab

* Removes duplicate APC

* fix for nanite chamber

* Raise max programs

* UI Tweaks, aggr. replication rebalance, minor fixes

* let's not do that again

* Fixes nanites meta merge conflict

* Merge conflict v2

* fuck this HDD is slow

* What the fuck did you just fucking say about me, you little leaf? I'll have you know I graduated top of my class in the Lawyer School, and I've been involved in numerous secret DMCA raids. I am trained in law violations warfare and you are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on BYOND, mark my fucking words. You think you can get away with changing the code? Think again, fucker. As we speak I am contacting my secret network of attorneys in the Fox and your IP is being traced right now so you better prepare for an outstanding warrant, maggot. The storm that wipes out the pathetic little thing you call your leaked code. You're fucking done, kid. I can file for an injunction anywhere, anytime, and I can take legal actions in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Florida Statute and I will use it to its full extent to wipe your miserable ass off the face of Canada, you little shit. If only you could have known what unholy retribution your little "clever" action was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will send you to spend time in a Florida State Penitentiary if you ever decide to travel from Canada to the U.S. You're fucking done, kiddo.

* Adds virus symptoms that interact with nanites

* Fixes spreading nanites being more infective the more protection the victims have

* Review plus public chamber tweak

* . = ..()

* ball

* cloud

* . = ..()

* always press save all before committing

* missed a couple
2018-08-20 14:46:04 +03:00
Patrick Chieppe 2c8248575a Logging system refactor and improvement (#39521)
* Refactor several log lines to use datum_info_line and atom_loc_line

* Add default return strings from datum_info_line and atom_loc_line

* Add parentheses around atom_loc_line data

* Change more logs to use atom_loc_line

* Add check in atom_loc_line for turfs to avoid calling get_turf on them

* Re-add removed 'at'

* Replace datum_info_line with key_name and atom_loc_line with loc_name

* Refactor logging functions

* Avoid double-logging self-interactions

* Fallback to simple stringification if all else fails in key_name()

* Rewrite muscle spasm logging to use log_message

* Standardize logging of martial arts

* Tweak individual logging panel look

* Fix individual logging panel source

* When I typed || I really meant &&

* Fix Telecomms logging always showing client logs in the panel

* Reverts addition of buggy ownership log to panel

* Remove colon

* Fix missing log_directed_talk tag

* Add warning for missing type in log_direted_talk

* Change warnings to stack_traces

* Add square brackets around fallthrough key_name() case to help parsing

* Allow atom arguments/src in log_*() functions

* Change log_combat call with null argument to log_message

* Change mecha types' log_message() arguments to match atom and mob version

* Add key_name() case for atoms

* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it

* Fix log_globally logic

* Add logging for hitting objects with items

* Move log_combat() to atoms.dm

* Use utility functions for object stringification in log_combat()

* Use utility functions for object stringification in log_combat()

* Add missing logs for interacting with display cases

* Rewrite log_combat() comment

* Add missing space in log_combat()

* Add logging for hitting grilles barehanded

* Add missing ..()
2018-08-12 21:41:09 +02:00
81Denton 5b37938f6c Lavaland Syndie base tweaks (#39472)
I really like the Syndie lavaland base since it allows you to test deadly chem
mixes with impunity (read: without getting banned or having to set up a local
server). I have tweaked a few areas to let players experiment even further:

Chemistry related changes:

* Made the testing chamber airlock heatproof and added scrubbers/vents to
  restore air after you've ignited the latest burnmix.
* Replaced loose grenade casings/assemblies with a vending machine inside
  Chemistry.
* The vending machine contains casings, assemblies and one holy water bottle
  for strange reagent/life reactions. If syndies are clinically bored, they can
  use it to set up a monster shooting gallery as well.
* Chemical/soda/beer dispensers start emagged. This both allows syndies to
  experiment with more chemicals and gives miners an incentive to come inside.
  Non deconstructable, meaning you can't unwrench it.
* Added a smoke machine board to the warehouse, as well as more stock parts to
  let players build more machinery and beakers for grenades.

Other changes:

* I added a cabinet with syndicate documents to the vault - this is valid for a
  10.000 credit bounty at cargo.
* Replaced incinerator machinery with the proper "sydicatelava" subtypes; added
  a DP vent and controller to the incinerator airlock.
* Set waste outlet volume_rate to 200 so that the chem test chamber can vent
  gases quickly.
2018-08-02 19:11:34 -07:00
Emmett Gaines 418ea4fa2a Fixes redirect component transfers (#39290) 2018-07-24 21:03:53 +02:00
81Denton 758946ac66 Adds buzzkill grenade to nuke ops uplink (#39257)
* Adds buzzkill grenade to nuke ops uplink

* Replaces single grenade with a box of three
2018-07-23 01:11:11 -04:00
Jordan Brown d0184129b2 Merge pull request #38982 from 81Denton/shuttle-loans
Adds a new shuttle loan event, tweaks others
2018-07-12 12:01:51 -04:00
81Denton d54d841f18 Fixes smuggler's satchel typo (#38967) 2018-07-08 18:58:42 -04:00
Denton 6bb8eb514d just bee urself 2018-07-08 09:33:13 +02:00
Trevor Serpas bee0b5b2c3 Afterattack() Signal (#38606)
* adds signal and modifies each call of afterattack to call it's inherited proc

* uses new macro for sendsignal()

* map fuck

* skip precommithooks

* combine and negate 2 ifs
2018-07-07 02:00:25 -04:00
ShizCalev 89752866aa Merge branch 'master' into spellcheck 2018-06-26 16:43:41 -04:00
Tlaltecuhtli 24b21b8416 [READY] better contraband crates (#38321)
feature: NT reports that the local contraband market has expanded, experts say that the Syndicate is involved.
2018-06-22 11:51:29 +12:00
ShizCalev ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
81Denton 3125b2ebba Adds dance machine, drink dispensers, flavor to beach bum ruin (#38533)
* shit was SO cash

* correct dance machine subtype

* moves defines from map file to corpse.dm

* improves bartender flavor text

* adds special shadycigs for beach ruin, adds shower, moves bartender sleeper to backroom
2018-06-17 17:50:21 -07:00
ShizCalev 6d558b6bcf puts a / at the start of some obj instances (#38545) 2018-06-17 19:10:06 +03:00
ninjanomnom d483ff3ef0 Regexes
`([^_\.])SendSignal\((.+?)\)` -> `\1SEND_SIGNAL(src, \2)`
`([\.\w]+?)\.SendSignal\((.+?)\)` -> `SEND_SIGNAL(\1, \2)`
2018-06-13 19:19:23 -04:00
Tad Hardesty 106f5af48b Fix lockboxes not actually being locked 2018-06-08 23:22:12 -07:00
81Denton 0b1db4e31e Arcade reward: snack rigs (#38268)
* chew you havisfaction a singlelicious satisfact to snack that up?

* random snack spawn and sponsor name

* static list/initialize
2018-06-05 11:27:18 -07:00
vuonojenmustaturska ccade665f5 Include item overlays in attack animations (shows the proper color of screwdrivers etc) (#38225)
* overlay attacks

* this works too

* fix trays too
2018-06-03 14:24:45 -04:00
ShizCalev 0a29d1ec9c Fixes cigar bugs (#38218) 2018-06-02 15:20:56 -07:00
JStheguy 352943e891 Marginal Sprite Improvements Part 2: Cigarette Lighter Boogaloo (#38161)
* the rainbow of mediocrity rides again

* whoops that wasn't supposed to be there

* updated vending machine, burger, and donut sprites

they've all been improved marginally

* edits roborger a bit more

"bun" is flatter, has an antenna that blinks in agony

* does sprite things to lighters and cigar cases

* darkened cigar case interiors

* tweaks lighter flames
2018-06-01 10:53:16 -04:00
Firecage 79bea7868b Adds module upgrades for the Janiborg (#38114)
* Adds upgrades for the Janiborg.

* Does the requested changes.
2018-05-30 18:09:03 -07:00
Dax Dupont db2a6f6efb Gun overlays 2: Electric boogaloo. (#38003)
* Reduces selfcharge gun processing/icon work

* More efficient gun overlays, adds old_ratio var

* oh my god it was calling the egun's update_icon?

* percent proc

* Attachment overlay overhaul

* Cut overlays in egun update

* ebow 1000% better overlay management

* Update gun.dm

* Pointless check

* Giving KA and children consistent icon behavior

* Update kinetic_accelerator.dm

* Fixed

* ..() readded

* ..() readded

* ..() readded

* Antur didnt catch this one heck

* Because confusing vars are apparently more maintainable

* Gun overlays 2: Electric boogaloo

* another one

* Chameleon guns are removed

* tentacles everywhere
2018-05-26 21:45:02 +03:00
kevinz000 baf3fbb0cd Shuffle Exited call to after loc is actually changed in forceMove (#38022)
Fixes storage forcing everything to mouse opacity fulltile
2018-05-25 00:08:15 -07:00
Armhulen 8a77ffe12e crashing the server with no survivors 2018-05-20 19:38:51 -05:00
81Denton 4c300323ff this violates the space geneva convention (#37903) 2018-05-18 14:45:08 -07:00
81Denton 1235c3ff19 [Ready] Syndie air alarm/APC subtypes, cleaning up syndie lavaland piping (#37602)
* syndicate subtypes for air alarms and APCs

* syndie lavabase layer3 piping subtypes

* adds missing lava syndie stock parts

* syndicate access

* Replaces loose stock parts/upgrades chem dispensers/adds kitchen boards

* removes redundant typepath
2018-05-16 13:17:41 -04:00
Tlaltecuhtli 49663e02ca fixes some inconsistency in the bulldog shotgun ammo (#37548)
the default bulldog shotgun ammo makes sense now
2018-05-10 09:23:14 +12:00
Tad Hardesty b235fceca6 Fix wallets appearing to still contain a removed ID (#37719) 2018-05-09 18:30:29 +03:00
ShizCalev ba1030f803 Makes more messages pronoun sensitive (#37582)
* Makes more messages pronoun sensitive

* Some cleanup

* more pronouns

* rever
2018-05-03 18:45:55 -04:00
Mickyan 242be5700f fixes midori cigs being empty (#37615) 2018-05-02 18:30:32 -04:00
vuonojenmustaturska ccf8fc5bc5 Kills off three more flags from flags_2 (#37529)
code: More flags have been moved to their appropriate places
SLOWS_WHILE_IN_HAND
FROZEN
NO_MAT_REDEMPTION

all moved to item_flags
2018-04-30 10:32:23 +12:00
AnturK 52a99c09d6 Uppercase slot defines 2018-04-27 10:38:32 +02:00
AnturK 4c5a43eeb8 Prefix for item flag slot defines. 2018-04-27 10:30:48 +02:00
Jordan Brown 4fca080a0f Merge pull request #37381 from DaxDupont/toolbelts
Fixes toolbelts holding everything
2018-04-23 09:30:25 -04:00
Fox McCloud 057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00