I thought this weapon was interesting enough to re-add as a Nuke Ops weapon. In the course of making this PR I went back to some of the PRs from when it was removed from the uplink to get a good sense of what was seen as wrong with it at the time. I have done my best to deal with these issues and balance it properly.
In terms of power, the weapon basically fits between the C-20r and the L6 SAW. It's more portable than a SAW, but generally less powerful, and costs just as much to purchase and outfit. The weapon fires half as fast as a SAW and the bullets do less damage, just barely critting an unarmored person with a full burst. Targets with even the relatively weak Security Officer body armor can withstand a burst from it, and people wearing Bulletproof Armor can take multiple bursts before going down. The grenade launcher is strong, but slow to reload, and expensive to use a lot.
For people who remember the old one, this is basically the same thing but significantly more expensive. I also changed the grenade shells to be purchasable individually for 2 TC each instead of buying a box of 4 for 5 TC. There's also no ridiculously cheap bundle this time around, that can stay gone.
Delta's white ship has always come off as too large, empty, and boxy to me, personally, so I set out to redesign it into something with an actual shape and more details!
Also, it's infested with starving giant spiders. They have half as much health and damage as their regular versions so they're not a complete nightmare to take out, but they're still dangerous to an unarmed explorer.
new verb for the PDA that toggles the flashlight, moved the toggle code to a
new proc
why: because i'm tired of having to open the PDA menu at the beginning of every
round to turn on the flashlight
Chem grenade casing descs are just "A do it yourself [initial(name)]!", which
means players have to either pull up the wiki or code dive to find out what the
hell they actually do.
I gave empty casings detailed descs so aspiring pyromaniacs can quickly see
what casings do.
admin: Added hardsuit outfits for the Captain, HoS, and CMO. Removed old Shaft Miner (Asteroid) outfits. Gave Chief Engineer (Hardsuit) engineering scanner goggles. Added debug outfit for testing.
I added hardsuit outfit datums for Cap/HoS/CMO so admins have an easier time dressing up players. I removed Shaft Miner (Asteroid), since the asteroid has been dead for a long time.
Also added a "debug" outfit so I don't have to spend 2 1/2 seconds spawning equipment when testing.