Timberpoes
19c3bbde31
Cleanup up all instances of using var/ definitions in proc parameters. ( #52728 )
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* var/list cleanup
* The rest of the owl
* plushvar bad
* Can't follow my own advice.
2020-08-07 12:23:42 -03:00
ShizCalev
254536072e
[s] sanity checks vv_edit_var() values ( #52255 )
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cl ShizCalev
fix: Added some sanity checking for varedit values.
/cl
* sanity checks vv_edit_var() values
* this should be an or
* one more fix
2020-07-16 10:20:41 +12:00
spookydonut
2591ce17a6
Travis EOF newline detection v3 ( #47539 )
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* scream
* aaa
* aaa
* new one
2019-11-04 19:16:50 -08:00
AnturK
66d9a4a0cf
Removes /related area variable. ( #37173 )
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* Removes /related area variable.
* area_contents begone
* doorstuff
2018-04-14 12:45:00 +03:00
Incoming
eef57ac6b0
Speeds up client side rendering of lighting by selectively swapping out full dark and full light tiles with easier to render options.
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Visually no difference should be noticeable
2017-04-01 19:09:15 -04:00
MrPerson
2394b4ce7c
More lighting fixes for white space and black tiles ( #25229 )
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* More lighting fixes for white space and black tiles
2017-03-18 09:42:50 -03:00
MrPerson
b71e89ce10
Fixes non-dynamically lit areas being pitch black
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Fixes #25179 (Legitimate closing of a pull request, thanks for this bug github)
Fixes #25164
2017-03-16 21:30:06 -07:00
Kyle Spier-Swenson
99002e25a3
Fixes lighting of pixel shifted objects and reverts the hacky memleak fix + other lighting fixes ( #24963 )
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* Revert "Lighting micro optimizations and fixes (#24939 )"
This reverts commit 78bbbfe20a .
* vg refactor stage 1
* Fix runtime in get_turf_pixel
* fix lighting on turfs
* Fix certain things reading light levels wrong.
* Made SS faster/better by making it split its tick allotment up between it's 3 tasks
* istypeless loops @pjb3005
/proc/typed_loop 6.826 6.830 6.858 190761
/proc/typeless_loop 5.582 5.586 5.620 190435
* lazy init lists
2017-03-14 19:27:23 +01:00
PJB3005
7356e80484
hey that should be everything except making it compile.
2017-01-17 22:08:27 +01:00