Commit Graph

389 Commits

Author SHA1 Message Date
Jordie 6d34032385 Merge pull request #8628 from Fayrik/AllTheSmallThings
Someone called for pest control?
2015-04-04 20:58:07 +11:00
Fayrik a634bf7f8a Fixes unreported bug that would delete the cargo shuttle if it was sent to a shuttle loan event while in transit. 2015-04-04 10:54:06 +01:00
hornygranny 35498dc200 Merge pull request #8686 from sawu-tg/npcpool
Fixes to SNPCs
2015-04-01 11:47:57 -07:00
Sawu 799eadb6c8 Fixes to SNPCs
* Fixes two runtimes (stat menu and taking a delegate/assistant)
* Fixes SNPCs not being inserted into the NPCPool
* Makes the NPCPool fire more often for maximum robustness.
2015-04-02 05:19:21 +11:00
Incoming5643 b2fdb13a62 removing old debugs and qdeling the dels 2015-03-30 22:53:02 -04:00
Incoming d8d8a05a4a Fixes a bug in mulligan antag where it would pick extended too much because it was seeing what modes it could run with new_players and not the crew.
Outright stops extended mulligans for the time because because it keeps interfering with my debugging and also no one seems to want it.
2015-03-30 17:39:42 -04:00
Remie Richards 042f62bdde Merge pull request #8623 from sawu-tg/sawu-tg-patch-1
Fixes NPCPool stat runtime
2015-03-29 23:37:08 +01:00
Sawu 1142cbd355 Fixes NPCPool stat runtime 2015-03-30 09:35:33 +11:00
Cheridan bf36e8d040 Merge pull request #8615 from sawu-tg/npcpool
Updates the NPCPool to current branch.
2015-03-29 15:10:15 -05:00
Sawu ab776cf014 Updates the NPCPool to current branch.
see #7012
* NPCPool will co-ordinate and organize all SNPCs, making them stronger and more intelligent.
* SNPCs can use the botPool system to co-ordinate and delegate with each other.
* SNPCs have been given factions to allow interoperability between certain types of SNPCs.
* Bots (machinery/bot) can use the system too for basic help and coordination.
2015-03-30 02:50:21 +11:00
Incoming 50ec2f3224 Makes the ability for wizards to use summon guns, summon magic, and summon events a config option 2015-03-27 01:32:28 -04:00
MrPerson ce13faed09 Change select holiday names to #defines 2015-03-25 15:01:06 -07:00
MrPerson 9910cf3fe3 Change holidays into datums
Holidays are now actual datums with procs and vars and everything.
Holidays run a proc called celebrate() when it's time to celebrate them. Currently none of them do anything but that should change, wink wink.
Holidays can now run for more than a day. The important ones, april fools, christmas, halloween, new years, and easter, all last at least a week. The idea is so people can celebrate christmas in game without having to, you know, actually play on fucking christmas. And also to put a time limit on how long stuff like the annoying spookoween closet skeletons will stick around so it doesn't overstay its welcome and become annoying as shit like last year.
The event SS now allows more than 1 holiday to run at a time. This matters for new years + christmas, easter + april fools, easter + 4/20, and any holiday that can happen on friday the 13th. The events get stored in a list that's only initialized if there's an active holiday so testing for potential holidays is still pretty easy.
Added more easter dates so we won't have to add more until 2040. The current batch run out in 2017.
2015-03-25 01:46:29 -07:00
Remie Richards 819422bc3e Merge pull request #8410 from Miauw62/yesgunhogimrewritinggoofsay
MIAUW VON SAYCODE 3: RISE OF THE SPANS
2015-03-21 05:05:37 +00:00
Swag McYolosteinen 9e25fe4019 Merge pull request #8431 from AnturK/lawsupdated
Adds total law changes counter
2015-03-20 17:46:44 +01:00
AnturK 7cccf20fc0 Adds total law changes counter 2015-03-19 14:57:12 +01:00
Miauw 1873143e63 Initial say cleanup commit. 2015-03-18 19:23:31 +01:00
Jordie0608 b501710e30 stops backup shuttle coming when already called 2015-03-18 22:27:20 +11:00
phil235 29609457f5 Makes the message when you're attacked slightly bigger for better visibility."
Changes two "for... show_message()" into "visible_message()".
2015-03-12 23:15:54 +01:00
Cheridan 0015d4c120 Merge pull request #8141 from Incoming5643/Subjectivity_is_a_bitch
Skipping mulligan antag based on Time/Subjectivity from admins + tweaks
2015-03-09 00:14:28 -05:00
Cheridan 07676b352d Merge pull request #8128 from Ikarrus/gangfixup
Makes Gang mode functional again
2015-03-05 21:11:59 -06:00
Razharas 2a3c211d81 Merge pull request #8131 from Jordie0608/sooneverythingwillbechangelogs
Re-adds changelog popup as a config option
2015-03-05 12:06:19 +03:00
Cheridan 39cccb82e4 Merge pull request #8123 from Ikarrus/randomspawns
Randomizes Order of Job Spawn Points
2015-03-03 22:57:16 -06:00
Incoming db1b40c5ca The living crew and time checks are now both config options. 2015-03-03 17:49:46 -05:00
Incoming c28d8ff7d0 Adds the ability for admins to "take the shot" and end rounds at their discretion. This is behind a two confirmation gate with a 20 second reflection period between them. All this is logged.
When mulligan antag is set to kick in, the suggestion for admins to end the round if they feel enough has happened is given. The option can also be found on the check antagonist panel.

The check antagonist panel will show what the muligan roundtype is if it exists.

If absolutely no one wants/can be the midround antags, the round ends there.

The round will end no matter what if the primary antagonist survived over an hour before biting it (unless the shuttle is already past the point of no return, in which case a peaceful ending takes priority)

Adds force_ending to VV editing protection, to avoid admins trying to shinanigans it on.
2015-03-03 16:39:01 -05:00
Razharas 64d0af336d Merge pull request #8099 from Incoming5643/doublemint_heads
Fixes duplicated heads
2015-03-03 21:32:46 +03:00
Jordie0608 e6e2ec2809 Readds changelog popup as a config option 2015-03-03 19:51:35 +11:00
Ikarrus 9b28452bfe Makes Gang mode functional again
I'm going on vacation soon so I thought I might as well bring this game mode back up to at least a minimally functional state before I go.

A lot of features (Gang membership visibility, conversion pens, weapons, deconversion methods) have been stripped out for now. I gave gang bosses uplinks in the meantime.

It's basically rev vs rev right now, but the victory conditions with the recallers are still there. I'll work on adding more stuff after I return from my vacation.
2015-03-02 23:46:46 -07:00
Ikarrus c62d387a1d Randomizes Order of Job Spawn Points
The ticker's setup() will shuffle the list of spawn points, so jobs won't always predictably spawn bottom-up and left-to-right
2015-03-02 20:01:36 -07:00
hornygranny 539d51fb57 Merge pull request #8091 from MrStonedOne/whydidthistakesolong
Adds admin alert when random events fire
2015-03-02 12:02:43 -08:00
MrStonedOne cd75ad8693 Fixes admin alert for event triggering logic
Forgot to have it check the event's config in the second loop
2015-03-02 07:24:45 -08:00
MrStonedOne a3076ce0eb Admin event alerts can now be disabled per event.
Disabled for electrical overload and space dust.
2015-03-02 07:20:23 -08:00
Incoming 0037d06cbf Fixes a pair of instances where AssignRole() was being called unsafely and shoved a hot spoonful of sanity in there.
Fixes #8086
2015-03-01 16:47:58 -05:00
MrStonedOne 74bd002183 Adds admin alert when random events fire
Not sure why it took this long for this to happened.
Will only trigger on random event firing, and not when an admin triggers an event to prevent unneeded duplicate messages
Also triggers for events triggered by the wizard summon events
Logs in the game log under the GAME: heading as well
2015-03-01 06:50:51 -08:00
Razharas 1a311c2434 Merge pull request #8047 from optimumtact/patch-1
compile your shit they say
2015-03-01 06:21:11 +03:00
Remie Richards 88cc21cb6d Merge pull request #7963 from Incoming5643/manage_ass
Updates Manage Job Slots to work with assistant slots
2015-02-28 21:28:44 +00:00
Remie Richards 679c63a8ea Merge pull request #7924 from Incoming5643/mulligan_rounds
Mulligan Rounds for Wizard/Blob/Malf
2015-02-28 21:27:18 +00:00
Remie Richards 2a41879f8b Merge pull request #7989 from MrStonedOne/graytideworldwide
Makes rainbowtide a config option.
2015-02-28 01:25:19 +00:00
Orange Borg d56782f645 compile your shit they say
Don't kill me they say
2015-02-28 10:26:38 +13:00
Razharas b233b54cab Merge pull request #8006 from MrStonedOne/SomeThingThatEndsInYFollowedByTwoNumbers
Panic bunker + new player notification configs
2015-02-27 16:17:20 +03:00
Razharas a8cedc14ef Merge pull request #7969 from optimumtact/nanouibeginnings
Auto load required nanoui files on client login
2015-02-27 10:36:13 +03:00
MrStonedOne f36300d483 Fixes subsystems firing way to fast at round start. 2015-02-26 01:26:37 -08:00
MrStonedOne 5ac23f6a2d Panic bunker + new player notification configs
Panic bunker! Uses the power of the database to reject new ckeys that have never connected to the server(s) before.
Admins are exempt, even while deadmin'ed, but they are also unlikely to be new ckeys except in rare cases that involve vv fuckary.

New player notification is now configurable.

Adds a optional default disabled irc notification of a players first time connecting.
2015-02-25 23:27:03 -08:00
MrStonedOne 24494ec164 Greymato Graymato (replaces gray with grey) 2015-02-25 13:45:46 -08:00
MrStonedOne ea46fe464f Makes rainbowtide a config option.
Defaults to enabling rainbowtide, even if the config entry is absent from the config file.
2015-02-25 13:09:41 -08:00
paprka 2d1642dd22 fixes another runtime with starlight 2015-02-24 16:48:06 -08:00
oranges 9b7d23776c Auto load required nanoui files on client login
This is still an inprogress so please do not merge
2015-02-25 12:25:21 +13:00
Incoming cbcc52beeb Updates Manage Job Slots to work with assistant slots
Any (non-silicon) job can now be set to be an unlimited slot job from Manage Job Slots

People will be allowed to join as assistant if no other jobs are availible

Removes a redundant sanity check from AssignRole()
2015-02-24 16:06:36 -05:00
hornygranny 95f9c59475 Merge pull request #7920 from paprka/starlightconifg
Fixes starlight runtime
2015-02-23 13:03:56 -08:00
Swag McYolosteinen ac5fc9b044 Merge pull request #7544 from Incoming5643/popcapgames
Adds optional population caps
2015-02-23 17:20:02 +01:00