var/list/sting_paths // totally stolen from the new player panel. YAYY /obj/effect/proc_holder/changeling/evolution_menu name = "-Evolution Menu-" //Dashes are so it's listed before all the other abilities. desc = "Choose our method of subjugation." dna_cost = 0 /obj/effect/proc_holder/changeling/evolution_menu/Click() if(!usr || !usr.mind || !usr.mind.changeling) return var/datum/changeling/changeling = usr.mind.changeling if(!sting_paths) sting_paths = init_paths(/obj/effect/proc_holder/changeling) var/dat = create_menu(changeling) usr << browse(dat, "window=powers;size=600x700")//900x480 /obj/effect/proc_holder/changeling/evolution_menu/proc/create_menu(datum/changeling/changeling) var/dat dat +="
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Changeling Evolution Menu Hover over a power to see more information Current ability choices remaining: [changeling.geneticpoints] By rendering a lifeform to a husk, we gain enough power to alter and adapt our evolutions. (Readapt)
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Evolve [P][ownsthis ? " - Purchased" : (P.req_dna>changeling.absorbedcount ? " - Requires [P.req_dna] absorptions" : " - Cost: [P.dna_cost]")]
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