/obj/structure/sign icon = 'icons/obj/decals.dmi' anchored = 1 opacity = 0 density = 0 layer = 3.5 /obj/structure/sign/basic name = "blank sign" desc = "How can signs be real if our eyes aren't real?" icon_state = "backing" /obj/structure/sign/ex_act(severity, target) qdel(src) /obj/structure/sign/blob_act() qdel(src) return /obj/structure/sign/attackby(obj/item/O, mob/user, params) if(istype(O, /obj/item/weapon/wrench)) user.visible_message("[user] starts removing [src]...", \ "You start unfastening [src].") playsound(src, 'sound/items/Ratchet.ogg', 50, 1) if(!do_after(user, 30, target = src)) return playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) user.visible_message("[user] unfastens [src].", \ "You unfasten [src].") new /obj/item/sign_backing(get_turf(user)) qdel(src) if(istype(O, /obj/item/weapon/pen)) var/list/sign_types = list("Secure Area", "Biohazard", "High Voltage", "Radiation", "Hard Vacuum Ahead", "Disposal: Leads To Space", "Danger: Fire", "No Smoking", "Medbay", "Science", "Chemistry", \ "Hydroponics", "Xenobiology") var/sign_type switch(input(user, "Select a sign type.", "Sign Customization") as null|anything in sign_types) if("Blank") sign_type = /obj/structure/sign/basic if("Secure Area") sign_type = /obj/structure/sign/securearea if("Biohazard") sign_type = /obj/structure/sign/biohazard if("High Voltage") sign_type = /obj/structure/sign/electricshock if("Radiation") sign_type = /obj/structure/sign/radiation if("Hard Vacuum Ahead") sign_type = /obj/structure/sign/vacuum if("Disposal: Leads To Space") sign_type = /obj/structure/sign/deathsposal if("Danger: Fire") sign_type = /obj/structure/sign/fire if("No Smoking") sign_type = /obj/structure/sign/nosmoking_1 if("Medbay") sign_type = /obj/structure/sign/bluecross_2 if("Science") sign_type = /obj/structure/sign/science if("Chemistry") sign_type = /obj/structure/sign/chemistry if("Hydroponics") sign_type = /obj/structure/sign/botany if("Xenobiology") sign_type = /obj/structure/sign/xenobio if(!sign_type) return new sign_type(get_turf(src)) qdel(src) /obj/item/sign_backing name = "sign backing" desc = "A blank sign with adhesive backing." icon = 'icons/obj/decals.dmi' icon_state = "backing" w_class = 3 burn_state = 0 //Burnable, made of wood /obj/item/sign_backing/afterattack(atom/target, mob/user, proximity) if(!isturf(target)) return ..() if(!user.Adjacent(target)) return ..() var/turf/T = target if(!T || !istype(T)) return ..() user.visible_message("[user] fastens [src] to [T].", \ "You attach a blank sign to [T].") playsound(T, 'sound/items/Deconstruct.ogg', 50, 1) new /obj/structure/sign/basic(T) user.drop_item() qdel(src) return /obj/structure/sign/map name = "station map" desc = "A framed picture of the station." /obj/structure/sign/map/left icon_state = "map-left" /obj/structure/sign/map/right icon_state = "map-right" /obj/structure/sign/securearea name = "\improper SECURE AREA" desc = "A warning sign which reads 'SECURE AREA'." icon_state = "securearea" /obj/structure/sign/biohazard name = "\improper BIOHAZARD" desc = "A warning sign which reads 'BIOHAZARD'" icon_state = "bio" /obj/structure/sign/electricshock name = "\improper HIGH VOLTAGE" desc = "A warning sign which reads 'HIGH VOLTAGE'" icon_state = "shock" /obj/structure/sign/examroom name = "\improper EXAM ROOM" desc = "A guidance sign which reads 'EXAM ROOM'" icon_state = "examroom" /obj/structure/sign/vacuum name = "\improper HARD VACUUM AHEAD" desc = "A warning sign which reads 'HARD VACUUM AHEAD'" icon_state = "space" /obj/structure/sign/deathsposal name = "\improper DISPOSAL: LEADS TO SPACE" desc = "A warning sign which reads 'DISPOSAL: LEADS TO SPACE'" icon_state = "deathsposal" /obj/structure/sign/pods name = "\improper ESCAPE PODS" desc = "A warning sign which reads 'ESCAPE PODS'" icon_state = "pods" /obj/structure/sign/fire name = "\improper DANGER: FIRE" desc = "A warning sign which reads 'DANGER: FIRE'" icon_state = "fire" /obj/structure/sign/nosmoking_1 name = "\improper NO SMOKING" desc = "A warning sign which reads 'NO SMOKING'" icon_state = "nosmoking" /obj/structure/sign/nosmoking_2 name = "\improper NO SMOKING" desc = "A warning sign which reads 'NO SMOKING'" icon_state = "nosmoking2" /obj/structure/sign/radiation name = "HAZARDOUS RADIATION" desc = "A warning sign alerting the user of potential radiation hazards." icon_state = "radiation" /obj/structure/sign/bluecross name = "medbay" desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here." icon_state = "bluecross" /obj/structure/sign/bluecross_2 name = "medbay" desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here." icon_state = "bluecross2" /obj/structure/sign/goldenplaque name = "The Most Robust Men Award for Robustness" desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends." icon_state = "goldenplaque" /obj/structure/sign/kiddieplaque name = "AI developers plaque" desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\"" icon_state = "kiddieplaque" /obj/structure/sign/atmosplaque name = "\improper FEA Atmospherics Division plaque" desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands." icon_state = "atmosplaque" /obj/structure/sign/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3 name = "The Maltese Falcon" desc = "The Maltese Falcon, Space Bar and Grill." /obj/structure/sign/maltesefalcon/left icon_state = "maltesefalcon-left" /obj/structure/sign/maltesefalcon/right icon_state = "maltesefalcon-right" /obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map name = "\improper SCIENCE" desc = "A sign labelling an area where research and science is performed." icon_state = "science1" /obj/structure/sign/chemistry name = "\improper CHEMISTRY" desc = "A sign labelling an area containing chemical equipment." icon_state = "chemistry1" /obj/structure/sign/botany name = "\improper HYDROPONICS" desc = "A sign labelling an area as a place where plants are grown." icon_state = "hydro1" /obj/structure/sign/xenobio name = "\improper XENOBIOLOGY" desc = "A sign labelling an area as a place where xenobiological entites are researched." icon_state = "xenobio" /obj/structure/sign/directions/science name = "science department" desc = "A direction sign, pointing out which way the Science department is." icon_state = "direction_sci" /obj/structure/sign/directions/engineering name = "engineering department" desc = "A direction sign, pointing out which way the Engineering department is." icon_state = "direction_eng" /obj/structure/sign/directions/security name = "security department" desc = "A direction sign, pointing out which way the Security department is." icon_state = "direction_sec" /obj/structure/sign/directions/medical name = "medical bay" desc = "A direction sign, pointing out which way the Medical Bay is." icon_state = "direction_med" /obj/structure/sign/directions/evac name = "escape arm" desc = "A direction sign, pointing out which way the escape shuttle dock is." icon_state = "direction_evac"