Commit Graph

22764 Commits

Author SHA1 Message Date
ShizCalev d235f27088 Adds syndicate balloon mood modifier for antagonists (#40504)
* Adds syndicate balloon mood modifier for antagonists

* undrunked the code
2018-09-30 20:55:06 -04:00
ShizCalev 2fa1ac1349 Replaces istypes with the proper tool_behaviour checks. (#40414) 2018-10-01 03:10:31 +03:00
MrDoomBringer ccf3623c93 Prevent deepfrying space (#40558) 2018-09-30 13:59:55 -07:00
MrDoomBringer c977b0eae8 Ensures that crew monitors only monitor crewmember on the same z-level (#40550) 2018-09-29 20:40:08 -07:00
Militaires 7773f6e909 nerfs agent box a smidgen (#40566)
* nerfs agent box a smidgen

* 20 ms
2018-09-29 23:04:14 -04:00
Mickyan c6803492ab Add new graffiti (#40559) 2018-09-29 19:47:52 -07:00
JStheguy f33adf32b2 Resprites holochips (#40567)
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* taking the cowards way out

removes metric prefixes from holochip naming scheme

* fiddles about with holochip sprites a bit more
2018-09-29 18:35:47 +03:00
Kierany9 bb1e45b165 [s] Assimilation oversights (#40519)
* oof

* it can't be this dumb, right?

* hivemind hosts can't be assim objectives

* 1 am compiles

* eh
2018-09-29 03:09:57 +03:00
FantasticFwoosh f70698b7cc Adds fancy boxes to cardboard crafting & flour sacks + UE designs to biogenerator. (#40394)
* Adds fancy box types to cardboard recipies

So now with co-operation the chef can mass stock eggs & donuts, while the chaplain can hold reserve candles.

* Tidies up syntax

Missing comma threatens derail, oversight fixed.

* Adds UE & flour sacks to biogen designs

Adds universal enzyme (reagent transferred into biogenerator container) & flour sacks to the biogenerator designs.
2018-09-29 02:03:23 +03:00
Jordan Brown c989e2b3f6 Merge pull request #40543 from Poojawa/fire_alarm_vis
Enables Vis overlays for fire alarms
2018-09-28 09:53:54 -04:00
Jordan Brown 9f094a4b8a Merge pull request #40517 from ShizCalev/instrument-stat
Fixes instruments not checking stat after inputs
2018-09-28 09:46:00 -04:00
Poojawa 8a5f26791b Removes the flash effect 2018-09-28 01:46:35 -05:00
Jordan Brown 4d01a12371 Merge pull request #40529 from ShizCalev/log-message-stacktrace
Cleans up some log_message stacktraces
2018-09-27 19:02:37 -04:00
Jordan Brown 35986c17a6 Merge pull request #40533 from ShizCalev/camera-upgrades
camera upgrades can only be placed in assembly stage 3
2018-09-27 19:02:02 -04:00
oranges a94a9c8efa Merge pull request #40365 from AnturK/team-panel
Admin team panel
2018-09-28 09:27:15 +12:00
cacogen 00feea5594 Janitor balance changes (#40141)
cl cacogen
balance: Space cleaner in spray bottles travels 5 tiles instead of 3 (doesn't affect other reagents)
balance: Trash bag fits in exosuit slot of janitor biosuit
balance: All soaps are faster
balance: Soaps now clean all decals on a tile instead of just one
balance: Soap now has limited uses (100 for most, 300 for NT brand which janitor gets)
balance: Mops are considerably faster
balance: Basic mop holds twice the reagents
balance: Janitorial cart now refills mops completely with one click
balance: Basic and advanced mops are more robust (8 force and 12 force)
balance: Galoshes no longer leave bloody footprints
balance: Chameleon noslips no longer leave bloody footprints
fix: Bulb boxes can be used on light replacers refill them in bulk
balance: Light replacer can be used in-hand to change all bulbs on a tile
add: Custodial barrier projector which creates solid wet floor signs that force people to walk to pass (available through service protolathe)
/cl

Janitor's been an exercise in futility for years, and the job is made redundant by janitor cyborgs who can't even keep up with the mess themselves. Spreading blood is instant, but takes a lot longer to clean. The goal here is to make it easier to keep up with the mess and make the controls less finicky while avoiding affecting combat too much (the mop and spray bottle are is a good weapons after all).
2018-09-28 09:21:14 +12:00
Poojawa 381aa5f357 We're reaching levels of timing that I'm scared of 2018-09-27 13:22:23 -05:00
Poojawa 4c4e8edd32 Enables Vis overlays for fire alarms 2018-09-27 07:10:08 -05:00
ShizCalev b1b56e6a5e Adds RPGs to Nuke Ops (#40372)
* Gives Syndies RPGs

* Makes the rocket reusable

* fixed minor sprite issue

* SRM Rocket renamed to HE rocket
2018-09-27 12:47:23 +03:00
ShizCalev f78af93c4d camera upgrades 2018-09-26 23:38:58 -04:00
ShizCalev 2a01a9d447 Cleans up some log_message stacktraces 2018-09-26 21:13:39 -04:00
ShizCalev 3ac2c090da Fixes instruments not checking stat after inputs 2018-09-26 13:29:23 -04:00
ShizCalev c66cbad2d0 [s] Fixes pride mirror exploit (#40477)
* Fixes pride mirror exploit

* Cleanup, adds no_tk check to canUseTopic
2018-09-26 12:34:10 +03:00
ShizCalev d0d4e804a7 Adds logging to IV drips (#40494) 2018-09-26 12:28:40 +03:00
ShizCalev 3648be653c Adds forcefield projectors to toolbelts (#40475) 2018-09-25 23:52:55 -06:00
81Denton b031ba7a04 Adds gorilla cubes to the uplink (#40468)
* Adds gorilla cubes to the uplink

* fixes floyd's spelling
2018-09-25 23:51:09 -06:00
XDTM 1553afab24 [Ready for review]Adds credit holochips to replace magic cash (#40462)
cl XDTM
add: Added credit holochips, a form of semi-physical currency to use in transactions. They can be generated by id cards by drawing from bank accounts and can be used to make payments.
add: There is no limit to the amount of credits that can be stored on a holochip, but being holograms they are vulnerable to electromagnetic pulses, and may disappear if exposed to one!
add: Holochips can be split with alt-click, and can be merged by clicking on another holochip.
/cl

Inserting physical cash into ids and printing it on the go is really jarring, and since we're on a sci-fi universe i think that hard-light hologram chips with encrypted credits sounds more believable.

As a plus, they don't have to deal with messy stack calculations with different denominations, and simply have a credits var that holds their amount. They change color based on the amount of cash for easy recognizability.
2018-09-26 10:35:02 +12:00
ShizCalev 12d1798502 moves telescreens to sign layer (#40418) 2018-09-25 12:33:36 +03:00
Emmett Gaines 31914a594e Componentizes orbiting (#40433)
cl ninjanomnom
fix: Orbiting is a little more aggressive about staying in orbit. The wisp as a result now correctly follows you over shuttle moves.
/cl

Goodbye SSorbit you ticking piece of shit

This also gives update_sight a signal so wisp code isn't hardcoded into it.
2018-09-25 18:23:27 +12:00
ShizCalev a1c2eb3bf1 Fix dirty vars and broken floor tiles (#40313)
Fixed vareditted bonfires not properly igniting at round start.
Fixed vareditted pianos switching to minimoogs at round start.
Fixed some vareddited flashlights not turning on properly at round start.
Fixed all missing floor icons
Fixed bookcases at the Wild West away mission not being properly populated.
Fixes missing icon in DM for syndie playing cards.
Added support to change the burning icon of bonfires (right now there's the
normal on_fire and warm states, warm being more of a burning embers sort of
deal.)
2018-09-24 22:48:41 -07:00
AnturK 29881dab1c Improve custom steal target picking (#40447) 2018-09-24 13:25:28 -07:00
Kierany9 9e8d7509b6 [READY] [Gamemode Bounty] Assimilation (#40296)
* it's ready boi

* typos, things i forgot to uncomment and mindshields revealing hosts

* Requested bugfixes/syntax changes

* Fixes Network Invasion runtime and other misc fixes

* oops

* Fixes mindshield runtime

* Mind control and lots of fixes

* Admin logging and runtime fixes

* dumb bugs and fluff text

* Commented out code, typos and finalizing player numbers

* runtime

* Major runtime fixes, buffs and distortion field

* death on MC'd vessel death, destroy_hive and hive removal on death

* code review

* oops

* Mind Control realname fix
2018-09-24 21:18:55 +02:00
AnturK 72f5c3a831 Ice sliding related fixes. (#40415)
* Ice sliding related fixes.

* Makes ICE do not break other forced movement.

* Revert "Makes ICE do not break other forced movement."

This reverts commit 2aa691d3b8b35c31101e86fd888417755da86dcd.
2018-09-24 13:18:51 +03:00
Emmett Gaines e6182966cb Removes an unused movement var and proc (#40416) 2018-09-24 13:18:14 +03:00
XDTM a3926a51eb [Ready]Bluespace research updates (#40245)
* Quantum Keycards

* Bluespace research updates

* .

* ..

* codersprites

* costier

* moved portal gun

* removes hand tele
2018-09-24 11:30:07 +02:00
Tad Hardesty 0f96875e1e Use an atom proc to link shuttles to their computers (#40311)
* Use signals to link shuttles to their computers

* Use Initialize instead of ComponentInitialize

* Use an ordinary proc instead of signals
2018-09-23 03:50:45 -04:00
oranges 189086c93f Merge pull request #40341 from bobbahbrown/grenade-fixes
Tweak Chemical Grenade Assemblies to Show Beakers
2018-09-23 19:26:07 +12:00
AnturK 922c1c8c54 Radial RCD Menus (#40350)
Naksu
add: RCDs now have a comfier interface
/cl

Continuation of #40044
Now includes airlock type menu and single-menu sanity.
2018-09-23 19:25:05 +12:00
Iamgoofball f735a7d34d [READY][PAID CODE] economy PR (#40312)
With the power of CAPITALISM AND ECONOMY, you too could be This Guy.
2018-09-23 02:50:51 -04:00
ShizCalev e1f433aa57 Fix mecha logging runtime (#40408)
Missing keyed arg was spamming the logs.
2018-09-22 22:12:36 -07:00
ShizCalev eb2b15cb3e Fix digging dug holes (#40373) 2018-09-22 21:14:14 -07:00
ShizCalev 1c10bd9256 Fix PDA light exploit (#40402) 2018-09-22 21:09:24 -07:00
vuonojenmustaturska 168410b9f3 Fix floor turf broken states (#40389)
some floor tiles had their broken states broken by the list-culling PR a while
back. they're fixed now.
2018-09-22 19:54:14 -07:00
Tlaltecuhtli 0bcec2bcb2 fixes traps not checking for antimagic (#40382)
* fixes traps not checking for antimagic

🆑
fix: traps check for antimagic
/🆑
should work

* will this blend

* e
2018-09-22 22:34:45 -04:00
ShizCalev f42288136c Allows departments to access their corresponding mech maintenance protocols (#40397) 2018-09-22 22:34:12 -04:00
Mickyan 906c7f445b Fixes a typo with the musician quirk (#40398)
* musician grammar

* removed other "the"
2018-09-22 22:32:41 -04:00
XDTM b7c7593191 [Ready]Moves traits to datums (#38505)
I've been in a few situations where traits would be handy to track certain object or datum flags, and there's no particular reason that ties them to living mobs aside from being initially a disability rework.
2018-09-22 21:50:03 +12:00
Jordan Brown eeeae7d4d0 Merge pull request #40395 from ShizCalev/syndie-monkey-cubes
Adds Waffle Co. brand monkey cubes
2018-09-22 01:20:49 -04:00
ShizCalev 6d68ba4e9d Adds Waffle Co. brand monkey cubes 2018-09-21 19:17:55 -04:00
ShizCalev 10985a1060 Adds inhand for the rainbow knife (#40369) 2018-09-21 18:52:48 -04:00