Commit Graph

966 Commits

Author SHA1 Message Date
Bjorn Neergaard 34b717afb4 radio_controller -> SSradio, SSbp -> SSnpc 2015-12-04 22:25:24 -06:00
Bjorn Neergaard 97ca70cd34 Rework Master Controller, Failsafe, and Subsystem code 2015-12-04 15:40:58 -06:00
Bjorn Neergaard 6ec257c360 Hotfix for SStimer lag
SStimer can now check dupes
Also fix ghosts not being inquisitive with objects...
2015-12-02 21:23:45 -05:00
Jordie ae54bedc30 Merge pull request #13345 from neersighted/sstimer_lovin
Fix up SStimer, make Crew Console use SStimer
2015-12-02 15:53:53 +11:00
Bjorn Neergaard 47e9a7771a Fix up SStimer, make Crew Console use SStimer
Remove crappy proc queue as well...
2015-11-30 20:56:45 -05:00
Vincent 16303c1c1f Changes flag name from ABSTRACT to NODECONSTRUCT
Removes holo-tables and holo-windows since those typepaths are no longer needed.
Updates Z2 to reflect this.  Removes spurious tag tags in Z2.
2015-11-30 20:26:03 -05:00
Vincent 05ae680b06 Fixing conflicts:
code/game/machinery/computer/computer.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/objects/structures/window.dm
2015-11-29 19:02:30 -05:00
MrStonedOne 921c9eede1 Asset cache Fixes
Fixes asset cache locking up the MC initialization at world start.
Fixes asset cache not pre-loading resources to clients that connect from a world reboot.
Fixes a null reference runtime relating to the client disconnecting at the wrong time (I still conciser this to be a byond bug)
Fixes crew monitor registering assets because they exist
Fixes crew monitor trying to send zlevel assets for zlevels it hasn't processed.
Fixes nano ui sometimes not sending the template asset to the client on open.
2015-11-29 07:19:49 -08:00
Jordie da0c466f82 Merge pull request #13149 from Firecage/toolspeed
Adds toolspeed
2015-11-29 21:06:15 +11:00
duncathan salt a5dfafd0d4 Merge pull request #13197 from MrStonedOne/revert-12977-reverttimedinjectors
Revert "Properly reverts timed injectors"
2015-11-28 22:46:36 -06:00
Vincent 026e6ee772 Sets up the the ABSTRACT flag to be used by machines and structures that should not be disassembled or break into parts.
This is specifically used by the holodeck for things that should be immune to disassembly.

Fixes invisible windoors in the holodeck.
Standardizes the fire axe's interaction with windows.
Fixes a runtime with holodeck tiles getting broken or burned.
2015-11-26 21:11:54 -05:00
AnturK e36853d7c9 Convert bots to simple animals - Updated 7.0 2015-11-26 22:06:07 +01:00
Razharas e0508ad572 Merge pull request #13050 from MrStonedOne/connectlagfixthankspjb
[Ready] Fixes the 2 minutes of interface lag (such as ready button not working) when a client connects.
2015-11-25 20:43:45 +03:00
MrStonedOne ca4f4201e7 Asset Cache improvements!
Adds crew monitor to the asset cache system
Adds paper to the asset cache system

Added a way to send files to the client slowly without clogging up the queue. (This isn't technically "safe", but the client would only have issues if they didn't have that file already (rare), and only if they used a window that needed that asset (currently only nanoui windows) within the first 15 to 90 seconds of connecting (depending on ping))

Makes NanoUI use this slow send system to blindly send it's asset files. (Once bay's nanoui is ported, i'll improve this so that nanoui fully implements asset cache checking)

Makes asset cache use this system to send all registered asset files, so that ui windows don't have to wait for them if the client's been connected a while.
2015-11-25 02:11:04 -08:00
Kyle Spier-Swenson cf113733c6 Revert "Properly reverts timed injectors" 2015-11-24 15:56:59 -08:00
Firecage c933363062 Adds the toolspeed var and adds it to most usages of tools which has a timer 2015-11-21 19:24:14 +02:00
Nerd Lord f458c2cead The blob eats nondense things in all cases.
Probably fixes one or two bugs in the process.
2015-11-20 21:03:43 -05:00
Cheridan 1d13fa4fea Merge pull request #13119 from bgobandit/agentcardfix
ID consoles no longer strip non-standard access, such as on agent cards.
2015-11-20 16:21:11 -06:00
bgobandit 179a7831a5 ID consoles no longer strip non-standard access. 2015-11-19 16:13:05 -05:00
Incoming 1f9f0dfc40 Adds subtypesof(). It's shorthand for typesof(path) - path.
Replaces typesof(path) - path with subtypesof(path) in obvious places. I was a bit conservative, there's probably a few more places that could use this.
2015-11-16 18:55:57 -05:00
Cheridan fe369f268b Merge pull request #13029 from optimumtact/patch-2
Fixes admin message about borg lockdown
2015-11-15 20:59:46 -06:00
Vincent faf5ddaceb Holodeck refactor and Enchancements
Moves holodeck code to modules/holodeck.  Repaths holodeck structures a little.  Cleans holodeck code and prepares for additional features (multiple holodecks, etc).  Should fix #4828.

Necessary map bugfixen for Asteroid, Disc, Dream, Meta, and TG.
Adds Lounge, Emergency Medical, pet center, and holdout room to the rec holodeck.

All items spawned by the holodeck will do only stamina damage, except when emagged.  This allows emergency medical to be staffed with scalpels and bonesaws and such.  Emergency medical has some functioning equipment but the only drugs available are in the sleeper.
2015-11-15 20:23:23 -05:00
oranges edb139c2d2 Fixes admin message about borg lockdown
You will now correctly follow the robot when you click on their keyname
2015-11-15 14:09:12 +13:00
duncathan salt f85fdf1bf1 Update dna_console.dm 2015-11-12 15:24:48 -06:00
duncathan salt cdabc0a73a Update dna_console.dm 2015-11-11 17:01:19 -06:00
duncathan salt d5fd4440ea Merge pull request #12067 from AnturK/resequencing
Changes to DNA Injectors
2015-11-11 10:50:30 -06:00
duncathan salt 605710d0ec Merge pull request #12948 from Ikarrus/ainame
Announcements made by AIs have their name attached
2015-11-11 10:47:58 -06:00
AnturK d82010caf3 Makes injectors timed
Update
Lowers the scanner buffer transfer radiation.
Makes injector duration scale with upgrades.
Time coefficent values
2015-11-11 17:27:55 +01:00
Firecage 9ce5334890 merge conflict fix 2015-11-10 18:44:10 +02:00
Ikarrus d1d693b4bb Announcements made by AIs have their name attached
For example, it will use LIES Announces: of the generic "Attention" header.
2015-11-10 09:24:15 -07:00
Firecage b2937bf315 Changes the operating table to be an actual table. 2015-11-08 22:09:35 +02:00
Tkdrg 20fe2e4bb5 Removes PDA chatrooms
Nobody used them, and they were cluttering PDA Topic() needlessly.
Rest in peace, my child. You were too good for this world.
2015-11-07 23:51:48 -03:00
Razharas 3553509936 Merge pull request #12855 from AnturK/abdfix
Fixes advanced camera resets.
2015-11-07 08:06:11 +03:00
AnturK d77ad7a6f5 Fixes advanced camera resets. 2015-11-04 15:08:17 +01:00
Shadowlight213 71f9bbbfe5 Fixes to fixes 2015-11-02 21:26:46 -08:00
Shadowlight213 2805d4becb Fixes runtimes in Dna console, message monitor, and igniter 2015-11-01 23:19:23 -08:00
Remie Richards b99ecdfbe0 Merge pull request #12597 from AnturK/atoningmycodingsins
Action Button Minor Rework Cleanup
2015-10-25 23:02:59 +00:00
AnturK 77d3260894 Action Button Cleanup
Removing action_type in lieu of subtypes
2015-10-22 21:34:27 +02:00
phil235 d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
xxalpha e82a216447 Changed various instances of range() and orange() to ultra_range(). 2015-10-19 20:04:14 +01:00
Jordie0608 b919eed9cc pass for metastation, code improvement 2015-10-15 19:06:53 +11:00
Razharas 84a5511836 Merge pull request #12283 from KorPhaeron/inworld
Removes a bunch of in world
2015-10-12 12:12:35 +03:00
KorPhaeron 31836a5deb Removes in world 2015-10-09 22:37:53 -05:00
Razharas 08d73f71c9 Merge pull request #12240 from phil235/BugFixBoogalooD
some simple Bugfixes
2015-10-10 03:26:45 +03:00
Razharas 87f2cbf4ed Merge pull request #12218 from phil235/BugFixBoogalooA
Fixes critical bug causing multiple hits from single projectile.
2015-10-09 12:41:08 +03:00
phil235 c4c447a8dc Fixes hotspot having two New() procs.
Fixes many machines and a few structure not having a cooldown when attacked with an item.
Fixes not being able to eat or be facehugged when wearing riot helmet with visor up.
Fixes not being able to use child of the tool type for craft recipes requiring tools.
Tablecrafting failure message now tells you what caused the failure (missing tool, missing component)
Fixes fuego plasma burrito recipe.
Fixes being able to grab cups from water cooler with telekinesis, putting the cup directly in your hand.
Fixes golem appearing with their old human name for a split second.
Some changes to make code more OOP (take_damage() proc for barricade, shieldgen, etc)
Some tweaks to light tube building code.
2015-10-08 19:50:01 +02:00
Razharas 8b4447dcad Merge pull request #12157 from Xhuis/can_we_do_this_again
Generalizes vomit into a single carbon proc
2015-10-07 22:20:32 +03:00
phil235 dbaba791f3 Fixes critical bug causing multiple hits from single projectile.
Fixes some other potential issues coming from changing a few del() to qdel().
Fixes not being able to shoot mob on same tile as the shooter.
Fixes being able to shoot oneself by simply clicking our mob.
Fixes not being able to shoot non human mobs right next to us.
2015-10-07 20:57:36 +02:00
Aranclanos ff451025ed Moves the minimap generation to the initialization list, instead of being calculated after it.
Removes the spawn from it too.
2015-10-04 22:09:17 -03:00
Xhuis 25621e29fc VOMIT GENERALIZATION 2015-10-04 17:09:07 -04:00