Commit Graph

16 Commits

Author SHA1 Message Date
phil235 11ca987acb Merges Pull and Grab into a single functionality. Pulling someone is now the same as a passive grab. You can start pulling someone with ctrlclick or by using the grab intent with empty hand. Using the grab intent again on the pulled person tries to grab them aggressively, then neck grab, then kill grab.
Two mobs can no longer pull the same mob at the same time. Pulling someone break any other pull/grab from other mob on that person.

The grab item is gone entirely.

You can now only grab one mob at a time, instead of two (one for each hand).

Being aggressively grabbed or more now counts as being restrained (like handcuffed). A neck grab or more makes you lie down and prevents you from getting up until the grab is broken.

Fixes movement when moving with a grabbed person.
Fixes movement when moving a pulled person around you diagonally.
Fixes neckgrab moving the victim on your turf even if the turf is dense.
2016-05-24 01:28:04 +02:00
Nerd Lord 84ae3dd731 ... 2016-04-09 12:33:32 -04:00
Nerd Lord 13bb58dbc0 orange prisoner ids now show up in wallets 2016-04-07 19:27:17 -04:00
KorPhaeron d8a37204e7 Makes burn_state use defines 2015-12-13 05:36:55 -06:00
octareenroon91 5646f0eb5b syntax error 2015-12-05 18:42:50 -06:00
octareenroon91 3c75d78f84 Use a list instead of net_id
reduce excess calls to update_icon()
2015-12-05 16:35:41 -06:00
octareenroon91 544295c563 define proc/refreshID 2015-12-04 03:42:54 -06:00
octareenroon91 f3f61367da Give wallets merged access of all IDs inside. 2015-12-04 03:16:43 -06:00
bgobandit 26b8112dea Adds additional items to the storage of many coats and oversuits. 2015-09-29 22:29:07 -04:00
Firecage 4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Ikarrus 8759f56f6f Squashed Commits 2015-06-27 00:09:16 -06:00
Cheridan 884e9e3774 Day Who-Knows: Bar Gambling Expansion!
Space cash is stacks
Adds dealer table to map
2015-03-29 18:09:54 -05:00
Giacomand f2bfa3f5d4 Renamed maglite to seclite.
Refactor'd can_hold and cant_hold to use type paths instead of strings.
Removed an undefined object from the medical belt's can_hold list.
2014-03-29 11:10:35 +00:00
Mloc-Hibernia 8af8a43d6f Initial pass to convert LF to CRLF
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
2014-03-24 08:53:40 +00:00
giacomand@gmail.com f2854db4b0 -Made firesuits effective again by changing the proc which damages the humans due to the flames to fire_act(). The flames themselves will hurt people, who are directly on top of it, but if they're wearing a firesuit the damage is much less.
-Added some procs for getting IDs and getting access. Helps clean it up so we don't have "istype(A, IDCARD) OR istype(A, PDA)" everywhere.

-Made wallets equip able in the ID slot and be able to be used as an ID.

-Added a PACMAN generator in Engineering to jump start the Singularity if they run out of power.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5450 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-02 11:26:30 +00:00
johnsonmt88@gmail.com 35cb1b2530 Removed storage.dm from defines and moved the storage item defines to the location of their respective procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5252 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 19:00:33 +00:00