//In this file: C4 and Syndicate Bombs /obj/item/weapon/c4 name = "C-4" desc = "Used to put holes in specific areas without too much extra hole." gender = PLURAL icon = 'icons/obj/assemblies.dmi' icon_state = "plastic-explosive0" item_state = "plasticx" flags = NOBLUDGEON w_class = 2.0 origin_tech = "syndicate=2" var/datum/wires/explosive/c4/wires = null var/timer = 10 var/atom/target = null var/open_panel = 0 var/image_overlay = null /obj/item/weapon/c4/New() wires = new(src) image_overlay = image('icons/obj/assemblies.dmi', "plastic-explosive2") ..() /obj/item/weapon/c4/suicide_act(var/mob/user) user.visible_message("[user] activates the [src.name] and holds it above his head! It looks like \he's going out with a bang!") var/message_say = "FOR NO RAISIN!" if(user.mind) if(user.mind.special_role) var/role = lowertext(user.mind.special_role) if(role == "traitor" || role == "syndicate") message_say = "FOR THE SYNDICATE!" else if(role == "changeling") message_say = "FOR THE HIVE!" else if(role == "cultist") message_say = "FOR NAR-SIE!" else if(role == "revolutionary" || role == "head revolutionary") message_say = "VIVA LA REVOLUTION!" user.say(message_say) target = user message_admins("[key_name_admin(user)](?) (FLW) suicided with [src.name] at ([x],[y],[z] - JMP)",0,1) message_admins("[key_name(user)] suicided with [src.name] at ([x],[y],[z])") sleep(10) explode(get_turf(user)) user.gib() /obj/item/weapon/c4/attackby(var/obj/item/I, var/mob/user, params) if(istype(I, /obj/item/weapon/screwdriver)) open_panel = !open_panel user << "You [open_panel ? "open" : "close"] the wire panel." else if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler)) wires.Interact(user) else ..() /obj/item/weapon/c4/attack_self(mob/user as mob) var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num if(user.get_active_hand() == src) newtime = Clamp(newtime, 10, 60000) timer = newtime user << "Timer set for [timer] seconds." /obj/item/weapon/c4/afterattack(atom/movable/target, mob/user, flag) if (!flag) return if (ismob(target) || istype(target, /obj/item/weapon/storage/)) return if(loc == target) return user << "You start planting the bomb..." if(do_after(user, 50, target = target) && in_range(user, target)) if(!user.unEquip(src)) return src.target = target loc = null if (ismob(target)) add_logs(user, target, "planted [name] on") user.visible_message("[user.name] finished planting an explosive on [target.name].", "You finish planting an explosive on [target.name].") message_admins("[key_name_admin(user)](?) (FLW) planted [src.name] on [key_name_admin(target)](?) (FLW) with [timer] second fuse",0,1) log_game("[key_name(user)] planted [src.name] on [key_name(target)] with [timer] second fuse") else message_admins("[key_name_admin(user)](?) (FLW) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - JMP) with [timer] second fuse",0,1) log_game("[key_name(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z]) with [timer] second fuse") target.overlays += image_overlay user << "You plant the bomb. Timer counting down from [timer]." spawn(timer*10) if(target && !target.gc_destroyed) explode(get_turf(target)) else qdel(src) /obj/item/weapon/c4/proc/explode(var/turf/location) location.ex_act(2, target) explosion(location,0,0,3) if(target) target.overlays -= image_overlay qdel(src) /obj/item/weapon/c4/attack(mob/M as mob, mob/user as mob, def_zone) return