Commit Graph

1642 Commits

Author SHA1 Message Date
Cheridan 3e3aa2ee9f Merge pull request #12748 from MrStonedOne/sweetsweetdimlight
[Pretty Pictures!] [map] Makes starlight have far spreading low levels of light rather than near spreading high levels of light.
2015-10-31 22:22:39 -05:00
Razharas aa3198afd1 Merge pull request #12749 from GunHog/This-is-why-you-remember-to-SYNC!
Missing Diagnostic HUDs commit
2015-10-31 21:37:29 +03:00
Razharas 615275f71f Merge pull request #12496 from kingofkosmos/interactivescreenalerts
More interactive screen alerts and workarounds for the resist-button
2015-10-31 15:13:15 +03:00
MrStonedOne 8c755da84f Adds a way to make certain area/space areas not force 100% brightness 2015-10-31 02:30:49 -07:00
GunHog 336b57bd5a Missing Diagnostic HUDs commit
For some reason, the final commit for DiagHUDs was lost. This adds
Diagnostic HUDs to roboticist lockers, the protolathe properly, fixes
the night HUD's onmob sprite and adds a quick changelog.
2015-10-30 00:45:31 -05:00
Cheridan 89f8b0eea5 Merge pull request #12697 from KorPhaeron/biobag
Moves biobags under biosuits
2015-10-28 16:37:19 -05:00
kingofkosmos 2c0f178e31 Embedded object -alert can be clicked to remove the object.
When handcuffed, a handcuffed-alert appears and clicking it is the same as clicking on resist. Same with legcuffing.
Moving in a Suit Storage Unit or welded/locked locker or morgue tray is now the equivalent of pressing resist.
2015-10-28 21:10:50 +02:00
Razharas a59d4c47f0 Merge pull request #12234 from Incoming5643/flapping_intensifies
Modifies plastic flaps to defeat the secret box technique.
2015-10-28 19:39:45 +03:00
Razharas 980b3ec4a3 Merge pull request #12071 from KorPhaeron/captainqol
Small tweaks to captains starting equipment
2015-10-28 19:36:09 +03:00
Tkdrg dd20530f0e Adds ghost alerts.
Adds ghost alerts for revival (cloning, MMIs, nar-sie, drones, etc).
2015-10-27 23:07:41 -03:00
KorPhaeron fe6adf6cc1 Biobag 2015-10-27 16:13:43 -05:00
Incoming5643 c4af09089c no comment 2015-10-24 23:44:22 -04:00
Incoming 5b3215a6d7 @memo incoming wow making sure you update to master sure is hard huh? 2015-10-24 23:43:26 -04:00
Incoming ddbfec6fbc Merge branch 'master' of https://github.com/tgstation/-tg-station into flapping_intensifies
Conflicts:
	code/game/machinery/computer/shuttle.dm
2015-10-24 23:32:55 -04:00
Cheridan 6bfa738a24 Merge pull request #12567 from phil235/EffectSystemTweak
Makes effect system code more OOP.
2015-10-22 21:00:10 -05:00
phil235 be4b3a6857 Merge pull request #12478 from Firecage/Mirrorfixing
Adds fixing mirrors.
2015-10-22 19:16:55 +02:00
Firecage 40b149ade7 Removes one indent from the return. 2015-10-22 19:11:23 +02:00
phil235 c7670dc627 Merge pull request #12558 from Bawhoppen/medbaysigntypo1
Fixes medbay sign description typo
2015-10-22 12:41:26 +02:00
Cheridan ecdaeaad4c Merge pull request #12540 from Incoming5643/this_blows
Syndicate bomb payloads will now detonate if set on fire
2015-10-21 19:11:05 -05:00
phil235 fb7ad8b38f Merge pull request #12452 from Xhuis/radical
Radiation tweaks and a geiger counter
2015-10-22 01:13:00 +02:00
phil235 d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
Lularian 40c9527211 Annoying desc for medbay sign 2015-10-21 09:31:39 -05:00
Incoming 1db3c0c18b Syndicate bomb payloads will now detonate if set on fire long enough. Note that the casings for the bombs is fireproof, so if you want to set fire to a bombcore you'll need to remove it from the case first.
Fixes #12468 while I'm here to avoid another box pull
2015-10-20 15:52:38 -04:00
bgobandit b554319d6a biobag hotfix 2015-10-19 18:02:57 -04:00
Razharas 6fc19c7c23 Merge pull request #12385 from bgobandit/morexenobioshit
Adds bio-bags, primarily for xenobiologists.
2015-10-19 19:53:45 +03:00
Razharas 123390d640 Merge pull request #12459 from phil235/BugFixBoogalooG
Phil's batch of fixes
2015-10-19 10:03:28 +03:00
Steelpoint 3662a52eb1 Merge branch 'master' of https://github.com/tgstation/-tg-station into Armoury
Conflicts:
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
2015-10-19 02:16:24 +08:00
Firecage 19d1f09511 Changes the user messages. 2015-10-18 18:14:47 +02:00
Firecage 86aa219825 initial() for the desc and icon_state 2015-10-18 16:40:00 +02:00
Firecage 124fba1d3b Enables fixing mirrors. 2015-10-18 12:47:14 +02:00
Xhuis 9ac1395466 Adds geiger counters to radiation closets 2015-10-17 20:52:44 -04:00
Cheridan cb7642b969 Merge pull request #12417 from phil235/SmokeChange
Changes smoke to behave more like foam.
2015-10-17 10:07:04 -05:00
phil235 a7bc8475d8 Fixes winter coat hood sprite appearing as a bucket.
Removing Smile, Swedish, Chav and Elvis from genetics. These mutation can still be acquired via adminspawned dna injector. Added a dna injector for laser eyes mutation.
Fixes using razor on non human shaving non existent hair.
Fixes chair deconstruction dropping too much metal.
Adding some necessary check for mob buckling in gibber, processor and monkey recycler code, and in ventcrawling proc to fix being able to enter pipe while feeding as a slime.
Fixes snapcorn not giving seeds.
Fixes portable chem dispenser.
2015-10-17 16:29:11 +02:00
Razharas fce9bcc646 Merge pull request #12340 from Shadowlight213/Mirrormagic
Adds a lesser magic mirror limited to human and lizard race
2015-10-16 09:31:16 +03:00
Razharas c44c6d90be Merge pull request #12350 from AnturK/ironwall
Rough Metal Walls
2015-10-16 09:08:00 +03:00
phil235 47909d525f Changes smoke to behave more like foam. Each covered tile has one smoke cloud. This makes smoke clouds much less random, especially in terms of reagent application.
Also smoke reaction now uses the TOUCH method instead of VAPOR, to differentiate smoke and foam. Mob without internals or gas masks also ingests reagents in the smoke.
Moved nanofrost smoke code to effects/effect_system/effects_smoke.dm
2015-10-15 21:52:37 +02:00
bgobandit 8b60afcaf2 toilet related tweaks and fixes 2015-10-14 11:48:47 -04:00
bgobandit cee7614cb7 Adds bio-bags. 2015-10-13 23:06:35 -04:00
Shadowlight213 b3693e15ca Changed to use roundstart_species list 2015-10-13 19:24:32 -07:00
Cheridan b847f6c91f Merge pull request #12323 from phil235/BugFixBoogalooE
Bugfixes, again
2015-10-13 17:08:37 -05:00
Remie Richards 16db6f8cc0 Merge pull request #12299 from phil235/SlimeFeedBuckling
Slime feed buckling
2015-10-13 23:08:06 +01:00
phil235 7c6bbe328e Fixes some cases with mobs attached a mob. Can't enter a mech if attachment is done mid-climb. Can't get inside mech sleeper or closet if you have a mob attached to you. All sorts of teleports now properly teleport the attached mob as well.
Changed the warning message when climbing mech with a mob attached to be more general instead of specifically about slimes.

Getting inside a closet or machine now immediately breaks your pull and the pull of your puller.
Using ethereal jaunt now also immediately break your pull.

Fixes being able to get inside a mech sleeper while buckled by buckling mid-insertion.
2015-10-12 23:28:48 +02:00
phil235 a311e7a739 Merge branch 'master' of https://github.com/tgstation/-tg-station into SlimeFeedBuckling
Conflicts:
	code/game/objects/structures/janicart.dm
2015-10-12 22:01:57 +02:00
phil235 3c788fcc59 Fixes Atmos fire helmets spawning in the wardrobe closet instead of the atmos closet.
Fixes Toggle Helmet light verb on security helmet with seclite attached being usable while dead.
Fixes Lizard snout is poking through helmet
Fixes Space helmets not hiding masks and glasses (especially the large gar glasses)
Eva harsuit helmet no longer has a semi transparent part (incompatible with hiding masks and glasses, and causes lizard snout protruding from that helmet)
Made equip_to_slot() and unEquip proc more OOP at the carbon level which removes some duplicate code between monkey and human.
Readding code\modules\mob\living\carbon\brain\login.dm that someone (probably me) unchecked some time ago by mistake.
2015-10-12 21:50:59 +02:00
AnturK c73526334c Rough Metal Wall 2015-10-12 18:47:22 +02:00
Shadowlight213 6146aa156d Adds a lesser magic mirror that only allows for human and lizard race changes 2015-10-12 01:04:30 -07:00
Steelpoint ca935350ef SRC 2015-10-12 12:42:34 +08:00
Steelpoint ac57b4ee03 InitalCommit 2015-10-12 11:59:33 +08:00
phil235 c19d1c1427 Removed unused code in hologram.dm
Fixes displaycase when you could put a new item in it w/o first removing the first one.
Fixes parrot going through windows when getting on its perch, and some other cases of in_range() instead of Ajacent().
Fixes not being able to change transfer amount of reagent containers while buckled.
Remove unused sprites in stationobjs.dmi
2015-10-11 20:18:13 +02:00
phil235 7706b8f870 derp, let's not make janicart unbuckling runtime.
Also renaming obj/effect/spacevine/buckle_mob() to entangle_mob() since it's not really the standard buckle_mob() and could cause runtimes.
2015-10-11 14:08:06 +02:00