Commit Graph

315 Commits

Author SHA1 Message Date
Razharas 3c0100cbf1 Merge pull request #13291 from GunHog/Nanotrasen_Science_Handheld_Clown_Removal_Device
The Bluespace Wormhole Projector now teleports mobs!
2015-11-30 18:18:22 +03:00
GunHog 09844e6f48 NSHCRD
- The Bluespace Wormhole Projector will now teleport mobs hit by the
projectile!
2015-11-28 16:41:51 -06:00
Cheridan 762568255d Merge pull request #13102 from bgobandit/newmininggear
Various mining additions, fixes, nerfs and buffs (ready for review/merge).
2015-11-26 18:11:26 -06:00
bgobandit f435f18d6b fixed gunhog's shit, added new KA/res to asteroid rooms, added mesons to mech scanner 2015-11-24 07:18:54 -05:00
bgobandit bcd456eea1 Added new PKA, R&D designs, tweaked numbers, honked the honk up the honk 2015-11-23 18:44:54 -05:00
Razharas 52ce383102 Merge pull request #13053 from AnturK/doors
Makes staff of doors create random mineral doors.
2015-11-20 06:54:28 +03:00
bgobandit 899e6ecaf9 Merge branch 'master' of https://github.com/tgstation/-tg-station into newmininggear
Conflicts:
	_maps/map_files/DreamStation/dreamstation04.dmm
2015-11-18 19:55:06 -05:00
bgobandit 47dcbc2fd0 Various mining additions, fixes and rebalances. 2015-11-18 19:14:28 -05:00
AnturK b1bf6acab0 Changes spellbook description
Picks types from list
2015-11-17 15:17:46 +01:00
Incoming 1f9f0dfc40 Adds subtypesof(). It's shorthand for typesof(path) - path.
Replaces typesof(path) - path with subtypesof(path) in obvious places. I was a bit conservative, there's probably a few more places that could use this.
2015-11-16 18:55:57 -05:00
AnturK 05ff5552b2 Makes staff of doors create random mineral doors. 2015-11-16 21:10:34 +01:00
phil235 e20e03562a Fixes your shield blocking the bullets when committing suicide with a gun.
Merged kill_count and range var into one var/range for obj/item/projectile.
Simplified projectile/proc/Range().
Fixes timestoped projectiles still calling Range() and thus being deleted despite being stopped.
Fixes projectile being invisible when on the first tile in front of the shooter (which meant no sprite showing when shooting a target 1 tile away)
Simplifies kinetic/Range()
2015-11-12 19:45:50 +01:00
Cheridan 44cca62727 Merge pull request #12805 from KorPhaeron/xray
Xray range tweak
2015-11-10 18:14:47 -06:00
KorPhaeron 015c480e8f Lasertag beams 2015-11-01 20:55:46 -06:00
KorPhaeron 2484266f0b Xray range 2015-11-01 16:53:57 -06:00
Firecage cc3912bf37 Makes the decloner once more do cloneloss damage 2015-10-28 01:04:04 +02:00
Cheridan 6bfa738a24 Merge pull request #12567 from phil235/EffectSystemTweak
Makes effect system code more OOP.
2015-10-22 21:00:10 -05:00
phil235 21c4552576 Merge pull request #12487 from bgobandit/humanoids
Changes the text human ==> humanoid where applicable.
2015-10-22 00:41:19 +02:00
phil235 d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
Razharas d1df0bfeff Merge pull request #12485 from xxalpha/ultrarange
Added ultra_range() proc.
2015-10-20 00:17:09 +03:00
Cheridan 56b7a7717b Merge pull request #12416 from KorPhaeron/drones
Staff of Change now makes hacked drones
2015-10-19 14:38:16 -05:00
xxalpha e82a216447 Changed various instances of range() and orange() to ultra_range(). 2015-10-19 20:04:14 +01:00
bgobandit 055427b65c human ==> humanoid where applicable 2015-10-18 13:50:34 -04:00
phil235 47909d525f Changes smoke to behave more like foam. Each covered tile has one smoke cloud. This makes smoke clouds much less random, especially in terms of reagent application.
Also smoke reaction now uses the TOUCH method instead of VAPOR, to differentiate smoke and foam. Mob without internals or gas masks also ingests reagents in the smoke.
Moved nanofrost smoke code to effects/effect_system/effects_smoke.dm
2015-10-15 21:52:37 +02:00
KorPhaeron 1aa9ed34e7 Staff of Change 2015-10-15 14:46:01 -05:00
duncathan 4475824890 fixes #12143 2015-10-04 07:33:32 -06:00
Incoming 067d59669e Makes magic bolts properly unblockable. Their effects still happened even if they were blocked so this really just amounts to removing a false hope message.
Fixes #12046
2015-09-27 15:21:40 -04:00
phil235 6ee5ab6680 Merge branch 'master' of https://github.com/tgstation/-tg-station into DnaMonkeyStuff
Conflicts:
	code/__HELPERS/unsorted.dm
	code/modules/admin/verbs/one_click_antag.dm
2015-09-19 22:34:30 +02:00
phil235 f90ee4aa8c - Fixed monkey starting with no dna.
- Fixed bugs with monkeyize/humanize: 7803 (humanized monkey nobloodtype)
- Fixes 9298 monkeyed ling have troubles humanizing themself (already fixed?)
- Fixes despawning clothes when monkeyizing. 11855
- Replaced check_dna_integrity proc by simpler has_dna proc when required.
- created set_species() proc
- fixed space retrovirus not transfering SE (despite having a domutcheck()). Still need to check if it needs a name = real_name.
- I renamed mecha/var/dna to dna_lock to avoid confusion
- I renamed an armor var in a species proc to armor_block to avoid confusion with species/var/armor.
- I removed many if(dna) checks in lots of files.
- I removed duplicate defense procs between human/proc/X and dna.species/proc/X since dna is now always set.
- Anatomic panacea from changeling removes alien embryo correctly. 6247
- Fixes runtime when trying to put dna-less brain mmi into a dnalocked mech.
- Removed carbon/var/list/features, we now only have dna.features and prefs.features
- Remove hulk mutation from lizards and other species (Fixed 6413); only real humans can acquire hulk. (less work on sprites for each ones, fixes lizard tail not in hulk color)
- Fixes cloning not setting up correctly dna UE and dna.real_name
- I fixed the issue with sucked+cloned ling being unable to absorb
- I fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- I added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.

- Fixes cloning not setting up correctly dna UE and dna.real_name
- Fixed the issue with sucked+cloned ling being unable to absorb
- Fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- Added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.
2015-09-19 22:18:28 +02:00
Steelpoint 62e7f1204d NewChanges 2015-09-16 17:53:04 +08:00
Steelpoint 98aef2ee6a ExtraValueRemoved 2015-09-10 14:10:48 +08:00
Steelpoint 6eac77fcfd Rifle 2015-09-10 13:14:41 +08:00
Steelpoint a48610fbb9 MinorCHange 2015-09-08 23:20:15 +08:00
Steelpoint d6f0c2484a InitalCommit 2015-09-08 19:56:07 +08:00
Aranclanos 0d1d321651 Fixes pugs not following their tail.
The staff of change won't create invisible pugs anymore, same with the experimentator relics.
Removes a leftlover pug typepath.
2015-08-25 05:28:58 -03:00
Aranclanos ca98ac5151 The staff of change projectile will qdel the mob instead of manually deleting it.
Added a warning for when the mob controller removes a null from the mob list.
2015-08-13 21:40:00 -03:00
phil235 e2ca2de4b2 Plasma cutter's fire rate is now a bit slower but its projectile can pierce multiple asteroid walls(2 for normal cutter, 3 for advanced). Its range is no longer reduced in pressurized environment (so the projectile is no longer invisible). 2015-08-05 21:58:19 +02:00
Remie Richards 5434bb7854 Merge pull request #10970 from phil235/SyringeProjShieldBlockFix
Projectile blocking fixes
2015-08-03 05:28:28 +01:00
phil235 cdd15b7c27 Removes some unneeded code(flag = "magic" when already inheriting it from parent, adding a 0 argument to on_hit when it already defaults to 0).
Fixes syringe dart not respecting shield blocking.
Projectile doesn't show the hit message anymore if 100% blocked (shield blocking mostly). (but it is still logged)

Fixes deflected dart projectiles not being logged.
2015-08-01 16:57:27 +02:00
bear1ake 5af0bdec25 fix ian stuff 2015-07-31 01:18:03 +09:00
Cheridan d39a2ef5db Revert "[BALANCE] HoS/ERT/DS Armour Buff | Revolver Armour Piercing" 2015-07-18 07:51:17 -05:00
WJohn 3537d754b3 Merge pull request #10345 from Steelpoint/HoSArm
[BALANCE] HoS/ERT/DS Armour Buff | Revolver Armour Piercing
2015-07-16 11:29:22 -04:00
Firecage 4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Jordie 8bf129cc06 Merge pull request #10336 from AlexanderUlanH/riotshotguns
Rubber Shotgun Pellets
2015-07-09 20:56:25 +10:00
Ikarrus 9d92933bea Staff of change now assigns lizard name when appropriate 2015-07-06 22:04:05 -06:00
Ikarrus a949c80fee Fixes Race Swap Runtime
- Fixes Race Swap Runtime
- Staff of change now assigns lizard name when appropriate
2015-07-06 21:47:30 -06:00
Steelpoint 2f058bbf37 ArmourPiercingRevolver 2015-07-04 00:26:08 +08:00
Alexander P. Ulan Hernandez f0d70a42b0 Rubber Shotgun Pellets
Adds rubber shotgun pellets, which spawn in the riot shotguns and can be
produced at an autolathe.
2015-07-02 21:29:18 -04:00
phil235 a029f2852a Merge branch 'master' of https://github.com/tgstation/-tg-station into AcidFix
Conflicts:
	code/modules/reagents/Chemistry-Reagents/Blob-Reagents.dm
2015-06-24 21:15:09 +02:00
Cheridan 957f987b5d Merge branch 'master' of https://github.com/tgstation/-tg-station into dragnet
Conflicts:
	icons/effects/effects.dmi
	icons/obj/items.dmi
2015-06-22 22:57:53 -05:00