obj/item/weapon/gun/magic/staff/ slot_flags = SLOT_BACK obj/item/weapon/gun/magic/staff/change name = "staff of change" desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself" ammo_type = /obj/item/ammo_casing/magic/change icon_state = "staffofchange" item_state = "staffofchange" obj/item/weapon/gun/magic/staff/animate name = "staff of animation" desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines." ammo_type = /obj/item/ammo_casing/magic/animate icon_state = "staffofanimation" item_state = "staffofanimation" obj/item/weapon/gun/magic/staff/healing name = "staff of healing" desc = "An artefact that spits bolts of restoring magic which can remove ailments of all kinds and even raise the dead." ammo_type = /obj/item/ammo_casing/magic/heal icon_state = "staffofhealing" item_state = "staffofhealing" obj/item/weapon/gun/magic/staff/chaos name = "staff of chaos" desc = "An artefact that spits bolts of chaotic magic that can potentially do anything." ammo_type = /obj/item/ammo_casing/magic/chaos icon_state = "staffofchaos" item_state = "staffofchaos" max_charges = 10 recharge_rate = 2 no_den_usage = 1 obj/item/weapon/gun/magic/staff/door name = "staff of door creation" desc = "An artefact that spits bolts of transformative magic that can create doors in walls." ammo_type = /obj/item/ammo_casing/magic/door icon_state = "staffofdoor" item_state = "staffofdoor" max_charges = 10 recharge_rate = 2 no_den_usage = 1