/obj/item/latexballon name = "latex glove" desc = "" //todo icon_state = "latexballon" item_state = "lgloves" force = 0 throwforce = 0 w_class = 1 throw_speed = 1 throw_range = 7 var/state var/datum/gas_mixture/air_contents = null /obj/item/latexballon/proc/blow(obj/item/weapon/tank/tank, mob/user) if (icon_state == "latexballon_bursted") return icon_state = "latexballon_blow" item_state = "latexballon" user.update_inv_r_hand() user.update_inv_l_hand() user << "You blow up [src] with [tank]." air_contents = tank.remove_air_volume(3) /obj/item/latexballon/proc/burst() if (!air_contents || icon_state != "latexballon_blow") return playsound(src, 'sound/weapons/Gunshot.ogg', 100, 1) icon_state = "latexballon_bursted" item_state = "lgloves" if(istype(src.loc, /mob/living)) var/mob/living/user = src.loc user.update_inv_r_hand() user.update_inv_l_hand() loc.assume_air(air_contents) /obj/item/latexballon/ex_act(severity, target) burst() switch(severity) if (1) qdel(src) if (2) if (prob(50)) qdel(src) /obj/item/latexballon/bullet_act() burst() /obj/item/latexballon/temperature_expose(datum/gas_mixture/air, temperature, volume) if(temperature > T0C+100) burst() return /obj/item/latexballon/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/weapon/tank)) var/obj/item/weapon/tank/T = W blow(T, user) return if (is_sharp(W) || W.is_hot() || is_pointed(W)) burst()