Commit Graph

246 Commits

Author SHA1 Message Date
LemonInTheDark 92f509ea80 Revert "Refactors how movetype flags are added and removed and the floating animation (#54963)" (#55432)
This reverts commit b8425c003a.
2020-12-09 19:30:28 -08:00
Ghom b8425c003a Refactors how movetype flags are added and removed and the floating animation (#54963)
I wanted to refactor how movetype flags are added and removed into traits to prevent multiple sources of specific movement types from conflicting one other. I ended up also having to refactor the floating animation loop (the one that bobs up and down) code in the process.
Why It's Good For The Game

A way to avoid conflict from multiple sources of movement types.
This also stops melee attacks, jitteriness and update_transform() from temporarily disabling the floating movetype bitflag altogether until the next life tick.

Tested, but i'm pretty sure improvements could be made.
Changelog

cl
fix: jitteriness, melee attack animations and resting/standing up should no longer momentarily remove the floating movement type.
/cl
2020-12-10 09:28:32 +13:00
TiviPlus 0eaab0bc54 Grep for space indentation (#54850)
#54604 atomizing
Since a lot of the space indents are in lists ill atomize those later
2020-11-30 12:48:40 -05:00
Ghom 4c31b0e116 CanUseTopic() refactor. (#54747)
* CanUseTopic() refactor.

* Forgot about default_can_use_topic. Tested and working.

* Update bin.dm

* no-nonsense.
2020-11-25 13:12:12 +01:00
uomo d042e7fc21 Labels logging better. (#54997) 2020-11-17 22:13:34 +01:00
uomo 35631c1680 Admins can now see chronological order of events in logging tabs. (#54939) 2020-11-15 22:43:18 -08:00
TemporalOroboros edd6500d78 /obj/screen --> /atom/movable/screen (#54403)
Repaths screen objects to /atom/movable
2020-11-08 23:07:15 -03:00
ZeWaka 9629feed35 Converts A && A.B into A?.B (#54342)
Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.
2020-10-13 16:43:53 -03:00
Timberpoes 21d0d618c8 Fix verbs tab not getting updated in certain instances (#53876)
There are a number of methods of assuming direct control of mobs or giving other players direct control. I have made sure these now appropriately update verbs.

Shamelessly ripped the functionality from /mob/dead/observer/verb/reenter_corpse() - It seemed to do what I wanted to accomplish in the same context.

I couldn't find any other method to refresh the verbs tab.
2020-09-23 06:50:03 -03:00
Couls 75cdfc88f6 Optimize stat panel and fix guardian verbs (#53463)
Optimizes stat panel code for better performance, including icon caching and removing some unnecessary processing
Also fixes #53432
fix #53381
fix #53724
Changelog

add: icons are back on alt clicks
fix: horrible performance from alt clicking turfs with multiple objects
tweak:browser should notify the SS when it's ready to receive data

* Update statbrowser.html

* Apply suggestions from code review

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>

* hidden = TRUE

* almost ready

* Browser should notify when ready to receive data

* Apply MSO's suggestions

* reset cache if something in it gets deleted

* Fix runtime

* fix my stupid code

* send href_token when adding admin tabs

* fix an issue with cyborg suit topic

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-09-14 23:36:46 -07:00
msgerbs 5fffce5d2d Adds better feedback related to husks (#53599)
Husks currently have basically zero ingame feedback other than the grey sprite. It should be abundantly obvious when somebody is a husk, given that it's such a huge physical change that it changes the sprite. This PR adds examine text to husks, and adds a message to the health scanner. The regular scanner will only tell you that they are a husk, the advanced scanner will tell you if they were husked by burns or by "extreme fluid loss" AKA lings (but burnt takes precedence so you can still burn your ling corpses to a crisp to help hide your tracks). The defib now also gives a message specifically for husks instead of a generic "tissue damage" message which normally means brute/burn damage.

I also updated the description of sythflesh and rezadone to mention that they can restore burnt husks, and replaced some hardcoded "burn" with the BURN constant.
2020-09-12 03:13:18 +01:00
TiviPlus ca366c3ea1 Bools and returns super-pr (#53221)
Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is

Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>
2020-08-28 14:26:37 -07:00
Timberpoes 19c3bbde31 Cleanup up all instances of using var/ definitions in proc parameters. (#52728)
* var/list cleanup

* The rest of the owl

* plushvar bad

* Can't follow my own advice.
2020-08-07 12:23:42 -03:00
Ryll-Ryll 0824db9a82 fix comment 2020-07-23 22:50:58 -04:00
Ryll-Ryll dca567b119 antaggy 2020-07-20 22:12:02 -04:00
LemonInTheDark d3f9b70c0f Adds a message modification packet to saycode to allow for unordered parsing of operator chars, like ;, #, :, or % (#51790) 2020-07-18 18:18:23 +02:00
Ryll-Ryll 40c1b51b97 dunno what to rename this 2020-07-16 21:53:56 -04:00
Ryll-Ryll 1f31064c3e Merge remote-tracking branch 'tgstation/master' into who-named-this-damned-proc 2020-07-16 21:43:14 -04:00
jdawg1290 62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
Ryll-Ryll fc0b247738 rename 2020-07-11 23:23:23 -04:00
Ryll Ryll e4397e0fca adds full monty for observer examine_more (#52088) 2020-07-12 04:34:24 +10:00
kingofkosmos 79c5a80ca0 Visible_messages verb time tenses changed to present. 2020-03-16 14:55:25 +02:00
spookydonut beca456c0f Add new lints (#49751)
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-03-09 22:13:48 -07:00
ShizCalev df81c5be4a Fixes blindfolds not properly counting as being blind 2020-02-24 01:10:34 -05:00
MrPerson 273464ae65 Include ~ and ` too 2020-01-26 02:18:38 -06:00
MrPerson e022407b81 Makes stuttering ignore some punctuation
Fixes #48983
2020-01-25 16:00:36 -06:00
MrPerson f7eb2c905b Unicode awareness Part 2 -- copytext() (#48512)
* Unicode support Part 2 -- copytext()

This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved.

I replaced a ton of
````
var/something = sanitize(input())
something = copytext(something, 1, MAX_MESSAGE_LEN)
````

with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there.

This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs.

* Makes the code functional

* Assume color hex strings are always # followed by ascii.
Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there.

* Removes ninjaspeak since it's unused
2020-01-18 13:07:22 +13:00
spookydonut 3195ceaa22 Update SpacemanDMM suite to 1.2 (#48785)
* Update SpacemanDMM suite to 1.2

* Fix new lint errors
2020-01-16 11:49:39 -05:00
ShizCalev ea56f83e58 Caltrop / glass / lightbulb crossing fixes 2020-01-03 04:47:06 -05:00
AnturK c20b4d5ab2 Replaces lentext with length (#47585) 2019-11-07 11:42:33 -05:00
nemvar c38a7a3bb5 Removes a bunch of var/ in procs (#46946)
* Removes a bunch of /var in procs

* reset this

* Why wasn't this already?
2019-10-10 04:20:27 -07:00
spookydonut 62b3fffe3b Removes unneeded client checks on GLOB.player_list contents (#46445)
About The Pull Request

All mobs in GLOB.player_list have clients attached and there is in fact a fair amount of code that is working fine without checking client on things in player_list. This pr just removes a bunch of checks for client when iterating over player_list.
2019-09-16 16:48:50 +12:00
kingofkosmos df1fecc58c Adds notice-span to visible_messages with no spans (#46044)
About The Pull Request

Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game

This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
2019-08-26 20:50:00 +12:00
moo 98765bae0a Dissection Examine + Logic Fix + Ayy (#45807)
clDissectby
add: Examining a dissected body will provide insight on the highest tier performed.
fix: You can do ayy dissection now if you get the tech
fix: FINALLY fixed the surgery logic correctly
/cl
2019-08-12 11:39:25 +12:00
nemvar 02251be5ac Turns Gibberish code into something that's not gibberish (#45753) 2019-08-09 11:32:32 +12:00
oranges 800f24393d Convert some code docs into the auto doc format (#45101)
* Document datum, area,atom and some of the mob code

* Update

* Documented mob_helpers poorly

* Brief treatise on mob movement iself

* sdfasdf

* Add title to treaties

* Move readme file for say

* more say stuff for mobs

* Document login and status procs

* Add some goddan links like a boss

* Document some atom vars
2019-07-11 11:39:56 -04:00
nemvar 53d4c3f25a Refactor mob can_see_reagents (#44934)
Turns the scan_reagents var into a clothing flag.
2019-07-04 00:09:01 -07:00
vuonojenmustaturska 8ddc9677c7 examine-code refactor (#44636)
* 1/4 done? maybe?

* more

* stuff

* incremental stuff

* stuff

* stuff & things

* mostly done but not yet

* stuffing

* stuffing 2: electric boogaloo

* Git Commit and the Kingdom of the Crystal Skull

* make it actually compile

* found more stuff

* fixes

* fix AI laws appearing out of order

* fix windows

* should be the remaining stuff

* this time for real

* i guess it should compile too

* fix sechuds
2019-06-19 22:07:57 +02:00
AnturK 69ac935bde Upgrades policy config + policy verb. (#44296)
* Upgrades policy config + policy verb.

* Better example and proper default value.

* hr on top

* Cleanup
2019-06-10 11:51:25 -04:00
py01 a0ae838acd Radio jammers jam the radio more (#44313)
* replaces radio jammer text replacement function

* radio jammers stop all radios now

* documentation, fixes range check on radio jammer
2019-06-08 13:31:07 +02:00
actioninja 0bdeb6c070 fixes gay baby jail 2019-06-04 14:12:02 -07:00
Rob Bailey 8958287246 [s] Prevents a certain kind of antag-rolling abuse. (#44056)
About The Pull Request

Currently there's a very easy way of making it so that if you don't roll antag, you aren't playing the game and can just go observe and hope for ghostroles.
Have every job set to never, have return back to lobby if preference unavailable set, and antags enabled.
if you roll antag, you get a job or the antag, if you don't, back to lobby.
If you think this is a good idea and go do this, know it's against the rules and if you get caught you'll be banned.

What this PR does is validate that you have at least one job enabled before ever even adding you to the pool of potential players, if you have "return to lobby" set. If this happens, you'll get a notification and an admin will be notified if you also had antags on.
Either of the other "my pref was unavailable options" you can have all jobs set to never just like before and you'll get your random role.
Why It's Good For The Game

Prevents some abuse that can easily be closed on the game code end.
2019-05-24 13:57:37 +12:00
ExcessiveUseOfCobblestone 5b688dca86 Update mob_helpers.dm 2019-05-17 15:55:34 -04:00
vuonojenmustaturska fb45b7a017 Turns trait accessors into defines, fixes some bugs (#43820)
It's free performance.
2019-05-06 19:44:05 -04:00
Militaires 3f4007a3b8 Fixes runtime from attempting checking armor on missing bodypart, improves ran_zone selection mechanism (#43222)
* Fixes runtime from attempting checking armor on missing bodypart, changes how ran_zone selects a zone.

* Update code/modules/mob/mob_helpers.dm

pickweight ran_zone is no longer percentage-based

Co-Authored-By: Militaires <ahmedosama2001@gmail.com>

* adds check to second return too

* look how they massacred my boy
2019-03-25 11:29:09 -04:00
ShizCalev ebe3cb2442 Improve grammar on prosthetic limb repair message (#43204)
Repairing robotic limbs attached to yourself will no longer refer to you
in the third person.
2019-03-20 15:46:05 -07:00
Denton 24c71eb7a7 Reduces sound volume for some ghost notifications 2019-01-03 10:49:41 +01:00
Tad Hardesty 0ed8c3113e Fix orbit links on events 2018-12-22 14:42:03 -08:00
Jack Edge 76fda7a551 Abductor scientists can examine glands to determine what they do
🆑 coiax
add: Abductor scientists, or people who have had training similar to an
abductor's scientist will be able to examine alien glands to determine
their scientific purpose.
/🆑

Had a lot of fun making up dumb sciencey sounding explanations for the
glands.

Removes the "scientist" var from the species datum, don't need that
anymore.

TRAIT_ABDUCTOR_TRAINING and TRAIT_ABDUCTOR_SCIENTIST_TRAINING are the
important key traits here, assigned in the antag datum. Being an
abductor doesn't give you experience with all their tools, after all.

TRAIT_SURGEON (another trait the ayy scientist has) gives you access to
all surgeries, rather than a more snowflake-style species check.
2018-12-07 18:06:10 +00:00
ShizCalev 9997f956b0 Fixes ODing on crank/other chems, viruses, and other things damaging/healing robotic limbs. (#41593)
cl ShizCalev
fix: Fixed chem OD's causing damage to robotic limbs.
fix: Fixed wood golems repairing robotic limbs every tick of life()
fix: Fixed vampires repairing robotic limbs every tick of life()...
fix: Fixed shadowpeople healing robotic limbs every tick of life()
fix: Fixed poppeople healing robotic limbs every tick of life()
fix: Fixed adjustBruteLoss and adjustFireLoss not properly discriminating for limb status types.
tweak: Fixed bibles healing robotic limbs, because your false deity can't fix SCIENCE.
fix: Fixed the Starlight Condensation, Nocturnal Regeneration, Tissue Hydration, Regenerative Coma, and Radioactive Resonance virus symptoms repairing robotic limbs.
/cl

Gonna be away the next two weeks, so if there's anything major after today just go ahead and close it and I'll fix it when I get back.
2018-12-02 20:12:22 +13:00