/obj var/can_buckle = 0 var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1 var/buckle_requires_restraints = 0 //require people to be handcuffed before being able to buckle. eg: pipes var/mob/living/buckled_mob = null //Interaction /obj/attack_hand(mob/living/user) . = ..() if(can_buckle && buckled_mob) user_unbuckle_mob(user) /obj/MouseDrop_T(mob/living/M, mob/living/user) . = ..() if(can_buckle && istype(M)) user_buckle_mob(M, user) //Cleanup /obj/Destroy() . = ..() unbuckle_mob() /obj/Del() . = ..() unbuckle_mob() //procs that handle the actual buckling and unbuckling /obj/proc/buckle_mob(mob/living/M) if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || (buckle_requires_restraints && !M.restrained())) return 0 if (isslime(M)) return 0 M.buckled = src M.dir = dir buckled_mob = M M.update_canmove() post_buckle_mob(M) M.throw_alert("buckled", new_master = src) return 1 /obj/proc/unbuckle_mob() if(buckled_mob && buckled_mob.buckled == src) . = buckled_mob buckled_mob.buckled = null buckled_mob.anchored = initial(buckled_mob.anchored) buckled_mob.update_canmove() buckled_mob.clear_alert("buckled") buckled_mob = null post_buckle_mob(.) //Handle any extras after buckling/unbuckling //Called on buckle_mob() and unbuckle_mob() /obj/proc/post_buckle_mob(mob/living/M) return //Wrapper procs that handle sanity and user feedback /obj/proc/user_buckle_mob(mob/living/M, mob/user) if(!user.Adjacent(M) || user.restrained() || user.lying || user.stat) return add_fingerprint(user) unbuckle_mob() if(buckle_mob(M)) if(M == user) M.visible_message(\ "[M.name] buckles themselves to [src].",\ "You buckle yourself to [src].",\ "You hear metal clanking.") else M.visible_message(\ "[M.name] is buckled to [src] by [user.name]!",\ "You are buckled to [src] by [user.name]!",\ "You heat metal clanking.") /obj/proc/user_unbuckle_mob(mob/user) var/mob/living/M = unbuckle_mob() if(M) if(M != user) M.visible_message(\ "[M.name] was unbuckled by [user.name]!",\ "You were unbuckled from [src] by [user.name].",\ "You hear metal clanking.") else M.visible_message(\ "[M.name] unbuckled themselves!",\ "You unbuckled yourself from [src].",\ "You hear metal clanking.") add_fingerprint(user) return M