Some notes:
* failures are hard to deal with if so many installs are behind narrowly scoped checks. This should be improved. for instance rustup failing meant it never ran again. even if you fixed the cause.
* you have to install the 64 bit version of openssl too or pkg-config can't find it.
* rustup was not in path
* setting a target changes the path the .so is dumped out to.
I don't care how ugly and bad this is, this is likely what will get used in production unless somebody hands me a better working version.
side-note: move to debian based docker images when?
Sparks no longer lag, projectile beams move super smoothly, same with mobs and whatnot. This also allows for easy expansion into directional lights, field-of-view, wee-woo rotating lights or whatever.
It does have a downside: things right-clicked or checked through the alt+click tab will show the light overlay:
This is a BYOND limitation, very well worth it IMO.
🆑
add: Smooth movable lighting system implemented. Projectiles, sparks, thrown flashlights or moving mobs with lights should be much smoother and less laggy.
balance: Light sources no longer stack in range, though they still do in intensity.
/🆑
Rewrites the asset_cache system to handle sending assets to a CDN via a webroot.
see https://github.com/MrStonedOne/tgstation/blob/asset-cdn/code/modules/asset_cache/readme.md
Fixed a lot of bugs with assets, removed some dead code.
Changes:
Moved asset cache code to transport datums, the currently loaded one is located at SSassets.transport, asset cache calls made before the config is loaded use the simple browse_rsc transport.
Added subsystem call for when the config loads or reloads.
Added a webroot CDN asset transport. assets are saved to a file in a format based on the file's hash (currently md5).
Assets that don't use get_asset_url or get_url_mappings (such as browser assets referred to by static html files like changelog.html or static css files) can be saved to browse_rsc even when in cdn asset mode by setting legacy to TRUE on the datum returned by register_assets
Added a system for saving assets on a cdn in a hash based namespace (folder), assets within the same namespace will always be able to refer to each other by relative names. (used to allow cdn'ing font awesome without having to make something that regenerates it's css files.).
The simple/namespaced asset cache datum helper will handle generating a namespace composed of the combined md5 of everything in the same datum, as well as registering them properly.
Moved external resource from a snowflake loaded file to a config entry, added it to resources.txt
To ensure the system breaks in local testing in any situation that wouldn't work in cdn mode, the simple transport will mutate the filenames of non-legacy and non-namespaced assets and return this with get_asset_url.
Simple transport's passive send of all roundstart assets to all clients is now a config that defaults to off. this is to break race conditions during local testings from devs accidentally relying on this instead of using send() properly.
cl
refactor: Interface assets (js/css/images) can now be managed using an external webserver instead of byond's one at a time file transfer queue.
admin: Adds admin verb toggle-cdn that allows admins to disable the external webserver asset transport and revert to the old system. Useful if the webserver backing this goes down (thanks cloudflare).
config: New config file, resources.txt, (must be loaded by an $include statement from the main config)
server: The external_rsc_urls.txt config has been moved to the main config system.
/cl
Porting notes:
Interface webpages must refer to their assets (css/js/image/etc) by a generated url, or the asset must register itself as a legacy asset. The system is designed to break in localtest (on simple/legacy mode) in most situations that would break in cdn mode.
Requires latest tgui.
The webserver must set the proper CORS headers for font files or font awesome (and other fonts) won't load.
/tg/'s webserver config: https://gist.github.com/MrStonedOne/523388b2f161af832292d98a8aad0eae
* Change BYOND version to 513.1526
* Remove BSQL from docker image
* Add a docker publish action
* Add a docker test action
* Cleanup runtime icons
* Cleanup runtime sounds
* Correct docker workflow names
* Add Dockerfile as an appveyor cache dependency
* Fix build issues
* Copy all dlls
* No need for .dlls in docker
* Minor cleanups
cl
refactor: BSQL has been replaced with rust-g, improving SQL reliability and safety.
/cl
Queries were parameterized as much as possible. Careful code read by someone else also versed in SQL would be a good idea. Things seemed fine spot-testing roundstart, library, bans, and polls, but more stress-testing may be useful.
Also updates rust-g to v0.4.5:
Improved Linux .so detection
Perlin noise functions
Also updates Travis script to bionic.
Turns out GitHub Desktop actually does bundle a sh.exe, just not a bash.
Also tries to look for the py launcher to help people who didn't check
the "Add Python to PATH" option.
* Rage code
* Hrrm
* Fix windows newlines
* Utter insanity
* This won't work as a post compile step
* Why didn't I do this before?
* Shouldn't be necessary
* This could be it
* Just move it here
* Fixes
* Readme updates
* Readme
* REAAAAD
* Use envars
* More env vars
* typo
* Fixes
* REAAAD
* Fix script
* The missing link
* Build SpacemanDMM from source
* oops
* Fix new unreachables/dumb code
* ooops cache conflict
* bugfix
* oops
* lint
* ninjanomnom held me down and forced me to delete this
About The Pull Request
When a user successfully links their BYOND accounts and discord accounts, they will now be automatically roled, based on config settings.
NOTE: This does not update pre-linked accounts, but I can write an external bot to do that if needed
RUST-G has also been updated in this PR, to be inline with this PR over at RUST-G tgstation/rust-g#23
Why It's Good For The Game
People with linked accounts can now be given a specific role in the discord, which is good for verification.
Changelog
🆑 AffectedArc07
add: Linking your discord and BYOND accounts will now give you a role in the discord
/🆑