Fixes NOCLONE and CLUMSY being in both disabilities and mutations. they're now only disabilities.
Fixes minttoxin not gibbing people with the fat disabilities.
Fixes some runtimes, replacing usr by user in some places.
Fixes mutation overlays being removed when updating overlays.
Remove the now unused mob/var/list/mutations and human/var/blood_type
Fixed some formatting in preferences.dm
Heart attack: Moved heart attack var (and changed related code accordingly) from carbon to human since non humans have no use for it. I also added some feedback message when you recover from a heart attack.
Added a click cooldown on touching a light fixture.
burning yourself with a lighter now burns only the arm holding the lighter.
Fixes incorrect message when defibbing heart attack patient.
Removed the "feature" to have something log in an atom's vv attack log, but not the file attack log. all attack log items will go to the file as well as vv.
Replaced all hard coded src.name/name for attack log's object argument with an actual object (src) except where it made more sense not to.
All attack logging *should* happen AFTER damage is applied now.
Removed the confusing attack entry for when a changeling stings another changeling.
Tweaked how punch attack logs worked
- Fixes hostile animals weakening non carbons, and adjusted weakening values 1958.
- fixes being able to drop defib paddle by resting, fix a runtime linked to this.
- can no longer pick card from deck while resting, same for paper bin and bedsheet bin.
- examining extinguisher and atmos watertank nozzle gives you the amount of water remaining.
Fixes heart underwear sprite being too big.
Fixes being able to push a janicart through plastic flaps.
Fixes ERT medic closet starting with a combat defib with no cell. Empty combat defib can now get a cell inserted.
Fixes inconsistency in nukeop pinpointer upon activation, it now says standard pinpointer message plus the current mode (shuttle or disk).
--Defibs now restore the health of the user to halfway between crit and death (-50 health or 150 sustained damage). If the user has little damage sustained, they will receive oxyloss to place them to the halfway point. If the corpse has more damage than the halfway point, they will be healed to the halfway point, in a ratio based on how much they sustained in each type of damage they took.
--Defibs will not heal cloneloss, and will still damage/heal the patient to the halfway point including the cloneless (eg a patient who is 0/0/0/0 with 30 cloneless receives 120 oxyloss). If the patient has too much cloneloss, they will heal fully, except they will still have the cloneloss (eg, they will be 0/0/0/0 with 180 cloneloss on revival)
--Additonal feedback given for some failure states for the defib.
Changes all watertanks and the defib to use the Atmos watertank equip method
Fixes a runtime that could happen if someone melted the Atmos watertank off of you
Replacing some fo mob in viewers() show_message() with visible message().
Simplifying some message code in a couple places, fixing typos and span classes.