/* Kitchen tools * Contains: * Fork * Kitchen knives * Butcher's cleaver * Rolling Pins */ /obj/item/weapon/kitchen icon = 'icons/obj/kitchen.dmi' /obj/item/weapon/kitchen/fork name = "fork" desc = "Pointy." icon_state = "fork" force = 5 w_class = 1 throwforce = 0 throw_speed = 3 throw_range = 5 flags = CONDUCT origin_tech = "materials=1" attack_verb = list("attacked", "stabbed", "poked") hitsound = 'sound/weapons/bladeslice.ogg' var/datum/reagent/forkload //used to eat omelette /obj/item/weapon/kitchen/fork/attack(mob/living/carbon/M, mob/living/carbon/user) if(!istype(M)) return ..() if(forkload) if(M == user) M.visible_message("[user] eats a delicious forkful of omelette!") M.reagents.add_reagent(forkload.id, 1) else M.visible_message("[user] feeds [M] a delicious forkful of omelette!") M.reagents.add_reagent(forkload.id, 1) icon_state = "fork" forkload = null return else if(user.zone_sel.selecting == "eyes") if(user.disabilities & CLUMSY && prob(50)) M = user return eyestab(M,user) else return ..() /obj/item/weapon/kitchen/knife name = "kitchen knife" icon_state = "knife" desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come." flags = CONDUCT force = 10 w_class = 2 throwforce = 10 hitsound = 'sound/weapons/bladeslice.ogg' throw_speed = 3 throw_range = 6 materials = list(MAT_METAL=12000) origin_tech = "materials=1" attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") sharpness = IS_SHARP_ACCURATE /obj/item/weapon/kitchen/knife/suicide_act(mob/user) user.visible_message(pick("[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.", \ "[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.", \ "[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.")) return (BRUTELOSS) /obj/item/weapon/kitchen/knife/ritual name = "ritual knife" desc = "The unearthly energies that once powered this blade are now dormant." icon = 'icons/obj/wizard.dmi' icon_state = "render" w_class = 3 /obj/item/weapon/kitchen/knife/butcher name = "butcher's cleaver" icon_state = "butch" desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products." flags = CONDUCT force = 15 throwforce = 8 attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") w_class = 3 /obj/item/weapon/kitchen/rollingpin name = "rolling pin" desc = "Used to knock out the Bartender." icon_state = "rolling_pin" force = 8 throwforce = 5 throw_speed = 3 throw_range = 7 w_class = 3 attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") /* Trays moved to /obj/item/weapon/storage/bag */