Commit Graph

794 Commits

Author SHA1 Message Date
TechnoAlchemist 6cb1bda8e4 Adds a seclite to the detective's closet. 2016-08-22 13:21:31 -07:00
Joan Lung cbf733dbc4 Does something, likely to be important, to blob (#19831)
🆑 Joan
rscadd: Once the blob alert message is sent in the blob game mode, all mobs get to see how many tiles the blob has until it wins, via the Status tab.
rscdel: Removed/merged a bunch of blob chems, you probably don't care about the specifics.
tweak: The remaining blob chems should, overall, be more powerful.
tweak: Shield blobs soak brute damage less well.
tweak: Flashbangs do higher damage to blobs up close, but their damage falls off faster.
experiment: Shield blobs now cost 15 resources to make instead of 10. Node blobs now cost 50 resources to make instead of 60.
experiment: Expanding/attacking now costs 4 resources instead of 5, and blobs can now ATTACK DIAGONALLY. Diagonal attacks are weaker than normal attacks, especially against cyborgs(which may be entirely immune, depending), and they remain unable to expand diagonally.
rscadd: Shield blobs no longer block atmos while under half health. Shield blobs are still immune to fire, even if they can't block atmos.
tweak: Blobs should block explosions less well.
rscadd: Blob cores and nodes are no longer immune to fire and no longer block atmos.
rscadd: Blobs can only auto-expand one tile at a time per expanding thing, and should be easier to beat back in general.
tweak: Blobbernauts now attack faster.
tweak: Blob Overminds attack mobs slower but can attack non-mobs much faster.
rscadd: Blob Overminds start with some amount of resources; in the gamemode, it's 80 divided by the number of overminds, in the event, it's 20 plus the number of active players, and otherwise, it's 60.
bugfix: You can no longer move blob cores into space, onto the mining shuttle, white ship, gulag shuttle, or solars.
bugfix: Blob rounds might be less laggy, if they were laggy?
tweak: Blobs don't heal as fast, excluding the core.
experiment: Blobs are marginally less destructive to their environment.
/🆑

Objective:
maybe possibly make blob something you can fight instead of wishing the blob didn't exist?
but also make the blob lethal enough that it can still deal with the crew if it knows what it's doing(and still lose if the crew is good instead of snowballing forever)
2016-08-17 15:48:28 +12:00
oranges bbf8889d9c Merge pull request #19810 from KorPhaeron/blueprint_fix
Refactors area creation
2016-08-15 00:01:00 +12:00
KorPhaeron 43a16713f1 Blueprints for everyone 2016-08-11 04:04:16 -05:00
KorPhaeron 2a71f7e3b2 Fixes realism issues with rapiers being able to dismember (#19779)
* Rapier Fixes

* Typo

* Rapiers are not canon

* Removes rogue apostrophe
2016-08-11 15:43:18 +12:00
bawhoppen 1fecd12aaf no really who is da king (#19537)
add: Added crowns. Make them from gold. Cap gets a fancy one.

Crowns get some armor but are overall worse than sec gear.
2016-08-01 13:58:11 +12:00
Thunder12345 1220d02aca Rapiers (#19340)
* Adds Rapiers
2016-07-26 15:14:11 +02:00
Joan Lung e6259d32e3 Merge pull request #19406 from Niknakflak/ImABigBoyNow
Makes crayons not racist anymore
2016-07-23 18:40:10 -04:00
NikNakFlak e40e24e220 Washing machine code is bad and so is whoever did krav_maga at first 2016-07-22 16:47:02 -07:00
Shadowlight213 5f10739385 Repaths satchels and lets angels equip them (#19371)
Repaths satchels so all the different ones are children of the normal satchel.
Allows angels to equip satchels since the satchels are on the side of the body instead of the back. Should help miners who find the potion out a bit.
2016-07-22 10:10:30 +12:00
bawhoppen 7830992c11 Makes shuttles superficially buildable (#18974)
Added two new materials, Titanium and plastitanium. Titanium is naturally occuring, and plastitanium is an alloy made of plasma and titanium.
These materials can be used to build shuttle walls and floors, though this serves no current purpose.

Before you yell "SNOWFLAKE" about the materials, I have definite planned purposes for them, not to mention what else they could be potentially used for (mechs, R&D, etc.)
You can use titanium to make white shuttle walls that smooth (like the ones of the escape shuttle), and plastitanium to make the grey syndie shuttle walls. You can also make floor tiles out of each material for the different shuttle floors. This PR itself doesn't change any of the paths on the map to use smoothed shuttlewalls and I'll save that for a seperate PR.

Also this PR makes ORM code better and allows people to easily add new alloys

Sprites by WJ
2016-07-14 21:25:49 +12:00
TechnoAlchemist f8e54b25ba Makes lethal injection actually lethal. (#19278)
* Makes lethal injection actually lethal.

* Spacing
2016-07-13 18:19:10 +12:00
Core0verload 9edf034fa9 Changes a bit how hardsuit jetpack upgrade works (#19165)
Hardsuit jetpack upgrade item is replaced by an actual jetpack - the same as the one that exists inside the upgraded suit. It still can't be used separately.

Hardsuit jetpack has hardsuit jetpack sprites instead of voidsuit pack.

You can remove jetpack from hardsuit by using screwdriver on it.

Unrelated:
Fixes mining vendor UI a bit: items with long names no longer take two lines.
Changes staff of storms path to actual staff.
2016-07-09 18:17:43 +12:00
coiax ca167d4ba2 Opening crates with a crowbar will drop manifest (#19164)
- Also drones can now use the Toggle Open verb.
Fixes #19084.
2016-07-07 13:25:26 -04:00
Incoming 62e01be89c Like the normal ones, except:
*can fit five people
*can take a lot of punishment before breaking
*slow as garbage to move in
*only exist near the syndicate drop pods
*became utterly required once STEEL RAIN was added

🆑 incoming5643
rscadd: Nuke ops can now harness the power of METAL BOXES: special versions of cardboard boxes that can take a lot of abuse and can fit the whole team if need be. They're not nearly as light as their cardboard brothers though...
/🆑
2016-06-28 00:03:36 -04:00
Kyle Spier-Swenson 0d6bbbb412 stop the pills (#18703)
* RedPills Processing

Now you have to use START_PROCESSING(SSname, thing) (and STOP_PROCESSING)

* Fixes a minor bug.
2016-06-20 12:07:44 +02:00
Cruix ac0bad5d61 Added priority overlay system. (#18225)
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00
c0 b615fb504f Brings back CE's hardsuit jetpack 2016-06-12 09:18:39 +03:00
AnturK 19eb97ae18 Moves some list initializations to New
Fixes missing ..() calls in New()
2016-06-07 18:39:13 +02:00
oranges 744b722a12 Merge pull request #18241 from phil235/BloodRefactor
Blood refactor stuff
2016-06-07 10:09:35 +12:00
phil235 94a5d5bfad Atom movable that are neither /mob nor /obj should not be picked by the closet insertion proc. (#18244) 2016-06-05 12:48:19 -05:00
phil235 40a371296a Adding lizard blood pack in medbay storage's freezer crate.
Added a var/exotic_bloodtype to species, instead of hardcoding a lizard type.
Fixes proc for objects who should never be bloodied.
2016-06-05 18:12:08 +02:00
oranges c09046e3f1 Merge pull request #18201 from PKPenguin321/cmo-implanter
Refines autoimplanter code, gives CMO single use autoimplanter for HUD augment
2016-06-06 01:25:52 +12:00
PKPenguin321 01281044a1 refines autoimplanter code, replaces CMO eye HUD augment in locker with single use eye HUD augment autoimplanter 2016-06-02 23:23:52 -07:00
PKPenguin321 cf71a5833f repaths plant analyzers
so they are no longer children of regular analyzers
2016-06-01 22:44:03 -07:00
Jack Edge 37acbe9990 Adds "blood freezer", adds to map
No actual changes to the maps themselves, just moving
the bloodpack spawns from map into code.
2016-05-31 00:49:42 +01:00
GunHog 70380bc0d5 Head Megaphones
Adds megaphones to CE, CMO, and RD lockers.
2016-05-26 14:24:17 -05:00
oranges 947e2c5c19 Fix an antipattern when using canUseTopic
remove redundant range checks that are checked in the fixed canUseTopic
2016-05-22 00:23:47 +00:00
Cheridan 328a69ebf2 Merge pull request #17396 from KorPhaeron/security
Gives the HoS a pinpointer
2016-05-20 06:35:30 -05:00
Annie Acosta ec90f1d23f gives security their normal headsets back (#17467) 2016-05-13 12:47:15 -05:00
Crushtoe 69508ecc90 Fixes grammar issue 2016-05-12 08:19:04 -05:00
Jack Edge 631d854187 Only one pie in a closet 2016-05-10 11:46:50 +01:00
Jack Edge 40c90f6800 Added cream pie closet, for clowns, by clowns 2016-05-08 22:10:56 +01:00
Joan Lung 5188387792 Merge pull request #17420 from coiax/robustin-pantry
New SW Maint Pantry (Box) (like #17283 but more mergable)
2016-05-06 20:06:04 -04:00
Jack Edge 28945b6ea5 Added maintenance fridge, mint, moved sink 2016-05-06 13:59:43 +01:00
phil235 524a55a757 Merge branch 'master' of https://github.com/tgstation/-tg-station into Dismemberment
Conflicts:
	code/datums/martial.dm
	code/game/gamemodes/changeling/powers/fleshmend.dm
	code/modules/mob/living/carbon/carbon.dm
2016-05-05 21:57:10 +02:00
phil235 68da092009 Dismemberment port from Hippie code, based on RemieRichard's work. Big thanks to RemieRichards and crystalwarrior. 2016-05-05 18:17:51 +02:00
KorPhaeron 89c3283e0f Security Lockers 2016-05-04 18:34:31 -05:00
Cheridan 23cb217905 Merge pull request #17299 from RandomMarine/mobile
Changes locker description
2016-05-01 22:26:15 -05:00
TechnoAlchemist 74bb2b28ab makes sure people have the right types of armor 2016-05-01 18:59:51 -07:00
TechnoAlchemist b3286b9d39 Fixes alt sprites not working. Changes sprites of HOP armor and BARKEEP armor. 2016-05-01 18:52:12 -07:00
Joan Lung d31f5ed876 Merge pull request #17280 from TechnoAlchemisto/I_can't_escape_my_cycles_of_guilt
Security Fashion Refactor
2016-05-01 19:33:22 -04:00
RandomMarine ed975d5785 Nerfs closet description 2016-04-30 20:44:32 -07:00
KorPhaeron d8db2a1643 Merge pull request #17224 from ChangelingRain/IDlock
Hitting a locker or crate with an ID, PDA with ID, or wallet with ID will try to toggle the lock instead of opening it
2016-04-30 05:32:42 -05:00
TechnoAlchemist 03bce7b03d three two one let's jam 2016-04-30 03:01:38 -07:00
Joan Lung 6fc1d4fde4 Blobs can no longer eat the supermatter (#17205)
* Blobs can no longer eat the supermatter

* phil'd

* phil'd
2016-04-29 20:29:20 +02:00
Cheridan 034500f622 Merge pull request #17188 from phil235/FixClosetStuffing
Fixes weird shit happening when clickdragging things from your
2016-04-28 23:49:34 -05:00
Nerd Lord 49dd259cbc Attacking a locker or crate with an ID-containing object will toggle the lock instead of opening it 2016-04-28 22:34:37 -04:00
Joan Lung cc59925d2e Merge pull request #17108 from Bawhoppen/sandbagsz
Some sandbag changes
2016-04-27 20:23:21 -04:00
phil235 fb93f88fca Fixes weird shit happening when clickdragging things from your inventory into a closet to stuff it in. You can now only stuff mobs and items into closet, and you cannot stuff things that are inside something (mostly your inventory). 2016-04-28 01:45:44 +02:00