Commit Graph

30243 Commits

Author SHA1 Message Date
peoplearestrange f8ebefcc17 Changes Category
Administration
2020-02-04 04:19:40 +00:00
peoplearestrange f476466673 Changes Category
Administration
2020-02-04 04:18:52 +00:00
peoplearestrange 8dd4dfa5ab Changes Category
Admin - Game
2020-02-04 04:17:34 +00:00
peoplearestrange acd52b99c3 Removes hide most & changes category
Adminverbs - Hide Most [REMOVED] (not needed after reshuffle)
Adminverbs - Hide All = Administration
Adminverbs - Show = Administration
aghost = Admin - Game
Invisimin = Admin - Game
Check Antagonists = Admin - Game
Banning Panel = Administration
Unbanning panel = Administration
Game panel = Admin - Game
Secrets = Admin - Game
Stealth mode = Administration
Drop Bomb = Fun
Drop dynEx bomb = Fun
Osay = Admin - Events
Toggle Build Mode Self = Admin - Events
Check AI Laws = Admin - Game
Deadmin = Administration
Readmin = Administration
Toggle Admin Ai Interact = Admin - Game
2020-02-04 04:17:02 +00:00
peoplearestrange 32689d3770 Changes category
investigate = admin - game
2020-02-04 04:05:03 +00:00
peoplearestrange 41aeb4bdbf Changes Category
Show player panel = Admin - Game
Access Newscaster Network = Admin - Events
Announce = Administration
Set Admin Notice = Administration
Start now = Admin - Events
Delay pre-game = Admin - Events
Unprison = Administration
Show Traitor Panel = Admin - Game
2020-02-04 04:04:10 +00:00
peoplearestrange 880572dde8 Changes Category
Get server logs = Administration
Get current logs = Administration
2020-02-04 03:48:03 +00:00
peoplearestrange f6fbf2fe0d Changes Category
Admin - Game
2020-02-04 03:47:12 +00:00
peoplearestrange 86c9021bff Changes Category
Admin - Game
2020-02-04 03:45:49 +00:00
peoplearestrange 83c7dba009 Changes Category
admin pm = Administration
2020-02-04 03:43:07 +00:00
peoplearestrange 71252ee325 Changes Category
Jump to area = Admin - Game
Jump to turf = Admin - Game
Jump to Mob = Admin - Game
Jump to Coordinate = Admin - Game
Jump to key = Admin - Game
Get mob = Admin - Game
Get key = Admin - Game
Send mob = Admin - Game
2020-02-04 03:41:27 +00:00
peoplearestrange a7de4c8f51 Changes Category
Reload Admins = Administration
2020-02-04 03:35:15 +00:00
peoplearestrange f4bc8acaed Changes Category
Grant full access = Debug
Assume direct control = Admin - Game
Give direct control = Admin - Game
2020-02-04 03:33:39 +00:00
peoplearestrange 471410a9a0 Changes category
Admin - Events
2020-02-04 03:30:19 +00:00
peoplearestrange 8d5a41f9d8 Changes Category
Server
2020-02-04 03:29:20 +00:00
peoplearestrange 6fadc103cb Changes Category
Server
2020-02-04 03:27:54 +00:00
peoplearestrange 17dc6860b5 Changes Category
Subtle Message = Admin - Events
Headset message = Admin - Events
Modify Antagonist Reputation =  null
Global narrate = Admin - Events
Direct Narrate = Admin - Events
Local Narrate = Admin - Events
Godmode = Admin - Game
Respawn Character - Admin - Game
Add Custom AI law = Admin - Events
Rejuvenate = Debug
Create Command Report = Admin - Events
Delete - Debug
Manage Job Slots - Admin - Game
Explosion = Fun
EM Pulse = Fun
Gib = Fun
Gibself = Fun
Check contents = Debug
Change View Range = Admin - Game
Call Shuttle = Admin - Events
Cancel Shuttle = Admin - Events
Set Security Level = Admin - Events
Toggle Nuke = Admin - Events
Toggle Combo HUD = Admin - Game
Run Weather = Admin - Events
Show Tip = Administration
Player Playtime = Administration
2020-02-04 03:27:22 +00:00
peoplearestrange 9d0bc33c95 Changes Category
Admin - Game
2020-02-04 02:53:36 +00:00
peoplearestrange 8ab9f2782f Update beakerpanel.dm 2020-02-04 02:52:44 +00:00
peoplearestrange 17157457c4 Update one_click_antag.dm 2020-02-04 02:52:05 +00:00
peoplearestrange 905098d53f Changes category
Admin - Event
2020-02-04 02:40:26 +00:00
peoplearestrange c6cb1f93cb Changes Category
Administration
2020-02-04 02:38:15 +00:00
peoplearestrange 353c8fd0db Changes Category
Admin - Event
2020-02-04 02:36:47 +00:00
peoplearestrange ca2d9ddcd8 Changes Category
Admin - Event
2020-02-04 02:30:41 +00:00
peoplearestrange c705cc08c6 Changes category
Administration
2020-02-04 02:28:47 +00:00
peoplearestrange e5e920d277 Changes Category
Admin - Game
2020-02-04 02:26:28 +00:00
peoplearestrange 7813b6a99d Changes Category
Administration
2020-02-04 02:24:57 +00:00
RaveRadbury 49264fb8b7 removes prisoners from roundstart (#49177)
About The Pull Request

Fixes #49160

When I went to test on local, I, like the fool that I am, looked over at the sec area of late join and thought "Oh, you can't latejoin as prisoner, great." as I completely ignored the civilian category that I had coded prisoner to fall into on the latejoin screen.
Why It's Good For The Game

Latejoin prisoners are not intended.
Changelog

cl
fix: Removed latejoin prisoner option
/cl
2020-02-04 11:30:05 +13:00
Emmett Gaines 2cf7728494 Removes the bitflag helpers (#49106) 2020-02-03 16:26:00 -05:00
oranges 458023830c Revert "Lawyer's department backpack is a briefcase (#48877)" (#49178)
This reverts commit 6c8b5378d3.
2020-02-03 15:46:16 -05:00
skoglol 60820383ec Cleans up beaker swapping (#49126) 2020-02-03 13:09:01 -05:00
skoglol a97b90bc3f Slight adrenal buffs (#49140) 2020-02-03 12:23:46 -05:00
AnturK b93781eb71 Fix /client/Del to call Destroy (#49096)
Weird side-effects here we go.

Moved the removal to the top because that's pretty much most important thing here.
2020-02-02 19:59:06 -08:00
AnturK 33e3622f27 Add basic sanity to keybindings (#49116)
Not a fan adding another wrapper here but alternative is copypasta 
everyone will forget.
2020-02-02 19:51:39 -08:00
zxaber 79e59077eb Allows defib units to be used as medical borg upgrades, adds message to borgs when they recieve an upgrade, re-organizes borg attackby(). (#48805)
* Delete stale.yml

* Create stale.yml

* clear

* Can now replace the defib pack with an upgrade card to get the pack back.

* less redundant checks

* borg > cyborg text changes
2020-02-02 22:08:40 -05:00
RaveRadbury 8b19d797ca [Ready] Prisoner role (#48819)
About The Pull Request

I observed someone request to be perma'd round start and then they just chilled in perma the whole shift. Security isn't always going to be up for putting people in perma and players who have been placed in perma tend to go catatonic. This allows players who are interested in having a chill shift doing the stuff in perma and acting like they've done crimes the opportunity to do that.
Why It's Good For The Game

Crew content. I'm not saying it's mindblowing but if we add it in as a role it will open the door for people to look at perma and what could be done with prisoners.

Prisoners spawn with a prison ID, a jumpsuit, and shoes. They are also currently spawning with a backpack and I'm uncertain about whether or not I want to do anything with that.

This is ready for a testmerge and worked for me locally.

Thanks to Tralezab for assistance with merge conflicts.
Thanks to EOBGames for the plasmaman prisoner sprites.
Thanks to Quill-Weave for encouragement.

Feedback is of course welcome, and I'd appreciate suggestions re: balancing this role. Maybe they should be roundstart pacified or something.
Changelog

cl
add: Adds prisoner role
/cl
2020-02-03 09:54:03 +13:00
tralezab d7a93259e4 WUMBO (#49105)
tralezab commented yesterday
About The Pull Request

bg_fugu added
Why It's Good For The Game

fugu's expand had no button making it hard to press
Changelog

🆑
imageadd: fugu background fugu background
/🆑
2020-02-02 10:35:40 +13:00
MrPerson 12eecfd181 Makes raw HTML and browser datum popups UTF-8 aware (#49066)
* Makes raw HTML and browser datum popups UTF-8 aware

Admin menus specifically really shouldn't break just because you named some guy "☺s the Clown"

* Fixed new_player.dm

* Fucking filing cabinets
2020-02-01 22:14:31 +01:00
AnturK 14cd32efd8 Another runtime fix pr (#49095)
* Fixes whisper sanity.

* Fixes rebuild runtime

* Fixes removing atmos machinery from resumed runs.
2020-02-02 08:15:43 +13:00
Rob Bailey 62d1a3941c tgui-next ntos card console (#48938)
About The Pull Request

A PR now several weeks in the making that spiraled ridiculously out of control for something not many even use.
What else is new in NTOS hell?
I spent several days doing nothing but playing escape from tarkov so this took longer than expected I valiantly spent all night and day working on this, and barely finished it before The Deadline
the card ntos program was split into three programs, manifest, job management, and id card modification. It didn't make much sense for them all to be the same program imo, and made the project a bit more managable.

Airlock electronics saw some improvements as well since it uses this new access control section as well.

Yet again some new functionality and improvements to core components. Buttons now have an "altSelected" feature where instead of changing the color it adds a small white marker, among some other things.

There were a couple of small changes in inconsequential ways in other places, and datacore was refactored a tiny bit. Probably some other stuff I don't remember.

I would replace the old card console with a modular computer right now, but I know a few people actually use this program and want a bit of time to iron out bugs and inconsistencies before replacing the main job console with it.
Changelog

🆑
add: tgui-next NTOS card console, job manager, and crew manifest
tweak: airlock electronics interface is a little fancier

/🆑
2020-02-01 20:47:36 +13:00
81Denton 4059e671b3 Merge pull request #49084 from ArcaneMusic/bruteforcebalance
B.E.P.I.S. balance. Techs cost a bit less, and cleans up minor rewards.
2020-02-01 08:37:48 +01:00
81Denton 50cb80ff57 Merge pull request #49097 from kriskog/plantlogging
Adds some rudimentary hypodermic prickles logging.
2020-02-01 08:35:38 +01:00
blessedmulligan 54dc879f19 Cyborg spin throwing now depends on intent (#48891)
Trying this again. When *spin-ing as a cyborg, the way mobs are thrown off you depends on your intent. On help intent, they will be thrown a shorter distance from you and will never be damaged or stunned (they will still be knocked down). On harm intent, they will be thrown the current distance and will be damaged and stunned if they hit a wall or another person.

WHAT THIS ACTUALLY CHANGES:
Currently, whether or not *spin-ing will actually hurt/stun someone depends on whether or not the *spin-ing borg is emagged. This PR also reduces the range of the help intent throw, but since the knockdown happens whether or not the thrown mob hits something this is in most circumstances a cosmetic change. So, in summary, if you are a non-emagged borg in help intent the only thing this changes is you will chuck people a slightly shorter distance.
Why It's Good For The Game

This isn't exactly the most important change, but a borg should be able to control their behavior. Having damage/stun from throwing determined solely by emag-ness seems more like a hacky kludge than a legitimate design choice. Also, having the behavior of borg-throwing determined in the code for carbons is messy.
Changelog

🆑
add: The behavior of cyborg's *spin emote now changes with intent; on harm intent, it will throw its passenger farther and damage and stun them if they hit a wall or another person.
/🆑
2020-02-01 20:30:57 +13:00
81Denton 792d6f526a Merge pull request #48971 from Bawhoppen/filingfix
Fixes not being able to unwrench drawers
2020-02-01 08:26:01 +01:00
81Denton 0a7e819b07 Merge pull request #48882 from XDTM/BepisProgramsPartOne
[Ready][Ready]Adds the Nanite Replication Protocols node to BEPIS
2020-02-01 08:05:00 +01:00
Bawhoppen f104cfad2b suggested changes 2020-02-01 00:25:39 -06:00
tralezab 47ec530b86 dead people don't appear upright on cameras anymore (#48986)
* there we go

* gg

* A > clone

* lint battles

* inside of you there are two wolves

* one is atom, one is appearance clone

you are bad code

* WOOP

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* ygutftckkckctg
2020-01-31 21:04:45 +01:00
EOBGames 297d7e7d9b TG's Got the Pop Factor: The Singing Update (#49063)
* Sing a lovely song

* minor changes, ~ to %, and removal of specific logging

* 512 support

don't trust byond

* oops
2020-01-31 20:10:55 +01:00
skoglol 988f8bcb03 Adds some rudimentary hypodermic prickles logging. 2020-01-31 00:46:22 +01:00
ShizCalev ecc5518a9f Merge pull request #49071 from cacogen/soymessagingfix
Fixes #49061
2020-01-30 13:38:57 -05:00