Commit Graph

1377 Commits

Author SHA1 Message Date
Cheridan 5efa91f31e Revert "Merge pull request #2479 from KazeEspada/nukeops"
This reverts commit c4c88036f8, reversing
changes made to 7893b99e37.
2014-02-11 14:44:38 -06:00
Rockdtben c07d8c23dc Merge pull request #2645 from tkdrg/ultrahardelitebugfix
Bugfix for #2627
2014-02-09 23:01:14 -06:00
Tenebrosity e1a0f96846 Merge branch 'master' of https://github.com/tgstation/-tg-station into bananfix
Conflicts:
	code/game/objects/items/weapons/clown_items.dm
2014-02-09 16:39:50 +13:00
Tkdrg 6245d00a4d Now with 100% more procs! 2014-02-08 18:22:56 -03:00
Tkdrg c43ba64484 Merge branch 'master' of https://github.com/tkdrg/-tg-station into ultrahardelitebugfix
Conflicts:
	code/game/objects/items/weapons/storage/storage.dm
2014-02-08 17:50:31 -03:00
Tkdrg c316ff3365 Nitpick, ho! 2014-02-08 14:58:51 -03:00
Razharas c4c88036f8 Merge pull request #2479 from KazeEspada/nukeops
Nuke op overhaul: part 1, the renaming. [MAP][NEEDS PLAY TESTING]
2014-02-08 09:52:20 -08:00
Razharas 4ea05add26 Merge pull request #2649 from YotaXP/lighting-squared
Reduced the potency of carrying multiple light sources.
2014-02-08 04:13:57 -08:00
Razharas b19084569d Merge pull request #2624 from adrix89/Fixes
Fixes
2014-02-08 04:03:50 -08:00
Razharas 0aed48193c Merge pull request #2626 from adrix89/slip_rework2
Slip rework the second encounter
2014-02-07 12:24:08 -08:00
Razharas c0aa3b56bb Merge branch 'master' of https://github.com/tgstation/-tg-station into SayYiffYiffIfYouAreMachineFucker
Conflicts:
	code/game/machinery/Sleeper.dm
	code/game/machinery/computer/aifixer.dm
	code/modules/hydroponics/biogenerator.dm
	code/modules/power/apc.dm
	code/modules/research/server.dm
	icons/obj/stationobjs.dmi

Yeah nah time to merge this shit behore resolving conflicts will take more than 2 hours
2014-02-06 22:05:39 +04:00
adrix89 5e05401541 properly fix rune cleaning 2014-02-06 17:35:48 +02:00
adrix89 02cf28a4f1 missed a rune check 2014-02-06 17:13:01 +02:00
adrix89 dfa1c8c363 Fine! removed ability to clean up runes 2014-02-06 09:12:32 +02:00
YotaXP d2e5c3a51b Inserting lights into containers should no longer dim other lights. 2014-02-05 23:05:29 -05:00
Tenebrosity 6f202788ea Fixes #2396 and #2395
- Banana peels are now grown weapons
- Banana peel slip duration is now based on their potency
- Clown spawns with a 50 potency banana, which is both regular sized and
produces a skin that's nice and slippery~
- Fixes nettle and deathnettle inhands not disappearing upon use
- Makes nettle and deathnettles use the hitsound variable instead of the
playsound proc directly. Now their hitsounds will scale in volume based
on damage done.
- Makes the banana mortar shoot potency 65 banana peels. Because
otherwise it'd shoot laughably tiny and short in slip duration potency
-1 ones.
- Moves corncobs to be grown weapons and updates their paths. Now their
size will scale based on the size of the corn that spawned them.
- Updates banan paths :)
2014-02-06 13:47:39 +13:00
YotaXP 6db2c59772 Reduced the potency of carrying multiple light sources. 2014-02-05 16:54:46 -05:00
Tkdrg 61a8a25e1a Fixes #2627 and line endings (?). 2014-02-05 15:03:15 -03:00
adrix89 1e9a85b672 Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station

Spray bottles doesn't make floor wet anymore.
Wet floor nerfed
Slight soap and banana buff.
Cult runes are now cleanable by soap and space cleaner.
You can clean with holy water.

Soap cleaning and uses.

Reworked spray

Revert soap uses, if there are not easily accessible,they are fine.

Revert fixes
2014-02-04 20:00:57 +02:00
adrix89 7aa8225e2a Revert stuff keep fixes 2014-02-04 19:38:58 +02:00
Neerti bdd288174a I love invalid paths, don't you? 2014-02-04 10:28:55 -05:00
Aranclanos a1104a459d Merge branch 'hrefs-in-log' of https://github.com/Limeliz/-tg-station into hrefs-in-log
Conflicts:
	code/game/objects/items/devices/transfer_valve.dm
2014-02-04 08:34:18 -03:00
KazeEspada 45dd35d1a7 Merge branch 'master' of https://github.com/tgstation/-tg-station into nukeops
Conflicts:
	_maps/map_files/tgstation.2.1.2.dmm

Resolved
2014-02-04 01:41:27 -07:00
Razharas 8dc864d819 Merge pull request #2605 from Neerti/SecBeltsReloaded
Attempt 2: Stun Batons can now go on your belt.
2014-02-03 21:49:45 -08:00
Razharas 9092bf5c1c Merge pull request #2438 from adrix89/attack_override
Attack override
2014-02-03 21:31:35 -08:00
Razharas ee3b0a77ca Merge pull request #2598 from tkdrg/morebagsyay
Book bags for the librarian
2014-02-03 20:20:04 -08:00
fleure 2f0ca13d45 Merge pull request #2575 from Jordie0608/truebagshavenolimitations
Bag of holding now holds everything
2014-02-03 10:47:44 -08:00
Cheridan ad235cf18f Merge pull request #2563 from Razharas/NewTables
New PR for crafting tables
2014-02-03 08:46:56 -08:00
adrix89 5bfe0cbd61 Merge branch 'master' of https://github.com/tgstation/-tg-station into attack_override
Conflicts:
	code/_onclick/item_attack.dm
2014-02-03 18:07:45 +02:00
Neerti 100585b33a Enables the baton and classic baton to go on your belt. Adds an additional slot in the belt so you won't have to make room. 2014-02-03 01:31:39 -05:00
Cheridan e60ecbb1f4 Merge pull request #2590 from GarrusVakarian/issue#2436fix
Fixed issue #2436 (Classic baton stuns borgs)
2014-02-02 16:08:45 -08:00
adrix89 f9c0e171f1 Revert soap uses, if there are not easily accessible,they are fine. 2014-02-02 20:57:51 +02:00
GarrusVakarian 94bbf55ce3 Adapted code to Jordie0608's fix 2014-02-02 18:01:46 +01:00
adrix89 869f4efa0a I finally realize what was causing the click issues,so now it works with proximity flag. 2014-02-02 15:31:56 +02:00
fleure 68abd1f0e4 Merge pull request #2510 from Tenebrosity/throwsounds
Removes throwtapsound var from items
2014-02-02 04:33:23 -08:00
Tkdrg 6fb71e6174 Added book bags. The librarian now spawns holding one. 2014-02-02 04:46:34 -03:00
GarrusVakarian 30c4694487 Adapted to fit programming standard 2014-02-02 05:22:39 +01:00
Cheridan 1d54687b2b Merge pull request #2477 from Tenebrosity/Branch_Branch_attacksounds
Attack sounds for all melee weapons
2014-02-01 18:01:59 -08:00
GarrusVakarian f71ffde259 Fixed issue #2436 (Classic baton stuns borgs) 2014-02-02 02:05:15 +01:00
Jordie0608 831608e664 Increased max_combined to 35 2014-02-01 15:54:08 +11:00
adrix89 782148ddd3 Soap cleaning and uses. 2014-01-31 23:26:16 +02:00
adrix89 8a41cf9c69 Spray bottles doesn't make floor wet anymore.
Wet floor nerfed
Slight soap and banana buff.
Cult runes are now cleanable by soap and space cleaner.
You can clean with holy water.
2014-01-31 23:05:55 +02:00
Jordie0608 f8e359cc35 Bag of holding now holds everything 2014-02-01 04:11:15 +11:00
Razharas b4f011bacb Merge branch 'master' of https://github.com/tgstation/-tg-station into CraftingTable
Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/power/cable.dm

Fixing conflicts
2014-01-31 05:20:59 +04:00
Malkevin 302376eeeb Merge branch 'master' of https://github.com/tgstation/-tg-station into bugfixes
Conflicts:
	code/game/objects/items/toys.dm
2014-01-30 19:14:43 +00:00
fleure 3a0d12838a Merge pull request #2528 from RobRichards1997/28/01/2014-Cyberlimb-Sanity
Adds sanity checks to Robotlimb repairs [BUGFIX]
2014-01-30 10:40:12 -08:00
fleure cb318996b5 Merge pull request #2524 from Incoming5643/ImUpset
Removes the "SmoothOperator" bundle
2014-01-30 10:25:26 -08:00
Tenebrosity 0851b341da - Removes the throwtapsound var from items. It was unnecessary.
- Thrown items play throwhitsound on impact. If no throwhitsound is defined, they play hitsound instead. If that isn't defined, they play genhit.ogg. The latter fixes \#2508. The volume of the sound is dependant on the item's throwforce and/or weight class.

- Adds 15 throwforce to the fireaxe, which previously had only 1.
2014-01-29 10:51:14 +13:00
Robson Richards 859d909a2b Adds sanity checks to Robotlimb repairs 2014-01-28 17:03:25 +00:00
Jesus Hussein Chris 52339906c4 Attack sounds for all melee weapons
Weapons that do no damage play a tap sound, except for the bike horn and banhammer.

Adds a different attack message for forceless attacks. It says tapped or
patted on instead of attacked in.

Adds force zero check to armour before attempting to block attacks.

Adds hitsounds to the welder, lighter, matches, cigarettes, energy sword and energy axe for when they're on and off.

Adds 5 force to the lighter when it's lit. Same as when you accidentally burn yourself lighting it. Adds a hitsound and the correct damage type to the lighter.

Adds hitsound volume scaling based on the weapon's force and its weight class. Adds tap sound scaling based on a weapon's weight class.

Removes boldness from item attack messages on non-human mobs. The attack is still bolded for the player
controlling the mob.

Adds a force check to blood spurts when attacking non-human mobs. If the weapon doesn't have a force, no blood will come out.

Adds adminhelp.ogg as the banhammer's hitsound with Cheridan's permission.

Adds a much needed period to the catatonic human examine message.

Makes the activation and deactivation sounds of toy swords, energy swords and energy shields quieter. What an earsore.

Makes description, item_state and name of matches that have burned out on their own consistent with those put out by the player. Changes match, cigarette and lighter attack verbs and forces based on whether they're lit or not.

Fixes a bug that allowed players to light cigarettes with burnt matches.

Names lit cigarettes and children of cigarettes lit [name].

Fixes a bug with the energy blade that kept it at weight class 5 after it was deactivated.

Changes the welder out of fuel message slightly to be less fragmented.

Removes dead air from most of the weapon sound effects used in this pull to make them more responsive. In other words, the fire extinguisher sound will play a lot sooner after you click than before. Equalised their peak volumes to all be -0.1dB and in an attempt to make altering volumes based on force more consistent.

Thank you @YotaXP for help with the item_attack.dm attack messages.

Thank you @optimumtact for help with code for testing item_attack volumes.

Thank you @Giacom for help with the code for scaling hitsound and tap sound volume by hitforce.

Thank you @Tastyfish for telling me why my proc wasn't working.

Thank you to anyone else on #coderbus who helped me who I've forgotten to mention.
2014-01-28 22:46:41 +13:00