* scaling calculation again.
* No more warnings for antag_cap-less modes
* makes revs work again
* scaling exits earlier of not threat left
* initializes antag_cap again.
* New nanite program: Race Sensor
* Replaced all "&"s in the "Other" check with "&&"s.
* Replaced all "&&"s in the "Other" check with "||"s.
* Trying out a different take on some of the code. (thanks to Willox for help)
* Fixed the race selection being stuck as "Human".
Fixed indentation in the allowed_species list.
* Fixed indentation of the allowed_species list's closing bracket.
* Removed the unnecessary death check.
* Deleted a redundant
Co-Authored-By: Qustinnus <Floydje123@hotmail.com>
* Made the allowed_species list static to conserve memory.
Replaced a "== FALSE" with an "!".
* Removed an unused var, "spent".
* Used a ternary operator for the "Mode" setting.
* Fixes atmos turf differences, creates a few airless carpet subtypes.
* Moves all the airless turfs back to their home, makes sure they smooth with each other organically.
About The Pull Request
Allows you to hold hands with other players by targeting their arms when grabbing
Why It's Good For The Game
being able to rp realistic human relationships is a good addition and also orange man said I could (even if he doesn't merge it /stealth reverts like last time we got hand holding cry )
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Changelog
cl
add: Coworkers are now encouraged to show affection [WITHIN LEGAL LIMITS] by holding eachother's hands!
/cl
* Initial Commit, Features the Map, Map specific files, changes to a metric ton of icons, etc.
* Fixes merge conflict, actually adds the map
* Spelling is hard Part 1
* Alright, steps are bad. Got it.
* Clean slate, please pretend to compile
* dme issue
* Fixes it for lavaland elites PR
* Removes the last dirty step_x, removes duplicate file, makes treavor happy
* Fixes some newline issues.
* Fixes some types, spawns skeletons in select graves since mob_spawns kept shoving them outside.
* Makes bone statues and shovel actually craftable, cleans up some comments.
* Properly defines muddy paper, updates map, fixes a few more typos.
* Prevents some future turf atmos issues, finally touched up the two skull sprites.
* Refactors strong mineral drops, cleans up some duplicate code, prevents washing hands with OIL
* I swear officer, i'm a native english speaker, fixes remains dropping correctly, un-nests my Ifs further.
* Oil well now covers target in oil when interacting with it.
* Refactors sink deconstruction a bit, oil wells can't be constructed with a wrench.
* Cleans up some atmos, and adds a return
* Adds subtype of remains for use in graves, move their spawn to src, not loc
* Moves around remains spawn, gets rid of untouched var