Commit Graph

30236 Commits

Author SHA1 Message Date
Jordan Brown febba4deb7 Merge pull request #49124 from kriskog/timeofdeath
Defib tod cleanup
2020-02-04 11:10:04 -05:00
Jordan Brown ce9577663a Merge pull request #49173 from ninjanomnom/material-lazy-init
Makes the global materials lookup lazily initialized
2020-02-04 11:05:59 -05:00
ShizCalev bfb4218a87 Merge pull request #49176 from AnturK/runtimesareforever
Few more runtime fixes.
2020-02-04 04:08:53 -05:00
ShizCalev 768696e0dc Merge pull request #49004 from kriskog/say
Skips nulls and deleted in say
2020-02-04 03:55:54 -05:00
Fikou 8a38734fe9 xeno names keep consistent numbers through evolution (#49150)
* makes xenos have consistent numbers through evolutions

* makes benos have consistent numbers through evolutions

* this may be better

* pls work

* this should work

* FUCK you

* fuck
2020-02-04 07:30:47 +01:00
nightred 49e08c89c3 Polymorph and robos work better (#49144)
* ai disconnect

* ok this one works
2020-02-04 07:28:21 +01:00
thebleh 93c96e89d7 Shows defib icon on corpses with soul (#49138)
* show defib icon on revivable corpses

* update medhud in observer Destroy()
2020-02-04 07:26:10 +01:00
ShizCalev 5120db8194 Attacking the SM with an item that's stuck to you will now dust the user. (#49133) 2020-02-04 07:21:22 +01:00
ShizCalev 3055b70349 emitter cleanup and fixes (#49129) 2020-02-04 07:14:41 +01:00
tralezab 96b6e28151 bigger mobs have some special health bars (#49104)
* cool beans

* more, more!

* smol fix
2020-02-04 07:09:36 +01:00
itseasytosee 0837547ff9 Adds 3 new toys to the prize pool not removing all of science edition. (#49122)
* creative

* God damn it Travis

* Trick blindfold looks like a blindfold at first glance
2020-02-04 07:07:14 +01:00
Qustinnus 48de09b7a4 Edible component; be gone vile organ code (#48596)
* component

* progress

* stuff

* Makes minor progress on edible component

* Finishes component and applies it to organs

* newline

* forgot to send signal

* domob addition

* wave that organ flag

* return adde

* fixes some minor issues

* fixes

* done

* done

* done

* added last one

* done

* done

* fix
2020-02-04 01:05:55 -05:00
TheChosenEvilOne 151dc3f78d beer (#49123)
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
2020-02-04 07:03:49 +01:00
Mickyan e985a0a18f Blood dripping scales with bleeding rate (#49092)
* bleed decal rate

* forgot this guy
2020-02-04 07:00:24 +01:00
cacogen bbdb22a346 Improves cyberimplant readout (#49087) 2020-02-04 06:58:11 +01:00
RaveRadbury 49264fb8b7 removes prisoners from roundstart (#49177)
About The Pull Request

Fixes #49160

When I went to test on local, I, like the fool that I am, looked over at the sec area of late join and thought "Oh, you can't latejoin as prisoner, great." as I completely ignored the civilian category that I had coded prisoner to fall into on the latejoin screen.
Why It's Good For The Game

Latejoin prisoners are not intended.
Changelog

cl
fix: Removed latejoin prisoner option
/cl
2020-02-04 11:30:05 +13:00
Emmett Gaines 2cf7728494 Removes the bitflag helpers (#49106) 2020-02-03 16:26:00 -05:00
oranges 458023830c Revert "Lawyer's department backpack is a briefcase (#48877)" (#49178)
This reverts commit 6c8b5378d3.
2020-02-03 15:46:16 -05:00
skoglol 60820383ec Cleans up beaker swapping (#49126) 2020-02-03 13:09:01 -05:00
skoglol a97b90bc3f Slight adrenal buffs (#49140) 2020-02-03 12:23:46 -05:00
Emmett Gaines ab3a127295 Makes the global materials lookup lazily initialized 2020-02-03 10:17:13 -05:00
AnturK 7537a3a312 Another say runtime 2020-02-03 10:17:44 +01:00
AnturK b93781eb71 Fix /client/Del to call Destroy (#49096)
Weird side-effects here we go.

Moved the removal to the top because that's pretty much most important thing here.
2020-02-02 19:59:06 -08:00
AnturK 33e3622f27 Add basic sanity to keybindings (#49116)
Not a fan adding another wrapper here but alternative is copypasta 
everyone will forget.
2020-02-02 19:51:39 -08:00
zxaber 79e59077eb Allows defib units to be used as medical borg upgrades, adds message to borgs when they recieve an upgrade, re-organizes borg attackby(). (#48805)
* Delete stale.yml

* Create stale.yml

* clear

* Can now replace the defib pack with an upgrade card to get the pack back.

* less redundant checks

* borg > cyborg text changes
2020-02-02 22:08:40 -05:00
RaveRadbury 8b19d797ca [Ready] Prisoner role (#48819)
About The Pull Request

I observed someone request to be perma'd round start and then they just chilled in perma the whole shift. Security isn't always going to be up for putting people in perma and players who have been placed in perma tend to go catatonic. This allows players who are interested in having a chill shift doing the stuff in perma and acting like they've done crimes the opportunity to do that.
Why It's Good For The Game

Crew content. I'm not saying it's mindblowing but if we add it in as a role it will open the door for people to look at perma and what could be done with prisoners.

Prisoners spawn with a prison ID, a jumpsuit, and shoes. They are also currently spawning with a backpack and I'm uncertain about whether or not I want to do anything with that.

This is ready for a testmerge and worked for me locally.

Thanks to Tralezab for assistance with merge conflicts.
Thanks to EOBGames for the plasmaman prisoner sprites.
Thanks to Quill-Weave for encouragement.

Feedback is of course welcome, and I'd appreciate suggestions re: balancing this role. Maybe they should be roundstart pacified or something.
Changelog

cl
add: Adds prisoner role
/cl
2020-02-03 09:54:03 +13:00
tralezab d7a93259e4 WUMBO (#49105)
tralezab commented yesterday
About The Pull Request

bg_fugu added
Why It's Good For The Game

fugu's expand had no button making it hard to press
Changelog

🆑
imageadd: fugu background fugu background
/🆑
2020-02-02 10:35:40 +13:00
MrPerson 12eecfd181 Makes raw HTML and browser datum popups UTF-8 aware (#49066)
* Makes raw HTML and browser datum popups UTF-8 aware

Admin menus specifically really shouldn't break just because you named some guy "☺s the Clown"

* Fixed new_player.dm

* Fucking filing cabinets
2020-02-01 22:14:31 +01:00
AnturK 14cd32efd8 Another runtime fix pr (#49095)
* Fixes whisper sanity.

* Fixes rebuild runtime

* Fixes removing atmos machinery from resumed runs.
2020-02-02 08:15:43 +13:00
skoglol 35f2f070f0 Dead code cleanup 2020-02-01 18:28:01 +01:00
Rob Bailey 62d1a3941c tgui-next ntos card console (#48938)
About The Pull Request

A PR now several weeks in the making that spiraled ridiculously out of control for something not many even use.
What else is new in NTOS hell?
I spent several days doing nothing but playing escape from tarkov so this took longer than expected I valiantly spent all night and day working on this, and barely finished it before The Deadline
the card ntos program was split into three programs, manifest, job management, and id card modification. It didn't make much sense for them all to be the same program imo, and made the project a bit more managable.

Airlock electronics saw some improvements as well since it uses this new access control section as well.

Yet again some new functionality and improvements to core components. Buttons now have an "altSelected" feature where instead of changing the color it adds a small white marker, among some other things.

There were a couple of small changes in inconsequential ways in other places, and datacore was refactored a tiny bit. Probably some other stuff I don't remember.

I would replace the old card console with a modular computer right now, but I know a few people actually use this program and want a bit of time to iron out bugs and inconsistencies before replacing the main job console with it.
Changelog

🆑
add: tgui-next NTOS card console, job manager, and crew manifest
tweak: airlock electronics interface is a little fancier

/🆑
2020-02-01 20:47:36 +13:00
81Denton 4059e671b3 Merge pull request #49084 from ArcaneMusic/bruteforcebalance
B.E.P.I.S. balance. Techs cost a bit less, and cleans up minor rewards.
2020-02-01 08:37:48 +01:00
81Denton 50cb80ff57 Merge pull request #49097 from kriskog/plantlogging
Adds some rudimentary hypodermic prickles logging.
2020-02-01 08:35:38 +01:00
blessedmulligan 54dc879f19 Cyborg spin throwing now depends on intent (#48891)
Trying this again. When *spin-ing as a cyborg, the way mobs are thrown off you depends on your intent. On help intent, they will be thrown a shorter distance from you and will never be damaged or stunned (they will still be knocked down). On harm intent, they will be thrown the current distance and will be damaged and stunned if they hit a wall or another person.

WHAT THIS ACTUALLY CHANGES:
Currently, whether or not *spin-ing will actually hurt/stun someone depends on whether or not the *spin-ing borg is emagged. This PR also reduces the range of the help intent throw, but since the knockdown happens whether or not the thrown mob hits something this is in most circumstances a cosmetic change. So, in summary, if you are a non-emagged borg in help intent the only thing this changes is you will chuck people a slightly shorter distance.
Why It's Good For The Game

This isn't exactly the most important change, but a borg should be able to control their behavior. Having damage/stun from throwing determined solely by emag-ness seems more like a hacky kludge than a legitimate design choice. Also, having the behavior of borg-throwing determined in the code for carbons is messy.
Changelog

🆑
add: The behavior of cyborg's *spin emote now changes with intent; on harm intent, it will throw its passenger farther and damage and stun them if they hit a wall or another person.
/🆑
2020-02-01 20:30:57 +13:00
81Denton 792d6f526a Merge pull request #48971 from Bawhoppen/filingfix
Fixes not being able to unwrench drawers
2020-02-01 08:26:01 +01:00
81Denton 0a7e819b07 Merge pull request #48882 from XDTM/BepisProgramsPartOne
[Ready][Ready]Adds the Nanite Replication Protocols node to BEPIS
2020-02-01 08:05:00 +01:00
Bawhoppen f104cfad2b suggested changes 2020-02-01 00:25:39 -06:00
tralezab 47ec530b86 dead people don't appear upright on cameras anymore (#48986)
* there we go

* gg

* A > clone

* lint battles

* inside of you there are two wolves

* one is atom, one is appearance clone

you are bad code

* WOOP

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* ygutftckkckctg
2020-01-31 21:04:45 +01:00
EOBGames 297d7e7d9b TG's Got the Pop Factor: The Singing Update (#49063)
* Sing a lovely song

* minor changes, ~ to %, and removal of specific logging

* 512 support

don't trust byond

* oops
2020-01-31 20:10:55 +01:00
skoglol 988f8bcb03 Adds some rudimentary hypodermic prickles logging. 2020-01-31 00:46:22 +01:00
ShizCalev ecc5518a9f Merge pull request #49071 from cacogen/soymessagingfix
Fixes #49061
2020-01-30 13:38:57 -05:00
ShizCalev e52b2df670 Merge pull request #49064 from zxaber/machine_machine_interface
Positronics no longer sit inside MMIs
2020-01-30 13:38:05 -05:00
ShizCalev 8f39ed2b0b Merge pull request #49070 from kriskog/bureacratic2
Bureacratic error event fix
2020-01-29 23:41:16 -05:00
cacogen 779478bd87 removes unnecessary \the's and \a's 2020-01-30 11:02:38 +13:00
dan xensen 9e5ab83a83 Fix late join menu to handle disabled AI (#48988)
* change the late join menu to get department name and color from a global list instead of from jobs

* move job category list to a separate global

* remove unnecessary GLOB scope
2020-01-29 15:38:28 +01:00
cacogen 42fbb38591 Fixes #49061 2020-01-29 22:19:34 +13:00
skoglol f48b887b93 skip overflow 2020-01-29 04:13:57 +01:00
skoglol 12feb78b82 Bureacratic error event tweak 2020-01-29 00:29:13 +01:00
skoglol 398bbdbbec Removes dorms toolboxes, tool storage insuls and multitools. (#48856)
* Replaces tool storage insulated gloves with budgets.

* Removes multitools, dorms toolboxes

* Adds multitools to youtool premium
2020-01-28 18:06:58 -05:00
tralezab 6c8b5378d3 Lawyer's department backpack is a briefcase (#48877)
The lawyer may still start with a backpack by making their backpack style not departmental.
Why It's Good For The Game

Lawyers should make more use of their really cool suitcases, including the passcode locked one they get roundstart. Style wise, the grey backpack totally ruins the look. And if they don't wanna be cool, they can easily opt out! I would also like to say this isnt part of some grand conspiracy about inventory so dont start you rats
Changelog

🆑
tweak: lawyer's department backpack... is no backpack!
/🆑
2020-01-29 11:59:32 +13:00