Commit Graph

306 Commits

Author SHA1 Message Date
nicbn c4213f13ab New() -> Initialize() (#41876) 2019-01-03 18:56:15 -08:00
Rob 6b8bfb2f5c [EXTRAREADY][AAAAAA] Hey revolver, don't mothers make good fathers? (#41620)
tweak: Suppressed and dry fire sounds are now stored as a variable, and can be edited on a per gun basis.
sounddel: The standard gun dry fire sound was collapsed to one sound instead of 4. They were all just pitch variations anyways, which is now covered by built in sound pitch variation.
soundadd: Revolvers now have a unique gunshot sound that is slightly different for 357 and 38.
soundadd: Revolvers now have a unique dry fire sound.
soundadd: Revolvers now make a unique noise when emptying them besides just the sound of shells falling out.
soundadd: Spinning a revolver such as the Russian Revolver now makes a sound.
spellcheck: Syndicate sniper kit now includes a suppressor instead of a "supressor."
2018-12-02 20:30:09 +13:00
4dplanner c84a92f4ce Passes thrownthing to hitby (#41411)
* Passes thrownthing to hitby

* Items now also pass thrownthing

* No longer uses default arguments

Also fixes bananium shield

* Adds more arguments to hitby calls

* Standardises throw_impact

* Clears up some loose ends

* Adds back wacky comment

* Reinstates can_push=FALSE on bananium shield
2018-11-15 10:25:04 +01:00
ShizCalev 87faef9019 Adds logging to reagent transfers 2018-10-31 08:36:21 -04:00
kevinz000 3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00
ShizCalev d235f27088 Adds syndicate balloon mood modifier for antagonists (#40504)
* Adds syndicate balloon mood modifier for antagonists

* undrunked the code
2018-09-30 20:55:06 -04:00
ShizCalev 2fa1ac1349 Replaces istypes with the proper tool_behaviour checks. (#40414) 2018-10-01 03:10:31 +03:00
ShizCalev a1c2eb3bf1 Fix dirty vars and broken floor tiles (#40313)
Fixed vareditted bonfires not properly igniting at round start.
Fixed vareditted pianos switching to minimoogs at round start.
Fixed some vareddited flashlights not turning on properly at round start.
Fixed all missing floor icons
Fixed bookcases at the Wild West away mission not being properly populated.
Fixes missing icon in DM for syndie playing cards.
Added support to change the burning icon of bonfires (right now there's the
normal on_fire and warm states, warm being more of a burning embers sort of
deal.)
2018-09-24 22:48:41 -07:00
Patrick Chieppe 2c8248575a Logging system refactor and improvement (#39521)
* Refactor several log lines to use datum_info_line and atom_loc_line

* Add default return strings from datum_info_line and atom_loc_line

* Add parentheses around atom_loc_line data

* Change more logs to use atom_loc_line

* Add check in atom_loc_line for turfs to avoid calling get_turf on them

* Re-add removed 'at'

* Replace datum_info_line with key_name and atom_loc_line with loc_name

* Refactor logging functions

* Avoid double-logging self-interactions

* Fallback to simple stringification if all else fails in key_name()

* Rewrite muscle spasm logging to use log_message

* Standardize logging of martial arts

* Tweak individual logging panel look

* Fix individual logging panel source

* When I typed || I really meant &&

* Fix Telecomms logging always showing client logs in the panel

* Reverts addition of buggy ownership log to panel

* Remove colon

* Fix missing log_directed_talk tag

* Add warning for missing type in log_direted_talk

* Change warnings to stack_traces

* Add square brackets around fallthrough key_name() case to help parsing

* Allow atom arguments/src in log_*() functions

* Change log_combat call with null argument to log_message

* Change mecha types' log_message() arguments to match atom and mob version

* Add key_name() case for atoms

* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it

* Fix log_globally logic

* Add logging for hitting objects with items

* Move log_combat() to atoms.dm

* Use utility functions for object stringification in log_combat()

* Use utility functions for object stringification in log_combat()

* Add missing logs for interacting with display cases

* Rewrite log_combat() comment

* Add missing space in log_combat()

* Add logging for hitting grilles barehanded

* Add missing ..()
2018-08-12 21:41:09 +02:00
Trevor Serpas bee0b5b2c3 Afterattack() Signal (#38606)
* adds signal and modifies each call of afterattack to call it's inherited proc

* uses new macro for sendsignal()

* map fuck

* skip precommithooks

* combine and negate 2 ifs
2018-07-07 02:00:25 -04:00
vuonojenmustaturska c65a99f130 Move NODROP_1, DROPDEL_1, ABSTRACT_1 and NOBLUDGEON_1 to item_flags where they belong (#38171)
* (mostly) nodrop

* (mostly) dropdel

* (mostly) abstract

* nobludgeon

* things i missed

* forgot one

* unintended changes

* energy handcuffs
2018-06-01 11:36:31 +02:00
Tad Hardesty 698a8d92dd Fix some missing icons 2018-05-12 21:51:59 -07:00
ShizCalev ba1030f803 Makes more messages pronoun sensitive (#37582)
* Makes more messages pronoun sensitive

* Some cleanup

* more pronouns

* rever
2018-05-03 18:45:55 -04:00
AnturK 4c5a43eeb8 Prefix for item flag slot defines. 2018-04-27 10:30:48 +02:00
Fox McCloud 057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
kevinz000 f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
kevinz000 8ebc63d2f2 Randomized Station Time + Night Shifts 2018-02-20 21:59:44 -08:00
ShizCalev bfde5ac057 [s] Fixes altclick exploits (#35456)
* Fixes altclick exploits

* Removed free spam, fixes monkey altclicks

* replaced named args with proper defines

* More cleanup and fixes

* Better yet

* Another exploit fix

* pet carrier fix
2018-02-11 16:06:12 +13:00
ShizCalev f7fe600540 Cleans up vars with defines 2018-02-09 00:20:41 -05:00
ShiggyDiggyDo ed01b8c7f5 Toy Daggers! (#35352)
* Adds Toy Daggers

* Adds Toy Daggers to the Arcade Machine

* Oh fuck
2018-02-07 02:05:11 -05:00
ShiggyDiggyDo baa6bba7e0 Steampunk Watches! (#35187)
* Adds steampunk watches

* Adds steampunk watches to arcade machines

* The steampunk watch can now play a noise!
2018-02-04 02:07:10 -06:00
MrDoomBringer 20a6c0cdd7 Adds ~70 more suicides (#34522)
Does what it says on the tin, probably a terrible idea
2018-01-23 20:38:31 +13:00
oranges fe42f52109 Halve gun empty sound level 2017-12-18 22:52:31 +00:00
ShizCalev c95fc8c78d Gun sounds (#33615) 2017-12-18 10:51:22 -05:00
ShizCalev 0715bb9dea Adds new gun dry firing sounds (#33503)
* Adds new gun dry firing sounds

* Don't want to hear click when you want to hear bang
2017-12-14 07:14:36 -05:00
ShizCalev b0f24a892b Fixes bartender suit having an adjust state (#32968) 2017-11-22 13:40:11 -05:00
kevinz000 caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
Emmett Gaines 825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00
Tad Hardesty c1794bb402 Fix many instances of "the the"
All uses of "the [src]" have been fixed, as well as other bad string
interpolation directly adjacent to such uses.

In addition to its message, the circumstances under which the tracking
implant locator fails have been updated to use the correct define,
malfunctioning on CentCom rather than on the station.
2017-10-11 21:55:44 -07:00
Tad Hardesty 13f32a938b Improve extended examination text for many objects (#31381)
Plurality, capitalization, punctuation, and item icons have been
improved. Status displays now show the same text on examination that
they do visually. Inducers only show a success message when they
actually succeed.
2017-10-10 21:06:46 +13:00
Jordan Brown b6d349e1d4 Remove drop_item, drop_item_v, put_in_hands_or_del (#31386) 2017-10-07 13:36:33 -04:00
Tad Hardesty 5a0bb2f599 Grammar fixes to atom descriptions (#31293)
* Grammar fixes to atom descriptions

- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate

* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
Firecage 2ae0380fef Does some code standardization/consistency 2017-10-05 11:13:47 +02:00
Emmett Gaines 76c08c601a New squeaky datum and plushes (#30710)
* New squeaky datum and plushies

new plush subtype
clown shoes, bike horns, and mice slightly changed to use the datum

* narsie and ratvar plushes

* fixes duplicate obj/item/attack_self()

and other misc requested changes

* moves the sounds into initialize
2017-09-18 12:49:03 +02:00
Leo aa0844a578 Merge pull request #30112 from YPOQ/toysoundfix
Fixes sounds for toy nuke, red button, and talking action figures
2017-08-24 08:57:02 -03:00
YPO 6bad54226b fixed sounds for nuke, redbutton, and talking action figure 2017-08-22 20:15:04 -06:00
shizcalev ffa5d9e388 Fixes missing inhands 2017-08-21 18:29:51 -04:00
Ian Turk 7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Kyle Spier-Swenson f2cf4c2f5c [ready]Makes bIcon better (#29690)
Goonchat will use the asset cache, you now have to specify who to send the icons too.

Goonchat will now load icons in the background, displaying them once they load. this prevents the message from being delayed while the icons are sent.

Icons that aren't preloaded using the asset cache system will not render on ie8 clients. This is because of a ie8 bug that prevents changes on runtime created images from rendering.
2017-08-14 10:40:50 +12:00
ShizCalev d525b18d8d Completes major inhand split project (#29574)
* Completes split project

* More work on it. Should be more or less finished
2017-07-29 16:47:37 -03:00
Joan Lung ca06bc22e6 Energy swords and other transforming energy weapons are now subtypes of transforming weapons (#29232) 2017-07-17 12:25:01 -03:00
ShizCalev 59ef81245b Changes some 1s and 0s to TRUE and FALSE (#29144) 2017-07-10 10:31:34 -04:00
Joan Lung 1feb0021a1 Removes now-unnecessary obj_integrity definitions 2017-07-08 14:02:50 -04:00
Shadowlight213 68102aaa0c Refactors speech/communication logging and adds coordinates to speech logs (#28997)
* Adds locations to speech and related communications
Refactors how logging is handled for these.

* changes

* ahhhhh

* preemptive merge conflict undoing maybe?

* Let's not delay this further
2017-07-06 16:06:43 -04:00
oranges 186d17b77b Refactors hitreaction to pass in the hitting atom
Required some upstream changes to the check_shields proc to also
reliably pass in the atom
2017-06-20 02:48:17 +00:00
Lzimann 3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
Cyberboss c3df0d5e21 Merge upstream 2017-05-26 15:32:55 -04:00
Mike Long fdc79301d6 Adds a new toy to arcade prizes. A rumbling toy toolbox meant to mimic hisgrace (#27371)
* Adds a new toy to arcade prizes.  A rumbling toy toolbox meant to mimic hisgrace.

* Adds attack verb and fixes formatting on a list.
2017-05-18 10:56:28 -06:00
Mike Long 4687dd0117 Devil refactor+small revamp (#26815)
Hello, with PR #26717 merged, I think it's a good time to add devils to the standardized antag datum system.

This PR is mostly a refactor, which shouldn't be noticed by the playerbase. Changes that might be noticed are below.

🆑
tweak: Modified chances for returning someone's soul using an employment contract. Now everyone has a chance, not just lawyers and HoP.
add: Particularly brain damaged people can no longer sign infernal contracts properly.
tweak: Infernal contracts for power no longer give fireball, and instead give robeless 'lightning bolt' spell.
add: Devils can now sell you a friend, for the cost of your soul.
tweak: The codex gigas should now be easier to use, and less finicky.
del: The codex gigas no longer sintouches readers.
/🆑
2017-05-10 22:02:17 +12:00