Nerd Lord
0f23809346
Revenant changes XVIII
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Made the abilities easier to tweak and somewhat less copypasta. They're still for() loops though.
Check the changelog for additional details.
2015-11-05 18:50:51 -05:00
Firecage
4688c2c969
Fixes proc arguments
2015-07-15 23:52:35 +02:00
LaharlMontogmmery
3eb11eb48f
Add extra rustling. Also adding mouse_over for lockers.
2015-06-18 19:55:15 +02:00
LaharlMontogmmery
373c918a4a
Going through some hOOPs - bit of a overhaul.
2015-06-18 17:40:35 +02:00
LaharlMontogmmery
dd25853085
Moved all the istype check to storage_contents_dump_act, and added children for that proc for lockboxes and safes/briefcases
2015-06-17 20:28:40 +02:00
kingofkosmos
a7bd5f93e1
"You hear something" set to italics.
2015-04-24 21:06:16 +03:00
Remie Richards
751fb4aaa9
Adds SLOT_BACK for energy katana, makes energy katana call emag_act() on what it strikes (mirroring energy/blade functionality cleanly), Removes energy/blade hacks.
2015-03-09 21:48:45 +00:00
Remie Richards
5fc7af7fbf
attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
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Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
Menshin
8f10dea61a
Ported the variable payload clusterbangs from sayustation.
2015-01-24 16:36:30 +01:00
Hornygranny
af3f1aa4d8
Merge remote-tracking branch 'remotes/upstream/master' into emagrefactor
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Conflicts:
code/game/machinery/deployable.dm
code/game/objects/items/weapons/storage/lockbox.dm
code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
code/modules/clothing/glasses/hud.dm
code/modules/mob/living/silicon/robot/robot.dm
2014-12-09 16:03:45 -08:00
phil235
86405fa8c0
Standardizes attack messages to always show the attacker first (when there is an attacker).
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Replacing some fo mob in viewers() show_message() with visible message().
Simplifying some message code in a couple places, fixing typos and span classes.
2014-11-24 01:49:34 +01:00
Hornygranny
678a13c451
moves emag effects from attackby() into atom proc emag_act()
2014-11-20 17:49:06 -08:00
Firecage
6c7af5eb32
SPANCLASSES!!!!!
2014-08-26 09:52:13 +02:00
Firecage
24b18fad93
Absolute paths for item files.
2014-08-07 23:02:43 +02:00
LandoTheClimber
c6bd1174b1
Switched it to use GetID() proc
2014-06-23 07:45:45 -04:00
LandoTheClimber
756b317e4e
Allows PDA's to unlock lockboxes.
2014-06-22 16:04:59 -04:00
AnturK
03c183bb7d
Fixes one-way locks
2014-05-07 11:33:56 +02:00
Aranclanos
f81ae6fb34
Adds the captain's medal to the medal's lockbox.
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Fixes issue 2358
2014-01-15 19:10:30 -03:00
Kyrah Abattoir
df626a1f06
correct paint can names and plural status, corrected pill box names, corrected lockbox names.
2013-12-22 11:28:10 +01:00
Kyrah Abattoir
d9fc4bdd5c
code/game/object/items/weapons/* lowercase pass
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code/game/object/structure/* lowercase pass (start)
2013-11-24 08:49:34 +01:00
Atskadan
124e3f3c5f
Fixes "Its locked! in lockbox.dm to say "It's locked!" as it should
2013-10-13 23:25:41 -05:00
Ikarrus
ee19f2fbd7
Medals
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-Added a locked box of medals to be placed in the Captain's Office. It contains medals the Captain can award his crew.
-Added pinning medals onto others, provided their jumpsuit is exposed
-Added a message when you try to add an accessory to a jumpsuit that already has one.
-Fixed up emagging lockboxes
2013-04-25 20:08:02 -06:00
johnsonmt88@gmail.com
d36387607f
More file structure stuff.
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- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.
**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 01:20:02 +00:00