Commit Graph

1667 Commits

Author SHA1 Message Date
kevinz000 226c0f1636 Fixes piggybacking giving person on top projectile density instead of the person on the bottom. (#28770) 2017-06-26 11:01:17 -03:00
Joan Lung 70e712017e Status effects start processing immediately instead of on the next timer subsystem tick (#28747)
* Status effects start processing immediately instead of on the next timer subsystem tick

* let's fix this while we're at it

* hup

* not technically efficient but better than not updating when needed
2017-06-25 12:47:10 -04:00
Steelpoint f8ee37afc0 Ancient Space Station [Space Spawn Ruin] (#28584)
* FirstCommit

* HardsuitAncientSounds

* FurtherWorkSave

* HivebotSpriteMinorMapChange

* FinalFixesPrePR

* MinorFixes

* FixesPart1

* TGMMap

* Wording

* VoidSuitPlusSpelling

* TGMConv

* MoreSpelling

* RadioStorm

* SomehowGotThisToWork
2017-06-25 12:02:31 -04:00
nicbn 77a2d3f5cd Replaces "istype"s with is_helpers macros (#28676) 2017-06-22 15:03:19 -03:00
Really-Good-Soda-Flavor 40de86de35 Moves reskinning items to /obj (#28558) 2017-06-21 15:19:17 -03:00
Jordan Brown e5b1e68147 Adds a configurable message to be sent to mobs on polymorph (#28541) 2017-06-21 09:48:13 -03:00
Mike Long 39103452a3 Lordpidey devil fixes (#28101)
* Fixes on #28051

* Changes hellfire around some, it's now more consistant.

* Fixes small exploit with infernal jaunt.

* Moves devil antag datum with the rest of the antag datums.

* Corrects syntax errors within codex gigas tgui template.

* Re updates tgui js after merge.

* removes redundant .loc from call.

* Fixes devils sometimes getting duplicate spells.
2017-06-21 10:47:02 +02:00
Jordan Brown c5e67b5ce1 Merge pull request #28619 from ChangelingRain/taserfix
Tasers and projectiles stun for the proper amount
2017-06-20 21:05:15 -04:00
Jordan Brown cc4bd7a0bc Merge pull request #28599 from Xhuis/disabler_inhand_fix
Disablers now have an in-hand sprite (Fixes #28582)
2017-06-20 11:30:45 -04:00
kevinz000 d1108df80c [READY] The Portal Update - Linked portals, momentum conservation, and more! (#28055)
* THE PORTAL UPDATE

* portal gun checks

* damn functions

* o_range(s)

* Atmos Portals (#12)

* Rod Form's damage now scales with how much it's upgraded

* buffs chem grenades

* Fix getrev runtime

* Automatic changelog generation for PR #27948 [ci skip]

* Automatic changelog generation for PR #27951 [ci skip]

* Fixes admiral recall (#27861)

* the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf (#27978)

* Beam rifles now slowdown while scoped (#27898)

* Update beam_rifle.dm

* Update beam_rifle.dm

* Update beam_rifle.dm

* Fixes a very silly clockwork false wall trick (#27996)

* Fixes #27979 (#28002)

* Automatic changelog generation for PR #28002 [ci skip]

* Fixes #27989 : Riot suits no longer hide jumpsuits (#28003)

* Fixes #27989

* remove tag

* Automatic changelog generation for PR #28003 [ci skip]

* Refactors a cooldown var to not require a spawn or sleep (#28011)

* wat (#28012)

* Remove spawns in favour of stacktrace calls, which don't stop the called (#28013)

proc

* Refactor another spawned cooldown var (#28014)

* Come on, pathetic (#28015)

* Refactor another spawn cooldown (#28016)

* Goodbye spawn (#28017)

* Another spawn timer (#28018)

* Remove a commented out function (#28019)

* Gotta go with the fro2.0 (#28010)

* This doesn't do anything (#28020)

* refactor another spawn cooldown (#28022)

* Refactors another spawn cooldown var (#28023)

* Refactor another spawn (#28024)

* Refactor another spawn var (#28027)

* woops

* woops2

* atmos links!

* unused

* wew

* ffs!

* Forced updates

* update

* Update portals.dm

* adjacent/atmospass checks

* Create portals.dm

* Update portals.dm

* Update other_tools.dm

* stuff

* crossed

* documentation

* reee

* no portal stacking!

* woops
2017-06-20 11:02:01 -04:00
Jordan Brown 1c8badd8fe Merge pull request #28590 from optimumtact/korthemoorstrikesthebooritsquiteashorethatbringsustothefore
Refactors hitreaction to pass in the hitting atom
2017-06-20 09:21:14 -04:00
oranges 186d17b77b Refactors hitreaction to pass in the hitting atom
Required some upstream changes to the check_shields proc to also
reliably pass in the atom
2017-06-20 02:48:17 +00:00
Joan Lung cad788efef Tasers and projectiles stun for the proper amount 2017-06-19 20:43:56 -04:00
Xhuis 619e53e138 Fixes disablers lacking an inhand sprite 2017-06-19 11:51:19 -04:00
Joan Lung cc3c809646 Fixes improper text replacement of Fireball.ogg and FleshToStone.ogg 2017-06-18 23:10:25 -04:00
Joan Lung 2672d88800 Renames stun effects and changes stun input values as preliminary work for changing stuns to status effects (#28524) 2017-06-18 23:03:51 -03:00
bgobandit ed01357edd This month's spelling fix PR (#28502) 2017-06-17 09:35:30 -03:00
Leo 24f3e67dd8 Merge pull request #28421 from kevinz000/patch-220
fixes beam rifle flick aim exploit
2017-06-14 09:57:37 -03:00
Joan Lung e74d0fdc50 Tweaks kinetic accelerator modkit effect ordering (#28359) 2017-06-13 09:15:38 -03:00
kevinz000 5add55c3e0 Create beam_rifle.dm 2017-06-13 00:01:05 -07:00
Joan Lung f1f356a290 Merge pull request #28337 from lzimann/files
Changes all sound files to be lower case, plus standardizes their references
2017-06-11 14:50:41 -04:00
Leo 51dae8552a Merge pull request #28293 from ChangelingRain/lifestealstacking
If you're lucky enough to get multiple lifesteal crystal modkits you can actually make use of them
2017-06-11 10:29:26 -03:00
Lzimann 3e34eb9e3f Changes all sounds to be lower case, plus standardizes their references 2017-06-11 00:38:45 -03:00
ShizCalev c82de6ccc1 fix (#28257)
fixes #11936
2017-06-10 19:20:24 +02:00
Joan Lung fd7f65e7bd If you're lucky enough to get multiple lifesteal crystal modkits you can actually make use of them 2017-06-09 20:55:52 -04:00
kevinz000 99138f12d0 I might HAVE accidently made dualwielding hilariously OP again so have a nerf! (#28125) 2017-06-07 11:13:57 -03:00
kevinz000 f051ecba25 Adds consciousness checks to beam rifles (#28079) 2017-06-05 22:37:54 -03:00
Joan Lung 180dd7bd84 Adds another unique KA mod to necropolis chests (#27982) 2017-06-05 14:52:03 -03:00
InsaneHyena 5713a44048 Removes donut steelpoint (#28041) 2017-06-05 00:12:26 -03:00
Leo 39c4fb4aad Merge pull request #28036 from ChangelingRain/aoemodkitfix
Fixes AOE modkits not working because I messed up the logic
2017-06-04 12:28:44 -03:00
Expletive 70cdc48376 Fixes #27979 (#28002) 2017-06-04 12:11:44 +02:00
kevinz000 ca4efb04e9 Beam rifles now slowdown while scoped (#27898)
* Update beam_rifle.dm

* Update beam_rifle.dm

* Update beam_rifle.dm
2017-06-04 07:12:22 +03:00
Nick 70506a29ae the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf (#27978) 2017-06-03 23:45:28 -03:00
Joan Lung 807a778b4c Fixes AOE modkits not working because I messed up the logic 2017-06-03 09:39:17 -04:00
kevinz000 2f8f238e07 Beam rifles now forcefully delete their tracer effects. The user now faces where they're aiming. (#27936) 2017-06-03 04:27:56 -03:00
Leo 996754ac25 Merge pull request #27938 from kevinz000/patch-199
Beam rifles can no longer be fired from inside containers. Neither will they work unless you're, you know, holding it.
2017-06-03 04:26:19 -03:00
oranges 6cf2416280 Merge pull request #27939 from kevinz000/patch-200
Fixes an incorrect line in beam rifle vars
2017-06-03 13:37:54 +12:00
Joan Lung f7cbcc2f7a Merge pull request #27899 from Expletive/legionloottables
Corpses left behind when killing legion have semi-randomized equipment.
2017-06-01 21:29:46 -04:00
Joan Lung 6944e25513 Adds three unique kinetic accelerator modules to necropolis chests (#27906) 2017-06-01 17:31:35 -03:00
kevinz000 2c5ecc52e6 Update beam_rifle.dm 2017-06-01 04:50:20 -07:00
kevinz000 438fb2d57c Update beam_rifle.dm 2017-06-01 04:49:05 -07:00
kevinz000 6e8531ce33 Update beam_rifle.dm 2017-06-01 04:46:40 -07:00
kevinz000 4f7970b3b9 Gang Machinegun Mouse Tracking + Projectile Source Fix (#27868)
Moves Gang Machineguns to its own file. It's not a goddamn portable turret and it's not even something that uses power!

Gang Machineguns now track the mouse location of the first buckled person (For those who don't code, that means the person using it)

Gang Machineguns will automatically aim and turn towards whatever that person is pointing at.. 
However, to make it target something specifically instead of a direction, you still have to hold your mouse down while firing.

Gang machineguns will no longer cause the user to shit out bullets if they unbuckle during firing :^)

SOME REFACTORS TO PIXEL PROJECTILES ARE INCLUDED...
2017-06-01 12:10:47 +12:00
Lzimann bdbbc98a31 Fixes master 2017-05-31 13:25:41 -05:00
Expletive 2b298bb6aa Adds The NT-75 Electromagnetic Power Inducer (#27653) 2017-05-31 14:59:13 -03:00
kevinz000 4f119e5129 Beam rifle combat rebalance (#27867) 2017-05-31 14:58:26 -03:00
Expletive b66ed15f09 Legion corpses have equipment. Rarely their equipment is useful. 2017-05-31 00:06:05 -07:00
kevinz000 66789e4fbd !!!Projectile spread tweaks!!! <-- Yes, this is a huge balance change for dualwielding! (#27754)
* Update gun.dm

* Update gun.dm
2017-05-30 10:21:41 -06:00
kevinz000 29a1734b3c [READY]Replaces R&D accelerator laser with beam rifle, adds MouseMove and mouse parameter tracking to client, adds blast cannons! (#27618)
kevinz shitcode
2017-05-29 20:44:42 -05:00
kevinz000 6cfbab9e2e Update gun.dm (#27776) 2017-05-29 02:15:47 -04:00