Commit Graph

93 Commits

Author SHA1 Message Date
MrStonedOne ca4f4201e7 Asset Cache improvements!
Adds crew monitor to the asset cache system
Adds paper to the asset cache system

Added a way to send files to the client slowly without clogging up the queue. (This isn't technically "safe", but the client would only have issues if they didn't have that file already (rare), and only if they used a window that needed that asset (currently only nanoui windows) within the first 15 to 90 seconds of connecting (depending on ping))

Makes NanoUI use this slow send system to blindly send it's asset files. (Once bay's nanoui is ported, i'll improve this so that nanoui fully implements asset cache checking)

Makes asset cache use this system to send all registered asset files, so that ui windows don't have to wait for them if the client's been connected a while.
2015-11-25 02:11:04 -08:00
xxalpha 655b1a77c7 Replaced refactored is_hot() to be an atom proc. 2015-09-24 01:12:38 +01:00
Xhuis 0203c3c8c1 Conflicts 3/3 2015-09-17 20:08:26 -04:00
Xhuis cca9138bc1 Conflicts 1/3 2015-09-17 20:07:09 -04:00
Xhuis f13c142837 Newcult update 2015-09-17 17:17:31 -04:00
Xhuis 1178fbe079 Major cult changes
The current code for runes is god-awful. Like, seriously terrible. This PR aims to fix that. Rather than having every rune effect defined in a single attack_hand proc, this PR will separate the runes into subtypes, which supports for more modular runes as well as cleans up the code.

It also separates invocation into a two different procs. The first of these will determine if the rune can be invoked; if that passes, the second will cause the rune's effects. There is also a third proc that will cause effects if the rune fails to invoke.

Research words have been removed, and all runes are now available from the start of the round. This is highly subject to change once some feedback is in from actual cult rounds.

Miscellaneous tweaks:

    Blood boil runes now explode when used
    Convert runes can now work solo, but take time
    Armor runes now only provide the basic armor set
    Tomes now do a static 15 burn damage and play a sound
    If the Escape objective is rolled, the amount of people that must escape will scale with the round population to a factor of 5 (i.e. 50 players = 10 cultists)
2015-09-16 10:04:49 +12:00
bear1ake f697ae90f5 removes a bunch of .0 2015-09-10 20:57:30 +09:00
bgobandit 4fe28339c5 Makes requested changes. 2015-08-26 18:37:14 -04:00
bgobandit 4909600303 Adds/tweaks several suicide messages. 2015-08-23 15:02:34 -04:00
Ikarrus 8759f56f6f Squashed Commits 2015-06-27 00:09:16 -06:00
Ikarrus 3d5f126779 Destructible Clothing [WIP]
- Clothes can be set on fire and extinguished
  - Any item can technically be set on fire and extinguished now, but only clothes (and paper) actually burn right now
  - All of a mob's clothing are burned if the mob is husked by fire
- Clothes will also have a chance of being shredded if you are caught in a bomb blast
  - The bigger the explosion, the higher the chance they have of being destroyed
  - Outer layer clothing (headgear and exosuits) take the shock first, which absorbs some of the shock for the clothes it covers, according to it's bomb armor
2015-06-25 00:06:47 -06:00
Cheridan 6c12887367 Pressure_resistance Tweaks
-Adjusts pressure resistance, which determines how easily things can get pushed around by atmos.
-Most items (handheld stuff) are less resistant, while most larger items (mobs, structures, machinery) are more resistant.
-Removes the cooldown on air pushing stuff, which should make it feel more 'responsive', as opposed to the current push->pause->push->pause effect it does now.
-MAGBOOTS/NOSLIPS NOW PREVENT SPACEWIND PUSHING! !!!
-Adds a little wooshy breeze sound to when you would get pushed
2015-06-03 23:22:25 -05:00
MrStonedOne f4b4b34088 Prevents paper from burning multiple times 2015-05-31 11:37:23 -07:00
MrStonedOne 74ae1eca4d Fixes paper burning from causing lag
By sleeping here, it froze the master controller for 7 seconds, at that point every subsystem would rapid fire to make up for the miss ticks.
2015-05-31 11:30:08 -07:00
kingofkosmos 761d31cea0 More visible.message span classes removed. 2015-04-24 21:24:21 +03:00
MrPerson ce13faed09 Change select holiday names to #defines 2015-03-25 15:01:06 -07:00
MrPerson 9910cf3fe3 Change holidays into datums
Holidays are now actual datums with procs and vars and everything.
Holidays run a proc called celebrate() when it's time to celebrate them. Currently none of them do anything but that should change, wink wink.
Holidays can now run for more than a day. The important ones, april fools, christmas, halloween, new years, and easter, all last at least a week. The idea is so people can celebrate christmas in game without having to, you know, actually play on fucking christmas. And also to put a time limit on how long stuff like the annoying spookoween closet skeletons will stick around so it doesn't overstay its welcome and become annoying as shit like last year.
The event SS now allows more than 1 holiday to run at a time. This matters for new years + christmas, easter + april fools, easter + 4/20, and any holiday that can happen on friday the 13th. The events get stored in a list that's only initialized if there's an active holiday so testing for potential holidays is still pretty easy.
Added more easter dates so we won't have to add more until 2040. The current batch run out in 2017.
2015-03-25 01:46:29 -07:00
Xhuis 9eddc94ccd fixes args 2015-03-07 21:23:01 -05:00
Xhuis 71e2f745d4 Update paper.dm 2015-03-07 21:22:08 -05:00
Xhuis 7ac05bc3fd Fixes ogresight + removes burntime var 2015-03-07 21:13:18 -05:00
Xhuis b2d5c9c3c2 Allows paper burning 2015-03-07 20:59:14 -05:00
Jordie0608 541b8b30c2 fixes warning on compile 2015-02-25 16:28:21 +11:00
Remie Richards b1ff6b7220 Merge branch 'master' of https://github.com/tgstation/-tg-station into AttackbyParams
Conflicts:
	code/game/turfs/simulated/floor/light_floor.dm
2015-02-24 22:16:53 +00:00
Mandurrrh e03d98786b Fixes #7910 and #7909 clown related bugs. 2015-02-22 20:53:39 -05:00
Remie Richards 5fc7af7fbf attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
Deantwo 0e8156814f Font Define'ers Renamed
- Renamed font define'ers.
- Removed font duplicate define'ers.
2015-01-24 17:32:17 +01:00
Deantwo c05dc2a350 Cancelling Paper Input Fix
Small fix to make the proc return rather than execute with an empty
input.
2015-01-24 16:20:27 +01:00
Deantwo bfea67611e Pencode Changes Cleanup
- Moved the "parsepencode" proc from **newscaster.dm** and **PDA.dm** to
**text.dm** as a global proc.
- Made the "parsepencode" proc accept only a single agrument if desired.
- Removed the font constants from **newscaster.dm**, **PDA.dm**,
**paper.dm**, **paperbin.dm**, and **photocopier.dm**.
- Replaced aforementioned constants with define'ers in **misc.dm**.
2015-01-24 16:07:13 +01:00
Deantwo ec49b6d724 Paper Name Limit
- Added arguments to the stripped_input call.
-- usr, no idea why it worked without this.
-- MAX_NAME_LEN, so you can't make paper with super long names.
2015-01-21 13:13:13 +01:00
Deantwo 0e150ced74 Paper Input Box Fix
- Created a copy of stripped_input called stripped_multiline_input that
does the same, expect it is a multiline input.
- Makes the writing input box multi-line again.
- Renaming paper now uses the stripped_input.
- Fixes https://github.com/tgstation/-tg-station/issues/7132
2015-01-19 17:13:08 +01:00
Iamgoofball b83ca5f8d1 Goon Chemistry: Addiction and Overdosing 2015-01-18 21:50:54 -08:00
carnie a3f5e7ebfd Merge branch 'master' of https://github.com/tgstation/-tg-station into SubSystems
Conflicts:
	code/game/gamemodes/setupgame.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/reagents/Chemistry-Machinery.dm
2015-01-04 01:52:14 +00:00
carnie a029a49392 SubSystem rewrite
Misc:

+Fixes unreported issue with initializing lighting on a specific zlevel

+Fixes two similar issues with moveElement and moveRange. Where fromIndex or toIndex could be adjusted incorrectly in certain conditions. Potentially causing bad-sorts, or out of bound errors.

+Rewrites listclearnulls(list/L) to no longer iterate through L.len elements for every null in the list (plus 1). i.e. went from L.len*(number_of_nulls+1) list-element reads (best-case), to L.len list-element reads (worst-case)

+New proc/getElementByVar(list/L, varname, value) which finds the first datum in a list, with a variable named varname, which equals value. You can also feed it atoms instead of lists due to the way the in operator functions.

+Fixes an unreported issue with Yota's list2text rewrite. Under certain conditions, the first element would not be converted into a string. Causing type-mismatch runtimes.

+New global map_ready variable. This is not fully implemented yet, but will be used to avoid duplicate calls to initialize() for map objects.

+All turfs now maintain references to all lights currently illuminating them. This will mean higher memory use unfortunately, due to the huge number of turfs. However, it will speed up updateAffectingLights significantly. I've used list husbandry to reduce baseline memory usage, so it shouldn't be any worse than some past atmos modifications memory-wise.

-Removed 'quadratic lighting', can add this back at some point. Sorry.

+modified the way lum() works slightly, to allow turfs to have overridden delta-lumen. i.e. space cannot be illuminated more than its default ambiance. This allowed removal of some iffy special-snowflake lighting areas implemented by somebody else.

+Lighting images in the dmi can now use arbitrary naming schemes. It is reliant on order now. This allows the dmi to be replaced by simply dropping in a new dmi.

-Removed all subtypes of /area/shuttle. Shuttles now create duplicate 'rooms' of /area/shuttle. (More on this later). This will conflict with most maps. Guide on how to fix to follow.

+All verbs/tools relating to world.tick_lag were refactored to use world.fps. However old config text for setting tick_lag will still work (it converts the value to fps for you)

+MC stats improved using smoothing. They now have their own tab so they dont get in the way when you're playing as an admin.

-removed the push_mob_back stuff due to conflicting changes. Sorry Giacom.

_OK, NOW THE ACTUAL INTERESTING STUFF_

Following systems moved over to subsystem datums:
air_master
garbage_manager
lighting_controller
process_mobs (aka Life())
nanomanager
power
sun
pipenets
AFK kick loops
shuttle_controller (aka emergency shuttle/pods), supply_shuttle and other shuttles
voting
bots
radio
diseases
events
jobs
objects
ticker

Subsystems hooks and variables should be commented fairly in-depth. If anything isn't particularly clear, please make an issue.

Many system-specific global variables have been refactored into

All tickers which previously used world.timeofday now use world.time

some subsystems can iterate before round start. this resolves the issue with votes not working pregame
2014-12-31 13:25:41 +00:00
Razharas 21a2c2d21e Made clumsiness into disability
I really dont want to make clumsy_act()
2014-12-14 08:04:48 +03:00
Razharas 0921aa201f Added datum mutations
Also removed some mob vars like sdisabilities and merged the usability
with disabilities
Removed need for mutations var, they are not handled in dna
Removed blinded var, now its handled by eye_blind being bigger than zero
Ands lots, lots of other shit in files that used mutations
2014-12-12 04:48:11 +03:00
Menshin b77e2fc46a Conflicts solving 2014-11-04 20:24:52 +01:00
phil235 128c9222e5 Adding checks for stun, restrained to many object verbs.
Fixing paper and supply manifest description upon examination.
Fixing being able to adjust jumpsuit while restrained.
Fixing one typo.
2014-11-01 19:18:01 +01:00
phil235 9779600e81 Error message due to being clothed during ass photocopy only appears once now. You can no longer photocopy the ass of alien larvas, they have no ass. Weapon/paper now has a layer of 3 and won't appear in front of mobs. 2014-10-27 20:27:03 +01:00
Hornygranny 95010abae1 changed ishuman to tool user check 2014-10-17 13:08:13 -07:00
Hornygranny e30bb58e4e nonhumans can no longer write 2014-10-17 10:25:57 -07:00
Menshin 26f70fd9aa * Completed the _strip_html_properly_ proc to also limit the length of the text
* Removed uses of _strip_html_simple_
* Replaced input or redondant trimming/text_copying with the new unified _stripped_input_
2014-10-15 16:00:22 +02:00
MrPerson 44383ec1c8 Disregard that I suck cocks 2014-08-21 07:35:51 -07:00
MrPerson d0c97aae72 Merge branch 'master' of https://github.com/tgstation/-tg-station into examinate_the_doctor
Conflicts:
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/game/gamemodes/cult/ritual.dm
	code/game/gamemodes/nuclear/pinpointer.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/status_display.dm
	code/game/objects/effects/decals/crayon.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/airlock_painter.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/items/weapons/storage/secure.dm
	code/game/objects/items/weapons/tanks/tank_types.dm
	code/modules/assembly/assembly.dm
	code/modules/assembly/holder.dm
	code/modules/assembly/mousetrap.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/carbon/slime/examine.dm
	code/modules/power/cable.dm
	code/modules/reagents/grenade_launcher.dm
	code/modules/reagents/reagent_containers/food/drinks.dm
	code/modules/reagents/reagent_containers/food/snacks.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/recycling/sortingmachinery.dm

Thanks Firecage, this is all your fault
2014-08-20 05:54:20 -07:00
ikarrus 0a62bfb159 part II 2014-07-13 13:43:07 -06:00
ikarrus 9d2bed1501 [MAP] Mining Delivery System
-Redone the delivery system on mining to send the unrefined ore from the outposts to the mining station, ready to be picked up by miners, instead of being fed directly into the smelting line
-Smelting line still exists, but starts blocked off
-Updated paper with correct instructions on where to redeem points
-Fixed mint's atmos and door name. Added a camera there, too.
2014-07-13 13:30:57 -06:00
MrPerson c43518351f Some fixes and minor improvements to examining. 2014-06-13 09:01:52 -07:00
MrPerson 59d64656c4 Some fixes and minor improvements to examining. 2014-06-09 11:35:29 -07:00
MrPerson 645ca7f8a1 Merge branch 'master' of https://github.com/tgstation/-tg-station into examinate_the_doctor
Conflicts:
	code/_onclick/click.dm
	code/game/atoms.dm
	code/game/objects/items/toys.dm
	code/modules/paperwork/folders.dm
	code/modules/power/cable.dm
2014-06-09 01:50:44 -07:00
ikarrus 593c95cc4f [MAP] Firing Range Instructions
-Added instructions to the firing range.
-Set a default path for the controls
-Controls are no longer dense
2014-05-10 19:53:48 -06:00
MrPerson 9d9a657acf Change examine() from an atom verb to a mob verb
Just in time for the feature freeze, a big change that will introduce bugs! Yay!
Mob verb is called verb/examinate(target), which just calls target.examine(user) and face_atom(target)
For explanation why, see http://www.byond.com/forum/?post=1326139&page=2#comment8198716
Long story short, mob verbs are much faster than object verbs. The goal is to make right-click menus populate faster.

Also changes a bunch of examine() procs to always, ALWAYS call the parent. Except mobs, but you have 1 guess why I'm not touching them. Mostly this affects obj/item/examine().
And also remove a whole shitload of pointless set src in view(2) kind of crap. Also span classes.
2014-05-01 09:56:39 -07:00