Commit Graph

3504 Commits

Author SHA1 Message Date
oranges c4d570ca07 Add the ability to osay from the viewvar dropdown (#32804) 2017-11-17 04:48:53 -05:00
Jordie 8b19b490d1 JSON feedback (#32188)
* wip

* wip2

* makes code actually compile on 511 + fixes

* versioning

* s

* adds python conversion script, schema change and removes 'force ' from item_used_for_combat

* fix to compile

* forgot to actually commit this
2017-11-17 02:43:12 -05:00
vuonojenmustaturska 39375d5cc2 Replaces a bunch of mob loops with hopefully better ones (#32786)
* Free codebase churn

* fixes dviewmob

* a commit

* Partial revert "Free codebase churn"

This reverts commit 9dd41b3860c331637bbc85e694dd32dc59768ad5.

* better fix to dviewmob

* renames living_mob_list to alive_mob_list, adds mob_living_list and carbon_list

* make some use out of the shiny carbon list

* make some use out of the shiny new living list

* more things, also make the mobs subsystem (Life) use living list

* bonus

* domo arigato mr. roboto

* compile fixes, also made the drone code less dumb

* better?

* make admin message prettier

* honk

* fixes blobs

* rev fixes

* one small thing
2017-11-16 23:08:40 +01:00
Tad Hardesty 8423e0e685 Fix HUD conflicts and inappropriate HUD removals
The Odysseus's medical HUD and the RD hardsuit's diagnostic HUD no
longer conflict with wearing those HUDs as glasses.

HUDs from glasses are no longer removed inappropriately by taking off a
flightsuit's helmet.
2017-11-15 02:00:27 -08:00
Jordan Brown fa77b793c0 Adds some server tools info to getrev (#32692) 2017-11-14 15:36:38 -06:00
Armhulen 05c41949da adds 1 gbp to armhulen's account (grammar fix) (#32698)
* haha

* okay
2017-11-14 14:02:23 -05:00
arsserpentarium bdfbafd54a [READY]integrated circuitry port+upgrade. (#32481)
* first

* printer, tools, prefab, assemblies, power.dm(looks like so)

* integrated circuit

* input memory epv2 exonet node

* input,manipulation,output,poweract

* fixes

* reagents fix

* time

* minor fixes

* all errors fixed

* bugfixes

* prefab, tickers, camera, led, assembling bugs,

* All except exonet node UI and led's

* cameras, led and some exonet

* 11

* 111

* lesser fixes.

* botanic shit

* icon

* nobludgeon for debugger

* gui, typos

* gui, typos

* dopil

* smaller diff, rm template and node

* mergefix

* list fix

* weakrefs

* fixes

* Clamp, crowbar, minor shit

* fukken refs

* exonet node refactor, put defines into defines.

* dme upload

* defines,helpers,exonet node, botanic

* TRUE/FALSE and minors

* datumfix

* moved init to ss

* quickfix

* cryo runtime fix

* datums quickfix

* admins

* minor fixes

* fixes

* refs,tools

* printer

* fixes

* fixes

* check interactivity redo.

* usercheck, fixes

* weakrefs

* T/F

* WEAKREF

* unfuckup

* fixes and shit

* Update assemblies.dm

* crypto

* fuck

* SS, final fixes

* looks like final fixes.

* release,crypto, ranged scnner

* defines

* Resets some files

* find/replace

* Associative addresses

* Update exonet_node.dm

* push

* there we go

* fix

* FINISH!

* WEAKREFUCK

* FixeS

* Woops

* Woops

* woops

* fix

* fixes

* loops

* fix or break?

* fix,dammit!

* fix,dammit![2]

* fix,dammit![3]

* disconnect

* fix

* input

* lag

* pin

* map

* sdegsds

* >>>lights

* fixes le map

* makes circuits actually speak

* halffix

* resets maps to tgstation master

* typeless loops in init

* Changes subsystem to not initialize new types and use initial instead.

* fix

* trying to get rid of obj list.

* get rid of .

* Better code makes better mind

* fixed

* pin fixes

* fix

* compiled tgui

* circuits config

* spelling
2017-11-14 04:05:22 -05:00
ShizCalev c3981ff578 [WIP] Floyd's wild sound adventure (Adds sound_loop datums to a bunch of machinery) (#32336)
* noisy

* Adds sounds to modular computers

* Adds range modifier var to sound loops

* finetunes computer sound range

* maybe fixes stuff

* changes some of the sound lengths

* borgs and some small changes

* sanity

* gravgen makes noise too
 (reverted from commit ea523084c2)
2017-11-13 14:20:34 -05:00
oranges 1b01398f00 Merge pull request #32618 from AnturK/lingfix
Fixes readapt removing hivemind communication.
2017-11-13 22:20:21 +13:00
oranges ac8864b6e3 Merge pull request #31947 from AnturK/yarr
How does this work:
Station receives a communication extorting current cargo point, if they answer yes the points are just gone and nothing of interest happens.

If station refuses to pay or is silent for 3 minutes, pirate shuttle spawns somewhere in space.

    There's an internal GPS onboard so crew will always be able to follow the shuttle.
    Crew of 3, moderately armed. (Balance pending)
    Shuttle engines have 3 minute cooldown between jumps.
    Special shuttle equipment will block cargo and emergency shuttles from leaving and slowly steal the points.
2017-11-13 22:18:37 +13:00
Ashe Higgs 5946689f10 Improves the deep fryer (#32482)
While I was messing with vitamins and nutrients, I decided to touch up on deep fryers as a separate project. A demo of sounds can be found here, using the looping sound framework added recently. Also, sound quality in the video is kind of terrible; it sounds much nicer in-game.

Fryers themselves now use the cooking oil reagent, which is new and can be obtained by grinding soybeans (for vegetable oil) or meat (for oil derived from fats.) This does include synthmeat, which you can also use for meat anyway! By default it takes about 1.2 units of oil to fry one object.

Also adds oil_use and fry_speed vars that determine how well the fryer does its job. These values start at ~0.04 and 1 respectively, and can be brought to 0.01 and 4 with max-tier parts (each fryer uses one micro laser.)

Cooking oil itself can be heated to 450 K to bring out its latent frying powers. When splashed on object, it will fry them instantly (albeit inefficiently)... and can also fry humans and other creatures rather painfully.
2017-11-13 22:15:07 +13:00
Qustinnus ea523084c2 [WIP] Floyd's wild sound adventure (Adds sound_loop datums to a bunch of machinery) (#32336)
* noisy

* Adds sounds to modular computers

* Adds range modifier var to sound loops

* finetunes computer sound range

* maybe fixes stuff

* changes some of the sound lengths

* borgs and some small changes

* sanity

* gravgen makes noise too
2017-11-13 22:10:43 +13:00
kevinz000 3af36b4273 Checks for nulls in weakrefs (#32570) 2017-11-12 21:58:53 -02:00
Emmett Gaines 0f0d39ebff fixes 512 compile reminders (#32582) 2017-11-11 21:32:10 +01:00
AnturK 8c92435d76 Fixes readapt removing hivemind communication. 2017-11-10 23:35:40 +01:00
swindly d3df913402 fixes spelling and stuff (#32531) 2017-11-09 11:03:50 -06:00
kevinz000 4edd802edf Weak references + Cameras now use them (#32504) 2017-11-09 00:48:03 -06:00
Emmett Gaines a5b129265f fixes radioactive half life (#32511) 2017-11-09 00:45:30 -06:00
ACCount bd5f864db6 Fixes VV not displaying false values in keyed lists (#32498) 2017-11-08 17:11:51 -06:00
Kyle Spier-Swenson e4529716b2 Makes action buttons use the overlay system (#32502)
* Makes action buttons use the overlay system

* I need to move this line down as add_overlay will be changing the appearance soon

* ahhhhhhh

^ what that guy said
2017-11-08 13:08:49 -05:00
Ashe Higgs d98cc6d789 Adds new sounds to the microwave (#32500)
* Adds looping sounds to the microwave

* sound smoothening

* Changes the var name
2017-11-08 12:02:30 -05:00
ShizCalev d3313a1c0a Fixes some misuse of fully_replace_character_name (#32493) 2017-11-08 12:13:59 +01:00
ShizCalev 04fa4eaf4c Fixes turf_decal layering (#32466) 2017-11-07 22:38:39 -05:00
Emmett Gaines f76ccb8de0 fixes null parent in destroy for components (#32351)
* fixes parent being null in destroy

* extends qdel
2017-11-08 09:35:09 +13:00
ninjanomnom db6a0ed825 cleans up turf decal 2017-11-07 11:23:01 -05:00
AnturK 70d0357b33 Ling datum antag standarization. (#32183)
* Ling datum standarization.

* Removal of redundant file

* Ok
2017-11-05 20:32:37 -05:00
oranges 9b2e317f0f Merge pull request #32424 from lzimann/zlevelcapmultiplier
Mining zlevel has a bomb cap of three times the configured cap
2017-11-06 10:12:39 +13:00
Jordan Brown 582f63eba0 Merge pull request #32417 from YPOQ/empwirefix
Fixes EMP wire pulsing
2017-11-05 13:03:18 -05:00
Emmett Gaines 026cab1ffd removes search_contents_for proc (#32411) 2017-11-05 03:06:42 -05:00
LeoZ b5afe0119a Adds a bomb cap multiplier that can change based on epicenter's z level. Makes mining have a multiplier of 3 2017-11-04 18:51:17 -02:00
YPO aa5847f923 !remaining_pulses 2017-11-04 11:36:16 -06:00
YPO 4909ed5c4b Fixes EMPs only pulsing one wire 2017-11-04 10:36:45 -06:00
AnturK cd1c4f9df9 Pirate Event 2017-11-04 17:33:45 +01:00
AnturK b28dd5276d Fixes golem shells breaking spawners menu (#32342) 2017-11-03 20:37:05 -02:00
Jordan Brown d76472f48a Cleans up signal redirector (#32368) 2017-11-03 16:36:03 -04:00
Emmett Gaines 910be9f4e2 Signal redirection component (#32298)
* redirection component

* makes register signal accept callbacks

* this is a very lightweight component
2017-11-02 15:03:54 -06:00
Jordan Brown bcbf3030a9 Adds a temporary workaround for a BYOND bug 2017-10-31 21:54:23 -04:00
Emmett Gaines 4d420b8975 Shuttle rotation refactor and significant performance upgrade (#31942)
* Shuttle rotation refactor

* cleanup

* fixes the air leak bug

* Updates the turf decal component and cleans up some code

* transfercomponents and some list optimization

* Makes turf_decals cleanable in theory

* review cleanup

* final cleanup: decals work
2017-10-31 21:23:17 -04:00
oranges b78e06055c Merge pull request #32247 from ninjanomnom/minor-rad-fixes
Some minor contamination fixes
2017-11-01 09:29:47 +13:00
Jordan Brown 81485cd60d Replace most islist calls in components with length() (#32158)
islist was used to check if a thing was

A. A list of things
B. 1 thing

length was profiled to be faster
2017-11-01 09:11:32 +13:00
Jordan Brown d088549da0 Minor optimization for _GetInverseTypeList (#32155)
* Minor optimization for _GetInverseTypeList

* We also need to make sure the root component is never instantiated to avoid stack overflows
2017-11-01 09:10:51 +13:00
Emmett Gaines 800ff38c95 New ambience for ash storms (#32213)
song name?
2017-10-31 09:22:11 +13:00
Jordan Brown 379869ef6b Fixes allow_custom_shuttles default (#32221)
* Fixes allow_custom_shuttles default

* Fix the check
2017-10-31 09:20:34 +13:00
Jordan Brown 82a4ba34f0 Fixes TakeComponent (#32156)
* Fixes TakeComponent

* Add the note about OnTransfer and COMPONENT_INCOMPATIBLE

* Fix behaviour

* Missed datum.dm
2017-10-30 09:52:18 +01:00
ninjanomnom d8af045434 Fixes singularity objects and logging 2017-10-30 01:36:35 -04:00
Jordan Brown f6ce339547 Merge pull request #32185 from AnturK/wiztypo
Fixes TP wizarding.
2017-10-29 11:36:15 -04:00
Jordan Brown 626302c1bf Merge pull request #32161 from ninjanomnom/512-experimental
512 forward compatibility merge
2017-10-29 11:27:46 -04:00
Jordan Brown 9375965fd7 Fixes map_config validation (#32206) 2017-10-29 16:25:50 +01:00
Mercenaryblue f7455c6d97 Spooky Spectral Instruments (#31966)
* [dooting intensifies]

Spectral Instruments added
To be used with Spooky Skeletons.

* Spectral Re-balance

The spectral instruments no longer stun living creatures.
Text make you retain your loyalties now.

* Requested Changes

Added variable "too_spooky".
Defines if it will spawn a new instrument.
Re-balanced damage to 5 hits average per conversion.
Added admin notice to changelog.

* Loyalty text fix

* Spooky Trumpets

Removed comment.
Added missing spookiness.

* Spooky Dooting

Major Overhaul.

removed /brass/
Spooky Dooting is now a component.
Boneless humanoids no longer lose stamina.

* Spooky Dooting

mk2
2017-10-29 13:34:39 +01:00
Emmett Gaines 825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00