//Exile implants will allow you to use the station gate, but not return home. //This will allow security to exile badguys/for badguys to exile their kill targets /obj/item/weapon/implanter/exile name = "implanter-exile" /obj/item/weapon/implanter/exile/New() imp = new /obj/item/weapon/implant/exile( src ) ..() update_icon() /obj/item/weapon/implant/exile name = "exile implant" desc = "Prevents you from returning from away missions" activated = 0 /obj/item/weapon/implant/exile/get_data() var/dat = {"Implant Specifications:
Name: Nanotrasen Employee Exile Implant
Implant Details: The onboard gateway system has been modified to reject entry by individuals containing this implant
"} return dat /obj/item/weapon/implantcase/exile name = "glass case- 'Exile'" desc = "A case containing an exile implant." icon = 'icons/obj/items.dmi' icon_state = "implantcase-r" /obj/item/weapon/implantcase/exile/New() imp = new /obj/item/weapon/implant/exile(src) ..() /obj/structure/closet/secure_closet/exile name = "exile implants" req_access = list(access_hos) /obj/structure/closet/secure_closet/exile/New() ..() new /obj/item/weapon/implanter/exile(src) new /obj/item/weapon/implantcase/exile(src) new /obj/item/weapon/implantcase/exile(src) new /obj/item/weapon/implantcase/exile(src) new /obj/item/weapon/implantcase/exile(src) new /obj/item/weapon/implantcase/exile(src)