Commit Graph

4798 Commits

Author SHA1 Message Date
Robustin 7e5d0d69e3 The Cult Rises... Part II (#17228)
* Update cult_items.dm

* Update cult_structures.dm

* Update access.dm

* Update sheet_types.dm

* Update girders.dm

* Update walls_misc.dm

* Update cult_structures.dm

* New Items

* Structure improvements

* Unholy Update 2

* Spooky door

* Runed Metal creation

* Item fixes

* ABSOLUTE MADMAN

* ABSOLUTE MADMAN

* Final Tweaks

* Final Tweaks

* Final Tweaks

* Health adjustment

* Update cult_structures.dm

* clamp gone

* Dotting the i's and crossing the t's

* Grammar

* Capitalization, etc.

* time2mergebeg

* Added files via upload

* Added files via upload

* Self-reviewed PR, we're good to go now fam

* Self-reviewed PR, we're good to go now fam

* Self-reviewed PR, we're good to go now fam

* Self-reviewed PR, we're good to go now fam

* Self-reviewed PR, we're good to go now fam

* MERGE CONFLICT MAYMAYS

* Structures tweak

* Curse Improvements

* Icon update

* Phil Changes

* Phil Changes

* Phil Changes

* Phil Changes

* Phil Changes

* Phil change

* New York Phil-harmonic

* I-I like the original better anyway

* Spacesuits aren't THAT magical

* Can't have cultists getting TOO tricky eh
2016-05-07 23:07:10 -05:00
coiax 5b5d956943 Alternate escape shuttles and ferries (#16761)
* Added a simple bar-theme escape shuttle

Features include a very tough Bardrone, with laws to be a good
bartender, bathroom, a quality lounge for the heads, and a small
gambling table.

* Changed drone's health to 3000

Bardrone is now strong, to cope from stray gunfire.

* Replaces banned variables with alternates

Step_[xy] is bad, mkay?

* Added STV5, the cramped transport shuttle

Well, looks like Centcom only had this ship ready for evacuation. I hope
you're friendly with your coworkers!

* Removed shuttle area from empty space on STV5

* Added cult shuttle

Looks like this automated shuttle may have wandered into the darkness
between the stars on route to the station. Let's not think too hard
about where all the bodies came from.

* Include the Narnar Shuttle

* Meat ferry added

Very basic, could probably use some love from a map wizard.

* Moved shuttle files to shuttles/ directory

* MAPS MOVED AND RENAMED

* Hyperfractal Gigashuttle

"I dunno, this seems kinda needlessly complicated."
"This shuttle has very a very high safety record, according to Centcom
Officer Cadet Yins."
"Are you sure?"
"Yes, it has a safety record of N-A-N, which is apparently larger than
100%."

* I REGRET ADDING THESE

* Into templates you go

* Changed floors

* Hugbox supermatter, for map making

* Shuttles KINDA delete themselves

* Hats in hats in hats in hats in hats

* Use the hugbox supermatter in the shuttle

* Include the new verbs

* Include our new verbs

* Fixed runtime when deleting emergency shuttle

* Added to verb list

* Fixes more runtimes with deleting the shuttle

* Shuttle Destroy verb now functions

* Moved them out of the shuttles/ folder

* We'll need these docks later

* shuttle_import landmark datum made

* Changes z2 to TGM format and adds shuttle_import landmark

* SHUTTLE IMPORT VERB

Is this it? Are we there?

* Some compile fixes

* Emergency bar map updated

* Updated cramped shuttle

* Updated narnar shuttle

* Supermatter shuttle updated

* Meat ferry updated

* Debugging information included

* Debug code, QDEL hints

* Minor updates to collection of maps

* May as well use the snowflake drone code

PICK YOUR OWN BARKEEPING HAT.

* The Lighthouse

*static*... part of a much larger vessel, possibly military in origin.
The weapon markings aren't anything we've seen ... *static* ... by
almost never the same person twice, possible use of unknown storage ...
*static* ... seeing ERT officers onboard, but no missions are on file
for ... *static* ... *static* ... *annoying jingle* ... only at The
LIGHTHOUSE! Fulfilling needs you didn't even know you had. We've got
EVERYTHING, and something else!

* Made supermatter hallucination too powerful

* Added force argument for docking testing

* Added emergency backup shuttle

Hopefully it will never be seen or used. But means that provided it's
there and untouched, even with the accidental deletion of a shuttle,
round will still be able to end as normal.

* Added templates for existing shuttles

* Backup shuttle used if emergency shuttle deleted

* Added backup shuttle transit space

Don't know why transit spaces aren't dynamically generated, to be
honest.

* Hyperfractal Gigashuttle improved

More radiation lockers, chairs which makes it "safer".

* Added Shuttle Under Construction

The documentation hasn't been finished yet for this shuttle. Break glass
in case of emergency.

* Added warnings for shuttle interaction

ARE YOU SURE YOU WANT TO DELETE THE EMERGENCY SHUTTLE?

I mean, I really don't know what will happen, and it's probably
nothing good.

* Snappop(tm)!

Hey kids and grownups! Are you bored of DULL and TEDIOUS shuttle
journeys after you're evacuating for probably BORING reasons. Well then
order the Snappop today! We've got fun activities for everyone, an all
access cockpit, and no boring security brig! Boo! Play dress up with
your friends! Collect all the bedsheets before your neighbour does so!
Check if the AI is watching you with our patent pending "Peeping Tom AI
Multitool Detector" or PEEEEEETUR for short. Have a fun ride!

* Fixed horrific experiment icon, added gambling spawner

* Candle changes

Infinite candles start fires but don't run out.
Infinite candles don't make messages when created.

* Shuttle can dock if already docked

* Fixing bugs with shuttle import

Also, some minor bugs with hugbox supermatter still consuming
gas moles and slowly depressurising the area.

* Admin notice, unload bad template

* Fixes problems with some shuttles

* Warning message if roundstart dock failed

* Compiles.

* Inform admins of shuttle problems

* Names for shuttles, minor tweaks

* Moved shuttle templates to shuttles/

* Version numbers are lame

* Shuttle datums

* Shuttle manipulator barebones

It doesn't do anything at the moment.

* Added shuttle manipulator to Z2

It still doesn't do anything yet, but it looks pretty.

* Use GetAllContents(), don't delete ghosts

* Fixes bug where nothing would actually load

* Cancel button on Destroy Shuttle

* Fixed birdboat shuttle overwriting bar shuttle
2016-05-07 23:35:57 +02:00
phil235 95959a76ef Merge branch 'master' of https://github.com/tgstation/-tg-station into AdminRequests1
Conflicts:
	code/modules/admin/verbs/randomverbs.dm
2016-05-07 12:33:06 +02:00
Joan Lung 85bc1ecb26 Merge pull request #17416 from coiax/pai-boot-noise
pAI card plays a noise when personality is loaded
2016-05-06 19:47:11 -04:00
phil235 524a55a757 Merge branch 'master' of https://github.com/tgstation/-tg-station into Dismemberment
Conflicts:
	code/datums/martial.dm
	code/game/gamemodes/changeling/powers/fleshmend.dm
	code/modules/mob/living/carbon/carbon.dm
2016-05-05 21:57:10 +02:00
phil235 76a7fca8fe Some adjustments, following suggestions in the PR discussion. 2016-05-05 21:50:30 +02:00
phil235 68da092009 Dismemberment port from Hippie code, based on RemieRichard's work. Big thanks to RemieRichards and crystalwarrior. 2016-05-05 18:17:51 +02:00
Jack Edge 34afa1a98e pAI card plays boot_noise when personality loaded
- Added pai_boot.ogg sound file

https://www.freesound.org/people/jalastram/sounds/317638/

- Uses pai_boot.ogg noise when personality loads
2016-05-05 15:56:05 +01:00
TechnoAlchemist 528ce49e57 Adds dragon hide cloaks (#17322)
* dragon scales and cloak stuff

* Finishes shit with the ash drakes and the cloak

* woopsie
2016-05-04 00:43:31 -05:00
Joan Lung 27824d0489 Merge pull request #17301 from Bawhoppen/syndieboxes
Makes nukeop start with syndie gasmask in internal box
2016-05-03 22:56:06 -04:00
bawhoppen 216f321030 ree copypaste 2016-05-03 20:09:27 -05:00
kilkun b13bd68640 Makes dehydrated carps more fun (#17302)
* Beginning of new side-tag

First bit of code to implement the Syndicate Lawyer, a single-man antag
with a plethora of abilities and armor to help him including:
>Turning unimplanted crew into gang members
>Disguising himself as a crew member to implanted folks
>Ripping open doors and blast shields

This commit includes:
>Rudimentary event code
>WIP ganger code
>Clothing defines

And modifies the default gang_datum, which will be relevant when ganger
code is finished.

* Makes Dehydrated Carp more malleable for fun

Allows admins to change what mob spawns from dehydrated carp via var
editing.

* removes bloat

Wew this commit history will look wack

* wew

* wew number 2

* Revert "wew"

This reverts commit 75dce9ec56bc8c69c1e7a338d98d4f9e64f3cf9d.

* Revert "removes bloat"

This reverts commit 55a456593709d67a030f15c5b10e5d9aa6042f87.

* Revert "Revert "removes bloat""

This reverts commit 1994fdd08ecb51cd1fd9e09973954c9800ed0f54.

* makes codebase great again

* Final destination for codebase fixes

WEW LADS

* Fixes compiler errors

* Actually properly fixes compile errors

* Fixes missed incorrect variable

This is starting to get ridiculous for a simple feature

* This is starting to get embarrassing.
2016-05-03 19:30:32 -05:00
Cheridan e7ee10b517 Merge pull request #17060 from KorPhaeron/belt
Military Belt is not a backpack
2016-05-03 13:10:23 -05:00
Cheridan e64783c1fa Merge pull request #17282 from coiax/brobot-is-an-artist
Service and standard cyborgs get a spraycan; service cyborgs get a cyborg-hand labeler
2016-05-03 01:55:01 -05:00
Jack Edge 7c293f0aa6 Spray cans contain flammable solvents
Also, spraying someone will stun them even if they lack a client.
2016-05-02 22:19:49 +01:00
Joan Lung 3eeb0cb8e9 Robust Cult changes
* Robust Cult changes

* just cache the turf ffs

* if you see something say nothing and drink to forget

* if you see something, say nothing and drink to forget

* messagefix

* if you see something say nothing, and drink to forget

* if you see something say nothing and drink to forget

* if you see something say nothing and drink to forget

* if you see something say nothing, and drink to forget
2016-05-01 21:37:02 -05:00
bawhoppen 0a83426f54 removes trailing returns 2016-05-01 17:33:18 -05:00
bawhoppen 7aa5e85dba fixed memes 2016-05-01 16:48:29 -05:00
Jack Edge d9aac22800 Code review 2016-05-01 16:10:00 +01:00
Joan Lung 72f25a53e6 Merge pull request #17277 from KorPhaeron/cyborg_buffs2
Cyborg Blueprints
2016-05-01 11:05:48 -04:00
Jordie 9c53ce5f85 Merge pull request #17240 from Core0verload/firecabinet_decon
Wall-mounted extinguisher cabinets are now constructable/deconstructable
2016-05-01 18:09:25 +10:00
nullbear 3d781f1498 Implements freezie floors and buffs frostoil (#17081)
* Implements freezie floors and buffs frostoil

🆑 nullbear
rscadd: A reminder for crew to avoid mopping floors in cold rooms, as
the water will freeze and provide a dangerous slipping hazard known as
'ice'. Running on it is not recommended.
rscadd: frostoil is deemed an effective chemical for cooling down areas
in the event of a plasma fire.
:/cl:

Makes wet floors freeze in cold environments, and evaporate in warm
environments.

Makes frostoil cool the atmosphere, and make the floor wet. Typically
resulting in icy floors.

Fixes gluon grenade potentially making floors permanently icy.

* tweaks to gluon bomb as per bawhoppens request

* Update syndieminibomb.dm

* Update open.dm

* Update open.dm

* Update syndieminibomb.dm
2016-05-01 17:26:46 +10:00
Jordie f3f0c63e4f Merge pull request #17245 from nullbear/c4-path
Changes C4 Path and adds X4 breaching charge
2016-05-01 16:41:07 +10:00
Lularian 31ced651d0 commits, what are they good for 2016-05-01 00:51:17 -05:00
Jack Edge 80a0e230e2 Suicide and RSF fix 2016-04-30 19:27:13 +01:00
Jack Edge 51d3dc9242 Hand labeler 2016-04-30 18:44:01 +01:00
Jack Edge 3d458b857c Service cyborgs get a spraycan
🆑 coiax
rscadd: The Service cyborg module now has a spraycan built in, for
hijinks and passing on important urban messages.
/🆑
2016-04-30 15:26:22 +01:00
Cheridan 35a975f82b Merge pull request #17221 from phil235/FixGib
Fixes bugs with gib()
2016-04-30 06:58:29 -05:00
bgobandit e5ed72520e Ports Cards Against Spess from Polaris (MERGEPLS) (#15872)
* Ports Cards Against Spess from Polaris

* moar

* more

* Moves cards to config files, adds a fuckton more

* ADDS THE FUCKING CARDS TO THE FUCKING MAP TAKE 3 HATE SALT

* fixes the maps, shuts travis THE FUCK UP

* fixes typo

* makes requested changes
2016-04-30 13:35:51 +02:00
phil235 04018648d1 Merge branch 'master' of https://github.com/tgstation/-tg-station into FixGib
Conflicts:
	code/modules/mob/living/death.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
2016-04-30 12:30:36 +02:00
KorPhaeron 946fac13dd Cyborg Blueprints 2016-04-30 03:47:51 -05:00
Jordie 53fd10c54b Merge pull request #17256 from tgstation/revert-17086-planes_on_a_snake
Revert "Move some stuff from different layers to different planes"
2016-04-30 15:34:17 +10:00
Nerd Lord 03e8f0da61 if you see something say nothing and drink to forget 2016-04-29 23:06:53 -04:00
Nerd Lord 8ef63673d5 if you see something say nothing and drink to forget 2016-04-29 22:14:04 -04:00
Nerd Lord 8a6d36061e Each cable coil color now has inhands 2016-04-29 22:10:11 -04:00
Cheridan d662b0e455 Merge pull request #17218 from phil235/FixTalkingInPipes
No longer deaf while inside pipes
2016-04-29 20:34:03 -05:00
KorPhaeron 8964eaebb7 Merge pull request #17259 from Core0verload/tools.dmi
Moves tools from items.dmi to tools.dmi
2016-04-29 20:31:29 -05:00
c0 846d419b30 Moves tools from items.dmi to tools.dmi 2016-04-30 04:12:12 +03:00
KorPhaeron 0bbcc00c4d Revert "Move some stuff from different layers to different planes" 2016-04-29 16:07:23 -05:00
Joan Lung 6fc1d4fde4 Blobs can no longer eat the supermatter (#17205)
* Blobs can no longer eat the supermatter

* phil'd

* phil'd
2016-04-29 20:29:20 +02:00
phil235 08478cb872 Removes the voting cooldown fix and the say_log timestamp and coordinates.
Adds two files I forgot to add in the previous commit, somehow...
2016-04-29 18:51:14 +02:00
nullbear e806e74000 Can be detonated without a grenade assembly. 2016-04-29 09:49:55 -07:00
nullbear b9eed91c0d fixes advanced release grenade being omnipresent. 2016-04-29 09:42:53 -07:00
Razharas ae78dd582a Merge pull request #17208 from phil235/FixMechaMaskToxin
Fix bundle and mech melee attack animation
2016-04-29 19:32:38 +03:00
Joan Lung 2bd45f793b Merge pull request #17239 from Core0verload/nanofix
One symbol fix
2016-04-29 10:23:35 -04:00
KorPhaeron 315c6619f4 Merge pull request #17193 from TechnoAlchemisto/belttweak
Tweaks some storage issues with the explorer belt.
2016-04-29 08:50:01 -05:00
Razharas 6f8b1bc295 Merge pull request #17124 from MrPerson/wrapped_up_nicely_with_a_bow
Removes monkeycube and chocolate unwrapping
2016-04-29 16:03:59 +03:00
Razharas 81dadcec5f Merge pull request #17086 from MrPerson/planes_on_a_snake
Move some stuff from different layers to different planes
2016-04-29 15:51:41 +03:00
Razharas 21e554187d Merge pull request #17056 from Bawhoppen/randomrebalances
Some random TC price rebalances
2016-04-29 15:44:02 +03:00
c0 a7088757ed Wall-mounted extinguisher cabinets are now constructable/deconstructable 2016-04-29 15:31:23 +03:00