Commit Graph

217 Commits

Author SHA1 Message Date
Joan Lung 2daff3ab8a Wraiths now refund part of Phase Shift's cooldown by attacking (#27119) 2017-05-11 22:39:18 -03:00
Joan Lung 3711b58f36 Harvesters are more fun to play (#27086) 2017-05-10 12:18:15 -03:00
kevinz000 b658375be2 Fixes ranged projectile aimable spells not having the correct number of bullets per cast.. (#27094) 2017-05-10 09:25:02 -03:00
Mike Long 4687dd0117 Devil refactor+small revamp (#26815)
Hello, with PR #26717 merged, I think it's a good time to add devils to the standardized antag datum system.

This PR is mostly a refactor, which shouldn't be noticed by the playerbase. Changes that might be noticed are below.

🆑
tweak: Modified chances for returning someone's soul using an employment contract. Now everyone has a chance, not just lawyers and HoP.
add: Particularly brain damaged people can no longer sign infernal contracts properly.
tweak: Infernal contracts for power no longer give fireball, and instead give robeless 'lightning bolt' spell.
add: Devils can now sell you a friend, for the cost of your soul.
tweak: The codex gigas should now be easier to use, and less finicky.
del: The codex gigas no longer sintouches readers.
/🆑
2017-05-10 22:02:17 +12:00
Lan 2fae69676c Nerfs Chaplain smoke book (#26302)
Replaces the smoke book in delta and meta with a civilian smoke book, which now has a 360 max cooldown (from 120) and halved smoke output.
2017-05-04 19:57:10 -03:00
Mike Long f9afd1ad5b Removes vestigial list from minds. (#26771) 2017-05-02 14:47:03 -03:00
oranges 08c3699461 Merge pull request #26536 from coiax/changes-traps
Nerfs and buffs The Traps
2017-04-29 14:03:30 +12:00
c0 ee049b38de Changes some << to to_chat 2017-04-27 04:20:26 +03:00
oranges d95e859e5d Merge pull request #26386 from ChangelingRain/initialnew
New() goes in the trash, we've gotta Initialize()
2017-04-27 10:15:10 +12:00
Joan Lung ee763a5aa4 Removes a few spawns (#26507) 2017-04-25 16:36:07 -03:00
Joan Lung 228df13447 Merge branch 'master' of https://github.com/tgstation/tgstation into initialnew
Conflicts:
	code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm
	code/modules/station_goals/bsa.dm
	code/modules/vehicles/atv.dm
2017-04-25 07:32:06 -04:00
MrPerson ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
Joan Lung dc0e007a23 A bunch of Initialize()s now have return values (#26464) 2017-04-25 10:51:40 +02:00
Jack Edge df91d2dcb0 Nerfs and buffs The Traps
🆑 coiax
balance: Wizard traps automatically disappear five minutes after being
summoned.
balance: Wizard traps disappear after firing, whether triggered via
person or something being thrown across it.
balance: Wizards are immune to their own traps.
tweak: The Traps are now marked as a Defensive spell, rather than an
Offensive spell.
/🆑

So a permament structure that has to be beaten down in order to remove
isn't really fun in the long term. So instead, they fire once, and then
disappear. They also disappear after a bit, so they're not long term
hazards, but they do stick around long enough so the wizard can feel
comfortable running back into an area they've already trapped, for that
AREA CONTROL.
2017-04-25 00:48:23 +01:00
Joan Lung db9d86a39e New() goes in the trash, we've gotta Initialize() 2017-04-19 18:22:26 -04:00
coiax de35ec5f67 Partial sparks boilerplate reduction (#26081)
* Partial sparks boilerplate reduction

- Lots of obects are making `/datum/effect_system/spark_spread`, setting
them up, firing them, and then not qdeling them afterwards.
- Makes a `do_sparks` global proc that takes the same arguments as `set_up`
and then calls `start` and then `qdel`
- Switches a bunch of things to use this proc
- Makes emitters keep their own spark_spread datum around, since they
spark so damn much.
- Also makes some things use timers and ports some things to Initialize.

* Compilation
2017-04-12 19:59:45 +02:00
Kyle Spier-Swenson a6b8fb79f8 [s]fixes 1 advance proc call exploit that could be used to enable auto admin (#26033) 2017-04-10 19:44:40 -03:00
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Cyberboss 22fe5b12f1 Merge upstream 2017-04-02 22:27:22 -04:00
Joan Lung bad996ae71 Merge pull request #25788 from kevinz000/patch-114
Fixes infinite shapeshifting
2017-04-02 22:06:58 -04:00
kevinz000 4cedfb31e4 Update shapeshift.dm 2017-04-01 17:34:11 -07:00
kevinz000 cbb66a5018 Update shapeshift.dm 2017-04-01 17:10:01 -07:00
Profakos 56174af0e7 Fixes a check for being already sintouched 2017-03-31 01:21:55 +02:00
Cyberboss ec7730d27c Fucking ticker 2017-03-23 14:12:45 -04:00
Cyberboss db99403313 Merge branch 'master' into TiredOfTheInconsistency 2017-03-23 09:21:20 -04:00
Cyberboss 73fa1e61f8 SSevent -> SSevents 2017-03-22 11:26:01 -04:00
Cyberboss d0bfbc3e13 Rename ticker to SSticker 2017-03-22 10:48:25 -04:00
Jack Edge 939b154b51 Lich rework
🆑 coiax
add: Destroying a lich's body does not destory the lich permamently,
provided the phylactery is intact.
add: A lich will respawn three minutes after its death, provided the
phylactery is intact.
add: The Soul Bind spell is forgotten after cast, respawn is now
automatic.
del: Stationloving objects like the nuke disk are not valid objects for
a phylactery.
/🆑

- The phylactery is now a physical object stored inside the marked
object. Since it rarely is seen, I just reused the polymorph
projectile/scrying orb image.

- Buffs: You can't destroy the lich's body to permamently kill it
anymore.
- Nerf: The lich always take three minutes to respawn, rather than if
the spell is off cooldown. Gives you time to position people around the
station, looking for the phylactery respawn beam.
- Nerf: You can't make the nuke disk a phylactery.

- Remember, you can space the phylactery, throw it in the SM, incinerate
it, or just wait for the lich to respawn and shoot it during its very
long stun time.
2017-03-21 20:08:59 +00:00
xxalpha 81df22befe Improved the appearance of spacetime distortions. (#25038) 2017-03-21 11:57:17 -03:00
KorPhaeron 20b65bb29f Fixes aliens hitting themselves with their own projectiles (#25197) 2017-03-18 18:14:03 +01:00
XDTM 6f184513a0 Runic golems (#25028) 2017-03-18 08:04:47 -03:00
TrustyGun f64d878bb2 Advanced Mimery tweak (#24966)
* tweaks mime kit

* okay mister blue saturn man
2017-03-14 16:20:50 -04:00
Mike Long f36feb87b5 Lordpidey devil fixes (#24693)
* Devils made via event can no longer ascend.

Admins can control whether or not a devil may ascend via traitor panel.

* Adds logging

* Fixes #21326,     Fixes #21321

* Fixes compile error, removes dead code.

* Moves logging to where it's supposed to be.

* Arch devils can now destroy walls with pitchfork.

* Fixes compile error.

* Summon dancefloor can't be used to break down walls.

* Improves disco floor wall check

* Fixes traitor panel for devils.

* refactors human attack_hand

* Fixes compile error

* Devils now respawn with clothes.
2017-03-12 20:55:36 +01:00
kevinz000 f88e0aa041 Fixes aimed projectile spell for the third time (#24703)
* Update aimed.dm

* Update aimed.dm

* Update aimed.dm
2017-03-12 11:55:17 +13:00
Lzimann 5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
coiax 311ea1c7f1 New wizard spell: The Traps (#24571)
* New wizard spell: The Traps

🆑 coiax
add: Wizards now have a new spell "The Traps" in their spellbook.
Summon an array of temporary and permament hazards for your foes, but
don't fall into your own trap(s).
/🆑

Conjures some traps in an aoe, traps include Hand of God traps and
swarmer shocking traps. Hand of God traps require 60 seconds to recharge
between trapping.

I saw Cobby give this as a TC trade, and I thought it seems reasonable
as a silly wizard spell.

* Added The Traps to spellbook, modifed trap code more

* Adds action icon for The Traps

* Need to be adjacent to disarm

* Invocation is now Latin for "BEWARE THE TRAPS"
2017-03-08 12:13:03 +13:00
Lzimann e58ee1724f Refactors logging into a single var for all mobs and adds a wrapper for proper logging. 2017-03-04 13:32:35 -03:00
PKPenguin321 463b9cd147 Mimery Kit Adjustments (#24575)
* Mimery Kit Adjustments

This commit lowers the cost to 12 TCs

* Grammar changes

Makes some messages more grammatically correct and better sounding yeah

* Fixes shooting mime bullets while restrained/incapacitated
2017-03-02 20:10:46 +13:00
XDTM 34aafab401 Fixes Voice of God (#24328) 2017-02-23 20:20:25 +01:00
Cyberboss 56a6eaa8e6 Overlay queuing (#23922)
* Overlay queuing

* Fix SS flags

* Don't copy on assignment

* Flags processing

* Fix icon_smoothing

* MSO's helper proc

* Legacy detection

* Make it work

* Fixes shitcode

* Fix the flag

* |= -> +=

* OK, how did I fuck that up?

* shitcode

* Conditional assoc queue while initializing

* Cleanup everything

* Orange meme

* This isn't perfect, but its the best byond will give us.

* forgot about dir

* oh ya

* This was litterally the last thing i did last night before heading to bed

You can tell can't you?

* Fixes various shit

* Let's not ever pause

* Fix the flag

* Cleaned up some missing shit. Added image dummys

* Remove the one usage of FPRINT

* Jesus get rid of this
2017-02-22 21:44:55 +13:00
Quardbreak 83dbe874c5 Fixes touch hand qdel loop runtime (#24290)
* Fix touch hand loop runtime

* Fix #2
2017-02-21 09:05:48 +01:00
XDTM 44c16a3448 Refactors VoG into a proc/spell (#24117)
* Makes VoG into a spell

* conflicts

* ARE YOU QDELETED
2017-02-20 09:49:53 +13:00
kevinz000 66fd91934a Makes aimed projectile spell respect clickdelay overrides. (#24235)
* Update spell.dm

* Update aimed.dm

* Update spell.dm
2017-02-20 09:41:17 +13:00
TrustyGun 38419057b7 Advanced Mimery Kit (#23978)
d

🆑
add: Traitor mimes can now learn two new spells for 15 tc.
add: The first, Invisible Blockade, creates a 3x1 invisible wall.
add: The second, Finger Guns, allows them to shoot bullets out of their fingers.
/🆑

Traitor mimes can buy the Guide to Advanced Mimery for 15 tc. Invisible Blockade creates a 3x3 invisible wall around the mime, and Finger Guns allows Mimes to shoot bullets out of their fingers.

Invisible Blockade is 3x1 now to avoid this problem and still make Mimes be blocked by their own walls.
2017-02-19 00:49:40 +13:00
Joan Lung 118c7d155b Merge pull request #24129 from kevinz000/patch-63
Aimed projectile spell upgrades/refactor
2017-02-17 20:51:08 -05:00
bgobandit b22e689417 Fixes some more goddamn typos and bad writing. (#24095)
* fixes some more goddamn typos

* ree

* ...

* seething hatred for typos

* wew
2017-02-17 14:10:58 +13:00
kevinz000 57b16b9dac Update aimed.dm 2017-02-15 02:18:14 -08:00
MrPerson 9dd81f1da8 Puts files in single quotes like they belong
This means they're included into the rsc and sent out althogh almost all of these files were already included elsewhere. Also DM will yell if the file couldn't be found for whatever reason like if someone moves or renames it.

I left out some file types for various reasons
dmis used in overlays: I have another pr I'll do later which will fix all of them and I don't want to conflict with myself
text files: they would get included in the rsc, which is completely unnecessary. However they're small, so they might be worth including anyway
2017-02-12 07:15:18 -08:00
kevinz000 a4914b6728 [READY]slight tweak to make adminbuse/varediting better (#23894)
* Update aimed.dm

* Update aimed.dm

* Update aimed.dm

* Update aimed.dm
2017-02-12 12:50:49 +13:00
kevinz000 0ced9342b9 [READY]Aimable wizard lightning bolts (#23723)
* ZAP!

* YOU DID NOT SEE THAT

* YOU DI NOT SEE THAT 2

* object orientated pr

* gdi

* protection

* object orientated pr v2

* REEEE

* blacklists

* Update magicarp.dm
2017-02-08 18:31:52 +13:00