/obj/item/device/doorCharge name = "airlock charge" desc = null //Different examine for traitors item_state = "electronic" icon_state = "doorCharge" w_class = 2 throw_range = 4 throw_speed = 1 force = 3 attack_verb = list("blown up", "exploded", "detonated") materials = list(MAT_METAL=50, MAT_GLASS=30) origin_tech = "syndicate=3;combat=2" /obj/item/device/doorCharge/ex_act(severity, target) switch(severity) if(1) visible_message("[src] detonates!") explosion(src.loc,0,2,1,flame_range = 4) qdel(src) if(2) if(prob(50)) ex_act(1) if(3) if(prob(25)) ex_act(1) /obj/item/device/doorCharge/examine(mob/user) ..() if(user.mind in ticker.mode.traitors) //No nuke ops because the device is excluded from nuclear user << "A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock's maintenance panel and place it within." else user << "A small, suspicious object that feels lukewarm when held."