Commit Graph

1497 Commits

Author SHA1 Message Date
phil235 ae8c69f9a7 Merge pull request #9955 from kingofkosmos/spanspaceremoval
Unnecessary space removal from spans and messages
2015-06-15 18:20:04 +02:00
Jordie0608 8fc003029c Merge branch 'master' of https://github.com/tgstation/-tg-station into ironicthatonehumanisasectorzerolaw
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
2015-06-15 16:34:56 +10:00
Cheridan ec8cd61d4c Merge pull request #9808 from Incoming5643/march_of_the_snowflakes
WJohn's Hyper Customizable Lizard Sprites
2015-06-14 17:40:20 -05:00
kingofkosmos c8d79e7034 Removed unnecessary spaces in these situations:
"span class = '" changed to "span class='"
"'> " changed to "'>"
2015-06-14 12:13:19 +03:00
Razharas ec6c0465b5 Merge pull request #9879 from Incoming5643/skeleton_man
Magic Mania 1.91: Life's a lich and then you rework the mechanic to be less terrible
2015-06-13 04:24:38 +03:00
Incoming 595bb0c8e4 Generalizes lizard parts to "features" for future non-lizard fields, at the same time merging mutant color into this list
Random lizard bodies will finally have color!

Pushes features almost all the way to the DNA side of thing, the mob side is only needed during character creation.

Note that changes to the save file will invoke a one time per character runtime for legacy characters as the save file purges mutant_color, this is as far as I can tell harmless, has no effect on the player, and is self correcting.
2015-06-12 00:43:35 -04:00
Cheridan 7363088cbc Merge pull request #9802 from Miauw62/AyeEye
Nerfs the AI in several minor ways.
2015-06-11 14:13:52 -05:00
Incoming 5d62108a00 Oh my god I'm so tired and also I don't squash commits 2015-06-10 03:48:06 -04:00
Incoming 1f0097a74a Adds the bind soul spell for wizards. It turns them into a lich (skeleton) and gives them access to a long cooldown ressurection spell (starts at 3 minutes).
The ressurection spell can only be used while dead/dying and charges at all times. When used the lich gains a new body at the site of their phylactery and is stunned for a short while. Meanwhile the old wizard body crumbles to dust leaving all the wizards worldly possessions on the ground. Anyone who sees the corpse crumble will also get a cardinal direction pointing towards the wizard.

Every time the wizard dies this way, the time between ressurections is increased by a minute. To take a lich out of the game for good, either destroy the body before the lich can cast the spell again, or destory the phylactery and kill the wizard one last time.

Liches spawn with robes and spells intact, but nothing else, everything collected on their original body stays there.

As a balance issue, this spell can't be used in the den, the item must be bound after arriving at the station.

Adds a nice black wizard robe ensemble for liches.

Magic mirrors (save for a special badmin only one) can no longer skeletonize people.

Adds a hopeful mulligan fix to wizard rounds problems. Also corrects an adminlog message.
2015-06-10 03:40:14 -04:00
Cheridan 77d45e7017 Merge pull request #9824 from Incoming5643/all_my_old_shit_breaks_because_of_my_new_shit
Fixes show_game_type_odds
2015-06-09 16:07:33 -05:00
Incoming bff351c555 Intergrates lizard parts into dna stuff so changelings can properly steal them.
Turns all the lizard options into one associated list instead of their own vars, for tidiness

Shuffles horns behind frills in terms of layering
2015-06-07 21:05:34 -04:00
Incoming5643 a4ffa349f6 Removes a repeated line on protecting assistants from traitor roles
look at me, I'm so confident I'm using the web interface
2015-06-07 00:13:01 -04:00
Incoming cbd1c9a788 Fixes show_game_type_odds
It had been accidentally gutted way back in #4215 so I've brought it back properly and better than ever.
2015-06-06 23:20:20 -04:00
Miauw 3c59772025 Polishes the AI nerfs a bit:
* Removed camera wires.
* Tracking time is now dependant on distance to eye instead of core.
* AI detectors will light up when the AI tracks you.

Also added a changelog.
2015-06-06 16:51:09 +02:00
xxalpha 9cb1061bfb Fixed hacking from inside machines and more. 2015-06-06 11:34:12 +01:00
Cheridan ed8dffca94 Merge pull request #9721 from Jordie0608/callingspicyfoodwickeddoesntmakesensetome
Bugfix: Witticism depleted editon
2015-06-03 09:49:51 -05:00
Cheridan 2d998452db Merge pull request #9715 from Firecage/datumspaths
Changes alot of datum/ to /datum/, also includes other path types such as /obj/
2015-06-02 23:04:51 -05:00
Cheridan 905f350597 Merge branch 'unsimulatedIsKill2' of git://github.com/Aranclanos/-tg-station into Aranclanos-unsimulatedIsKill2
Conflicts:
	code/game/smoothwall.dm
2015-06-02 13:45:56 -05:00
Aranclanos e7c0d7e95c Removes unsimulated turfs.
Moves shuttle turfs to paths under /turf/simulated/floor and /turf/simulated/wall
Players can now safely build on top of shuttle turfs
Fixes #1711
Adds several but not all paths for the different types of floor turfs, most of them in plasteel_floor.dm
The turf pathings are still in need of a deeper organization, but this is at least a start
2015-06-01 23:24:18 -03:00
Cheridan 2aa0247b00 Merge pull request #9701 from Cuboos/SoundsEp2_WizardBoogaloo
Wizard Sounds has the update. Been a bit since i've done a commit, so…
2015-05-31 15:51:59 -05:00
Firecage f79e0fc1aa Updates more paths, for example obj/stuff to /obj/stuff 2015-05-31 17:48:33 +02:00
Firecage 84e8690ec6 merge conflict fix 2015-05-31 02:45:46 +02:00
Firecage 3a826fe13c Changes alot of datum/ to /datum/ 2015-05-31 02:40:54 +02:00
Jordie0608 fc5149dbc3 brainloss check for topic and autolathe hack designs fix 2015-05-30 21:24:23 +10:00
Cuboos fcc18020a9 Wizard Sounds has the update. Been a bit since i've done a commit, so forgive me if i did this wrong. Also added the third title song, there a lot of agreement on what to do so i'll just add it as is, if a change needs to be made i'll do it later. 2015-05-29 20:29:37 -07:00
Jordie0608 6b524f09a9 eol fixes (probably) and examine fix in closets 2015-05-28 20:48:47 +10:00
Jordie0608 4fd2c24ca5 zeroth laws can be removed with core boards 2015-05-28 19:38:06 +10:00
Jordie0608 b310811fdd reverts removing protectstation and clearing zeroth law 2015-05-28 19:13:30 +10:00
Jordie0608 0cafaf9373 zeroth laws can be removed with core boards 2015-05-27 12:09:09 +10:00
Incoming 69f8f6575b Antagonists Will No Longer Show Up as MODE in round end reports.
Instances where the game would give special treatment to MODE players will instead check to see if a player's assigned_role (job) matches their special_role (antag status). All antags that start off station (as well as ninjas for some weird reason) were affected.

Fixes #8743
2015-05-25 15:58:32 -04:00
Cheridan a7a5a9acda Merge pull request #9543 from Aranclanos/astar
AStar fixes
2015-05-25 06:24:36 -05:00
Cheridan cbb91c601f Merge pull request #9616 from Jordie0608/ifhuamnityexpandstoanothersolarsystemwewillhavetorenamesunglasses
Bugfix goes Forth+1
2015-05-24 23:39:40 -05:00
Jordie0608 68eda1787b fixes cells corrupt()ing maxcharge, mime spells as borg and condi botles not allowing naming 2015-05-23 19:56:03 +10:00
Carl Ivanov 023bca1b57 pushing some data into locked records
they are species type and mutamt color.
Useful in respawn character.
2015-05-20 19:16:38 +09:00
Aranclanos df02e068a0 Fixes diseases not infecting people behind tables or other objects with density that do not block air.
Fixes poly from smashing herself constantly against windows trying to reach unreacheable items.
Changed the way AStar selects the adjacent turfs from each turf, taking in count the capabilities of the object or mob who will move. For example, being able to pass over tables.
The new system will use the bitflag atmos_adjacent_turfs to reach for adjacent turfs and CanPass().
Fixes #436
2015-05-17 08:49:47 -03:00
Jordie 01ad517894 Merge pull request #9457 from Cheridan/hoes
KEEP YOUR HOES IN LINE
2015-05-13 19:50:18 +10:00
Jordie c71055708a Merge pull request #9448 from Ikarrus/onebuttonfix
Fixes Quick-Create Gangs button not working
2015-05-13 19:45:11 +10:00
Cheridan f3e91beba6 KEEP YOUR HOES IN LINE 2015-05-11 15:58:18 -05:00
Ikarrus b275b73597 Fixes Quick-Create Gangs button not working 2015-05-10 17:56:42 -06:00
Thunder12345 bf29f46f57 Removes duplicate armoralt state in suit.dmi 2015-05-10 16:52:32 +01:00
phil235 1875f3a9c2 Merge pull request #9377 from Jordie0608/thebackpackistherealmagicitemhere
Group of fixes
2015-05-09 16:23:46 +02:00
Cheridan d426ab0173 Merge pull request #9379 from Firecage/powermanifestation
Increases super power manifestation chance.
2015-05-08 15:59:13 -05:00
Cheridan feda2e8ffc Merge pull request #9382 from Incoming5643/warpsandwarpsandwarps
Fixes teleporting out of a jaunt
2015-05-08 15:24:04 -05:00
Cheridan 98e63e0943 Merge pull request #9364 from Incoming5643/PleasePlaySecurity
Players who enjoy loyalty implanted jobs now get fair antagonist rolls in all modes
2015-05-08 12:39:14 -05:00
Cheridan 461d5bf77f Merge pull request #9262 from AnturK/zap
Fixes #9251 - Lightning Bolt issues
2015-05-06 22:35:48 -05:00
Incoming ccff89cdd1 Fixes #3622
Also fixes an annoying unreported bug where jaunt always dumped you one tile away from where you actually reappeared
2015-05-06 16:55:00 -04:00
Firecage b044a29412 Adjusted manifestation chance. 2015-05-06 22:28:40 +02:00
Firecage 655f8e107e Increases power manifestation chance. 2015-05-06 19:26:06 +02:00
Jordie0608 f85b3735bd group of fixes 2015-05-07 00:40:26 +10:00
Cheridan fc93709196 Merge pull request #9322 from Incoming5643/hoo_hah
Fixes about half a dozen runtimes related to monkey mode
2015-05-06 08:21:00 -05:00