-Adds janitor cart sprites for pete. Removes trash.dmi and merges it with janitor.dmi.
-Moves the 8 separate wire .dmis and puts them in their own folder.
-Moves plants.dmi into the flora folder.
-Adds sprites in hydroponics-related .dmis for my upcoming project. Greatly cleans up hydroponics.dmi
People may select any underwear (regardless of gender) at a dresser, but not in preferences.
random_underwear(gender) will return a random pair of underwear suitable for your gender.
Removed an unused variable in sprite_accessory
The new_player preferences screen now randomizes character slots for which there is no data (so no more bald, fat, white guys in diapers greeting new players)
datum/preferences character settings are randomised at New().
replaced /datum/preferences/proc/randomize_appearance_for(human/H) with /datum/preferences/proc/random_character(), it does the same stuff without the copying to a mob. Basically, now when you want to make a random character you just do var/datum/preferences/A = new(); A.copy_to(human_mob), randomisation of appearance and name will already be done. Easy.
Reworked the savefile updating/versioning code to make it easier to work with. I've used it to update underwear preferences to the new system as an example.
Signed-off-by: carnie <elly1989@rocketmail.com>
-The description "A weak beanbag shell. This one is spent. This one is spent. This one is spent. This one is spent." made by double barreled shotguns is gone, now the message is only added when the shotgun actually fires and uses the shell
-All other kind of shotguns will now add the "This one is spent." message.
-Shotguns will stop firing invisible bullets, making them less confusing.
Changed the "You break the double barreled shotgun" message to "You open the double barreled shotgun" because it was confusing, the playes (myself included) thought that they actually ruined the pretty gun.
-Spraybottle chempuffs will now pass over tables.
-Further reorganization of chemistry reagents. Organizes toxic chems into subtypes. This cuts down on copied code and allows us to do fun things in the future, like machines that filter poisons and such.
Adjusts a couple hardcoded lines to make adding more undies in the future easier.
Adds dressers! Similar to mirrors, they let you change your underpants.
Massive optimization on the DesignHasReqs() proc, cuts it down to the
bare minimum while still retaining its function. Testing using the
profile showed a 92% reduction in SelfCPU at 151000 calls.