/obj/mecha/combat force = 30 internal_damage_threshold = 50 damage_absorption = list("brute"=0.7,"fire"=1,"bullet"=0.7,"laser"=0.85,"energy"=1,"bomb"=0.8) /obj/mecha/combat/CheckParts(atom/holder) var/obj/item/weapon/stock_parts/capacitor/C = locate() in holder var/obj/item/weapon/stock_parts/scanning_module/SM = locate() in holder step_energy_drain = 20 - (5 * SM.rating) //10 is normal, so on lowest part its worse, on second its ok and on higher its real good up to 0 on best var/DR = damage_absorption["energy"] damage_absorption["energy"] = DR - (C.rating / 10) //Each level of capacitor protects the mech against emp by 10% qdel(C) qdel(SM) /obj/mecha/combat/moved_inside(mob/living/carbon/human/H) if(..()) if(H.client) H.client.mouse_pointer_icon = file("icons/mecha/mecha_mouse.dmi") return 1 else return 0 /obj/mecha/combat/mmi_moved_inside(obj/item/device/mmi/mmi_as_oc,mob/user) if(..()) if(occupant.client) occupant.client.mouse_pointer_icon = file("icons/mecha/mecha_mouse.dmi") return 1 else return 0 /obj/mecha/combat/go_out() if(src.occupant && src.occupant.client) src.occupant.client.mouse_pointer_icon = initial(src.occupant.client.mouse_pointer_icon) ..()