About The Pull Request
Allows you to hold hands with other players by targeting their arms when grabbing
Why It's Good For The Game
being able to rp realistic human relationships is a good addition and also orange man said I could (even if he doesn't merge it /stealth reverts like last time we got hand holding cry )
image
Changelog
cl
add: Coworkers are now encouraged to show affection [WITHIN LEGAL LIMITS] by holding eachother's hands!
/cl
About The Pull Request
Proc literally only existed to return a boolean. Contents explosion is a clusterfuck anyhows. Basically it works something like this:
If the turf is the epicenter: GetAllContents of the contents and call ex_act on them directly. But it doesn't get the contents of whatever returns true on prevents_contents_explosion.
Otherwise: Call ex_act on the turf which calls the contents_explosion proc which has nothing to do with the prevents_content_explosion proc.
This is barely the smallest droplets of water onto a hot stone.
PR replaces the proc with a bitflag in flags_1.
About The Pull Request
title
Why It's Good For The Game
It might be me, but other people have said so too, the new gasp noises are incredibly obnoxious.
Changelog
cl
sounddel: gasp noises are no longer a thing
/cl
* baby steps.
* baby steps
* Nothing works yet.
* getting closer
* Base modes work
* Squashed some bugs, fixed config.
* small cleanup.
* dynamic.json, spaces to tabs
* Disabled events on dynamic.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* Third and second ruleset probability.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* Highlander ruleset stacking works correctly now.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* Fixed a comment.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* Allow changing variables in game mode with config.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* Continue after invalid variable.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* Changed how revolution ruleset ends the round.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* fixed rule probs, stacking/ready bug, logging.
* More logging.
* Moved persistent check.
* Revs dont end on rev loss.
* Brothers count correctly no.
* Revs no longer makes borgs, deads or off-z players revheads.
* No headrev replacements.
* revs now refund on fail, reviews
* comment
* no game option changes.
* Adds sorting to most input() lists.
* Sorted some global lists, added more input sorting
* Should now use correct sort everywhere.
* compiles
* Last fixes.
* Fixes cult space bases (again)
* h
* Fixes duplicate definition
* Lets cultists draw runes at the Lavaland cult altar ruin
* Adds CULT_PERMITTED_1 flag to check if cultists can summon/buld structures here
* h
Several of the greps were missing the `-P` switch which caused them to
fail to match things. The EOL grep also wasn't working right so I
replaced it with the one I added to TGMC.
* creates the xeno immunity trait for skeletons
* creates globalvar for xeno immmunity
* gives skeletons the xeno immunity trait
* makes the hugger check for xeno immunity
* checks for xeno immunity trait over embryo and hivenode
* adds the xeno immunity trait with hivenode
* adds xeno immunity trait when impregnated
* whoops fixed the number of macro args
* okay NOW it should be fixed
* there now it should b gucci
* Refactors screen object update_icon to call parent
And makes update_icon an /atom proc
* Cleans up some missed null checks
The student teaches the master
* Removes the absolute istype fest from footsteps
* Slightly switches some stuff around. No need for a special xeno proc
* Adds error catcher. Also adds footstep to dark wizzies
* Adds footsteps to sloths
* Brutally murders the initialize footstep proc.
* Footsteps to paperwizard
* Better yet?
* fixes fucky wucky
* Fixes the return value. Makes it easier to follow what's going on.
* flips around conditions
* Now supports strings.
* Moves autodoc
* Nanotrasen fires the Wave Motion Gun at the Clock Cult
* Fixes a random changelog appearing from the reebe void.
* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.
* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.
* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron
* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
* Changes the Ian puppy into an actual Ian puppy.
* Adds the unique_pet var to puppy Ian.
* All dogs can now eat snacks and dance.
* Moves the proc to its proper position in the file.