Commit Graph

42 Commits

Author SHA1 Message Date
swindly 86a6c47371 Buffs plasma and nerfs snow (#27147) 2017-05-12 17:13:40 -03:00
Joan Lung 3711b58f36 Harvesters are more fun to play (#27086) 2017-05-10 12:18:15 -03:00
Leo 3b9b4e0755 Changes a bunch of hrefs to the proper defines (#26760) 2017-05-02 01:19:51 -06:00
bawhoppen 121968d6b4 Kills off inconsistent shuttle paths (#26221) 2017-04-15 15:44:13 -03:00
Robustin 7db828644c EngiMarket Part Four - Ranged RCD and Rapid Lighting Device (RLD) (#25263)
Two new items, one brand new, the other an RCD that works at range without any other bells and whistles.

The RLD allows you to create floor and wall lighting along with temporary (they use fuel like flares) glowsticks at range. It can also deconstruct lights. The best part of this feature (besides the visual "ammo" updating icons) is the ability to select absolutely any color you desire.

🆑 Robustin
add: Ranged RCD added to the game
add: Rapid Lighting Device (also ranged) has been added. It can create wall, floor, and temporary lights of any color you desire.
/🆑
2017-04-14 09:31:43 +12:00
Leo 5e45a76af3 Merge pull request #25982 from Cyberboss/patch-27
Fixes titanium walls not smoothing with falsewalls
2017-04-08 19:14:52 -03:00
Cyberboss 59cfcb9004 Fixes titanium walls not smoothing with falsewalls 2017-04-07 14:23:51 -04:00
Haevacht ff52a40ec3 Update reinf_walls.dm 2017-04-07 11:48:50 +10:00
Cyberboss 46db840b97 Fixes RCDs working on r_walls 2017-04-03 12:07:07 -04:00
Iamgoofball 099c822b7c RCD refactor (#25154)
* Refactors RCD code
2017-03-17 00:22:22 -03:00
Lzimann 5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
oranges f32834f851 Merge pull request #24477 from lzimann/nosmooth
Shuttle walls no longer smooth with shuttle engines, only with shuttle heaters
2017-03-02 19:54:04 +13:00
Lzimann 941ae665e9 Shuttle walls no longer smooth with shuttle engines, only with the heaters 2017-02-26 19:04:16 -03:00
Joan Lung cd29795b73 Clockwork objects are overall easier to deconstruct (#24424) 2017-02-26 15:31:26 -06:00
Cyberboss 8e1351a06f Faster, non-blocking world init (#23136)
* Moves turf New calls to Initialize

* Much faster

* Fixed

* Makes add_to_active queue up before SSair is initialized

* Remove active queuing

* And the proc

* Move the check

* Fix some shit

* F U C K T U R F S

* Necessary

* Unnecessary

* SHUT THE FUCK UP

* Panic mode hurts the code

* Such a

* Simple answer

* A well thought out plan

* /turf/open optimization

* Undo the warning suppression now that it's fixed

* Fixes lava typecaching badly

* Added late initialization

* Make the atmos offenders late initialize

* Add extra logging

* GLABALS

* Better solution for trying to activate w/o air

* Further base calling copypasta

* Gates, guards, gorans

* Small doc fix

* Do the faster

* T U R F   V A R   P E R S I S T E N C E

* The solution is always so simple

* The (hopefully) final nail in the coffin
2017-02-10 16:53:08 +13:00
Kyle Spier-Swenson 12570805bd Closes the Pool. (#23150)
* Delete pool.dm

* Removes usage of PoolOrNew

* Wrap up
2017-01-22 16:00:23 -05:00
Joan Lung cb61d74e45 Fixes a few things 2017-01-16 16:15:02 -05:00
Joan Lung d89fe0b870 Fixes clockcult's overreliance on Replicant Alloy (#22824)
* Fixes clockcult's overreliance on replicant alloy

* i did it like that for a reason

* comment

* =
2017-01-10 09:57:01 +13:00
coiax db44b6297f Fixes smoothing when repairing reinforced walls (#22816)
* Fixes smoothing when repairing reinforced walls

🆑
add: Girders now offer hints to their deconstruction when examined.
:/cl:

Fixes #22805.

- Removes some unused code in unsorted.dm
- Replaces is_pointed with a global list and a #define
- Removes some trailing returns
- Makes thermite use QDEL_IN rather than spawn()
- Girders (especially reinforced girders) now offer hints to how to
destruct them.

* Moves is_pointed to is_helpers
2017-01-10 09:55:04 +13:00
Kyle Spier-Swenson bee4b132a3 [READY]Makes addtimer use callbacks (#22660)
* Makes addtimer use callbacks

* I broke the comment

* I fucked up the regex

* this was a silly idea.
2017-01-04 16:02:56 +13:00
Joan Lung 27896031f0 Fixes not being able to light thermite on clockwork walls with a welding tool 2016-12-28 22:35:37 -05:00
Joan Lung db9d7553c7 Fixes clockwork walls/floors losing double CV if removed in a particular way (#22365) 2016-12-23 09:38:13 +13:00
Firecage 33378e74f5 Simplifies some wall code. (#22281)
To put it simply, this adds the vars girder_type and sheet_amount to the wall code, and cuts down on a small amount of now unneeded lines.

This simplifies it so adding newer walls and different wall/girder combinations is slightly simpler. It is also easier to adjust how much sheets a wall drops when deconstructed and what type of girder is left behind.

Tested and everything works as intended. Please inform me if I mixed anything.
2016-12-21 09:58:25 +13:00
XDTM 7d1a67d0c8 Abductor tools and tool sound refactor. (#22125)
* Everything in the PR

* I'm taking that as a yes
2016-12-14 18:09:41 +13:00
Joan Lung 43ce2667f4 Merge branch 'master' of https://github.com/tgstation/tgstation into multiplierspeed 2016-12-09 18:03:43 -05:00
Joan Lung a3be7a9226 Refactors toolspeed to be a multiplier instead of a divisor 2016-12-09 16:55:51 -05:00
MrStonedOne ccf3002e46 Fixes somethings I broke.
fixes walls spawning their metal in an odd spot because of loc vs src confusion.
fixes ashdrakes's flame wall getting confused when it tried to see if the turf it is standing on is atmosly connected to the turf it is standing on.
2016-12-09 02:08:53 -08:00
Kyle Spier-Swenson dedb16826e Speeds up world init. (93s -> 49s) (#21992)
* Speeds up world init.

* Armor is now new inited for obj and the first level of subpaths.
* Actions is now lazyinited and deleted with empty.
* Actiontypes is now only inited when actually used and deleted once it pre-fills actions with the action buttons.
* Pipes now prefill their node list(s) in new() using new /list/ (count) syntax to speed up the list initaliztions and remove the init proc.
* Pipes no longer store their item version, instead creating it on the fly when deconned
* Walls no longer store their metal stacks, instead creating it on the fly when deconned.
* obj, walls, floor, plating, item, machinery, structure, pipe, pipenet, atom, and movable no longer have an (init) proc. (along with a few other smaller examples)
* Atmos can pass checking is now a var with the ability to have a proc be call in advance cases.
  * (as a side effect, I had to fix a few things that were calling atmosCanPass rather then using the pre-calculated list, this should speed up chemfoam and flame effects greatly)

* Reverts upload limit
(remind me one day to defuck this, it could easily be a config thats not editable by vv to make changes easier)

* Makes apc update icon a bit faster.
APC new is some what high on the profile of world init, still not sure why, but this stood out as a waste of cpu so i fixed it.

* Fixes runtime with atmos backpack water tanks.

* Makes smoothing faster (and fixes turfs smoothing twice at init)

* Makes apcs init faster by replacing some spawns with addtimer

* fix transit turfs.
2016-12-08 21:50:15 +13:00
Joan Lung 12aa57fd7e You can now proselytize floor tiles 2016-12-03 17:03:29 -05:00
Joan Lung ad9c7141ad Clockwork walls are about as hard for hulks to break as rwalls 2016-11-24 09:15:41 -05:00
Joan Lung 2b7339cec4 You can now repair reinforced walls (#21426)
* You can now repair reinforced walls

* fix

* something something use the right name for your state you butt

* just use inheritance
2016-11-11 10:18:48 +13:00
Joan Lung 7c4f7e2783 Tweaks reinforced wall descs (#21424)
* Tweaks reinforced wall descs

* imply
2016-11-09 18:48:50 -06:00
KorPhaeron cf162fb70e Adds helpful examine messages to Rwall descontruct stages 2016-11-06 22:12:02 -06:00
Joan Lung 990942481f You can now proselytize false walls + glow fixes 2016-11-04 11:53:48 -04:00
Joan Lung 1a26cf9aa5 Ratvar will now proselytize stuff that happens to be in space (#21340)
* Ratvar will now proselytize stuff that happens to be in space

* do you hear ratvar singing

* no narsie in ooc

* "

* don't need that

* heir

* bigger stronger more filled with brass
2016-11-04 09:06:57 +01:00
phil235 1ce672c630 fixing stuff about atom_colours. 2016-10-21 01:30:42 +02:00
phil235 240f3a4c49 Adding var/list/atom_colours to /atom .
The var will be used to store the various coloring that happen for the atom so that we can separate paint coloring from color that must be inherent to the atom (an initial color for example), or from certain coloring effect like revenant's blight, mob electrocution's black color, admin edit of the color var, green color from holding the greentext item, etc.
The list has four elements, used for four categories:
ADMIN_COLOUR_PRIORITY for admin varedits and very rate color effect like holding the greentext item (and other effects that should prime over any other potential source of coloring even temporary effects).
TEMPORARY_COLOUR_PRIORITY for short color effects like revenant blight on mob, mob electrocution making you all black for a couple seconds, effects that should be appearing above paint coloring.
WASHABLE_COLOUR_PRIORITY for pretty much all paint coloring like colorful reagent on mobs, coloring turfs with paint, etc.
FIXED_COLOUR_PRIORITY for color inherent to the atom, like a blob's color, any object with a color value given in its definition.

Fixes electocution animation on mob not making the mob all black (with the skeleton overlay blinking over it)
Spray cleaner and soap can now wash paint off mobs, turfs and objects.
2016-10-19 01:51:30 +02:00
oranges 86a8d8a7f5 Merge pull request #20962 from phil235/hit_message
No more message spam when you witness someone being attacked or shot
2016-10-18 09:17:41 +13:00
Cuboos bf079d29d4 POWER TOOLS TAKE 2. (#20923)
New power tools for the CE! It's like goof's golden tools but less memey and makes more sense, power tools are much faster than normal tools and take the place of two.

Hand drill, activate to switch between between screwdriver bit and bolt bit (screwdriver/wrench)

Jaws of life, activate to switch between a cutting head and prying head, can also open powered doors like a xeno. Cutting head cuts your head off if you suicide with them. I wanted to make the prying head gib your head but i couldn't figure it out.

Reworked how construction handles sounds and added a new "usesound" var to obj/items. This is useful if you want to add another tool or item that makes a send when it's being used. Also useful if you want to replace a sound for an item or if you have an item with a choice of sounds (like if you have two versions of a sound sound you want to play)

CE now gets a unique white tool belt, exactly the same as a regular tool belt, just a re-skin.

CE also spawns with the new power tools and an experimental welder, CE will be the ONLY one to spawn with these tools, might make him a more valuable target for traitors. I figured this would be acceptable considering most heads are not antag enabled (i think)

Also i added a welding tool sound for reasons... figured might as well add some more sounds while i was reworking it.
2016-10-14 10:19:23 +13:00
phil235 929c71e67c some tiny fixes 2016-10-13 19:27:00 +02:00
phil235 1ea0e47aa4 Visible_message() when being attacked by melee or projectile is replaced by a simple message only to the target instead of all viewers.
The message when firing a gun is removed.
To keep things balanced melee attacks (punches, alien attacks, animal attacks, etc...) now show a visual effect (similar to what we current have with item attacks.
Fixes muzzle flash effect not appearing for mech guns.
Fixes muzzle flash effect not appearing for certain ranged animal.
Fixes the item attack effect not being visible to camera viewers and mech occupants.
Fixes toy guns foam dart not dropping on the ground when shooting a mob on the same tile as us.
Fixes toy smg magazine sprite being invisible sometimes.
Fixes foam dart not facing the correct direction when fired.
Changes the bullet projectile sprite to have a slight tracer effect so as to be more visible.
2016-10-13 19:21:30 +02:00
phil235 6cfd99ec00 Moving shit around and APC repair bugfix (#20912)
* Moving shit around so turfs aren't defined in code/modules/mining .
Fixes APC's integrity not being reset to max when a broken APC is repaired.

* derp

* More turf and turf procs moved.

* fixing merge conflicts again.
2016-10-12 09:48:47 +02:00