* capitalism is the true way
* better sound clip
* there we go
* fixes mine and time-greens copy pasta
* adds the soviet golem to the human file
* capatalist golems now bleed money
* makes it so both capatlist and soviet golems can now use guns
* hec
* makes the song the U.S.A Anthem to please the copyright gods and removes money bleeding cause im to lazy to do a refactor right now
* Update code/modules/mob/living/carbon/human/species_types/golems.dm
Co-Authored-By: fluffe9911 <dablank02@hotmail.com>
* re
* better sound clip
* Adds cryokinesis and renames the cold resistence file to space adaptation
* adds cryokinesis
* fixes icon conflict
is there actually a proper way to fix them thats not copying master and reimplimenting your own sprites?
* fixes a typo and lowers instability of cryokines by 5
* Apply suggestions from code review
Co-Authored-By: Time-Green <timkoster1@hotmail.com>
* maybe reverts line ending?
* unfucks flags?
* probably unfucks line endings
i swear to fucking god why does it even do this. i never even touched the file and reverting it to master doesnt do anything. fuck you git
Blindfolds don't actually need to inherit anything from sunglasses, from what I
can see, unless there's some bad type checking somewhere in the code that I'm
not aware of.
Exploit is: cloth makes blindfold + medHUD -> medHUD sunglasses -> remove
medHUD, regular sunglasses.
cl MMMiracles
add: Botany can now grow cotton to produce cloth for various jumpsuits.
add: Cotton can be mutated into a much more durable strand, allowing for the production of crude armor.
add: Rainbow flowers, an alternative for clothing dyeing, is obtainable through cargo's exotic seed crate.
add: A loom can now be crafted with some planks so you can actually weave that cotton into a usable fabric.
add: Fannypacks, softcaps, beanies and scarves are now craftable with cloth and dyeable.
/cl
[why]: A way to produce clothing and naturally obtain cloth past ripping up other stuff seemed useful and with the economy aspect, might actually have some extra use.
* Adds fancy box types to cardboard recipies
So now with co-operation the chef can mass stock eggs & donuts, while the chaplain can hold reserve candles.
* Tidies up syntax
Missing comma threatens derail, oversight fixed.
* Adds UE & flour sacks to biogen designs
Adds universal enzyme (reagent transferred into biogenerator container) & flour sacks to the biogenerator designs.
* adds signal and modifies each call of afterattack to call it's inherited proc
* uses new macro for sendsignal()
* map fuck
* skip precommithooks
* combine and negate 2 ifs
(THE CODEX ASTARTES CALLS THIS MANEUVER: STEEL RAIN) [New sprite!]
* file
the boy
asdh
beacon overlays
first pass complete bring out the drinks boys
fixes!
fixes!
whups fix name
speed
makes coffin a crate to prevent runtimes
sprite fuckup:the musical
whups more fixes
why tf was screengen modified???
TO THE FILE
devices
changes things
p[omf pomf
uhg
alright fuk it
issue fix pt 1
in which i make merge conflicts my bitch
by fixing devices.dmi and tgui.js
oh shit
forgot about the items repath
hm
nah
merge conflict a
then all ya gotta do is whip
* shiv review me code reeeeeeeeeeeeeeee
* rebase conflict
* anturk
* asdf
* wooooeeeeeeh makin bacon
* dont forget about lil old me
* id like to give a shoutout, to my man spacemaniac. on the soul plane. rip in peice, my bugs. rip in peice
* spacy man what is ur spacy plan
* 1st
* 2nd
* organization also a thing
* so i figured out why defines didnt work sometimes across files. this fixes the last issue rn
* forgot to cop the commit
* fuck how am i so stupid
* adds comments and agrees with spacemaniac
* asdfghjk
* use titanium/plastitanium on unanchored reinforced fulltile window to make shuttle/plastitanium windows
* updates titanium/plastitanium sprites, adds titanium glass and plastitanium glass, fixes material amount in mineral glass
* small changes
* Adds a use_tool helper and changes some tools to use it
* Ports most tool operations to use_tool
* Converts more tool operations to use_tool and tool_act
* Changes some things to default_unfasten_wrench
* Improves tool_behavior support in mech construction
* Code review memes
* Fixes all instant use_tool calls failing
* Code improvements
* merge fixes
* Ore Stacking
* honk
* honk
* component memes
* honk2
* fix overlay off-by-1, sheet singular names
* Give the ores more descriptive names since sheets also have
* whoops debug memes
* atom editor memes
* fixes
* snowdin fix