This means two xmas trees per map, one in/near the bar and the other in/near the chapel. There's also a festivus pole in/near the RD's office. In a few cases a clearing of space in the bar came at the expense of a few chairs, tables, but if there were anything on said tables they've been moved to empty tables nearby.
Also adds a christmas tree to the centcom disembark (thank god that's generic now) and the magic robe compatible santa hat/suit to the wizards den.
Couldn't figure out how to edit bird/mini without it throwing telecomm exceptions at me due to them having special versions of those systems, so no christmas for them this year. There's not much in the way of room anyways.
Also moves the singularity generator object out of the PA's line of fire, so it's slightly harder to set up. The reason for this should be abundantly clear.
Added a cyborg and mech charger to the mining station.
Added a lot of high chance ore spawns to the outer asteroids to make it more desireble to mine these.
Main mining asteroid roughly doubled in size.
Added some wumborian fugus to the asteroid.
Added a few bananium ore patches to the main asteroid.
Removed all but one xenoegg spawns, made the remaining one spawn an embryo on failure.
Added a large amount of mobs to the room containing the xenoegg to stop players from easily obtaining it.
Station:
Added a bunch of RP related items suggested by people.
Removed autorifles from the armory.
Added riot shotguns and rubber + lethal ammo to armory.
Added special temperature guns to the armory that come with pins and have reduced research levels.
Replaced the energy guns in the armory with disablers.
Added a random organ spawner locker to xenomed.
Modified xenobio maint to allow slime console cursors to move through it.
Added a second slime management console.
Added science goggles to chem and science.
Added beer goggles to the kitchen.
Changed the oxygen pipe color near the supermatter engine to cyan.
Changed the reflector layout in engineering.
Added a safety door between the supermatter engine room and the reflector room.
Added a coin press just outside of the maint casino.
Fixed the backwards piano in the theatre.
Replaced the armory desk with a window.
Added more portable flashers to security.
- Fixed the windows in shuttle not having plating below them
- Fixed security closets not having baton in them
- Removed the wall below a maint door below teleporter.
Moves holodeck code to modules/holodeck. Repaths holodeck structures a little. Cleans holodeck code and prepares for additional features (multiple holodecks, etc). Should fix#4828.
Necessary map bugfixen for Asteroid, Disc, Dream, Meta, and TG.
Adds Lounge, Emergency Medical, pet center, and holdout room to the rec holodeck.
All items spawned by the holodeck will do only stamina damage, except when emagged. This allows emergency medical to be staffed with scalpels and bonesaws and such. Emergency medical has some functioning equipment but the only drugs available are in the sleeper.