/obj/item/weapon/grenade/smokebomb name = "smoke bomb" icon = 'icons/obj/grenade.dmi' icon_state = "flashbang" det_time = 20 item_state = "flashbang" slot_flags = SLOT_BELT var/datum/effect_system/smoke_spread/bad/smoke /obj/item/weapon/grenade/smokebomb/New() ..() src.smoke = new /datum/effect_system/smoke_spread/bad src.smoke.attach(src) /obj/item/weapon/grenade/smokebomb/Destroy() qdel(smoke) return ..() /obj/item/weapon/grenade/smokebomb/prime() update_mob() playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3) smoke.set_up(4, usr.loc) smoke.start() for(var/obj/effect/blob/B in view(8,src)) var/damage = round(30/(get_dist(B,src)+1)) B.health -= damage B.update_icon() sleep(80) qdel(src)