// *********************************************************** // Foods that are produced from hydroponics ~~~~~~~~~~ // Data from the seeds carry over to these grown foods // *********************************************************** //Grown foods //Subclass so we can pass on values /obj/item/weapon/reagent_containers/food/snacks/grown/ var/seed = null var/plantname = "" var/product //a type path var/lifespan = 0 var/endurance = 0 var/maturation = 0 var/production = 0 var/yield = 0 var/plant_type = 0 icon = 'icons/obj/hydroponics/harvest.dmi' potency = -1 dried_type = -1 //bit different. saves us from having to define each stupid grown's dried_type as itself. If you don't want a plant to be driable (watermelons) set this to null in the time definition. burn_state = FLAMMABLE /obj/item/weapon/reagent_containers/food/snacks/grown/New(newloc, new_potency = 50) ..() potency = new_potency pixel_x = rand(-5, 5) pixel_y = rand(-5, 5) if(dried_type == -1) dried_type = src.type if(seed && lifespan == 0) //This is for adminspawn or map-placed growns. They get the default stats of their seed type. This feels like a hack but people insist on putting these things on the map... var/obj/item/seeds/S = new seed(src) lifespan = S.lifespan endurance = S.endurance maturation = S.maturation production = S.production yield = S.yield qdel(S) //Foods drop their contents when eaten, so delete the default seed. add_juice() transform *= TransformUsingVariable(potency, 100, 0.5) //Makes the resulting produce's sprite larger or smaller based on potency! /obj/item/weapon/reagent_containers/food/snacks/grown/proc/add_juice() if(reagents) return 1 return 0 /obj/item/weapon/reagent_containers/food/snacks/grown/attackby(obj/item/O, mob/user, params) ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) var/msg msg = "*---------*\n This is \a [src]\n" switch(plant_type) if(0) msg += "- Plant type: Normal plant\n" if(1) msg += "- Plant type: Weed. Can grow in nutrient-poor soil.\n" if(2) msg += "- Plant type: Mushroom. Can grow in dry soil.\n" msg += "- Potency: [potency]\n" msg += "- Yield: [yield]\n" msg += "- Maturation speed: [maturation]\n" msg += "- Production speed: [production]\n" msg += "- Endurance: [endurance]\n" msg += "- Nutritional value: [reagents.get_reagent_amount("nutriment")]\n" msg += "- Other substances: [reagents.total_volume-reagents.get_reagent_amount("nutriment")]\n" msg += "*---------*" usr << msg return return /obj/item/weapon/grown/attackby(obj/item/O, mob/user, params) ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) var/msg msg = "*---------*\n This is \a [src]\n" switch(plant_type) if(0) msg += "- Plant type: Normal plant\n" if(1) msg += "- Plant type: Weed. Can grow in nutrient-poor soil.\n" if(2) msg += "- Plant type: Mushroom. Can grow in dry soil.\n" msg += "- Potency: [potency]\n" msg += "- Yield: [yield]\n" msg += "- Maturation speed: [maturation]\n" msg += "- Production speed: [production]\n" msg += "- Endurance: [endurance]\n" msg += "*---------*" usr << msg return /obj/item/weapon/reagent_containers/food/snacks/grown/corn seed = /obj/item/seeds/cornseed name = "ear of corn" desc = "Needs some butter!" icon_state = "corn" cooked_type = /obj/item/weapon/reagent_containers/food/snacks/popcorn filling_color = "#FFFF00" trash = /obj/item/weapon/grown/corncob /obj/item/weapon/reagent_containers/food/snacks/grown/corn/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 10), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/cherries seed = /obj/item/seeds/cherryseed name = "cherries" desc = "Great for toppings!" icon_state = "cherry" gender = PLURAL filling_color = "#FF0000" /obj/item/weapon/reagent_containers/food/snacks/grown/cherries/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 15), 1)) reagents.add_reagent("sugar", 1 + round((potency / 15), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/bluecherries seed = /obj/item/seeds/bluecherryseed name = "blue cherries" desc = "They're cherries that are blue." icon_state = "bluecherry" filling_color = "#6495ED" /obj/item/weapon/reagent_containers/food/snacks/grown/bluecherries/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 15), 1)) reagents.add_reagent("sugar", 1 + round((potency / 50), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/poppy seed = /obj/item/seeds/poppyseed name = "poppy" desc = "Long-used as a symbol of rest, peace, and death." icon_state = "poppy" slot_flags = SLOT_HEAD filling_color = "#FF6347" /obj/item/weapon/reagent_containers/food/snacks/grown/poppy/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 20), 1)) reagents.add_reagent("salglu_solution", 1 + round((potency / 20), 1)) bitesize = 1 + round(reagents.total_volume / 3, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/poppy/lily seed = /obj/item/seeds/lilyseed name = "lily" desc = "A beautiful orange flower" icon_state = "lily" filling_color = "#FFA500" /obj/item/weapon/reagent_containers/food/snacks/grown/poppy/geranium seed = /obj/item/seeds/geraniumseed name = "geranium" desc = "A beautiful blue flower" icon_state = "geranium" filling_color = "#008B8B" /obj/item/weapon/reagent_containers/food/snacks/grown/harebell seed = /obj/item/seeds/harebell name = "harebell" desc = "\"I'll sweeten thy sad grave: thou shalt not lack the flower that's like thy face, pale primrose, nor the azured hare-bell, like thy veins; no, nor the leaf of eglantine, whom not to slander, out-sweeten'd not thy breath.\"" icon_state = "harebell" slot_flags = SLOT_HEAD filling_color = "#E6E6FA" /obj/item/weapon/reagent_containers/food/snacks/grown/harebell/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 20), 1)) bitesize = 1 + round(reagents.total_volume / 3, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/potato seed = /obj/item/seeds/potatoseed name = "potato" desc = "Boil 'em! Mash 'em! Stick 'em in a stew!" icon_state = "potato" filling_color = "#E9967A" /obj/item/weapon/reagent_containers/food/snacks/grown/potato/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 10), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = reagents.total_volume /obj/item/weapon/reagent_containers/food/snacks/grown/potato/attackby(obj/item/weapon/W, mob/user, params) ..() if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = W if (C.use(5)) user << "You add some cable to the potato and slide it inside the battery encasing." var/obj/item/weapon/stock_parts/cell/potato/pocell = new /obj/item/weapon/stock_parts/cell/potato(user.loc) pocell.maxcharge = src.potency * 10 pocell.charge = pocell.maxcharge qdel(src) return else user << "You need five lengths of cable to make a potato battery!" return /obj/item/weapon/reagent_containers/food/snacks/grown/grapes seed = /obj/item/seeds/grapeseed name = "bunch of grapes" desc = "Nutritious!" icon_state = "grapes" dried_type = /obj/item/weapon/reagent_containers/food/snacks/no_raisin filling_color = "#FF1493" /obj/item/weapon/reagent_containers/food/snacks/grown/grapes/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 10), 1)) reagents.add_reagent("sugar", 1 + round((potency / 10), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/grapes/green seed = /obj/item/seeds/greengrapeseed name = "bunch of green grapes" desc = "Nutritious!" icon_state = "greengrapes" dried_type = /obj/item/weapon/reagent_containers/food/snacks/no_raisin filling_color = "#7FFF00" /obj/item/weapon/reagent_containers/food/snacks/grown/grapes/green/add_juice() ..() reagents.add_reagent("salglu_solution", 3 + round((potency / 5), 1)) /obj/item/weapon/reagent_containers/food/snacks/grown/cabbage seed = /obj/item/seeds/cabbageseed name = "cabbage" desc = "Ewwwwwwwwww. Cabbage." icon_state = "cabbage" filling_color = "#90EE90" /obj/item/weapon/reagent_containers/food/snacks/grown/cabbage/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 10), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/berries seed = /obj/item/seeds/berryseed name = "bunch of berries" desc = "Nutritious!" icon_state = "berrypile" gender = PLURAL filling_color = "#FF00FF" /obj/item/weapon/reagent_containers/food/snacks/grown/berries/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 10), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/berries/poison seed = /obj/item/seeds/poisonberryseed name = "bunch of poison-berries" desc = "Taste so good, you could die!" icon_state = "poisonberrypile" filling_color = "#C71585" /obj/item/weapon/reagent_containers/food/snacks/grown/berries/poison/add_juice() ..() reagents.add_reagent("toxin", 3 + round(potency / 5, 1)) /obj/item/weapon/reagent_containers/food/snacks/grown/berries/death seed = /obj/item/seeds/deathberryseed name = "bunch of death-berries" desc = "Taste so good, you could die!" icon_state = "deathberrypile" filling_color = "#708090" /obj/item/weapon/reagent_containers/food/snacks/grown/berries/death/add_juice() ..() reagents.add_reagent("toxin", 3 + round(potency / 3, 1)) reagents.add_reagent("lexorin", 1 + round(potency / 5, 1)) /obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow seed = /obj/item/seeds/glowberryseed name = "bunch of glow-berries" desc = "Nutritious!" var/on = 1 var/brightness_on = 2 //luminosity when on icon_state = "glowberrypile" filling_color = "#7CFC00" /obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow/add_juice() ..() reagents.add_reagent("uranium", 3 + round(potency / 5, 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow/Destroy() if(istype(loc,/mob)) loc.AddLuminosity(round(-potency / 5,1)) return ..() /obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow/pickup(mob/user) src.SetLuminosity(0) user.AddLuminosity(round(potency / 5,1)) /obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow/dropped(mob/user) user.AddLuminosity(round(-potency / 5,1)) src.SetLuminosity(round(potency / 5,1)) /obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod seed = /obj/item/seeds/cocoapodseed name = "cocoa pod" desc = "Fattening... Mmmmm... chucklate." icon_state = "cocoapod" filling_color = "#FFD700" /obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 10), 1)) reagents.add_reagent("cocoa", 4 + round((potency / 5), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/vanillapod seed = /obj/item/seeds/vanillapodseed name = "vanilla pod" desc = "Fattening... Mmmmm... vanilla." icon_state = "vanillapod" filling_color = "#FFD700" /obj/item/weapon/reagent_containers/food/snacks/grown/vanillapod/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 10), 1)) reagents.add_reagent("vanilla", 4 + round((potency / 5), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane seed = /obj/item/seeds/sugarcaneseed name = "sugarcane" desc = "Sickly sweet." icon_state = "sugarcane" filling_color = "#FFD700" /obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane/add_juice() if(..()) reagents.add_reagent("sugar", 4 + round((potency / 5), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia //abstract type name = "ambrosia branch" desc = "This is a plant." icon_state = "ambrosiavulgaris" slot_flags = SLOT_HEAD filling_color = "#008000" /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/add_juice() if(..()) reagents.add_reagent("nutriment", 1) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/vulgaris seed = /obj/item/seeds/ambrosiavulgarisseed name = "ambrosia vulgaris branch" desc = "This is a plant containing various healing chemicals." /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/vulgaris/add_juice() ..() reagents.add_reagent("space_drugs", 1 + round(potency / 8, 1)) reagents.add_reagent("salglu_solution", 1 + round(potency / 8, 1)) reagents.add_reagent("salglu_solution", 1 + round(potency / 10, 1)) reagents.add_reagent("toxin", 1 + round(potency / 10, 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus seed = /obj/item/seeds/ambrosiadeusseed name = "ambrosia deus branch" desc = "Eating this makes you feel immortal!" icon_state = "ambrosiadeus" filling_color = "#008B8B" /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus/add_juice() ..() reagents.add_reagent("omnizine", 1 + round(potency / 8, 1)) reagents.add_reagent("synaptizine", 1 + round(potency / 8, 1)) reagents.add_reagent("space_drugs", 1 + round(potency / 10, 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) /obj/item/weapon/reagent_containers/food/snacks/grown/apple seed = /obj/item/seeds/appleseed name = "apple" desc = "It's a little piece of Eden." icon_state = "apple" filling_color = "#FF4500" /obj/item/weapon/reagent_containers/food/snacks/grown/apple/add_juice() if(..()) reagents.maximum_volume = 20 reagents.add_reagent("nutriment", 1 + round((potency / 10), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = reagents.maximum_volume // Always eat the apple in one /obj/item/weapon/reagent_containers/food/snacks/grown/apple/poisoned seed = /obj/item/seeds/poisonedappleseed name = "apple" desc = "It's a little piece of Eden." icon_state = "apple" /obj/item/weapon/reagent_containers/food/snacks/grown/apple/poisoned/add_juice() ..() reagents.add_reagent("cyanide", 1 + round((potency / 5), 1)) /obj/item/weapon/reagent_containers/food/snacks/grown/apple/gold seed = /obj/item/seeds/goldappleseed name = "golden apple" desc = "Emblazoned upon the apple is the word 'Kallisti'." icon_state = "goldapple" filling_color = "#FFD700" /obj/item/weapon/reagent_containers/food/snacks/grown/apple/gold/add_juice() ..() reagents.add_reagent("gold", 1 + round((potency / 5), 1)) /obj/item/weapon/reagent_containers/food/snacks/grown/apple/gold/attackby(var/obj/item/O as obj, var/mob/user as mob, params) . = ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) user << "- Mineral Content: [reagents.get_reagent_amount("gold")]%" /obj/item/weapon/reagent_containers/food/snacks/grown/watermelon seed = /obj/item/seeds/watermelonseed name = "watermelon" desc = "It's full of watery goodness." icon_state = "watermelon" slice_path = /obj/item/weapon/reagent_containers/food/snacks/watermelonslice slices_num = 5 dried_type = null w_class = 3 filling_color = "#008000" /obj/item/weapon/reagent_containers/food/snacks/grown/watermelon/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 6), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/holymelon seed = /obj/item/seeds/holymelonseed name = "holymelon" desc = "The water within this melon has been blessed by some deity that's particularly fond of watermelon." icon_state = "holymelon" filling_color = "#FFD700" dried_type = null /obj/item/weapon/reagent_containers/food/snacks/grown/holymelon/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 15), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) reagents.add_reagent("holywater", 1 + round((potency / 6), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin seed = /obj/item/seeds/pumpkinseed name = "pumpkin" desc = "It's large and scary." icon_state = "pumpkin" filling_color = "#FFA500" /obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 6), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/weapon/W as obj, mob/user as mob, params) ..() if(W.is_sharp()) user.show_message("You carve a face into [src]!", 1) new /obj/item/clothing/head/hardhat/pumpkinhead (user.loc) qdel(src) return /obj/item/weapon/reagent_containers/food/snacks/grown/blumpkin seed = /obj/item/seeds/blumpkinseed name = "blumpkin" desc = "The pumpkin's toxic sibling." icon_state = "blumpkin" filling_color = "#87CEFA" /obj/item/weapon/reagent_containers/food/snacks/grown/blumpkin/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 6), 1)) reagents.add_reagent("ammonia", 1 + round((potency / 6), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/ //abstract type seed = /obj/item/seeds/limeseed name = "citrus" desc = "It's so sour, your face will twist." icon_state = "lime" /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 20), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lime seed = /obj/item/seeds/limeseed name = "lime" desc = "It's so sour, your face will twist." icon_state = "lime" filling_color = "#00FF00" /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lemon seed = /obj/item/seeds/lemonseed name = "lemon" desc = "When life gives you lemons, be grateful they aren't limes." icon_state = "lemon" filling_color = "#FFD700" /obj/item/weapon/reagent_containers/food/snacks/grown/citrus/orange seed = /obj/item/seeds/orangeseed name = "orange" desc = "It's an tangy fruit." icon_state = "orange" filling_color = "#FFA500" /obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet seed = /obj/item/seeds/whitebeetseed name = "white-beet" desc = "You can't beat white-beet." icon_state = "whitebeet" filling_color = "#F4A460" /obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet/add_juice() if(..()) reagents.add_reagent("nutriment", round((potency / 20), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) reagents.add_reagent("sugar", 1 + round((potency / 5), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/sweetpotato seed = /obj/item/seeds/sweetpotatoseed name = "sweet potato" desc = "It's sweet." icon_state = "sweetpotato" /obj/item/weapon/reagent_containers/food/snacks/grown/sweetpotato/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 10), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 10), 1)) reagents.add_reagent("sugar", 1 + round((potency / 10), 1)) bitesize = reagents.total_volume /obj/item/weapon/reagent_containers/food/snacks/grown/parsnip seed = /obj/item/seeds/parsnipseed name = "parsnip" desc = "Closely related to carrots." icon_state = "parsnip" /obj/item/weapon/reagent_containers/food/snacks/grown/parsnip/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 20), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 20), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/redbeet seed = /obj/item/seeds/redbeetseed name = "red beet" desc = "You can't beat red beet." icon_state = "redbeet" /obj/item/weapon/reagent_containers/food/snacks/grown/redbeet/add_juice() if(..()) reagents.add_reagent("nutriment", round((potency / 20), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 20), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/banana seed = /obj/item/seeds/bananaseed name = "banana" desc = "It's an excellent prop for a clown." icon = 'icons/obj/items.dmi' icon_state = "banana" item_state = "banana" trash = /obj/item/weapon/grown/bananapeel filling_color = "#FFFF00" /obj/item/weapon/reagent_containers/food/snacks/grown/banana/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 50), 1)) reagents.add_reagent("banana", 1 + round((potency / 10), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 5 /obj/item/weapon/reagent_containers/food/snacks/grown/banana/suicide_act(mob/user) user.visible_message("[user] is aiming the [src.name] at themself! It looks like \he's trying to commit suicide.") playsound(loc, 'sound/items/bikehorn.ogg', 50, 1, -1) sleep(25) user.say("BANG!") sleep(25) user.visible_message("[user] laughs so hard they begin to suffocate!") return (OXYLOSS) /obj/item/weapon/reagent_containers/food/snacks/grown/mimana seed = /obj/item/seeds/mimanaseed name = "mimana" desc = "It's an excellent prop for a mime." icon_state = "mimana" trash = /obj/item/weapon/grown/bananapeel/mimanapeel filling_color = "#FFFFEE" /obj/item/weapon/reagent_containers/food/snacks/grown/mimana/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 50), 1)) reagents.add_reagent("nothing", 2 + round((potency / 10), 1)) reagents.add_reagent("mutetoxin", 2 + round((potency / 10), 1)) bitesize = 5 /obj/item/weapon/reagent_containers/food/snacks/grown/chili seed = /obj/item/seeds/chiliseed name = "chili" desc = "It's spicy! Wait... IT'S BURNING ME!!" icon_state = "chilipepper" filling_color = "#FF0000" /obj/item/weapon/reagent_containers/food/snacks/grown/chili/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 25), 1)) reagents.add_reagent("capsaicin", 3+round(potency / 5, 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/chili/attackby(obj/item/O, mob/user, params) . = ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) user << "- Capsaicin: [reagents.get_reagent_amount("capsaicin")]%" /obj/item/weapon/reagent_containers/food/snacks/grown/icepepper seed = /obj/item/seeds/icepepperseed name = "ice pepper" desc = "It's a mutant strain of chili" icon_state = "icepepper" filling_color = "#0000CD" /obj/item/weapon/reagent_containers/food/snacks/grown/icepepper/add_juice() ..() reagents.add_reagent("nutriment", 1 + round((potency / 50), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 50), 1)) reagents.add_reagent("frostoil", 3+round(potency / 5, 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/icepepper/attackby(obj/item/O, mob/user, params) . = ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) user << "- Frost Oil: [reagents.get_reagent_amount("frostoil")]%" /obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili seed = /obj/item/seeds/chilighost name = "ghost chili" desc = "It seems to be vibrating gently." icon_state = "ghostchilipepper" var/mob/held_mob filling_color = "#F8F8FF" /obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/add_juice() ..() reagents.add_reagent("nutriment", 1 + round((potency / 25), 1)) reagents.add_reagent("capsaicin", 8+round(potency / 2, 1)) reagents.add_reagent("condensedcapsaicin", 4+round(potency / 4, 1)) bitesize = 1 + round(reagents.total_volume / 4, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/attackby(obj/item/O, mob/user, params) . = ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) user << "- Capsaicin: [reagents.get_reagent_amount("capsaicin")]%" /obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/attack_hand(mob/user) ..() if( istype(src.loc, /mob) ) held_mob = src.loc SSobj.processing |= src /obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/process() if(held_mob && src.loc == held_mob) if( (held_mob.l_hand == src) || (held_mob.r_hand == src)) if(hasvar(held_mob,"gloves") && held_mob:gloves) return held_mob.bodytemperature += 15 * TEMPERATURE_DAMAGE_COEFFICIENT if(prob(10)) held_mob << "Your hand holding [src] burns!" else held_mob = null ..() /obj/item/weapon/reagent_containers/food/snacks/grown/eggplant seed = /obj/item/seeds/eggplantseed name = "eggplant" desc = "Maybe there's a chicken inside?" icon_state = "eggplant" filling_color = "#800080" /obj/item/weapon/reagent_containers/food/snacks/grown/eggplant/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 10), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/shell/ var/inside_type = null /obj/item/weapon/reagent_containers/food/snacks/grown/shell/attack_self(mob/user as mob) if(inside_type) new inside_type(user.loc) user.unEquip(src) qdel(src) obj/item/weapon/reagent_containers/food/snacks/grown/shell/eggy seed = /obj/item/seeds/eggyseed name = "Egg-plant" desc = "There MUST be a chicken inside." icon_state = "eggyplant" inside_type = /obj/item/weapon/reagent_containers/food/snacks/egg filling_color = "#F8F8FF" obj/item/weapon/reagent_containers/food/snacks/grown/shell/eggy/add_juice() ..() reagents.add_reagent("nutriment", 1 + round((potency / 10), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans seed = /obj/item/seeds/soyaseed name = "soybeans" desc = "It's pretty bland, but oh the possibilities..." gender = PLURAL icon_state = "soybeans" filling_color = "#F0E68C" /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 20), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/koibeans seed = /obj/item/seeds/koiseed name = "koibean" desc = "Something about these seems fishy." icon_state = "koibeans" filling_color = "#F0E68C" /obj/item/weapon/reagent_containers/food/snacks/grown/koibeans/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 30), 1)) reagents.add_reagent("carpotoxin", 1 + round((potency / 20), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/moonflower seed = /obj/item/seeds/moonflowerseed name = "moonflower" desc = "Store in a location at least 50 yards away from werewolves." icon_state = "moonflower" slot_flags = SLOT_HEAD filling_color = "#E6E6FA" /obj/item/weapon/reagent_containers/food/snacks/grown/moonflower/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 50), 1)) reagents.add_reagent("moonshine", 1 + round((potency / 10), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 50), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) //tomaters /obj/item/weapon/reagent_containers/food/snacks/grown/tomato seed = /obj/item/seeds/tomatoseed name = "tomato" desc = "I say to-mah-to, you say tom-mae-to." icon_state = "tomato" var/splat = /obj/effect/decal/cleanable/tomato_smudge filling_color = "#FF6347" /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 10), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/proc/squish(atom/target) var/turf/T = get_turf(target) new splat(T) visible_message("The [src.name] has been squashed.","You hear a smack.") for(var/atom/A in get_turf(target)) reagents.reaction(A) /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/throw_impact(atom/hit_atom) if(!..()) //was it caught by a mob? squish(hit_atom) qdel(src) /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/killer seed = /obj/item/seeds/killertomatoseed name = "killer-tomato" desc = "I say to-mah-to, you say tom-mae-to... OH GOD IT'S EATING MY LEGS!!" icon_state = "killertomato" var/awakening = 0 filling_color = "#FF0000" /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/killer/attack(mob/M, mob/user, def_zone) if(awakening) user << "The tomato is twitching and shaking, preventing you from eating it." return ..() /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/killer/attack_self(mob/user) if(awakening || istype(user.loc,/turf/space)) return user << "You begin to awaken the Killer Tomato..." awakening = 1 spawn(30) if(!gc_destroyed) var/mob/living/simple_animal/hostile/killertomato/K = new /mob/living/simple_animal/hostile/killertomato(get_turf(src.loc)) K.maxHealth += round(endurance / 3) K.melee_damage_lower += round(potency / 10) K.melee_damage_upper += round(potency / 10) K.move_to_delay -= round(production / 50) K.health = K.maxHealth K.visible_message("The Killer Tomato growls as it suddenly awakens.") if(user) user.unEquip(src) qdel(src) /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blood seed = /obj/item/seeds/bloodtomatoseed name = "blood-tomato" desc = "So bloody...so...very...bloody....AHHHH!!!!" icon_state = "bloodtomato" splat = /obj/effect/gibspawner/generic filling_color = "#FF0000" /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blood/add_juice(loc, potency = 10) ..() reagents.add_reagent("blood", 1 + round((potency / 5)), list("blood_type"="O-")) /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue seed = /obj/item/seeds/bluetomatoseed name = "blue-tomato" desc = "I say blue-mah-to, you say blue-mae-to." icon_state = "bluetomato" splat = /obj/effect/decal/cleanable/oil filling_color = "#0000FF" /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/add_juice() ..() reagents.add_reagent("lube", 1 + round((potency / 5), 1)) /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/Crossed(AM as mob|obj) if (istype(AM, /mob/living/carbon)) var/mob/living/carbon/M = AM var/stun = Clamp(potency / 10, 1, 10) var/weaken = Clamp(potency / 20, 0.5, 5) M.slip(stun, weaken, src) /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/bluespace seed = /obj/item/seeds/bluespacetomatoseed name = "blue-space tomato" desc = "So lubricated, you might slip through space-time." icon_state = "bluespacetomato" origin_tech = "bluespace=3" /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/bluespace/add_juice() ..() reagents.add_reagent("singulo", 1 + round((potency / 5), 1)) /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/bluespace/attack_self(mob/user) squish(user) user.unEquip(src) src.visible_message("[user] squashes the [src.name].","You hear a smack.") qdel(src) /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/bluespace/squish(atom/squishee) ..() var/teleport_radius = potency / 10 if(isliving(squishee)) var/turf/T = get_turf(squishee) new /obj/effect/decal/cleanable/molten_item(T) //Leave a pile of goo behind for dramatic effect... do_teleport(squishee, get_turf(squishee), teleport_radius) /obj/item/weapon/reagent_containers/food/snacks/grown/wheat seed = /obj/item/seeds/wheatseed name = "wheat" desc = "Sigh... wheat... a-grain?" gender = PLURAL icon_state = "wheat" filling_color = "#F0E68C" /obj/item/weapon/reagent_containers/food/snacks/grown/wheat/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/oat seed = /obj/item/seeds/oatseed name = "oat" desc = "Eat oats, do squats." gender = PLURAL icon_state = "oat" filling_color = "#556B2F" /obj/item/weapon/reagent_containers/food/snacks/grown/oat/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/rice seed = /obj/item/seeds/riceseed name = "rice" desc = "Rice to meet you." gender = PLURAL icon_state = "rice" filling_color = "#FAFAD2" /obj/item/weapon/reagent_containers/food/snacks/grown/rice/add_juice() if(..()) reagents.add_reagent("rice", 1 + round((potency / 6), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/grass seed = /obj/item/seeds/grassseed name = "grass" desc = "Green and lush." icon_state = "grassclump" filling_color = "#32CD32" /obj/item/weapon/reagent_containers/food/snacks/grown/grass/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 50), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/grass/attack_self(mob/user) user << "You prepare the astroturf." var/grassAmt = 1 + round(potency / 50) // The grass we're holding for(var/obj/item/weapon/reagent_containers/food/snacks/grown/grass/G in user.loc) // The grass on the floor grassAmt += 1 + round(G.potency / 50) qdel(G) while(grassAmt > 0) var/obj/item/stack/tile/GT = new /obj/item/stack/tile/grass(user.loc) if(grassAmt >= GT.max_amount) GT.amount = GT.max_amount else GT.amount = grassAmt for(var/obj/item/stack/tile/grass/GR in user.loc) if(GR != GT && GR.amount < GR.max_amount) GR.attackby(GT, user) //we try to transfer all old unfinished stacks to the new stack we created. grassAmt -= GT.max_amount qdel(src) return /obj/item/weapon/reagent_containers/food/snacks/grown/carpet seed = /obj/item/seeds/carpetseed name = "carpet" desc = "The textile industry's dark secret." icon_state = "carpetclump" /obj/item/weapon/reagent_containers/food/snacks/grown/carpet/attack_self(mob/user) user << "You roll out the red carpet." var/carpetAmt = 1 + round(potency / 50) // The carpet we're holding for(var/obj/item/weapon/reagent_containers/food/snacks/grown/carpet/C in user.loc) // The carpet on the floor carpetAmt += 1 + round(C.potency / 50) qdel(C) while(carpetAmt > 0) var/obj/item/stack/tile/CT = new /obj/item/stack/tile/carpet(user.loc) if(carpetAmt >= CT.max_amount) CT.amount = CT.max_amount else CT.amount = carpetAmt for(var/obj/item/stack/tile/carpet/CA in user.loc) if(CA != CT && CA.amount < CA.max_amount) CA.attackby(CT, user) //we try to transfer all old unfinished stacks to the new stack we created. carpetAmt -= CT.max_amount qdel(src) return /obj/item/weapon/reagent_containers/food/snacks/grown/kudzupod seed = /obj/item/seeds/kudzuseed name = "kudzu pod" desc = "Pueraria Virallis: An invasive species with vines that rapidly creep and wrap around whatever they contact." icon_state = "kudzupod" var/list/mutations = list() filling_color = "#6B8E23" /obj/item/weapon/reagent_containers/food/snacks/grown/kudzupod/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 50), 1)) reagents.add_reagent("charcoal", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/carrot seed = /obj/item/seeds/carrotseed name = "carrot" desc = "It's good for the eyes!" icon_state = "carrot" filling_color = "#FFA500" /obj/item/weapon/reagent_containers/food/snacks/grown/carrot/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 20), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) reagents.add_reagent("oculine", 3+round(potency / 5, 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom name = "mushroom" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi seed = /obj/item/seeds/reishimycelium name = "reishi" desc = "Ganoderma lucidum: A special fungus known for its medicinal and stress relieving properties." icon_state = "reishi" filling_color = "#FF4500" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi/add_juice() ..() reagents.add_reagent("nutriment", 1) reagents.add_reagent("charcoal", 3+round(potency / 3, 1)) reagents.add_reagent("morphine", 3+round(potency / 3, 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi/attackby(obj/item/O, mob/user, params) . = ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) user << "- Anti-Toxin: [reagents.get_reagent_amount("charcoal")]%" user << "- Morphine: [reagents.get_reagent_amount("morphine")]%" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita seed = /obj/item/seeds/amanitamycelium name = "fly amanita" desc = "Amanita Muscaria: Learn poisonous mushrooms by heart. Only pick mushrooms you know." icon_state = "amanita" filling_color = "#FF0000" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita/add_juice() ..() reagents.add_reagent("nutriment", 1) reagents.add_reagent("amatoxin", 3+round(potency / 3, 1)) reagents.add_reagent("mushroomhallucinogen", 1 + round(potency / 25, 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita/attackby(obj/item/O, mob/user, params) . = ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) user << "- Amatoxins: [reagents.get_reagent_amount("amatoxin")]%" user << "- Mushroom Hallucinogen: [reagents.get_reagent_amount("mushroomhallucinogen")]%" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel seed = /obj/item/seeds/angelmycelium name = "destroying angel" desc = "Amanita Virosa: Deadly poisonous basidiomycete fungus filled with alpha amatoxins." icon_state = "angel" filling_color = "#C0C0C0" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel/add_juice() ..() reagents.add_reagent("nutriment", 1 + round((potency / 50), 1)) reagents.add_reagent("amatoxin", 13+round(potency / 3, 1)) reagents.add_reagent("mushroomhallucinogen", 1 + round(potency / 25, 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel/attackby(obj/item/O, mob/user, params) . = ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) user << "- Amatoxins: [reagents.get_reagent_amount("amatoxin")]%" user << "- Mushroom Hallucinogen: [reagents.get_reagent_amount("mushroomhallucinogen")]%" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap seed = /obj/item/seeds/libertymycelium name = "liberty-cap" desc = "Psilocybe Semilanceata: Liberate yourself!" icon_state = "libertycap" filling_color = "#DAA520" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap/add_juice(loc, potency = 15) ..() reagents.add_reagent("nutriment", 1 + round((potency / 50), 1)) reagents.add_reagent("mushroomhallucinogen", 3+round(potency / 5, 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap/attackby(obj/item/O, mob/user, params) . = ..() if (istype(O, /obj/item/device/analyzer/plant_analyzer)) user << "- Mushroom Hallucinogen: [reagents.get_reagent_amount("mushroomhallucinogen")]%" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet seed = /obj/item/seeds/plumpmycelium name = "plump-helmet" desc = "Plumus Hellmus: Plump, soft and s-so inviting~" icon_state = "plumphelmet" filling_color = "#9370DB" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet/add_juice() ..() reagents.add_reagent("nutriment", 2+round((potency / 10), 1)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom seed = /obj/item/seeds/walkingmushroommycelium name = "walking mushroom" desc = "Plumus Locomotus: The beginning of the great walk." icon_state = "walkingmushroom" filling_color = "#9370DB" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom/add_juice() ..() reagents.add_reagent("nutriment", 2+round((potency / 10), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom/attack_self(mob/user) if(istype(user.loc,/turf/space)) return var/mob/living/simple_animal/hostile/mushroom/M = new /mob/living/simple_animal/hostile/mushroom(user.loc) M.maxHealth += round(endurance / 4) M.melee_damage_lower += round(potency / 20) M.melee_damage_upper += round(potency / 20) M.move_to_delay -= round(production / 50) M.health = M.maxHealth qdel(src) user << "You plant the walking mushroom." /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle seed = /obj/item/seeds/chantermycelium name = "chanterelle cluster" desc = "Cantharellus Cibarius: These jolly yellow little shrooms sure look tasty!" icon_state = "chanterelle" filling_color = "#FFA500" /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle/add_juice() ..() reagents.add_reagent("nutriment", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom seed = /obj/item/seeds/glowshroom name = "glowshroom cluster" desc = "Mycena Bregprox: This species of mushroom glows in the dark." icon_state = "glowshroom" filling_color = "#00FA9A" var/effect_path = /obj/effect/glowshroom /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/New(var/loc, var/new_potency = 10) ..() if(lifespan == 0) //basically, if you're spawning these via admin or on the map, then set up some default stats. lifespan = 120 endurance = 30 maturation = 15 production = 1 yield = 3 potency = 30 plant_type = 2 if(istype(src.loc,/mob)) pickup(src.loc)//adjusts the lighting on the mob else src.SetLuminosity(round(potency / 10,1)) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/add_juice() ..() reagents.add_reagent("nutriment", 1 + round((potency / 25), 1)) reagents.add_reagent("radium", 1 + round((potency / 20), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/attack_self(mob/user) if(istype(user.loc,/turf/space)) return var/obj/effect/glowshroom/planted = new effect_path(user.loc) planted.delay = planted.delay - production * 100 //So the delay goes DOWN with better stats instead of up. :I planted.endurance = endurance planted.yield = yield planted.potency = potency user << "You plant [src]." qdel(src) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/Destroy() if(istype(loc,/mob)) loc.AddLuminosity(round(-potency / 10,1)) return ..() /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/pickup(mob/user) SetLuminosity(0) user.AddLuminosity(round(potency / 10,1)) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/dropped(mob/user) user.AddLuminosity(round(-potency / 10,1)) SetLuminosity(round(potency / 10,1)) /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/glowcap seed = /obj/item/seeds/glowcap name = "glowcap cluster" desc = "Mycena Ruthenia: This species of mushroom glows in the dark, but aren't bioluminescent. They're warm to the touch..." icon_state = "glowcap" filling_color = "#00FA9A" effect_path = /obj/effect/glowshroom/glowcap /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/glowcap/On_Consume() if(!reagents.total_volume) var/batteries_recharged = 0 for(var/obj/item/weapon/stock_parts/cell/C in usr.GetAllContents()) var/newcharge = (potency*0.01)*C.maxcharge if(C.charge < newcharge) C.charge = newcharge if(isobj(C.loc)) var/obj/O = C.loc O.update_icon() //update power meters and such batteries_recharged = 1 if(batteries_recharged) usr << "Battery has recovered." ..() /obj/item/weapon/reagent_containers/food/snacks/grown/shell/moneyfruit seed = /obj/item/seeds/cashseed name = "Money Fruit" desc = "Looks like a lemon with someone buldging from the inside." icon_state = "moneyfruit" inside_type = null /obj/item/weapon/reagent_containers/food/snacks/grown/shell/moneyfruit/add_juice() ..() reagents.add_reagent("nutriment", 1 + round((potency / 20), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) switch(potency) if(0 to 10) inside_type = /obj/item/stack/spacecash/ if(11 to 20) inside_type = /obj/item/stack/spacecash/c10 if(21 to 30) inside_type = /obj/item/stack/spacecash/c20 if(31 to 40) inside_type = /obj/item/stack/spacecash/c50 if(41 to 50) inside_type = /obj/item/stack/spacecash/c100 if(51 to 60) inside_type = /obj/item/stack/spacecash/c200 if(61 to 80) inside_type = /obj/item/stack/spacecash/c500 else inside_type = /obj/item/stack/spacecash/c1000 /obj/item/weapon/reagent_containers/food/snacks/grown/gatfruit seed = /obj/item/seeds/gatfruit name = "gatfruit" desc = "It smells like burning." icon_state = "gatfruit" origin_tech = "combat=3" trash = /obj/item/weapon/gun/projectile/revolver /obj/item/weapon/reagent_containers/food/snacks/grown/gatfruit/add_juice() if(..()) reagents.add_reagent("sulfur", 1 + round((potency / 10), 1)) reagents.add_reagent("carbon", 1 + round((potency / 10), 1)) reagents.add_reagent("nitrogen", 1 + round((potency / 15), 1)) reagents.add_reagent("potassium", 1 + round((potency / 20), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/coffee //abstract type seed = /obj/item/seeds/coffee_arabica_seed name = "coffee beans" desc = "Dry them out to make coffee." icon_state = "coffee_arabica" filling_color = "#DC143C" /obj/item/weapon/reagent_containers/food/snacks/grown/coffee/add_juice() if(..()) reagents.add_reagent("coffeepowder", 1 + round((potency / 10), 2)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) bitesize = 1 + round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/coffee/arabica seed = /obj/item/seeds/coffee_arabica_seed name = "coffee arabica beans" desc = "Dry them out to make coffee." icon_state = "coffee_arabica" /obj/item/weapon/reagent_containers/food/snacks/grown/coffee/robusta seed = /obj/item/seeds/coffee_robusta_seed name = "coffee robusta beans" desc = "Dry them out to make coffee." icon_state = "coffee_robusta" /obj/item/weapon/reagent_containers/food/snacks/grown/coffee/robusta/add_juice(loc, potency = 20) ..() reagents.add_reagent("morphine", 1 + round((potency / 20), 1)) /obj/item/weapon/reagent_containers/food/snacks/grown/tobacco seed = /obj/item/seeds/tobacco_seed name = "tobacco leaves" desc = "Dry them out to make some smokes." icon_state = "tobacco_leaves" filling_color = "#008000" /obj/item/weapon/reagent_containers/food/snacks/grown/tobacco/add_juice() if(..()) reagents.add_reagent("nutriment", 1 + round((potency / 40), 1)) reagents.add_reagent("nicotine", 1 + round((potency / 40), 1)) /obj/item/weapon/reagent_containers/food/snacks/grown/tobacco/space seed = /obj/item/seeds/tobacco_space_seed name = "space tobacco leaves" desc = "Dry them out to make some space-smokes." icon_state = "stobacco_leaves" filling_color = "#008000" /obj/item/weapon/reagent_containers/food/snacks/grown/tobacco/space/add_juice() ..() reagents.add_reagent("salbutamol", 1 + round((potency / 20), 1)) reagents.add_reagent("nicotine", 1 + round((potency / 20), 1)) /obj/item/weapon/reagent_containers/food/snacks/grown/tea //abstract type seed = /obj/item/seeds/tea_aspera_seed name = "Tea tips" desc = "These aromatic tips of the tea plant can be dried to make tea." icon_state = "tea_aspera_leaves" /obj/item/weapon/reagent_containers/food/snacks/grown/tea/add_juice() if(..()) reagents.add_reagent("teapowder", 1 + round((potency / 10), 2)) reagents.add_reagent("vitamin", 1 + round((potency / 25), 1)) /obj/item/weapon/reagent_containers/food/snacks/grown/tea/aspera seed = /obj/item/seeds/tea_aspera_seed name = "Tea Aspera tips" filling_color = "#008000" /obj/item/weapon/reagent_containers/food/snacks/grown/tea/astra seed = /obj/item/seeds/tea_astra_seed name = "Tea Astra tips" desc = "These aromatic tips of the tea plant can be dried to make tea." icon_state = "tea_astra_leaves" filling_color = "#4582B4" /obj/item/weapon/reagent_containers/food/snacks/grown/tea/astra/add_juice() ..() reagents.add_reagent("salglu_solution", 1 + round((potency / 20), 1))