Commit Graph

652 Commits

Author SHA1 Message Date
XDTM 6f21758521 Handheld IDs are valid for authentication (#40456)
cl XDTM
tweak: Holding an ID in your hands uses it instead of your worn ID for authentication purposes.
tweak: If you don't have an ID in your id slot, the belt slot will be checked as well.
/cl

Fixes #40437

Makes sense if you want to use a specific access card without playing pocket tetris. The get_idcard has an argument for prioritizing worn id over held id, for stuff like identification.
2018-10-03 09:58:37 +13:00
Qustinnus b4922d96a0 Emagged clown cars now come with siege-tank mode. (#40190)
cl Floyd / Qustinnus (thx to mrdoombringer for sprite + idea)
add: The clowncar now comes with an inbuilt cannon that can be activated by emagging its circuits
fix: cars can only kidnap if they have the CAN_KIDNAP trait
fix: removes a dot too much in a to_chat in clown car actions
/cl
2018-09-28 09:23:43 +12:00
ShizCalev c66cbad2d0 [s] Fixes pride mirror exploit (#40477)
* Fixes pride mirror exploit

* Cleanup, adds no_tk check to canUseTopic
2018-09-26 12:34:10 +03:00
Emmett Gaines 31914a594e Componentizes orbiting (#40433)
cl ninjanomnom
fix: Orbiting is a little more aggressive about staying in orbit. The wisp as a result now correctly follows you over shuttle moves.
/cl

Goodbye SSorbit you ticking piece of shit

This also gives update_sight a signal so wisp code isn't hardcoded into it.
2018-09-25 18:23:27 +12:00
AnturK a27be2fa14 Objective refactor (#40220)
* Objective refactor

* Custom antag types for leftover objectives.

* Removes dumbness.

* Forgot to hide these from TP

* Makes the list static.
2018-09-20 11:18:59 -04:00
Jordan Brown e06f32b14d Adds null check to world status map check (#40305)
* Adds null check to world status map check

* Fix stat
2018-09-17 20:20:58 -04:00
Patrick Chieppe 2c8248575a Logging system refactor and improvement (#39521)
* Refactor several log lines to use datum_info_line and atom_loc_line

* Add default return strings from datum_info_line and atom_loc_line

* Add parentheses around atom_loc_line data

* Change more logs to use atom_loc_line

* Add check in atom_loc_line for turfs to avoid calling get_turf on them

* Re-add removed 'at'

* Replace datum_info_line with key_name and atom_loc_line with loc_name

* Refactor logging functions

* Avoid double-logging self-interactions

* Fallback to simple stringification if all else fails in key_name()

* Rewrite muscle spasm logging to use log_message

* Standardize logging of martial arts

* Tweak individual logging panel look

* Fix individual logging panel source

* When I typed || I really meant &&

* Fix Telecomms logging always showing client logs in the panel

* Reverts addition of buggy ownership log to panel

* Remove colon

* Fix missing log_directed_talk tag

* Add warning for missing type in log_direted_talk

* Change warnings to stack_traces

* Add square brackets around fallthrough key_name() case to help parsing

* Allow atom arguments/src in log_*() functions

* Change log_combat call with null argument to log_message

* Change mecha types' log_message() arguments to match atom and mob version

* Add key_name() case for atoms

* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it

* Fix log_globally logic

* Add logging for hitting objects with items

* Move log_combat() to atoms.dm

* Use utility functions for object stringification in log_combat()

* Use utility functions for object stringification in log_combat()

* Add missing logs for interacting with display cases

* Rewrite log_combat() comment

* Add missing space in log_combat()

* Add logging for hitting grilles barehanded

* Add missing ..()
2018-08-12 21:41:09 +02:00
kevinz000 5f4b418eaa Movespeed Modification System (#39181)
In preparation of pixel movement, I want to refactor our slowdown system to something more modular, and something that doesn't require /quite/ as many proccalls/calculations a tick. The way this works is intended to only have things recalculate when it's necessary, rather than calling it every move.
However, I've left movement_delay() in, as without completely redoing a lot of code it's not /quite/ ready at this point to tear it out completely, but I'm hoping everything can be transitioned over to this system later.
2018-08-09 16:55:15 -04:00
kevinz000 5b5e1ee577 Third time's the charm - Photography update: 7x7 cameras, photo logging with full metadata, persistent albums and wall frames! (#38944)
* Photography Update

* Pictures logged in their own /data/picture_logs folder rather than normal logs

* Pictures logged in their own /data/picture_logs folder rather than normal logs

* Photos broke, retrying

* Persistence stuff

* I'm almost done I promise!

* Persistence mostly working, compile, etc etc

* Persistence mostly working, compile, etc etc

* Remove something really not needed from the PR

* Prevents duplication

* default to off

* removes check tick

* increase slots in albums to 21

* Allows for singular loading

* Update camera_image_capturing.dm

* Addresses review

* Anturk

* Update camera.dm

* Update misc.dm

* Update datum.dm

* Update camera.dm
2018-08-01 14:52:41 +02:00
AnturK db55efe45e Unsets focus on mob Destroy. (#39286) 2018-07-23 06:15:30 -04:00
XDTM 1532545638 Adds Rest hud button, adds small delay to getting up (#39052)
* Adds Rest hud button, adds small delay to getting up

* icons and icon code
2018-07-11 15:14:59 -04:00
Emmett Gaines 3167e2be86 Rewrites the antimagic component to properly use signals (#38649)
It's been updated to make use of the signal refactor and other code cleaned up. As a free side benefit I also made it work if applied to mobs directly.
2018-07-05 20:26:14 +12:00
ShizCalev ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
Tad Hardesty a211dce412 Fix widescreen turf examine 2018-06-13 18:17:22 -07:00
Tad Hardesty abbc32e0a1 Fix being able to examine out-of-view turfs 2018-06-13 00:06:20 -07:00
ShizCalev 3abd2b6d27 Cleans up logging 2018-06-09 15:51:58 -04:00
Tad Hardesty 78456aae3b Fix meson goggles and lantern wisps conflicting (#38211) 2018-06-07 21:33:22 -04:00
oranges df02e48ecb Individual Logs now follow the client around automatically (#37790)
The logging is now stored in the persistent client/player_details datum,
that will survive an entire round

The existing mob log is retained and a new admin verb is added to access
it. It will only show logs for the mob in question, across all players
who possibly spent time in that mob

A new log type is added that tracks the mobs the player changes across
into and the times they occured, to better help admins manage complex
situations, this also appears in the mob log as a record of the players
who entered/exited control of the mob
2018-06-06 11:09:59 +02:00
Tad Hardesty 1d34850c73 Fix mecha mouse pointer issues (#38213)
* Fix mecha mouse pointer issues

* Migrate ranged ability mouse pointers to new system
2018-06-02 20:41:57 -04:00
vuonojenmustaturska c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00
ShizCalev 028231cb81 Updates BYOND links to use HTTPS (#37918)
* Updates BYOND links to use HTTPS

* revert

* if -> If
2018-05-19 19:50:05 -07:00
oranges ecd0d8b538 Merge pull request #37476 from AnturK/thisalwaysbuggedme
Uppercases slot defines.
2018-04-28 13:13:56 +12:00
AnturK 2219c09ac8 Removes some unused code. (#37449) 2018-04-27 11:32:56 -04:00
AnturK 52a99c09d6 Uppercase slot defines 2018-04-27 10:38:32 +02:00
Fox McCloud 057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
kevinz000 f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
Cruix dedf5f5ed9 Disease antagonist (#35988)
* Virus antagonist initial commit

* Updated disease code

* Sentient virus improvements

* Renamed /mob/living/var/viruses to diseases, and /mob/living/var/resistances to disease_resistances

* Added sentient virus event

* Renamed VIRUS defines to DISEASE defines

* Fixed bugs in rewritten disease code

* Fixed advanced disease Copy()

* Finalized disease antagonist

* Made cooldown buttons stop processing if they are removed from an owner.
Made sentient disease active sneeze and cough not available if the host is unconscious.
Made sentient disease menu refresh when adaptations are ready or hosts are added or removed.
Made sentient disease following use movement signals instead of fastprocess.

* Added better icons to sentient disease abilities
2018-03-05 13:55:10 +01:00
kevinz000 503ea18210 World time stat mc panel (#36111) 2018-03-04 21:53:21 +01:00
kevinz000 8ebc63d2f2 Randomized Station Time + Night Shifts 2018-02-20 21:59:44 -08:00
coiax 6f65453257 Mobs start with a random nutrition amount (#34791)
* Mobs start with a random nutrition amount

🆑 coiax
balance: Mobs will now start with a random nutrition amount, between
hungry and mildly well fed.
/🆑

Basically, if everyone starts the round with 400 nutrition, then
everyone will likely get hungry at around the same time if they're
standing around. This means there's a little more variance in our
starting values, which means the kitchen could be more important a
little bit sooner.

* Forgot to save and commit the fix

* Aaaa

* Moved random nutrition to Initialize
2018-01-27 14:55:21 +13:00
Jordan Brown fec2d66318 Datum var cleanup (#34314)
* Consolidates datum var location

* Move ui_screen to /datum/tgui

* Move focusers to datum.dm. Move fingerprintslast to /atom

* Remove focusers list, makes mobs check if their focus is QDELETED in Life()

* Consolidate use_tag and var_edited into datum_flags

* Revert garbage comment

* Thought I already removed this

* Remove the var_edited preservation

* Removes focus QDELETED handling
2018-01-21 22:38:56 -05:00
AnturK e38e6b8fa4 Antag Panel / Check antagonists Refactor (#34236)
* Antag Panel & Friends Refactor

* Prettfying

* Removes abduction also blob from default configs.

* Ninja fixes

* Ninjafix

* First draft of the new check_antags

* I love coding without compiler

* Yes

* Fixes

* Check_antags part  2

* Fixes and cleanup

* Okay should be good now.

* Adds simple no move & no tc syndie for events

* Integrates toggle objective pr

* Why i even bother.

* Offer mob shows all antags

* Some minor visual stuff

* Proper name for the helper
2018-01-19 09:43:23 -05:00
AnturK f12c3c0283 Moves creating tag before intialization (#34512)
* Moves creating tag before intialization

* Two nukes for price of one.

* coord
2018-01-19 09:40:40 -05:00
Jordan Brown a5f70b3708 Move a definition to the right file (#34288) 2018-01-11 22:30:24 -05:00
arsserpentarium c86fc91b55 [READY]Pulling claw 2 (#33817)
Pulling claw is integrated circuit,which allows drones to pull things.
2018-01-12 09:02:56 +13:00
oranges c8ad5a6314 Clean up a bunch of undefined arg runtimes (#34105)
* Clean up a bunch of undefined arg runtimes

Ensure subtypes have the appropriate arguments, do a bit of code cleanup
and remove some uneeded emote procs that also caused runtimes

* Fix up all calls to canUseTopic, add the dexterity flag

* Runtime with missing force argument in borg unbuckle mob
2018-01-07 21:52:56 -05:00
AnturK cfe4ec0953 Let's spell it out. 2017-12-30 13:20:17 +01:00
AnturK 50e31ab31e Fixes reset_perspective runtimes 2017-12-30 12:51:33 +01:00
AnturK a84915b217 Makes reset_perspective handle turf as eye 2017-12-27 22:05:43 +01:00
XDTM 550d71167e Brain Traumas (#31727)
* Reworks Brain Damage

* mechanics

* rebalancing

* hulks in wheelchairs

* yup

* bugsquash

* Adds narcolepsy, phobias and agnosia. Not guaranteed 100% bug-free yet, testmerge at your own risk.

* lizard phobia

* Did you know there's a skeleton inside of you RIGHT NOW?

* Fixes for the new stuff

* The issue with those is that in most rounds you won't see them

I'll keep them available so they can be added manually, for example by events and such

* Goof reviews

* Brainloss is based off brain organ integrity

removes brainloss var

* Replaces some getorganslot with defines

* eyes

* put the traumas in the brainnnn

* text

* args

* Adds godwoken, puts split personality in severe, adds brainwashing

* Bluespace prophet special trauma (untested)

* Some minor stuff

* Monophobia, and tweaks

* More fixes

* fix

* a

* new tail

* Discoordination and Muscle Weakness

* thanks for the review!

* [B]oneless

* agnosia fix

* .

* go away agnosia

* pretend it didn't happen

* Shitcode-free-er

* bitwisdom

* psychotic brawling

* i guess this might be important

* latest reviews

* .

* conflict-free

* addresses it

* surgery fix

* a masterpiece

* fix

* fix again

* config

* damage formula reworked

* who needs to test anyway

* fixes some bugs

* fix 2

* proper spookin

* bluespace prophet fixes and improvements

* no bible healing

* .

* normalizes monophobia chances
2017-12-06 13:04:17 -05:00
oranges bf9f81bf7e Merge pull request #32751 from ninjanomnom/keybindings
In-code key handling system, Take 2
2017-12-05 22:15:13 +13:00
kevinz000 5182128d2a refactors riding datums to a component, vehicle refactor staging for mech overhaul (#32249) 2017-12-04 10:33:01 +13:00
ninjanomnom 7b7b67edd8 In-code key handling system 2017-11-30 07:40:27 -05:00
Cruix 069f909e17 Added bot path data huds (#32967)
* Added bot path data huds

* Bot path data hud improvements
2017-11-28 09:13:57 +01:00
ShizCalev 8eafaccc88 Cleans up unused code 2017-11-20 00:03:33 -05:00
vuonojenmustaturska 39375d5cc2 Replaces a bunch of mob loops with hopefully better ones (#32786)
* Free codebase churn

* fixes dviewmob

* a commit

* Partial revert "Free codebase churn"

This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5.

* better fix to dviewmob

* renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list

* make some use out of the shiny carbon list

* make some use out of the shiny new living list

* more things, also make the mobs subsystem (Life) use living list

* bonus

* domo arigato mr. roboto

* compile fixes, also made the drone code less dumb

* better?

* make admin message prettier

* honk

* fixes blobs

* rev fixes

* one small thing
2017-11-16 23:08:40 +01:00
vuonojenmustaturska 3f582454a8 Minor speedups to movement: First Blood Part 2 (#32702) 2017-11-14 18:59:45 -02:00
AnturK 70d0357b33 Ling datum antag standarization. (#32183)
* Ling datum standarization.

* Removal of redundant file

* Ok
2017-11-05 20:32:37 -05:00
Jordan Brown 626302c1bf Merge pull request #32161 from ninjanomnom/512-experimental
512 forward compatibility merge
2017-10-29 11:27:46 -04:00
vuonojenmustaturska 8fa5fc9ca8 one more thing to allow more mobs to qdel nicely (#32168) 2017-10-29 13:14:16 +01:00