Commit Graph

969 Commits

Author SHA1 Message Date
Malkevin 2e8a41f186 Merge branch 'master' of https://github.com/tgstation/-tg-station into detectivebeepski
Conflicts:
	html/changelog.html
2013-07-24 20:43:13 +01:00
Matevž Baloh 59ba090d80 Merge pull request #995 from Incoming5643/dice
Steping on a D4 without shoes on now acts as if you stepped on glass.
2013-07-24 12:18:49 -07:00
Matevž Baloh f36a838199 Merge pull request #846 from Aranclanos/MonkeyBags
Monkey backpack movement fix.
2013-07-24 12:04:36 -07:00
Giacomand 29424a34bf Merge pull request #905 from Aranclanos/MachineryTopic
Machinery Topic(): mob and self checks fix.
2013-07-24 01:23:30 -07:00
Incoming a99d04f88c Removed some redundant code 2013-07-22 18:34:57 -04:00
Incoming ef1f2d9d75 Did what I could to make the die/shard code for this not as shitty, as implored and largely written by Aranclanos 2013-07-21 00:44:43 -04:00
Incoming f4770fe100 Steping on a D4 without shoes on now acts as if you stepped on glass.
I had this idea with the other dice stuff, but dismissed it as silly snowcode that would have just lower my odds of getting it commited. Since several people have asked for this functionality in the time since, here it is.
2013-07-20 22:35:12 -04:00
Malkevin f88ffadc5f Removed all the spawn()s for PDA radio functions, seems to work fine. 2013-07-16 18:44:46 +01:00
Malkevin deb3f70dec Merge branch 'master' of https://github.com/tgstation/-tg-station into detectivebeepski 2013-07-16 18:17:55 +01:00
Giacomand 0603a090ad * Optimized how the multitool found AI cameras by using the camera chunks. 2013-07-15 10:12:52 +01:00
Giacomand 3c811c6150 New Uplink Item: The AI detector is a multitool that will turn red when an AI camera is 7 or less tiles away from the multitool. The AI detector will cost 1 TK. 2013-07-15 09:38:45 +01:00
Cael Aislinn e5344a1f94 Merge pull request #914 from Giacomand/health_ana
Updated the health analyser interface to be more usable.
2013-07-13 03:44:06 -07:00
Cael Aislinn 1120f6475c Merge pull request #918 from Aranclanos/MopWaterCheck
Mop cleaning with fuel fix.
2013-07-13 03:39:15 -07:00
Cheridan 41351f27b0 Merge pull request #947 from Incoming5643/dice
Adds additional new dice
2013-07-12 19:39:08 -07:00
Cheridan 76ecdc817d Merge pull request #892 from Aranclanos/Grenades
Grenades: small standardization and mob sprite updates.
2013-07-12 00:51:03 -07:00
Cheridan e27d004050 Merge pull request #906 from Giacomand/blueprint_fix
Blueprint areas will now have dynamic lighting.
2013-07-12 00:23:18 -07:00
Cheridan 5687bf3c65 Merge pull request #935 from Giacomand/radio_drag
You can now drag your radio to you to open the interface.
2013-07-12 00:04:55 -07:00
Incoming 67ee2fd661 tweaks to the dice:
*the dice now all have different colors, to make them easy to tell the difference between them at a glance.
*the d2 has been swapped out for a d00, though you can still create a d2 if someone demands it.
*the generic pill bottle full of dice has been replaced with a proper dice bag.
*actually throwing a die will now cause it to roll until the throw ends, at which point it will state the result of the throw. The old method still works as well.
*most new dice have had their sprites edited to be smaller.
*minor grammer corrections.
2013-07-11 17:31:59 -04:00
Giacomand 3471ee8404 Updated the message you get after trying to analyze the floor. 2013-07-10 07:09:05 +01:00
Giacomand 33e8976274 Removed the nuke code. You cannot nuke the station anymore.
Added a Jump to Node power.
Cleaned up the code.
Changed some more values.
Added a blob_act() to camera.
Removed most "if(gamemode == "blob") checks to stop people from using it to metagame.
Removed cells exploding when being blob_act()'d
2013-07-10 01:49:06 +01:00
Incoming 4fe39dd49b Adds additional dice!
Places where the D6 and D20 spawned (the library and perma) now spawn with a dice bottle. Said dice bottles now contains a D2, D4, D8, D10, and D12 in addition to the preexisting D6 and D20 for a richer meta-roleplaying experience.

This also fixes an obscure bug where dice could be generated invisible because their initial value was set to 0.

Additionally this fixes the grammer of dice descriptions, which were not using the singular "die".
2013-07-09 19:31:01 -04:00
Giacomand 076261336c You can now drag your radio to you to open the interface. 2013-07-07 23:49:45 +01:00
Malkevin 86041c381d Securitron access to the DETECT cartridge
My thinking behind this is ff the detective isn't meant to arrest people himself but is meant to call for back up instead, why not give him access to back up that will actually show up?

Also added SecBot access to the Captains for no reason other than he's the Captain and he should be getting his hands dirty.
Also is the captain's PDA meant to have access to all pda functions? Because I've noticed theres a few missing.
2013-07-07 23:03:23 +01:00
Giacomand 0396077d83 Merge pull request #878 from Ikarrus/kaboom
Syndicate Bomb Tweaks
2013-07-05 06:07:44 -07:00
Giacomand 77357d153e Merge pull request #876 from Aranclanos/LightingCigarsOnPacket
Cigarette packet attack() on mobs fix.
2013-07-05 06:04:22 -07:00
Aranclanos 6294888222 The mop will now check for water to clean the floor. This will stop people from cleaning the floor with fuel, avoiding the slippery floors. 2013-07-04 12:07:02 -03:00
Giacomand 2496684ff2 Burns to Burn, to be more consistent. 2013-07-04 13:36:05 +01:00
Giacomand ce0b115b5d Updated the health analyser interface to be more usable.
Cleaned up the code.
 Removed the copy and paste of the PDA medical scanner.
 Removed monkey gamemode checks.
 Removed the unused PDA detective scanning code.
2013-07-04 13:31:06 +01:00
Giacomand 1dacc17070 Blueprint areas will now have dynamic lighting. 2013-07-03 21:08:50 +01:00
Aranclanos 90b894fe66 Made all the machinery use ..() on the Topic(), instead of having a copy pasta everywhere to see if the human is dead or others. This will stop dead AIs interacting with machineries or others. 2013-07-03 13:16:53 -03:00
Aranclanos 4fb864ed1b Made a new proc for grenades, update_mob(), it will be called in all the different prime() procs. This will drop the grenade of a mob and update his sprite, using the proper inventory proc. It will be only triggered if the loc is a mob.
Standardized all the grenades files.
2013-07-01 02:08:20 -03:00
Aranclanos f6ee47b11e Removed the alien check on obj/item/attack_paw(), the "your claws aren't capable of such fine manipulation" little piece of code is now in obj/item/attack_alien(). 2013-06-29 20:01:46 -03:00
Giacomand 54669a8f38 Merge pull request #853 from Aranclanos/EngiborgFlamethrowers
Engiborg flamethrower/welder fix.
2013-06-28 04:43:16 -07:00
ikarrus a28537116c Syndicate Bomb Tweaks
Syndicate bombs are now structures rather than items. This means they cannot be hidden in lockers and disposals anymore. They also can no longer be used as grenades by crafty traitors.

They now audibly beep as their timer counts down, which is a visible display that can be seen when examined.
2013-06-27 22:05:03 -06:00
Aranclanos dae4d37ebe The attack() of cigarette packets is now updated to the storage procs and stuff. It will pick the first object of the contents instead of creating a new cigarette and generating issues. 2013-06-27 23:34:46 -03:00
Aranclanos b09e81276c Fixes engiborgs deleting their own welder by creating a flamethrower.
The attackby() of flamethrowers can lead to flamethrower_screwdriver() and flamethrower_rods(). Two new procs that handle the creation of a flamethrower.
New object /obj/item/weapon/weldingtool/largetank/cyborg. This new object does nothing on the flamethrower creation procs.

I'm not entirely happy about this.
2013-06-24 04:34:49 -03:00
Aranclanos 245b38e51d Monkeys will now handle storage items like humans. It will be highly noticeable on clicking your backpack while it's on your back slot. It will actually open the contents instead of moving the backpack to your hand without a sound.
Aliens are not included to this change.
2013-06-23 04:52:01 -03:00
AlexanderUlanH 62110ccc12 Fixes various runtimes
Runtimes created when trying to apply radiation to a mob destroyed by
monkeyizing, trying to add different components to lists of salvage,
attacking non-carbon mobs with lighters, and blending monkies in the
food processor.
2013-06-22 17:35:29 +01:00
Cael_Aislinn 8aec1fffa1 added additional checks to pda/proc/can_use, added additional calls to can_use in pda.dm where appropriate
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-06-21 12:27:13 +10:00
Cheridan 5a83f85c83 Merge pull request #804 from Ikarrus/tplog
Traitor Panel Improvements
2013-06-19 21:08:14 -07:00
Giacomand 35ad4210d4 Merge pull request #682 from Petethegoat/taperecorder
Updated Taperecorders
2013-06-19 15:39:12 -07:00
KazeEspada daf6d202b9 Merge pull request #756 from AlexanderUlanH/master
Allows ghosts, seers, and reveal runes to see hidden runes.
Fixes consecutive emps with cameras
Fixes consecutive emps with radios.
Fixed lings not requiring a choke grab.
2013-06-19 15:04:28 -07:00
Pete Goodfellow aaa70a994b Added slot_flags = SLOT_BELT 2013-06-19 17:11:04 +01:00
Pete Goodfellow 972a5cdc50 Merge branch 'master' of github.com:tgstation/-tg-station into taperecorder
Conflicts:
	icons/obj/device.dmi
	tgstation.dme
2013-06-19 17:05:47 +01:00
Cheridan 7104d14141 Merge pull request #801 from Ikarrus/bomblog
Improved logging of syndicate bombs and grenades
2013-06-18 18:10:18 -07:00
Ikarrus 26becb3937 Traitor Panel Improvements
-Added logging for admins editing objectives
-Added logging for admins adding new antagonists
-Changed the antag role assignment buttons to something more appropriate for the game modes. Will now tell you if someone is loyal (implanted).
-Added a isloyal() proc to check if a mob is loyalty implanted.
-Made the headrev message more noticeable
2013-06-17 22:39:32 -06:00
Ikarrus 1518d285e7 Standardized spelling of all instances of "Centcom"
Centcomm/CentComm -> Centcom
centcomm -> centcom
2013-06-17 20:49:01 -06:00
Ikarrus 2f92f67ae6 Improved logging of syndicate bombs and grenades 2013-06-17 20:42:20 -06:00
Pete Goodfellow 3365e92eb0 Removed unintended changes 2013-06-15 19:09:22 +01:00
Pete Goodfellow c7c3bd48de Merge branch 'master' of github.com:tgstation/-tg-station into assemblyfun
Conflicts:
	code/game/objects/items/weapons/grenades/chem_grenade.dm
	html/changelog.html
2013-06-15 18:58:11 +01:00