Commit Graph

3446 Commits

Author SHA1 Message Date
TechnoAlchemist 2bd109ce73 Gives extradimensional chap weapon a unique gimmick. (#20112)
* Gives extradimensional chap weapon a unique gimmick.

* index on Its_balanced_tm: 29dd689 Gives extradimensional chap weapon a unique gimmick.

* Makes my ""code"" less shit.
2016-08-27 10:00:36 -05:00
jughu 36a1cf3be1 Ayy (#20140) 2016-08-26 16:28:54 -05:00
xxalpha d7a5fa307a Cigarette packs immersion buff (#20069)
* Cigarette packs immersion buff.

* Changed code that did not work as intended
2016-08-26 14:13:56 +12:00
yackemflam 8cecab7b9b Some occurance changes and new kit
Any with 27 tc or less are more occurring.
Anything with 28 or more are somewhat occurring.
Anything with an extreme amount or round ending occurs a lot less often.
New sniper kit
2016-08-24 06:47:39 +09:00
yackemflam cac121cf46 Update uplink_kits.dm 2016-08-22 18:49:03 +09:00
yackemflam 68b73688ba Update uplink_kits.dm 2016-08-22 18:10:58 +09:00
yackemflam 9f2b59f3f9 Fucking hell people, fix these boxes 2016-08-22 18:08:04 +09:00
Incoming5643 ca934347b3 Fixes my hot fix! 2016-08-21 17:45:49 -04:00
Incoming 06812de30a WHOOPS 2016-08-21 17:40:41 -04:00
Joan Lung dc460c518f Merge pull request #19964 from KorPhaeron/config
Replace health config with damage multiplier config
2016-08-20 17:09:01 -04:00
Incoming5643 f70ba63d3e You can smuggle smuggler's satchels to a future shift (#19838)
* Hidden Smuggler Satchels hidden beneath the station now persist between rounds, though there's no assurances of WHEN they'll appear next and only one will ever appear in the round.

NOTE THAT THIS PULL INTRODUCES A CRITICAL BUG, DO NOT MERGE *JUST* THIS PR, AWAIT THE FOLLOWUP

* Finishes up satchel persistence.

Satchels require at least 20 saved bags before any will start spawning.

the var persistence_replacement can be set to a path to replace a very high risk item with a lower risk look alike. This is currently done with the nuke disk, the wizards spellbook, and the uplink implant

* DESIGNATED.
REMIE.
PULL.
2016-08-20 16:27:02 +12:00
KorPhaeron 074bc50fb4 Damage Multiplier Config 2016-08-18 20:19:19 -05:00
KorPhaeron 7d19b42c03 Fixes spellblade being invisible 2016-08-18 03:36:28 -05:00
TechnoAlchemist 9af8023a67 Adds "Jabroni Outfit" to ClothesMate (#19930) 2016-08-17 14:12:04 -05:00
Ergovisavi 8656d3e7eb Adds "Proto-Kinetic Crusher", a melee mining weapon (#19891)
* Mining Hammer

* Adds the mining hammer "Proto-Kinetic Crusher" item
Makes megafauna a little easier to hit in melee
Makes jaunters and Hivelord cores fit in the mining belt

* Fixing a file that should have been untouched
Other miner (geddit) fixes for the mining hammer
2016-08-17 14:29:16 +02:00
TheCarlSaganExpress e4e8f00860 Fixed welders turning off other light sources. (#19907)
* Fixes welding glitch #19883.

* Fixes welding glitch #19883.

* Minor adjustments.
2016-08-17 21:20:00 +12:00
Joan Lung cbf733dbc4 Does something, likely to be important, to blob (#19831)
🆑 Joan
rscadd: Once the blob alert message is sent in the blob game mode, all mobs get to see how many tiles the blob has until it wins, via the Status tab.
rscdel: Removed/merged a bunch of blob chems, you probably don't care about the specifics.
tweak: The remaining blob chems should, overall, be more powerful.
tweak: Shield blobs soak brute damage less well.
tweak: Flashbangs do higher damage to blobs up close, but their damage falls off faster.
experiment: Shield blobs now cost 15 resources to make instead of 10. Node blobs now cost 50 resources to make instead of 60.
experiment: Expanding/attacking now costs 4 resources instead of 5, and blobs can now ATTACK DIAGONALLY. Diagonal attacks are weaker than normal attacks, especially against cyborgs(which may be entirely immune, depending), and they remain unable to expand diagonally.
rscadd: Shield blobs no longer block atmos while under half health. Shield blobs are still immune to fire, even if they can't block atmos.
tweak: Blobs should block explosions less well.
rscadd: Blob cores and nodes are no longer immune to fire and no longer block atmos.
rscadd: Blobs can only auto-expand one tile at a time per expanding thing, and should be easier to beat back in general.
tweak: Blobbernauts now attack faster.
tweak: Blob Overminds attack mobs slower but can attack non-mobs much faster.
rscadd: Blob Overminds start with some amount of resources; in the gamemode, it's 80 divided by the number of overminds, in the event, it's 20 plus the number of active players, and otherwise, it's 60.
bugfix: You can no longer move blob cores into space, onto the mining shuttle, white ship, gulag shuttle, or solars.
bugfix: Blob rounds might be less laggy, if they were laggy?
tweak: Blobs don't heal as fast, excluding the core.
experiment: Blobs are marginally less destructive to their environment.
/🆑

Objective:
maybe possibly make blob something you can fight instead of wishing the blob didn't exist?
but also make the blob lethal enough that it can still deal with the crew if it knows what it's doing(and still lose if the crew is good instead of snowballing forever)
2016-08-17 15:48:28 +12:00
oranges 43acb89274 Merge pull request #19908 from ma44/master
Makes plant bags hold a lot more seeds and plants
2016-08-17 12:59:05 +12:00
PKPenguin321 f020a89845 ports high priority critical fix from vg 2016-08-16 16:40:40 -07:00
ma44 3b0158986f Update bags.dm 2016-08-15 20:19:03 -05:00
ma44 5bf631034b Update bags.dm 2016-08-15 20:03:49 -05:00
oranges 5e5c84d47b Merge pull request #19879 from Bawhoppen/poop
Changes miner breath mask to gas mask
2016-08-16 10:26:30 +12:00
Lularian c717fb88da what is it good for 2016-08-14 07:04:33 -05:00
oranges bbf8889d9c Merge pull request #19810 from KorPhaeron/blueprint_fix
Refactors area creation
2016-08-15 00:01:00 +12:00
AnturK 524e9a0c9f Merge pull request #19806 from KorPhaeron/ocd
Fixes secbelt icon at roundstart
2016-08-12 23:40:32 +02:00
Jordie 6f4693d0f9 fixes invisible sabre and renames icons from rapier (#19817) 2016-08-11 10:00:57 -05:00
KorPhaeron 43a16713f1 Blueprints for everyone 2016-08-11 04:04:16 -05:00
KorPhaeron 9ee67f942a Projectile Dismemberment and Wizard spellblade (#19783)
* Spellblade

* Plasma cutters and onback sprites

* Cleans up dismemberment projectile code

* Runtime fix
2016-08-11 15:43:29 +12:00
KorPhaeron 2a71f7e3b2 Fixes realism issues with rapiers being able to dismember (#19779)
* Rapier Fixes

* Typo

* Rapiers are not canon

* Removes rogue apostrophe
2016-08-11 15:43:18 +12:00
KorPhaeron 933f95de19 Fixes secbelt icon at roundstart 2016-08-10 22:11:50 -05:00
Core0verload 3b75cacdb7 Adds armor support for ties (#19748)
* Adds holsters and storage vests

* spans fix

* lets try again

* fixes someone's OCD
2016-08-10 20:22:10 +12:00
Cheridan 087872916b Hitsounds for CoC, rapiers. Throwsound for bolas. (#19773)
* Hitsounds for CoC, rapiers. Throwsound for bolas.

* removes empty sound from rapierhit.ogg
2016-08-08 21:23:08 -05:00
Joan Lung db94623f6f Merge pull request #19686 from Incoming5643/the_darkness_in_my_heart_reveals_RNG
[s] local powergamer seen flying through space swinging crowbar wildly at void
2016-08-08 19:40:31 -04:00
GunHog 6e07244bf4 Xenomorph Tweaks (#19720)
* Xenomorph Tweaks

- Xenos are now considered female.
- (Nerf) Hunter pounce are now always blocked by shields, and may be
blocked more often by other protective items.
- (Buff) Alien Queen is 2 points faster.
- Adjusted larva growth sprites.
- Removed 20% facehugger failure chance for masks.
- (Tweak) Disarm now always forces a person to drop an item in the
active hand, and if a person's hand is empty/undroppable, Disarm will
always result in a tackle.
- (Nerf) Borgs are no longer stunned by Xeno disarms.
- (Buff) Tail Sweep now has a slightly longer stun.

* Teaks and Fixes

- Pouncing is now a LEAP_ATTACK, and is now ALWAYS blocked by shields.
- Changed Disarm combat for borgs: First disarm strike disables the
borg's active module. The second strike pushes the borg back and stuns
it.

* Mini Fix

* Get that one too
2016-08-09 09:38:10 +12:00
oranges 57afe722bb Merge pull request #19741 from ChangelingRain/silveraroundredflowersplatinumaroundorangegasblackenedironaroundsoftyellowstonegoldaroundgreenivycopperaroundblueichorbronzearoundpurplecrystal
Clockwork armor cannot be equipped to people if you do not serve Ratvar
2016-08-09 09:34:20 +12:00
Joan Lung 39e4ca8de1 Merge pull request #19012 from Shadowlight213/observehud
Adds letting ghosts see the hud of the human or borg they observe.
2016-08-08 09:05:36 -04:00
Incoming 72e50aeb13 Finding the pulse rifle in space is now treated the same as if you won it out of the arcade (but it won't get you the achievement) 2016-08-06 23:16:09 -04:00
oranges b749838567 Merge pull request #19713 from PKPenguin321/out-of-the-park
adds metal bats
2016-08-07 14:53:10 +12:00
Incoming e00d419590 Transitions the feature from meme PR to normal PR 2016-08-06 22:03:27 -04:00
Joan Lung 4a20757cc3 Clockwork armor cannot be equipped to people if you do not serve Ratvar 2016-08-06 21:41:15 -04:00
Joan Lung 672577c956 Hyper-kinetics will no longer cause gibtonite to instantly explode (#19677)
* Hyper-kinetics will no longer cause gibtonite to instantly explode

* how... likely is that
2016-08-05 17:51:12 -05:00
PKPenguin321 ef978187c6 moves it to normal bats, new sound 2016-08-04 22:13:27 -07:00
PKPenguin321 13c51c78bf adds metal bats 2016-08-04 21:08:40 -07:00
Incoming d81b88a346 Occasionally there'll be one tile of space that's inexplicably fake 2016-08-03 18:02:26 -04:00
unknown 0f6feb2d44 Fixed being able to spam grilles on a single tile with an RCD. 2016-08-03 00:43:28 -07:00
unknown 011fe6348b Fixed a bug where you could spam-click on a floor with an RCD on wall mode to use all its ammo.
Added feedback to RCDs attempting operations without enough ammo.
2016-08-03 00:24:31 -07:00
TheCarlSaganExpress 86c04cdc69 Added lighting effects to the welder. (#19640)
* Test branch.

* Added lighting effects to the welder.

* Added changelog.

* As requested by optimumtact, a switched_on() and switched_off() proc have now been implemented. The toggle proc has been removed in favor of the switched_on/off procs.
Some of the other procs have been moved around for clarity, i.e. the examine proc for the welder is now on line 427.

* As requested by optimumtact, a switched_on() and switched_off() proc have now been implemented. The toggle proc has been removed in favor of the switched_on/off procs.
Some of the other procs have been moved around for clarity, i.e. the examine proc for the welder is now on line 427.
2016-08-03 10:25:11 +12:00
oranges 68e85feb47 Merge pull request #19589 from ChangelingRain/ahorriblewishacursecutshortawantsodeepitrunsinboneandbrain
Simple animals can now have a set amount of damage to deal to objects in place of normal melee damage
2016-08-01 10:57:45 +12:00
Joan Lung a6decc14ab Increases toolbox force by 20% (#19592) 2016-07-31 11:37:37 -05:00
Joan Lung 60b32ddd85 Simple animals can now have a set amount of damage to deal to objects in place of normal melee damage 2016-07-30 09:14:53 -04:00