/datum/round_event_control/alien_infestation name = "Alien Infestation" typepath = /datum/round_event/alien_infestation weight = 5 max_occurrences = 1 /datum/round_event/alien_infestation announceWhen = 400 var/spawncount = 1 var/successSpawn = 0 //So we don't make a command report if nothing gets spawned. /datum/round_event/alien_infestation/setup() announceWhen = rand(announceWhen, announceWhen + 50) spawncount = rand(1, 2) /datum/round_event/alien_infestation/kill() if(!successSpawn && control) control.occurrences-- return ..() /datum/round_event/alien_infestation/announce() if(successSpawn) command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert") world << sound('sound/AI/aliens.ogg') /datum/round_event/alien_infestation/start() var/list/vents = list() for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world) if(temp_vent.loc.z == 1 && !temp_vent.welded && temp_vent.network) if(temp_vent.network.normal_members.len > 50) //Stops Aliens getting stuck in small networks. See: Security, Virology vents += temp_vent var/list/candidates = get_candidates(BE_ALIEN, ALIEN_AFK_BRACKET) while(spawncount > 0 && vents.len && candidates.len) var/obj/vent = pick_n_take(vents) var/client/C = pick_n_take(candidates) var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc) new_xeno.key = C.key spawncount-- successSpawn = 1