Commit Graph

11339 Commits

Author SHA1 Message Date
Arkatos1 062b55a0a8 Small demon refactor (#46509)
* Slaughter Demon refactor

* Review fixes

* Review fixes 2

* Code review fixes 3
2019-09-20 14:54:23 -07:00
nemvar 8cfe0f6467 Slightly improves visible and audible messages. (#46499)
* Doubtful improvement

* Switches out all the magic numbers with defines

* Thanks travis for finally finding a real error

* properly resolves some left over conflict
2019-09-18 12:52:18 +02:00
AnturK 06fd043ab6 Fixes adding antag huds to newplayers. (#46555) 2019-09-17 10:53:58 -04:00
Qustinnus 72fe05f732 chain (#46563) 2019-09-16 14:34:43 -04:00
zxaber 0a73280344 Adds engiborg circuit manipulator and extra mediborg beaker holder as upgrades (#46286)
* stuff and things

* almost forgot this part

* oops

* small fixes
2019-09-16 14:28:45 -04:00
81Denton db1e4cfefb Adds MMI related logging (#46453)
* Adds MMI related logging

* h

* h
2019-09-16 14:24:14 -04:00
Arkatos1 22c08b6c4a Robot camera fix (#46514) 2019-09-16 01:54:42 -04:00
spookydonut 62b3fffe3b Removes unneeded client checks on GLOB.player_list contents (#46445)
About The Pull Request

All mobs in GLOB.player_list have clients attached and there is in fact a fair amount of code that is working fine without checking client on things in player_list. This pr just removes a bunch of checks for client when iterating over player_list.
2019-09-16 16:48:50 +12:00
Names Are Hard f764a3934a Adds a speech modifier to pAIs on EMP (#46411)
About The Pull Request

Makes it so pAIs either stutter, slur, or talk like a brainlet when they're EMPed. This can be fixed by someone pressing the "Reset speech synthesis module" button on the pAI card. Additionally, adds a 40% chance for their default language to be swapped.
Readded the mute, albeit a bit shorter, due to feedback.
Idea courtesy of Rogus.
image
Why It's Good For The Game

Mutes are boring. This adds a debuff that while less severe, persists for longer and requires the help of another player to fix.
Changelog

cl
tweak: pAI speech modules have been upgraded to be more EMP resistant, but they can now malfunction on EMP.
/cl
2019-09-16 16:48:25 +12:00
Fikou 0e7cc266c6 fixes floyds BAD THINGS (#46523)
About The Pull Request

gives knight armor and helm more fitting descs and names
fixes earth bolt name
makes knight armor actually show up in autolathe when you put the disk in instead of being in a nonexistent category
Why It's Good For The Game

fuck
Changelog

cl
fix: the knight armor and helmet now are in the imported category instead of some nonexistent one
spellcheck: earth bolt is no longer an earth_bolt
/cl
2019-09-16 16:47:37 +12:00
Rob Bailey 5242395ccb Shoe stealing (#46386)
About The Pull Request

Adds shoe stealing. Grab someone who is prone while targeting a leg to steal their shoes.
Why It's Good For The Game

The single biggest loss of the slip rework was the inability to steal people's shoes that had been slipped. This rectifies that.
Changelog

cl
add: Steal shoes by grabbing someone on the floor while targeting a leg
balance: tweaked a bunch of shoe strip times
/cl
2019-09-16 16:37:46 +12:00
ATH1909 21909e2733 Makes borg buckling conflict less with inventory searching (#46364)
About The Pull Request

This PR finally splits up the ways that borgs are supposed to initiate inventory checks of a mobs and initiate attempts to buckle mobs to themselves (formerly, they would both happen upon click+dragging a mob onto yourself as a borg). Now a borg will only try to buckle a mob to themself if they ARE NOT on harm intent when they finish click+dragging said mob onto themself, and will only try to check a mob's inventory if they ARE on harm intent when they finish click+dragging said mob onto themself. An outsider can still buckle someone (even themself) to a borg who's on harm intent; the borg just can't do it themself.
Why It's Good For The Game

This issue is incredibly annoying to deal with as a borg (especially if you're in an area or situation where *spinning someone off of you could be risky), and I'm really surprised that it's taken this long for this control conflict to be fixed.
Changelog

cl ATHATH
tweak: If a cyborg click+drags someone onto themself, they will only try to buckle that person to themself if they (the cyborg) ARE NOT on harm intent. Attempts made by non-cyborgs to buckle themselves to cyborgs by click+dragging themselves onto said cyborgs should be unaffected by this change, even if those cyborgs are on harm intent.
tweak: If a cyborg click+drags someone onto themself, they will only attempt to check that person's inventory if they (the cyborg) ARE on harm intent.
/cl
2019-09-16 16:36:13 +12:00
Fikou a439c6ac37 makes the ed209 a child of securitrons instead of a horrifying copypaste (#46230)
About The Pull Request

does what says on title, becomes a securitron that can shoot people
removes ed209 cell because it doesnt do anything why does it even exist
fixes ed209 crafting using dragnets
sadly, removes lasertag mode from ed209, but ive never seen anyone use it and it made everything a lot more confusing
eds now shoot you even if youre lying down because i guess that you could rest before to avoid getting shot but im not 100% sure
Why It's Good For The Game

fixes tons of horrifying copypaste
also fixes some minor things
Changelog

cl
del: Lasertag EDs have been removed
code: EDs are now not a horrifying mess of copypasted securitron code
balance: EDs now still shoot you if you're lying down
tweak: you no longer need a battery to make an ed209
fix: fixes ed209 crafting using dragnets instead of disablers
/cl
2019-09-16 16:33:19 +12:00
Mickyan e9116fcace Moves drunk healing to quirk process (#46507)
* drunk coding

* removes redundant check
2019-09-15 19:00:11 -04:00
nightred dc23d15170 Blindness removes your ability to see colours (#46475)
* Blindness removes colours so you can only see if an object is near, not the fine points on it.

* Fixed up the monochromatic trait to persist when removing blindness

* Removed added trait and created new colour filter for blindness

* Blankspace Removal

* removed the src before the proc as it was not needed
2019-09-15 00:34:21 -07:00
variableundefined 900483ba44 Remove redundant structure/chair/wood/normal typepath (#46443) 2019-09-15 00:29:23 -07:00
spookydonut 00fa882721 Changes some typed loops to typeless loops (#46444)
* typeless loops

* new_player

* eol
2019-09-15 00:26:55 -07:00
Nichlas Pihl 39d3cce714 Fixes a runtime (#46432) 2019-09-14 23:58:08 -07:00
skoglol ee7306b4ea Projectile effects no longer ignore armor. (#46419) 2019-09-14 23:57:37 -07:00
kingofkosmos 8358169b8e New 'hear' span class (#46369)
* Reverts italics-span back to no color.

* Cleans up many extra spaces and indents.

* Adds 'hear' span class.

* Replaces all 'italics' used in heard messages with 'hear'.
2019-09-14 23:56:34 -07:00
Unknown df76d0dbb2 slip 2019-09-14 22:56:28 +02:00
Qustinnus 9812834054 Adds knight armour to the game that can be made from any material (#46301)
* Adds knight armour

* fixes armor

* nerfs & fixes

* adds ruin

* done

* bug

* oh im a buddy

* rad

* ok nem

* fix sprite

* fixes

* tgm

* epic

* re-adds icons

* fixes list

* ok ninja

* fixes

* fixed

* woops
2019-09-14 15:32:29 -04:00
Dingo-Dongler 319df6f554 Makes nanites be passed down when jellypeople and slimes split (#46283)
* Makes nanites be passed down when jellypeople and slimes split

* Trying to change how nanite splitting works, currently this is broken and disallows splitting of slimes and jellypeople

* Still doesn't work, jellypeople code fails at the L1 check

* Nanites now pass on properly, but sync needs a rework. Get component might be the right way to do it after all

* preparing for revert

* Reverting, I think

* I don't know how revert works, making activation copy over as well

* Removing an unneccesary proccall
2019-09-14 14:26:36 -04:00
Fikou 259ebdcc5d makes bonespear a child of spear and MAKES THE DAMAGE MORE CONSISTENT (#46467)
* who did this

* boner

* a

* a

* hhhhhhhhhhhhhhhhhhhhh

* a

* a

* Update recipes.dm

* hhhh
2019-09-13 18:36:10 -04:00
GuyonBroadway a5e24c0205 Makes chocolate less of an instant taser and more of a poison. (#46366)
* Less puke, more DIE

* Sickness messages and better probs.
2019-09-10 16:27:43 -04:00
kevinz000 6c50583b34 Fixes VV renaming (#46410)
* vv fix

* forgot the define
2019-09-10 20:13:09 +02:00
Rodey125 051ec9ffe4 Adds AttackingTarget() to ranged holoparasite (#46412)
* Adds AttackingTarget() to ranged holoparasite

* removes some shitty code
2019-09-10 11:58:09 -04:00
moo eb4894f668 Medbot-Bros Fixes / Adds Trait Callbacks (#46341)
* Update medbot.dm

* romance of the three medbots

* no longer requires unique ID

* Revert "no longer requires unique ID"

This reverts commit 3349140f3779f8e694e14d1c2a170ff5d3105a56.

* sometimes i can code ok

* Update medbot.dm

* duh

* Update unsorted.dm

* Update unsorted.dm
2019-09-09 17:30:22 -07:00
Qustinnus 8599d84d1d The science department now gets a mood bonus for petting borgs. (#46296)
* adds mood event for petting borgs

* oranges suggestions

* indented too far

* woops

* ok unit test chill out
2019-09-08 03:34:02 -07:00
skoglol c56f5937e2 Buffs stamcrit (#46323)
* Buffs stamcrit

* Now drops you deeper instead.

* Prevents stacking if high.
2019-09-07 23:45:45 -04:00
MacBlaze1 3021c27f35 Resubmmited alternate PR for Pepperspray rework, Fucked up my repo (#46342)
* Fuck Git pushing and Fuck Git pulling

PR machine broke, had to resubmit

* Update food_reagents.dm

* Major fixes and error fixes for nemvar

* fixed a missing type path part

* expanded scope of protection while increasing protection needed

* spacing error

* adds new variable, pepperproof to check for immunity to pepperspray

* adds another protection variable EYESPEPPERPROOF

* Revert "adds another protection variable EYESPEPPERPROOF"

This reverts commit b9f3682f7c47a157008d565620f8cdcffece145a.

* fixes and reverts to better and easier time

* small formatting fixes

* null checking

* Update living_defense.dm
2019-09-07 20:21:12 -04:00
wesoda25 d429a7616a War on Stuns Ch 8: Fuck Flashbangs (#46221)
* BURAB

* asd

* sowwy

* Update flashbang.dm

* Update code/game/objects/items/grenades/flashbang.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2019-09-07 16:22:41 -04:00
carlarctg 4e906278ae Syndicate combat defib buffed, has unique sprites (#46115)
Combat defibrillator has halved recharge time. This allows it to both 
stun people more quickly, and actually be able to cause a heart attack 
with harm intent during the stun.

It also has unique, mediocre sprites by Me. Syndicate duffel bag 
sprites altered slightly so the little med/ammo icon is tilted.

I randomly found out combat defibs could actually be used offensively 
while testing things, but they were both a tad slow to recharge and had 
what was practically an undocumented feature that I've never seen 
anyone use. This PR points out that they can be used in combat, and 
buffs them appropriately so a nuclear operative could reasonably use 
it, at the cost of sacrificing their belt slot and their offhand.
2019-09-06 21:10:33 -07:00
nemvar 1ead3e8ae7 Fixes morph movement and replaces magic numbers. (#46358)
* fixes morph speed shizz

* fixes morph movement
2019-09-06 16:23:28 -07:00
cacogen 1f010e7144 Selectively randomisable characters (#46108)
* Selectively randomisable characters

* it's a list now

* this doesn't work

* it's totally fucking fucked mate big time

* it works

* so sick of this goddamn pull request and yes i know this is a retarded way to do this it didn't work the other way

* anturk forestalls the inevitable suicide

'associative lists are more performant'

* final changes anturk requested

'remove all the "in randomise" and it's ready'
2019-09-06 08:50:12 +02:00
GuyonBroadway 1e5ba93ccc Makes it so chocolate doesn't last inside felinids forever. (#46339)
* Makes it so chocolate doesn;t last inside felinids forever.

* Guyon has high int but low wis
2019-09-04 23:58:10 +02:00
GuyonBroadway d2d82b5130 Makes felinids die from chocolate. (#46238)
* Makes felinids die from chocolate.

* tabs wew

* Return parent

* Moves code to felind.dm

* removes ded code from felinid.dm
2019-09-04 23:29:43 +02:00
Fhaxaris 6e5fd483b6 duplicate code removal (#46308)
About The Pull Request

removes duplicate if statement in a switch that is there for no reason. It already happens on line 95.
Why It's Good For The Game

???
Changelog

cl
code: removed duplicate code
/cl
2019-09-03 21:48:50 +12:00
ATH1909 432dd05eb7 Adds androids and synths to the lists of species that pride and magic mirrors can turn you into (#46204)
* Update android.dm

* Update synths.dm
2019-09-02 23:56:38 -07:00
Fikou 25326f32dc Adds the Snow Golem (#46205)
* sno golem

* sno golem

* snow golem

* carrot gang

* fix gang

* weather immunity

* haha i forgot traits

* snowflake spell

* meh

* custom sprites

* oops

* a

* sprites

* ok

* traits

* better sprites

* betterer sprites
2019-09-02 23:51:45 -07:00
nemvar 0ef8d32c91 Turns digital camo into an element (#46134)
* Turns digital camo into an element

* Removes commented out code.

* Keep forgetting this

* Update code/datums/elements/digitalcamo.dm

Co-Authored-By: Rob Bailey <actioninja@gmail.com>
2019-09-02 23:49:58 -07:00
skoglol 86839addb9 Pulling lockers now slow you down. (#46216)
Pulling lockers now slow you down.
2019-09-02 18:32:54 -07:00
Fikou bbd40be661 Gives all borgs extinguishers (#46276)
* extinguishers for all borgs + emag

* nevermind

* ok
2019-09-01 13:55:20 -04:00
wesoda25 b9e30ec6d0 Unmention Nar'Sie in purified artificer description (#46253) 2019-09-01 10:36:25 -07:00
ATH1909 aecc4c5295 Nars-Ians no longer eat each other's souls (#46245)
* Update dog.dm

* Update dog.dm
2019-08-31 21:57:11 -07:00
Dawson1917 cfc02eaf73 ED-209's aggro when you throw things at them and no longer die to shocked grilles (#46209)
* ED209's aggro when you throw things at them and no longer die to shocked grilles

* fixed an extra line

* runtimes in the waiting

* runtimes cant stop the law
2019-08-31 21:56:23 -07:00
Rob Bailey 2029163d33 playsound vary boolean define conversion (#46254)
About The Pull Request

Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls

This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE

I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game

Code usability
2019-08-30 18:45:20 +12:00
bgobandit 8fb17108fa You can no longer give the AI laws containing IC filtered words. (#46072)
* You can no longer give the AI laws containing IC filtered words. Adds a proc to accomplish this.

* turns proc into a define, adds it to hacked module because I forgot
2019-08-29 15:58:20 -04:00
nemvar b5ecb5fdd8 Ian no longer nuzzles himself (#46128) 2019-08-29 10:19:21 +02:00
Rob Bailey 83654b97cb Under dmi split (#46166)
About The Pull Request

Splits the previous single dmi used for all under items/uniforms into 17 separate dmis
Why It's Good For The Game

makes icon conflicts when developing much less likely.
2019-08-28 11:07:06 +12:00