Commit Graph

1999 Commits

Author SHA1 Message Date
Jordie 2f457588ef Merge pull request #13573 from AnturK/medgun
Adds Med Beam Gun
2015-12-16 21:48:10 +11:00
tkdrg a2aee48ece Merge pull request #13609 from AnturK/runtimes
Fixes for few runtime errors
2015-12-16 04:15:21 -03:00
Razharas a349a15469 Merge pull request #13552 from tkdrg/newnewnewnewnewnewnewnewnewnewcult
[Ready?] Cult Overhaul. Yep.
2015-12-16 06:07:20 +03:00
Tkdrg 8ead3e8628 Cult Overhaul
Cult is awful, so let's try to improve it. Idea by KorPhaeron. I also
took some inspiration from adrix89's sacrifice cult, so credits to him.
Also thanks a lot specially to MrPerson and Iamgoofball for helping
me brainstorm this, and Joan for the sprites for the summoning orb,
the large nar-sie shell, and the new cult antag hud.

Basically, we remove conversion, and turn cult into a magic version of
nuke, with a small team of stealth elite cultists that have to build a
base in the station and sacrifice people in order to build an army of
constructs and get materials to eventually summon Nar-Sie.

Stun talismans and conversion are gone. Nar-Sie is now the only
objective. Sacrifice runes now provide summoning orbs, which you can use
to drop a large shell. Insert enough orbs in the shell and you trigger a
Delta. Defend the shell for 3 minutes and Nar-sie will arise. This shell
is bombproof and singularityproof. It may be summoned up to three times
if destroyed, but you will have to start from the beginning sac-wise.

Runes are now RNG. Each cultist only gets 50% of the runes. Inspiration
is basically The Binding of Isaac here (thank you MrPerson for this!).
Furthermore, many old runes were merged/removed and other new ones were
added. Almost all were massively rebalanced. Cult now also has a
stealthy ritual dagger with high bleeding and throw effects.
2015-12-15 04:59:31 -03:00
as334 bd8cc251b7 For dunc 2015-12-14 19:52:58 -05:00
as334 32e68cfab0 Hopefully fixes the negative moles/heat bugs with fusion, as well as it being a bit overactive in fires. 2015-12-14 19:24:46 -05:00
duncathan salt 08a62ec85f Merge pull request #13593 from as334/plasmic
Adds a new gas reaction, plasmic fusion.
2015-12-13 13:46:33 -06:00
AnturK 2c9adb12f3 Fixes spell logging runtime
Fixes lava runtime
Fixes mecha ore scanner runtime
Fixes crayon writing runtime
Fixes latejoin headrev runtime
2015-12-13 15:04:12 +01:00
Cheridan dff14aa0f9 Merge pull request #13563 from RemieRichards/snipper_wiffle
Adds a sniper rifle and 3 ammo types to the Nuclear Operative uplink.
2015-12-12 23:55:55 -06:00
Aranclanos e016275408 Merge pull request #13459 from duncathan/ohgodimdoingitimactuallytouchinggascode
Small cleanup of gas_mixture.dm
2015-12-12 19:29:08 -03:00
as334 80f4b0b1b0 Fixes my numerous errors(you saw nothing) 2015-12-12 15:07:42 -05:00
as334 8f2d65c446 Adds a new gas reaction, plasmic fusion. 2015-12-12 12:32:28 -05:00
AnturK ec85d5ceec Fixes beam crossing
Adds Medbeam gun to Nukeop Uplink
Adds Medbeam gun to ERT medic equipment
2015-12-12 12:26:37 +01:00
Razharas 7929c027fa Merge pull request #13550 from Incoming5643/new_wizard_meta_just_look_for_the_people_who_arent_fucked_up
Apprentice clean up / bugfixes
2015-12-11 22:50:46 +03:00
Remie Richards bc561789c2 Adds a sniper rifle and 3 ammo types to the Nuclear Operative uplink. 2015-12-11 01:30:14 +00:00
Incoming 6a64864805 formally defines apprentices as a kind of antag instead of as "traitors".
Wizard events that spare the wizard should now properly spare apprentices too.

Moves renaming as an apprentice to the end of the spawn proc because the input prompt stops various important things (including the sound meant to inform people they got apprentice) from happening until after it's dealt with.

Restores the "+" for positive quality items in RPG loot. The reason this was changed was already fixed, it just was mistakenly never put back.
2015-12-10 12:08:49 -05:00
Cheridan 5004bcdba2 Merge pull request #13122 from RemieRichards/Synths
Adds a Synth Species
2015-12-09 20:11:09 -06:00
duncathan salt 15ae23b74f Merge pull request #13257 from Jordie0608/allthevarsthatdontgeteditedbecomeverylonely
Adds on_varedit proc
2015-12-08 11:43:14 -06:00
duncathan salt 0472592b97 Merge pull request #13327 from KorPhaeron/reactive
check_shields() refactor
2015-12-07 19:58:17 -06:00
duncathan salt 9ec6e187a4 Merge pull request #13464 from Anonus/hostileconstructs
Spawnable hostile constructs, for away missions and adminfuckery
2015-12-06 17:25:53 -06:00
duncathan c199f0d562 cleans up gas_mixture.dm further 2015-12-06 14:36:28 -06:00
Razharas 02fe4ec5a8 Merge pull request #13443 from MrStonedOne/DONTWAIT-IKNOWWHATYOURTHINKING-YOUDONTNEEDMYRETURN-DONTWAITCAUSEISLEEP
changes `spawn() throw_at` to `throw_at_fast set waitfor = 0`
2015-12-06 19:52:06 +03:00
MrStonedOne 9fa4288b08 Makes everything that used spawn () throw_at use throw_at_fast 2015-12-05 16:40:52 -08:00
Nerd Lord 58a3f742c6 Spawnable hostile constructs, for away missions and adminfuckery. 2015-12-05 10:48:52 -05:00
duncathan 5f56c4a2fa fixes the most obvious issues with gas_mixture.dm
highlights procs that I want dead... next commit hopefully
2015-12-04 23:09:05 -06:00
Aranclanos 249a43bb08 Merge pull request #13399 from tgstation/duncathan-patch-1
removes unused gas mixture code
2015-12-04 21:05:35 -03:00
Remie Richards 00bfe18348 Merge branch 'master' of https://github.com/tgstation/-tg-station into Synths
Conflicts:
	icons/mob/human.dmi
2015-12-04 20:23:32 +00:00
Remie Richards 7469ed2263 Merge pull request #13403 from Anonus/mmnerf
Magic missile no longer does damage
2015-12-04 15:57:37 +00:00
paprka 717b857401 Merge branch 'BeamVines' of https://github.com/RemieRichards/-tg-station into remiepls
Conflicts:
	code/datums/beam.dm
	icons/mob/animal.dmi
	tgstation.dme
2015-12-03 23:20:12 -08:00
duncathan salt 8b1ef6a768 I was right; there was no way 2015-12-03 09:08:55 -06:00
duncathan salt 8b74e975b5 there's no way that share() isn't called, is there? 2015-12-02 17:39:09 -06:00
duncathan salt 70d801639d Actually removes some of the procs 2015-12-02 17:33:32 -06:00
Nerd Lord 1c0c1ddf60 Magic missile no longer does damage. 2015-12-02 18:08:24 -05:00
duncathan salt 0177eafe78 removes unused gas mixture code, pass 1 2015-12-02 15:17:03 -06:00
KorPhaeron fab3cdc3a2 Cleans up copypaste, adds missing block chances 2015-11-30 16:39:02 -06:00
KorPhaeron 2609adb29d Blocking overhaul 2015-11-30 16:22:31 -06:00
Razharas b72eb05c28 Merge pull request #13314 from AnturK/teleportfix
Fixes Teleport spell
2015-11-30 10:53:52 +03:00
Remie Richards edfb957bd2 Merge pull request #13088 from as334/master
Plasmamen fixes
2015-11-29 19:17:11 +00:00
as334 dc98e67f05 Just fuck my shit up fam 2015-11-29 13:48:58 -05:00
duncathan salt a4151bb212 Merge pull request #13280 from Anonus/mmbuff
Fixes inflict_handler spells not doing burn damage in some cases
2015-11-29 12:36:18 -06:00
AnturK 024f635aa9 Fixes Teleport spell 2015-11-29 14:33:40 +01:00
Jordie 38eddb1421 Merge pull request #13179 from AnturK/academy
Wizard Academy Away Update
2015-11-29 21:06:34 +11:00
Jordie 7b1a92885c Merge pull request #13024 from TheNightingale/Nighting
Elite Syndicate Hardsuit
2015-11-29 21:05:36 +11:00
as334 611fb49c1c Wake me up inside 2015-11-29 00:58:30 -05:00
Nerd Lord e9bbebfd36 Fixes inflict_handler spells not doing burn damage if brute damage was 0. 2015-11-28 11:42:38 -05:00
AnturK b14e9133d2 Academy Update 2015-11-28 12:35:41 +01:00
AnturK 9fd9e5c21d Makes user explicit in spell code 2015-11-28 12:35:40 +01:00
Remie Richards efd06ba92f Merge pull request #13165 from Menshin/login_runtimes_fix
Fixes login runtimes for round start observers
2015-11-27 20:14:49 +00:00
Remie Richards 4079e1bb7f Merge pull request #13158 from KorPhaeron/Nya
Removes references to "valid" from purrbation
2015-11-27 20:01:17 +00:00
Jordie0608 5a166f6c71 change to datum proc 2015-11-27 18:26:48 +11:00