/datum/spellbook_entry var/name = "Entry Name" var/spell_type = null var/desc = "" var/category = "Offensive" var/log_name = "XX" //What it shows up as in logs var/cost = 2 var/refundable = 1 var/surplus = -1 // -1 for infinite, not used by anything atm var/obj/effect/proc_holder/spell/S = null //Since spellbooks can be used by only one person anyway we can track the actual spell var/buy_word = "Learn" var/limit //used to prevent a spellbook_entry from being bought more than X times with one wizard spellbook /datum/spellbook_entry/proc/IsAvailible() // For config prefs / gamemode restrictions - these are round applied return 1 /datum/spellbook_entry/proc/CanBuy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book) // Specific circumstances if(book.uses= aspell.level_max) user << "This spell cannot be improved further." return 0 else aspell.name = initial(aspell.name) aspell.spell_level++ aspell.charge_max = round(initial(aspell.charge_max) - aspell.spell_level * (initial(aspell.charge_max) - aspell.cooldown_min)/ aspell.level_max) if(aspell.charge_max < aspell.charge_counter) aspell.charge_counter = aspell.charge_max switch(aspell.spell_level) if(1) user << "You have improved [aspell.name] into Efficient [aspell.name]." aspell.name = "Efficient [aspell.name]" if(2) user << "You have further improved [aspell.name] into Quickened [aspell.name]." aspell.name = "Quickened [aspell.name]" if(3) user << "You have further improved [aspell.name] into Free [aspell.name]." aspell.name = "Free [aspell.name]" if(4) user << "You have further improved [aspell.name] into Instant [aspell.name]." aspell.name = "Instant [aspell.name]" if(aspell.spell_level >= aspell.level_max) user << "This spell cannot be strengthened any further." return 1 //No same spell found - just learn it feedback_add_details("wizard_spell_learned",log_name) user.mind.AddSpell(S) user << "You have learned [S.name]." return 1 /datum/spellbook_entry/proc/CanRefund(mob/living/carbon/human/user,obj/item/weapon/spellbook/book) if(!refundable) return 0 if(!S) S = new spell_type() for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list) if(initial(S.name) == initial(aspell.name)) return 1 return 0 /datum/spellbook_entry/proc/Refund(mob/living/carbon/human/user,obj/item/weapon/spellbook/book) //return point value or -1 for failure var/area/wizard_station/A = locate() if(!(user in A.contents)) user << "You can only refund spells at the wizard lair" return -1 if(!S) S = new spell_type() var/spell_levels = 0 for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list) if(initial(S.name) == initial(aspell.name)) spell_levels = aspell.spell_level user.mind.spell_list.Remove(aspell) qdel(S) return cost * (spell_levels+1) return -1 /datum/spellbook_entry/proc/GetInfo() if(!S) S = new spell_type() var/dat ="" dat += "[initial(S.name)]" if(S.charge_type == "recharge") dat += " Cooldown:[S.charge_max/10]" dat += " Cost:[cost]
" dat += "[S.desc][desc]
" dat += "[S.clothes_req?"Needs wizard garb":"Can be cast without wizard garb"]
" return dat /datum/spellbook_entry/fireball name = "Fireball" spell_type = /obj/effect/proc_holder/spell/dumbfire/fireball log_name = "FB" /datum/spellbook_entry/magicm name = "Magic Missile" spell_type = /obj/effect/proc_holder/spell/targeted/projectile/magic_missile log_name = "MM" category = "Defensive" /datum/spellbook_entry/disintegrate name = "Disintegrate" spell_type = /obj/effect/proc_holder/spell/targeted/touch/disintegrate log_name = "DG" /datum/spellbook_entry/disabletech name = "Disable Tech" spell_type = /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech log_name = "DT" category = "Defensive" cost = 1 /datum/spellbook_entry/repulse name = "Repulse" spell_type = /obj/effect/proc_holder/spell/aoe_turf/repulse log_name = "RP" category = "Defensive" /datum/spellbook_entry/timestop name = "Time Stop" spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/timestop log_name = "TS" category = "Defensive" /datum/spellbook_entry/smoke name = "Smoke" spell_type = /obj/effect/proc_holder/spell/targeted/smoke log_name = "SM" category = "Defensive" cost = 1 /datum/spellbook_entry/blind name = "Blind" spell_type = /obj/effect/proc_holder/spell/targeted/trigger/blind log_name = "BD" cost = 1 /datum/spellbook_entry/mindswap name = "Mindswap" spell_type = /obj/effect/proc_holder/spell/targeted/mind_transfer log_name = "MT" category = "Mobility" /datum/spellbook_entry/forcewall name = "Force Wall" spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/forcewall log_name = "FW" category = "Defensive" cost = 1 /datum/spellbook_entry/blink name = "Blink" spell_type = /obj/effect/proc_holder/spell/targeted/turf_teleport/blink log_name = "BL" category = "Mobility" /datum/spellbook_entry/teleport name = "Teleport" spell_type = /obj/effect/proc_holder/spell/targeted/area_teleport/teleport log_name = "TP" category = "Mobility" /datum/spellbook_entry/mutate name = "Mutate" spell_type = /obj/effect/proc_holder/spell/targeted/genetic/mutate log_name = "MU" /datum/spellbook_entry/jaunt name = "Ethereal Jaunt" spell_type = /obj/effect/proc_holder/spell/targeted/ethereal_jaunt log_name = "EJ" category = "Mobility" /datum/spellbook_entry/knock name = "Knock" spell_type = /obj/effect/proc_holder/spell/aoe_turf/knock log_name = "KN" category = "Mobility" cost = 1 /datum/spellbook_entry/fleshtostone name = "Flesh to Stone" spell_type = /obj/effect/proc_holder/spell/targeted/touch/flesh_to_stone log_name = "FS" /datum/spellbook_entry/summonitem name = "Summon Item" spell_type = /obj/effect/proc_holder/spell/targeted/summonitem log_name = "IS" category = "Assistance" cost = 1 /datum/spellbook_entry/lichdom name = "Bind Soul" spell_type = /obj/effect/proc_holder/spell/targeted/lichdom log_name = "LD" category = "Defensive" /datum/spellbook_entry/lightningbolt name = "Lightning Bolt" spell_type = /obj/effect/proc_holder/spell/targeted/lightning log_name = "LB" /datum/spellbook_entry/infinite_guns name = "Lesser Summon Guns" spell_type = /obj/effect/proc_holder/spell/targeted/infinite_guns log_name = "IG" cost = 3 /datum/spellbook_entry/barnyard name = "Barnyard Curse" spell_type = /obj/effect/proc_holder/spell/targeted/barnyardcurse log_name = "BC" /datum/spellbook_entry/charge name = "Charge" spell_type = /obj/effect/proc_holder/spell/targeted/charge log_name = "CH" category = "Assistance" cost = 1 /datum/spellbook_entry/shapeshift name = "Wild Shapeshift" spell_type = /obj/effect/proc_holder/spell/targeted/shapeshift log_name = "WS" category = "Assistance" cost = 1 /datum/spellbook_entry/item name = "Buy Item" refundable = 0 buy_word = "Summon" var/item_path= null /datum/spellbook_entry/item/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book) new item_path(get_turf(user)) feedback_add_details("wizard_spell_learned",log_name) return 1 /datum/spellbook_entry/item/GetInfo() var/dat ="" dat += "[name]" dat += " Cost:[cost]
" dat += "[desc]
" if(surplus>=0) dat += "[surplus] left.
" return dat /datum/spellbook_entry/item/staffchange name = "Staff of Change" desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself." item_path = /obj/item/weapon/gun/magic/staff/change log_name = "ST" /datum/spellbook_entry/item/staffanimation name = "Staff of Animation" desc = "An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines." item_path = /obj/item/weapon/gun/magic/staff/animate log_name = "SA" category = "Assistance" /datum/spellbook_entry/item/staffchaos name = "Staff of Chaos" desc = "A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended." item_path = /obj/item/weapon/gun/magic/staff/chaos log_name = "SC" /datum/spellbook_entry/item/staffdoor name = "Staff of Door Creation" desc = "A particular staff that can mold solid metal into ornate doors. Useful for getting around in the absence of other transportation. Does not work on glass." item_path = /obj/item/weapon/gun/magic/staff/door log_name = "SD" cost = 1 category = "Mobility" /datum/spellbook_entry/item/staffhealing name = "Staff of Healing" desc = "An altruistic staff that can heal the lame and raise the dead." item_path = /obj/item/weapon/gun/magic/staff/healing log_name = "SH" cost = 1 category = "Defensive" /datum/spellbook_entry/item/scryingorb name = "Scrying Orb" desc = "An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision." item_path = /obj/item/weapon/scrying log_name = "SO" category = "Defensive" /datum/spellbook_entry/item/scryingorb/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book) if(..()) if (!(user.dna.check_mutation(XRAY))) user.dna.add_mutation(XRAY) return 1 /datum/spellbook_entry/item/soulstones name = "Six Soul Stone Shards and the spell Artificer" desc = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot." item_path = /obj/item/weapon/storage/belt/soulstone/full log_name = "SS" category = "Assistance" /datum/spellbook_entry/item/soulstones/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book) . =..() if(.) user.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/construct(null)) return . /datum/spellbook_entry/item/necrostone name = "A Necromantic Stone" desc = "A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command." item_path = /obj/item/device/necromantic_stone log_name = "NS" category = "Assistance" /datum/spellbook_entry/item/wands name = "Wand Assortment" desc = "A collection of wands that allow for a wide variety of utility. Wands have a limited number of charges, so be conservative in use. Comes in a handy belt." item_path = /obj/item/weapon/storage/belt/wands/full log_name = "WA" category = "Defensive" /datum/spellbook_entry/item/armor name = "Mastercrafted Armor Set" desc = "An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space." item_path = /obj/item/clothing/suit/space/hardsuit/wizard log_name = "HS" category = "Defensive" /datum/spellbook_entry/item/armor/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book) . = ..() if(.) new /obj/item/clothing/shoes/sandal(get_turf(user)) //In case they've lost them. new /obj/item/clothing/gloves/color/purple(get_turf(user))//To complete the outfit /datum/spellbook_entry/item/contract name = "Contract of Apprenticeship" desc = "A magical contract binding an apprentice wizard to your service, using it will summon them to your side." item_path = /obj/item/weapon/antag_spawner/contract log_name = "CT" category = "Assistance" /datum/spellbook_entry/item/bloodbottle name = "Bottle of Blood" desc = "A bottle of magically infused blood, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of creatures summoned by blood magic are indiscriminate in their killing, and you yourself may become a victim." item_path = /obj/item/weapon/antag_spawner/slaughter_demon log_name = "BB" limit = 3 category = "Assistance" /datum/spellbook_entry/item/mjolnir name = "Mjolnir" desc = "A mighty hammer on loan from Thor, God of Thunder. It crackles with barely contained power." item_path = /obj/item/weapon/twohanded/mjollnir log_name = "MJ" /datum/spellbook_entry/item/singularity_hammer name = "Singularity Hammer" desc = "A hammer that creates an intensely powerful field of gravity where it strikes, pulling everthing nearby to the point of impact." item_path = /obj/item/weapon/twohanded/singularityhammer log_name = "SI" /datum/spellbook_entry/item/cursed_heart name = "Cursed Heart" desc = "A heart that has been revived by dark magicks, the user must concentrate to ensure the heart beats, but every beat heals them. It must beat every 6 seconds." item_path = /obj/item/organ/internal/heart/cursed/wizard log_name = "CH" cost = 1 category = "Defensive" /datum/spellbook_entry/summon name = "Summon Stuff" category = "Rituals" refundable = 0 buy_word = "Cast" var/active = 0 /datum/spellbook_entry/summon/CanBuy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book) return ..() && !active /datum/spellbook_entry/summon/GetInfo() var/dat ="" dat += "[name]" if(cost>0) dat += " Cost:[cost]
" else dat += " No Cost
" dat += "[desc]
" if(active) dat += "Already cast!
" return dat /datum/spellbook_entry/summon/guns name = "Summon Guns" category = "Rituals" desc = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. Just be careful not to stand still too long!" log_name = "SG" /datum/spellbook_entry/summon/guns/IsAvailible() if(!ticker.mode) // In case spellbook is placed on map return 0 return (ticker.mode.name != "ragin' mages" && !config.no_summon_guns) /datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book) feedback_add_details("wizard_spell_learned",log_name) rightandwrong(0, user, 25) playsound(get_turf(user),"sound/magic/CastSummon.ogg",50,1) user << "You have cast summon guns!" return 1 /datum/spellbook_entry/summon/magic name = "Summon Magic" category = "Challenges" desc = "Share the wonders of magic with the crew and show them why they aren't to be trusted with it at the same time." cost = 0 log_name = "SU" /datum/spellbook_entry/summon/magic/IsAvailible() if(!ticker.mode) // In case spellbook is placed on map return 0 return (ticker.mode.name != "ragin' mages" && !config.no_summon_magic) /datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book) feedback_add_details("wizard_spell_learned",log_name) rightandwrong(1, user, 0) book.uses += 1 active = 1 playsound(get_turf(user),"sound/magic/CastSummon.ogg",50,1) user << "You have cast summon magic and gained an extra charge for your spellbook." return 1 /datum/spellbook_entry/summon/events name = "Summon Events" desc = "Give Murphy's law a little push and replace all events with special wizard ones that will confound and confuse everyone. Multiple castings increase the rate of these events." cost = 2 log_name = "SE" var/times = 0 /datum/spellbook_entry/summon/events/IsAvailible() if(!ticker.mode) // In case spellbook is placed on map return 0 return (ticker.mode.name != "ragin' mages" && !config.no_summon_events) /datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/weapon/spellbook/book) feedback_add_details("wizard_spell_learned",log_name) summonevents() times++ playsound(get_turf(user),"sound/magic/CastSummon.ogg",50,1) user << "You have cast summon events." return 1 /datum/spellbook_entry/summon/events/GetInfo() . = ..() if(times>0) . += "You cast it [times] times.
" return . /obj/item/weapon/spellbook name = "spell book" desc = "An unearthly tome that glows with power." icon = 'icons/obj/library.dmi' icon_state ="book" throw_speed = 2 throw_range = 5 w_class = 1 var/uses = 10 var/temp = null var/op = 1 var/tab = null var/mob/living/carbon/human/owner var/list/datum/spellbook_entry/entries = list() var/list/categories = list() /obj/item/weapon/spellbook/examine(mob/user) ..() if(owner) user << "There is a small signature on the front cover: \"[owner]\"." else user << "It appears to have no author." /obj/item/weapon/spellbook/proc/Initialize() var/entry_types = subtypesof(/datum/spellbook_entry) - /datum/spellbook_entry/item - /datum/spellbook_entry/summon for(var/T in entry_types) var/datum/spellbook_entry/E = new T if(E.IsAvailible()) entries |= E categories |= E.category else qdel(E) tab = categories[1] /obj/item/weapon/spellbook/New() ..() Initialize() /obj/item/weapon/spellbook/attackby(obj/item/O, mob/user, params) if(istype(O, /obj/item/weapon/antag_spawner/contract)) var/obj/item/weapon/antag_spawner/contract/contract = O if(contract.used) user << "The contract has been used, you can't get your points back now!" else user << "You feed the contract back into the spellbook, refunding your points." uses++ for(var/datum/spellbook_entry/item/contract/CT in entries) if(!isnull(CT.limit)) CT.limit++ qdel(O) if(istype(O, /obj/item/weapon/antag_spawner/slaughter_demon)) user << "On second thought, maybe summoning a demon is a bad idea. You refund your points." uses++ for(var/datum/spellbook_entry/item/bloodbottle/BB in entries) if(!isnull(BB.limit)) BB.limit++ qdel(O) /obj/item/weapon/spellbook/proc/GetCategoryHeader(category) var/dat = "" switch(category) if("Offensive") dat += "Spells and items geared towards debilitating and destroying.

" dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased.
" dat += "For spells: the number after the spell name is the cooldown time.
" dat += "You can reduce this number by spending more points on the spell.
" if("Defensive") dat += "Spells and items geared towards improving your survivabilty or reducing foes ability to attack.

" dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased.
" dat += "For spells: the number after the spell name is the cooldown time.
" dat += "You can reduce this number by spending more points on the spell.
" if("Mobility") dat += "Spells and items geared towards improving your ability to move. It is a good idea to take at least one.

" dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased.
" dat += "For spells: the number after the spell name is the cooldown time.
" dat += "You can reduce this number by spending more points on the spell.
" if("Assistance") dat += "Spells and items geared towards bringing in outside forces to aid you or improving upon your other items and abilties.

" dat += "Items are not bound to you and can be stolen. Additionaly they cannot typically be returned once purchased.
" dat += "For spells: the number after the spell name is the cooldown time.
" dat += "You can reduce this number by spending more points on the spell.
" if("Challenges") dat += "The Wizard Federation typically has hard limits on the potency and number of spells brought to the station based on risk.
" dat += "Arming the station against you will increases the risk, but will grant you one more charge for your spellbook.
" if("Rituals") dat += "These powerful spells change the very fabric of reality. Not always in your favour.
" return dat /obj/item/weapon/spellbook/proc/wrap(content) var/dat = "" dat +="Spellbook" dat += {" "} dat += {"[content]"} return dat /obj/item/weapon/spellbook/attack_self(mob/user) if(!owner) user << "You bind the spellbook to yourself." owner = user return if(user != owner) user << "The [name] does not recognize you as it's owner and refuses to open!" return user.set_machine(src) var/dat = "" dat += "" var/datum/spellbook_entry/E for(var/i=1,i<=entries.len,i++) var/spell_info = "" E = entries[i] spell_info += E.GetInfo() if(E.CanBuy(user,src)) spell_info+= "[E.buy_word]
" else spell_info+= "Can't [E.buy_word]
" if(E.CanRefund(user,src)) spell_info+= "Refund
" spell_info += "
" if(cat_dat[E.category]) cat_dat[E.category] += spell_info for(var/category in categories) dat += "
" dat += GetCategoryHeader(category) dat += cat_dat[category] dat += "
" user << browse(wrap(dat), "window=spellbook;size=700x500") onclose(user, "spellbook") return /obj/item/weapon/spellbook/Topic(href, href_list) ..() var/mob/living/carbon/human/H = usr if(H.stat || H.restrained()) return if(!istype(H, /mob/living/carbon/human)) return 1 if(H.mind.special_role == "apprentice") temp = "If you got caught sneaking a peak from your teacher's spellbook, you'd likely be expelled from the Wizard Academy. Better not." return var/datum/spellbook_entry/E = null if(loc == H || (in_range(src, H) && istype(loc, /turf))) H.set_machine(src) if(href_list["buy"]) E = entries[text2num(href_list["buy"])] if(E && E.CanBuy(H,src)) if(E.Buy(H,src)) if(E.limit) E.limit-- uses -= E.cost else if(href_list["refund"]) E = entries[text2num(href_list["refund"])] if(E && E.refundable) var/result = E.Refund(H,src) if(result > 0) if(!isnull(E.limit)) E.limit += result uses += result else if(href_list["page"]) tab = sanitize(href_list["page"]) attack_self(H) return //Single Use Spellbooks// /obj/item/weapon/spellbook/oneuse var/spell = /obj/effect/proc_holder/spell/targeted/projectile/magic_missile //just a placeholder to avoid runtimes if someone spawned the generic var/spellname = "sandbox" var/used = 0 name = "spellbook of " uses = 1 desc = "This template spellbook was never meant for the eyes of man..." /obj/item/weapon/spellbook/oneuse/New() ..() name += spellname /obj/item/weapon/spellbook/oneuse/Initialize() //No need to init return /obj/item/weapon/spellbook/oneuse/attack_self(mob/user) var/obj/effect/proc_holder/spell/S = new spell for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list) if(knownspell.type == S.type) if(user.mind) if(user.mind.special_role == "apprentice" || user.mind.special_role == "Wizard") user <<"You're already far more versed in this spell than this flimsy how-to book can provide." else user <<"You've already read this one." return if(used) recoil(user) else user.mind.AddSpell(S) user <<"you rapidly read through the arcane book. Suddenly you realize you understand [spellname]!" user.attack_log += text("\[[time_stamp()]\] [user.real_name] ([user.ckey]) learned the spell [spellname] ([S]).") onlearned(user) /obj/item/weapon/spellbook/oneuse/proc/recoil(mob/user) user.visible_message("[src] glows in a black light!") /obj/item/weapon/spellbook/oneuse/proc/onlearned(mob/user) used = 1 user.visible_message("[src] glows dark for a second!") /obj/item/weapon/spellbook/oneuse/attackby() return /obj/item/weapon/spellbook/oneuse/fireball spell = /obj/effect/proc_holder/spell/dumbfire/fireball spellname = "fireball" icon_state ="bookfireball" desc = "This book feels warm to the touch." /obj/item/weapon/spellbook/oneuse/fireball/recoil(mob/user) ..() explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2) qdel(src) /obj/item/weapon/spellbook/oneuse/smoke spell = /obj/effect/proc_holder/spell/targeted/smoke spellname = "smoke" icon_state ="booksmoke" desc = "This book is overflowing with the dank arts." /obj/item/weapon/spellbook/oneuse/smoke/recoil(mob/user) ..() user <<"Your stomach rumbles..." if(user.nutrition) user.nutrition -= 200 if(user.nutrition <= 0) user.nutrition = 0 /obj/item/weapon/spellbook/oneuse/blind spell = /obj/effect/proc_holder/spell/targeted/trigger/blind spellname = "blind" icon_state ="bookblind" desc = "This book looks blurry, no matter how you look at it." /obj/item/weapon/spellbook/oneuse/blind/recoil(mob/user) ..() user <<"You go blind!" user.blind_eyes(10) /obj/item/weapon/spellbook/oneuse/mindswap spell = /obj/effect/proc_holder/spell/targeted/mind_transfer spellname = "mindswap" icon_state ="bookmindswap" desc = "This book's cover is pristine, though its pages look ragged and torn." var/mob/stored_swap = null //Used in used book recoils to store an identity for mindswaps /obj/item/weapon/spellbook/oneuse/mindswap/onlearned() spellname = pick("fireball","smoke","blind","forcewall","knock","barnyard","charge") icon_state = "book[spellname]" name = "spellbook of [spellname]" //Note, desc doesn't change by design ..() /obj/item/weapon/spellbook/oneuse/mindswap/recoil(mob/user) ..() if(stored_swap in dead_mob_list) stored_swap = null if(!stored_swap) stored_swap = user user <<"For a moment you feel like you don't even know who you are anymore." return if(stored_swap == user) user <<"You stare at the book some more, but there doesn't seem to be anything else to learn..." return var/obj/effect/proc_holder/spell/targeted/mind_transfer/swapper = new swapper.cast(user, stored_swap, 1) stored_swap <<"You're suddenly somewhere else... and someone else?!" user <<"Suddenly you're staring at [src] again... where are you, who are you?!" stored_swap = null /obj/item/weapon/spellbook/oneuse/forcewall spell = /obj/effect/proc_holder/spell/aoe_turf/conjure/forcewall spellname = "forcewall" icon_state ="bookforcewall" desc = "This book has a dedication to mimes everywhere inside the front cover." /obj/item/weapon/spellbook/oneuse/forcewall/recoil(mob/user) ..() user <<"You suddenly feel very solid!" var/obj/structure/closet/statue/S = new /obj/structure/closet/statue(user.loc, user) S.timer = 30 user.drop_item() /obj/item/weapon/spellbook/oneuse/knock spell = /obj/effect/proc_holder/spell/aoe_turf/knock spellname = "knock" icon_state ="bookknock" desc = "This book is hard to hold closed properly." /obj/item/weapon/spellbook/oneuse/knock/recoil(mob/user) ..() user <<"You're knocked down!" user.Weaken(20) /obj/item/weapon/spellbook/oneuse/barnyard spell = /obj/effect/proc_holder/spell/targeted/barnyardcurse spellname = "barnyard" icon_state ="bookhorses" desc = "This book is more horse than your mind has room for." /obj/item/weapon/spellbook/oneuse/barnyard/recoil(mob/living/carbon/user) if(istype(user, /mob/living/carbon/human)) user <<"HOR-SIE HAS RISEN" var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead magichead.flags |= NODROP //curses! magichead.flags_inv &= ~HIDEFACE //so you can still see their face magichead.voicechange = 1 //NEEEEIIGHH if(!user.unEquip(user.wear_mask)) qdel(user.wear_mask) user.equip_to_slot_if_possible(magichead, slot_wear_mask, 1, 1) qdel(src) else user <<"I say thee neigh" //It still lives here /obj/item/weapon/spellbook/oneuse/charge spell = /obj/effect/proc_holder/spell/targeted/charge spellname = "charging" icon_state ="bookcharge" desc = "This book is made of 100% post-consumer wizard." /obj/item/weapon/spellbook/oneuse/charge/recoil(mob/user) ..() user <<"[src] suddenly feels very warm!" empulse(src, 1, 1) /obj/item/weapon/spellbook/oneuse/summonitem spell = /obj/effect/proc_holder/spell/targeted/summonitem spellname = "instant summons" icon_state ="booksummons" desc = "This book is bright and garish, very hard to miss." /obj/item/weapon/spellbook/oneuse/summonitem/recoil(mob/user) ..() user <<"[src] suddenly vanishes!" qdel(src) /obj/item/weapon/spellbook/oneuse/random/New() var/real_type = pick(subtypesof(/obj/item/weapon/spellbook/oneuse)) new real_type(loc) qdel(src)